竞技场锦标赛

This commit is contained in:
Fang 2023-09-22 18:16:32 +08:00
parent f6c4010add
commit 327cffeb56
34 changed files with 1696 additions and 0 deletions

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@ -173,6 +173,9 @@ BIReport.ITEM_GET_TYPE = {
TOURN_WAVE_BOUNTY_LEVEL = "TournWaveBountyLevel",
TOURN_WAVE_RANK_REWARD = "TournWaveRankReward",
TOURN_WAVE_GIFT = "TournWaveGift",
TOURN_ARENA_BOUNTY_REWARD = "TournArenaBountyReward",
TOURN_ARENA_BOUNTY_LEVEL = "TournArenaBountyLevel",
TOURN_ARENA_RANK_REWARD = "TournArenaRankReward",
TOURN_ARENA_GIFT = "TournArenaGift",
FULL_MOON_TASK = "FullMoonTask",
FULL_MOON_TASK_PROG_REWARD = "FullMoonTaskProgReward",

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@ -35,6 +35,7 @@ function DataManager:init()
self:initManager("SummonData", "app/userdata/summon/summon_data")
self:initManager("FullMoonData", "app/userdata/activity/full_moon/full_moon_data")
self:initManager("TournWaveData", "app/userdata/activity/tourn_wave/tourn_wave_data")
self:initManager("TournArenaData", "app/userdata/activity/tourn_arena/tourn_arena_data")
self:initManager("AIHelperData", "app/userdata/game_setting/ai_helper_data")
self:initManager("HeroFundData", "app/userdata/activity/hero_fund/hero_fund_data")
self:initManager("ActBossRushData", "app/userdata/activity/act_boss_rush/act_boss_rush_data")
@ -125,6 +126,7 @@ function DataManager:clear()
self.SummonData:clear()
self.FullMoonData:clear()
self.TournWaveData:clear()
self.TournArenaData:clear()
-- 任务数据最后清理
self.TaskData:clear()
self.AIHelperData:clear()
@ -542,6 +544,11 @@ DataManager.activityOpenFunc = {
ModuleManager.TournWaveManager:reqActData()
ModuleManager.TournWaveManager:initTimer()
end,
[6] = function(params)
DataManager.TournArenaData:setActStatus(params)
ModuleManager.TournArenaManager:reqActData()
ModuleManager.TournArenaManager:initTimer()
end,
}
DataManager.waitOpenActivity = {
@ -562,6 +569,10 @@ DataManager.waitOpenActivity = {
DataManager.TournWaveData:setActStatus(params)
ModuleManager.TournWaveManager:initTimer()
end,
[6] = function(params)
DataManager.TournArenaData:setActStatus(params)
ModuleManager.TournArenaManager:initTimer()
end,
}
return DataManager

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@ -47,6 +47,7 @@ EventManager.CUSTOM_EVENT = {
ARENA_RECORD_SUCCESS = "ARENA_RECORD_SUCCESS",-- 战报获取成功
ARENA_RANK_SUCCESS = "ARENA_RANK_SUCCESS",-- 排行榜获取成功
ARENA_AD_BOX_SUCCESS = "ARENA_AD_BOX_SUCCESS",-- ad宝箱获取成功
ARENA_BATTLE_SETTLEMENT = "ARENA_BATTLE_SETTLEMENT",-- 竞技场战斗结算
-- 图鉴
COLLECTION_CLICK_GET_POINT = "COLLECTION_CLICK_GET_POINT",
-- 装备
@ -64,6 +65,7 @@ EventManager.CUSTOM_EVENT = {
ACTIVITY_SUMMER_END = "ACTIVITY_SUMMER_END",
ACTIVITY_FULL_MOON_END = "ACTIVITY_FULL_MOON_END",
ACTIVITY_TOURN_WAVE_END = "ACTIVITY_TOURN_WAVE_END",
ACTIVITY_TOURN_ARENA_END = "ACTIVITY_TOURN_ARENA_END",
MAIN_UI_CHECK_SIDE_BAR = "MAIN_UI_CHECK_SIDE_BAR",
FORMATION_CHANGE = "FORMATION_CHANGE",
BATTLE_REBIRTH = "BATTLE_REBIRTH",

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@ -81,6 +81,8 @@ local MODULE_PATHS = {
FullMoonManager = "app/module/activity/full_moon/full_moon_manager",
-- 波次锦标赛活动
TournWaveManager = "app/module/activity/tourn_wave/tourn_wave_manager",
-- 竞技场锦标赛活动
TournArenaManager = "app/module/activity/tourn_arena/tourn_arena_manager",
-- 符文副本
DungeonRuneManager = "app/module/dungeon_rune/dungeon_rune_manager",
-- 梦魇酒馆
@ -141,6 +143,7 @@ function ModuleManager:init()
ModuleManager.DailyChallengeManager:init()
ModuleManager.PlayerManager:init()
ModuleManager.SkinManager:init()
ModuleManager.TournArenaManager:init()
end
-- 功能是否开启

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@ -25,6 +25,7 @@ local CONST_PATHS = {
DungeonRuneConst = "app/module/dungeon_rune/dungeon_rune_const",
FullMoonConst = "app/module/activity/full_moon/full_moon_const",
TournWaveConst = "app/module/activity/tourn_wave/tourn_wave_const",
TournArenaConst = "app/module/activity/tourn_arena/tourn_arena_const",
}
if EDITOR_MODE then

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@ -0,0 +1,30 @@
local TournArenaConst = {}
-- 界面
TournArenaConst.PANEL_TYPE = {
BOUNTY = 1,
RANK = 2,
GIFT = 3,
}
-- 战令档位
TournArenaConst.BOUNTY_GRADE_TYPE = {
FREE = 0,
PAY1 = 1,
PAY2 = 2,
}
-- 战令礼包id
TournArenaConst.BOUNTY_GIFT_ID_1 = 240102
TournArenaConst.BOUNTY_GIFT_ID_2 = 240202
TournArenaConst.GIFT_IDS = {
240302,
240402,
240502,
240602,
240702,
240802,
}
return TournArenaConst

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@ -0,0 +1,133 @@
local TournArenaManager = class("TournArenaManager", BaseModule)
function TournArenaManager:init()
self:addEventListener(EventManager.CUSTOM_EVENT.ARENA_BATTLE_SETTLEMENT, function(isWin)
self:reqActData()
end)
end
function TournArenaManager:showActMainUI()
UIManager:showUI("app/ui/activity/tourn_arena/tourn_arena_ui")
end
-- 初始化计时器
function TournArenaManager:initTimer()
self:unscheduleGlobal(self.actSid)
if DataManager.TournArenaData:isActiveTime() then
Logger.logHighlight("竞技场锦标赛活动结束倒计时:"..DataManager.TournArenaData:getEndRemainTime())
self.actSid = self:performWithDelayGlobal(function()
Logger.logHighlight("竞技场锦标赛活动结束")
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.ACTIVITY_TOURN_ARENA_END)
end, DataManager.TournArenaData:getEndRemainTime())
elseif DataManager.TournArenaData:getStartRemainTime() > 0 then
Logger.logHighlight("竞技场锦标赛活动开始倒计时:"..DataManager.TournArenaData:getStartRemainTime())
self.actSid = self:performWithDelayGlobal(function()
Logger.logHighlight("竞技场锦标赛活动开始")
self:reqActData()
end, DataManager.TournArenaData:getStartRemainTime())
end
end
-- 购买活动战令
function TournArenaManager:buyBounty(giftId)
PayManager:purchasePackage(giftId, PayManager.PURCHARSE_TYPE.ACT_GIFT)
end
-- 请求活动数据
function TournArenaManager:reqActData()
if not DataManager.TournArenaData:isOpen() then
return
end
if not DataManager.TournArenaData:isActiveTime() then
return
end
if self.isReqActData then
return
end
self.isReqActData = true
self:sendMessage(ProtoMsgType.FromMsgEnum.TournArenaDataReq, {}, {}, self.rspActData, nil)
end
function TournArenaManager:rspActData(result)
self.isReqActData = false
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.TournArenaData:onGetActData(result.tourn_arena)
end
end
-- 请求战令奖励
function TournArenaManager:reqBountyReward(id, grade)
self:sendMessage(ProtoMsgType.FromMsgEnum.TournArenaBountyClaimReq, {id = id, grade = grade}, {}, self.rspBountyReward, BIReport.ITEM_GET_TYPE.TOURN_ARENA_BOUNTY_REWARD)
end
function TournArenaManager:rspBountyReward(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.TournArenaData:onReceivedBountyReward(result.success_id_grade)
GFunc.showRewardBox(result.rewards)
end
end
-- 购买战令等级
function TournArenaManager:reqBuyBountyLevel()
local cost = DataManager.TournArenaData:getBuyBountyLevelCost()
local costId = GFunc.getRewardId(cost)
local costNum = GFunc.getRewardNum(cost)
if not GFunc.checkCost(costId, costNum, true) then
return
end
local params ={
titleTx = I18N:getGlobalText(I18N.GlobalConst.BOUNTY_BUY_LEVEL_TITLE),
content = I18N:getGlobalText(I18N.GlobalConst.BOUNTY_BUY_LEVEL_COUNTENT),
boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
showToday = GConst.MESSAGE_BOX_SHOW_TODAY.ACTIVITY_BUY_LEVEL,
costId = costId,
costNum = costNum,
okFunc = function()
local id = DataManager.TournArenaData:getBountyCfgByLevel(DataManager.TournArenaData:getBountyLevel() + 1).id
-- Logger.logHighlight("购买战令等级:"..id)
self:sendMessage(ProtoMsgType.FromMsgEnum.TournArenaBountyClaimByDiamondReq, {id = id}, {}, self.rspBuyBountyLevel, BIReport.ITEM_GET_TYPE.TOURN_ARENA_BOUNTY_LEVEL)
end,
}
GFunc.showMessageBox(params)
end
function TournArenaManager:rspBuyBountyLevel(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.TournArenaData:onBoughtBountyLevel()
end
end
-- 获取排行榜数据
function TournArenaManager:reqRankList(turn)
if turn == self.isReqRankList then
return
end
self.isReqRankList = turn
self:sendMessage(ProtoMsgType.FromMsgEnum.TournArenaRankReq, {turn = turn}, {}, self.rspRankList, nil)
end
function TournArenaManager:rspRankList(result)
self.isReqRankList = nil
DataManager.TournArenaData:setInReset(false)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.TournArenaData:onGetRankData(result.reqData.turn, result.ranks, result.score, result.own_rank)
end
end
-- 领取排行榜奖励
function TournArenaManager:reqRankReward()
self:sendMessage(ProtoMsgType.FromMsgEnum.TournArenaRankClaimRewardReq, {}, {}, self.rspRankReward, BIReport.ITEM_GET_TYPE.TOURN_ARENA_RANK_REWARD)
end
function TournArenaManager:rspRankReward(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.TournArenaData:onReceivedRankReward()
GFunc.showRewardBox(result.rewards)
end
end
return TournArenaManager

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@ -149,6 +149,7 @@ function ArenaManager:rspSettlement(result)
end
end
ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_ARENA_CHALLENGE)
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.ARENA_BATTLE_SETTLEMENT, result.settlement.win)
--bi上报
local winRate = result.total_win_count / (result.total_win_count + result.total_lose_count)

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@ -38,6 +38,7 @@ MainCityConst.LEFT_SIDE_BARS = {
"app/ui/main_city/cell/side_bar_activity_cell",
"app/ui/main_city/cell/side_bar_full_moon_cell",
"app/ui/main_city/cell/side_bar_tourn_wave_cell",
"app/ui/main_city/cell/side_bar_tourn_arena_cell",
-- gm放最后一个
"app/ui/main_city/cell/side_bar_gm_cell"
}

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@ -0,0 +1,62 @@
local TournArenaBountyCell = class("TournArenaBountyCell", BaseCell)
function TournArenaBountyCell:init()
local uiMap = self:getUIMap()
self.txLevel = uiMap["tourn_arena_bounty_cell.level.tx_level"]
self.rewardCell1 = uiMap["tourn_arena_bounty_cell.reward_cell_1"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
self.rewardCell2 = uiMap["tourn_arena_bounty_cell.reward_cell_2"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
self.rewardCell3 = uiMap["tourn_arena_bounty_cell.reward_cell_3"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
end
function TournArenaBountyCell:refresh(level, id)
self.id = id
self.txLevel:setText(DataManager.TournArenaData:getLevelTotalScore(level))
local isGet
isGet = DataManager.TournArenaData:isReceivedBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE)
self.rewardCell1:refreshByConfig(DataManager.TournArenaData:getBountyGradeReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE), isGet, isGet)
self.rewardCell1:showLock(not DataManager.TournArenaData:isBountyGradeUnlock(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE))
if DataManager.TournArenaData:canGetBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE) then
self.rewardCell1.baseObject:addRedPoint(50, 50, 0.6)
self.rewardCell1:addClickListener(function()
self:onClickReward(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE)
end)
else
self.rewardCell1.baseObject:removeRedPoint()
self.rewardCell1:addClickListener(nil)
end
isGet = DataManager.TournArenaData:isReceivedBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1)
self.rewardCell2:refreshByConfig(DataManager.TournArenaData:getBountyGradeReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1), isGet, isGet)
self.rewardCell2:showLock(not DataManager.TournArenaData:isBountyGradeUnlock(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1))
if DataManager.TournArenaData:canGetBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1) then
self.rewardCell2.baseObject:addRedPoint(50, 50, 0.6)
self.rewardCell2:addClickListener(function()
self:onClickReward(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1)
end)
else
self.rewardCell2.baseObject:removeRedPoint()
self.rewardCell2:addClickListener(nil)
end
isGet = DataManager.TournArenaData:isReceivedBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2)
self.rewardCell3:refreshByConfig(DataManager.TournArenaData:getBountyGradeReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2), isGet, isGet)
self.rewardCell3:showLock(not DataManager.TournArenaData:isBountyGradeUnlock(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2))
if DataManager.TournArenaData:canGetBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2) then
self.rewardCell3.baseObject:addRedPoint(50, 50, 0.6)
self.rewardCell3:addClickListener(function()
self:onClickReward(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2)
end)
else
self.rewardCell3.baseObject:removeRedPoint()
self.rewardCell3:addClickListener(nil)
end
end
-- 领取奖励
function TournArenaBountyCell:onClickReward(grade)
ModuleManager.TournArenaManager:reqBountyReward(self.id, grade)
end
return TournArenaBountyCell

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@ -0,0 +1,56 @@
local TournArenaGiftCell = class("TournArenaGiftCell", BaseCell)
function TournArenaGiftCell:init()
local uiMap = self:getUIMap()
self.txLimit = uiMap["tourn_arena_gift_cell.tx_limit"]
self.txBuy = uiMap["tourn_arena_gift_cell.tx_buy"]
self.imgOff = uiMap["tourn_arena_gift_cell.off_img"]
self.txOff = uiMap["tourn_arena_gift_cell.off_img.tx_off"]
self.rewards = {}
for i = 1, 3 do
table.insert(self.rewards, uiMap["tourn_arena_gift_cell.reward_cell_"..i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
self:addClickListener(function()
if DataManager.TournArenaData:getGiftRemainTime(self.id) > 0 then
PayManager:purchasePackage(self.id, PayManager.PURCHARSE_TYPE.ACT_GIFT)
end
end)
end
function TournArenaGiftCell:refresh(id)
self.id = id
local cfg = DataManager.ShopData:getActGiftConfig()[self.id]
local time = DataManager.TournArenaData:getGiftRemainTime(self.id)
self.txLimit:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, time))
for idx, reward in ipairs(self.rewards) do
if cfg.reward[idx] then
reward:setVisible(true)
reward:refreshByConfig(cfg.reward[idx])
else
reward:setVisible(false)
end
end
local buyStr
if cfg.recharge_id then
self.baseObject:setSprite(GConst.ATLAS_PATH.ACT_COMMON, "act_common_bg_6")
self.imgOff:setActive(true)
self.txOff:setText(cfg.value .. "%")
buyStr = GFunc.getFormatPrice(cfg.recharge_id)
else
self.baseObject:setSprite(GConst.ATLAS_PATH.ACT_COMMON, "act_common_bg_5")
self.imgOff:setActive(false)
buyStr = I18N:getGlobalText(I18N.GlobalConst.STR_FREE)
end
if time <= 0 then
buyStr = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20)
end
self.txBuy:setText(buyStr)
end
return TournArenaGiftCell

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local TournArenaRankCell = class("TournArenaRankCell", BaseCell)
local RANK_IMG = {"act_ranking_1", "act_ranking_2", "act_ranking_3"}
local BG = {"common_bg_8", "common_bg_9", "common_bg_10", "common_bg_11"}
function TournArenaRankCell:init()
local uiMap = self:getUIMap()
self.txRank = uiMap["tourn_arena_rank_cell.tx_rank"]
self.imgRank = uiMap["tourn_arena_rank_cell.img_rank"]
self.playerHeadCell = uiMap["tourn_arena_rank_cell.player_head_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
self.txName = uiMap["tourn_arena_rank_cell.tx_name"]
self.txScore = uiMap["tourn_arena_rank_cell.tx_score"]
self.rewards = uiMap["tourn_arena_rank_cell.rewards"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
self.rewardCells = {}
for i = 1, 3 do
table.insert(self.rewardCells, uiMap["tourn_arena_rank_cell.rewards.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
end
function TournArenaRankCell:refresh(rank, info)
self.playerHeadCell:refresh(info.avatar, info.avatar_frame)
local name = info.name
if name == nil or #name == 0 then
name = I18N:getGlobalText(I18N.GlobalConst.NEW_PLAYER)
end
self.txName:setText(name)
self.txScore:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_16)..":"..info.score)
if BG[rank] then
self.baseObject:setSprite(GConst.ATLAS_PATH.COMMON, BG[rank])
else
self.baseObject:setSprite(GConst.ATLAS_PATH.COMMON, BG[4])
end
if RANK_IMG[rank] then
self.imgRank:setActive(true)
self.imgRank:setSprite(GConst.ATLAS_PATH.ACT_COMMON, RANK_IMG[rank])
self.txRank:setText(GConst.EMPTY_STRING)
else
self.imgRank:setActive(false)
if info.score > 0 then
self.txRank:setText(rank)
else
self.txRank:setText("--")
end
end
local rewards = DataManager.TournArenaData:getRewardByRank(rank)
for index, cell in ipairs(self.rewardCells) do
if rewards[index] then
cell:setVisible(true)
cell:refreshByConfig(rewards[index])
else
cell:setVisible(false)
end
end
self.rewards:RefreshLayout()
end
return TournArenaRankCell

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local TournArenaRankRewardCell = class("TournArenaRankRewardCell", BaseCell)
local RANK_IMG = {"act_ranking_1", "act_ranking_2", "act_ranking_3"}
local BG = {"common_bg_8", "common_bg_9", "common_bg_10", "common_bg_11"}
function TournArenaRankRewardCell:init()
local uiMap = self:getUIMap()
self.txRank = uiMap["tourn_arena_rank_reward_cell.tx_rank"]
self.imgRank = uiMap["tourn_arena_rank_reward_cell.img_rank"]
self.rewards = uiMap["tourn_arena_rank_reward_cell.rewards"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
self.rewardCells = {}
for i = 1, 3 do
table.insert(self.rewardCells, uiMap["tourn_arena_rank_reward_cell.rewards.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
end
function TournArenaRankRewardCell:refresh(index)
local info = DataManager.TournArenaData:getRankCfgByIndex(index)
local ranking1 = info.ranking[1]
local ranking2 = info.ranking[2]
if BG[ranking1] then
self.baseObject:setSprite(GConst.ATLAS_PATH.COMMON, BG[ranking1])
else
self.baseObject:setSprite(GConst.ATLAS_PATH.COMMON, BG[4])
end
if RANK_IMG[ranking1] then
self.imgRank:setActive(true)
self.imgRank:setSprite(GConst.ATLAS_PATH.ACT_COMMON, RANK_IMG[ranking1])
self.txRank:setText(GConst.EMPTY_STRING)
else
self.imgRank:setActive(false)
local rankStr = ranking1 .. "-"
if ranking2 then
rankStr = rankStr .. ranking2
else
rankStr = rankStr .. "-"
end
if ranking1 == ranking2 then
rankStr = ranking1
end
if index == #DataManager.TournArenaData:getRankIdList() then
rankStr = ranking1 .. "+"
end
self.txRank:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_BOSS_RUSH_DESC_23, rankStr))
end
for index, cell in ipairs(self.rewardCells) do
if info.reward[index] then
cell:setVisible(true)
cell:refreshByConfig(info.reward[index])
else
cell:setVisible(false)
end
end
self.rewards:RefreshLayout()
end
return TournArenaRankRewardCell

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local TournArenaBountyComp = class("TournArenaBountyComp", LuaComponent)
function TournArenaBountyComp:init()
local uiMap = self:getUIMap()
self.txDesc = uiMap["bounty_panel.tx_desc"]
self.txFree = uiMap["bounty_panel.title.free.tx_free"]
self.txCurScore = uiMap["bounty_panel.title.cur_level.tx_level"]
-- 档位1
self.txBuyed1 = uiMap["bounty_panel.title.buy1.tx_buyed"]
self.btnBuy1 = uiMap["bounty_panel.title.buy1.btn_buy"]
self.txBuy1 = uiMap["bounty_panel.title.buy1.btn_buy.tx_buy"]
-- 档位2
self.txBuyed2 = uiMap["bounty_panel.title.buy2.tx_buyed"]
self.btnBuy2 = uiMap["bounty_panel.title.buy2.btn_buy"]
self.txBuy2 = uiMap["bounty_panel.title.buy2.btn_buy.tx_buy"]
self.scrollrectComp = uiMap["bounty_panel.list_bounty"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.progLevel = uiMap["bounty_panel.list_bounty.viewport.content.prog"]
self.imgProgLevel = uiMap["bounty_panel.list_bounty.viewport.content.prog.img_prog"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
self.maskLevel = uiMap["bounty_panel.list_bounty.viewport.content.mask_img"]
self.lineLevel = uiMap["bounty_panel.list_bounty.viewport.content.line"]
self.btnBuyLevel = uiMap["bounty_panel.list_bounty.viewport.content.line.btn_buy_level"]
self.txBuyLevelNum = uiMap["bounty_panel.list_bounty.viewport.content.line.btn_buy_level.tx_num"]
self.imgBuyLevelIcon = uiMap["bounty_panel.list_bounty.viewport.content.line.btn_buy_level.icon"]
self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_ARENEA_DESC_1))
self.txFree:setText(I18N:getGlobalText(I18N.GlobalConst.STR_FREE))
self.txBuyed1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20))
self.txBuyed2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20))
self.bountyIdList = DataManager.TournArenaData:getBountyIdList()
self.scrollrectComp:addInitCallback(function()
self.maskLevel:getTransform():SetAsLastSibling()
self.lineLevel:getTransform():SetAsLastSibling()
return "app/ui/activity/tourn_arena/cell/tourn_arena_bounty_cell"
end)
self.scrollrectComp:addRefreshCallback(function(index, cell)
cell:refresh(index, self.bountyIdList[index])
end)
self.scrollrectComp:clearCells()
self.scrollrectComp:refillCells(DataManager.TournArenaData:getBountyMaxLevel())
self.btnBuy1:addClickListener(function()
ModuleManager.TournArenaManager:buyBounty(GConst.TournArenaConst.BOUNTY_GIFT_ID_1)
end)
self.btnBuy2:addClickListener(function()
ModuleManager.TournArenaManager:buyBounty(GConst.TournArenaConst.BOUNTY_GIFT_ID_2)
end)
self.btnBuyLevel:addClickListener(function()
ModuleManager.TournArenaManager:reqBuyBountyLevel()
end)
self:bind(DataManager.TournArenaData, "isDirty", function()
self:refresh(true)
end)
self:bind(DataManager.ShopData, "isDirty", function()
self:refresh(true)
end)
end
function TournArenaBountyComp:refresh(notUpdatePos)
self.btnBuyLevel:setActive(DataManager.TournArenaData:canBuyBountyLevel())
self.txCurScore:setText(DataManager.TournArenaData:getBountyTotalScore())
-- 档位展示
self.btnBuy1:setActive(not DataManager.TournArenaData:isBountyGradeUnlock(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1))
self.btnBuy2:setActive(not DataManager.TournArenaData:isBountyGradeUnlock(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2))
local gift1 = DataManager.TournArenaData:getBountyGradeGiftCfg(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1)
local gift2 = DataManager.TournArenaData:getBountyGradeGiftCfg(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2)
self.txBuy1:setText(GFunc.getFormatPrice(gift1.recharge_id))
self.txBuy2:setText(GFunc.getFormatPrice(gift2.recharge_id))
self.txBuyLevelNum:setText(GFunc.getRewardNum(DataManager.TournArenaData:getBuyBountyLevelCost()))
GFunc.centerImgAndTx(self.imgBuyLevelIcon, self.txBuyLevelNum, 5)
-- 等级列表
local maxLevel = DataManager.TournArenaData:getBountyMaxLevel()
local curLevel = DataManager.TournArenaData:getBountyLevel()
local topRecoveryOffset = self.scrollrectComp:getTopRecoveryOffset()
local downRecoveryOffset = self.scrollrectComp:getDownRecoveryOffset()
local cellHeight = self.scrollrectComp:getCellHeight()
if curLevel >= maxLevel then
self.lineLevel:setVisible(false)
else
self.lineLevel:setVisible(true)
self.lineLevel:setAnchoredPositionY(-topRecoveryOffset - curLevel * cellHeight)
end
self.progLevel:setAnchoredPositionY((topRecoveryOffset + downRecoveryOffset) / 2 - cellHeight / 2 - 10)
self.progLevel:setSizeDeltaY(cellHeight * (maxLevel - 1))
self.imgProgLevel.value = DataManager.TournArenaData:getBountyTotalScore() / DataManager.TournArenaData:getLevelTotalScore(#DataManager.TournArenaData:getBountyIdList())
self.maskLevel:setAnchoredPositionY(-topRecoveryOffset - curLevel * cellHeight)
self.maskLevel:setSizeDeltaY(cellHeight * maxLevel + GConst.UI_SCREEN_HEIGHT)
self.scrollrectComp:updateAllCell()
if not notUpdatePos then
local rewardLevel = DataManager.TournArenaData:getFirstCanGetBountyRewardLevel()
self.scrollrectComp:moveToIndex(rewardLevel or curLevel)
end
end
return TournArenaBountyComp

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local TournArenaGiftComp = class("TournArenaGiftComp", LuaComponent)
function TournArenaGiftComp:init()
local uiMap = self:getUIMap()
self.scrollrectComp = uiMap["gift_panel.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.scrollrectComp:addInitCallback(function()
return "app/ui/activity/tourn_arena/cell/tourn_arena_gift_cell"
end)
self.scrollrectComp:addRefreshCallback(function(index, cell)
cell:refresh(self.giftList[index].id)
end)
self:bind(DataManager.TournArenaData, "isDirty", function()
self:refresh()
end)
self:bind(DataManager.ShopData, "isDirty", function()
self:refresh()
end)
end
function TournArenaGiftComp:refresh()
self.giftList = DataManager.TournArenaData:getGiftIdsSort()
self.scrollrectComp:clearCells()
self.scrollrectComp:refillCells(#self.giftList)
end
return TournArenaGiftComp

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local TournArenaRankComp = class("TournArenaRankComp", LuaComponent)
local SHOW_TYPE = {
CUR_RANK = 1,
LAST_RANK = 2,
REWARD = 3,
}
local RANK_IMG = {"act_ranking_1", "act_ranking_2", "act_ranking_3"}
function TournArenaRankComp:onClose()
if self.countdownSid then
self.baseObject:unscheduleGlobal(self.countdownSid)
self.countdownSid = nil
end
end
function TournArenaRankComp:init()
local uiMap = self:getUIMap()
self.txEmpty = uiMap["rank_panel.tx_empty"]
self.btnHelp = uiMap["rank_panel.btn_help"]
self.btns = uiMap["rank_panel.btns"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
self.btnCur = uiMap["rank_panel.btns.btn_cur"]
self.txCur = uiMap["rank_panel.btns.btn_cur.tx_cur"]
self.btnLast = uiMap["rank_panel.btns.btn_last"]
self.txLast = uiMap["rank_panel.btns.btn_last.tx_last"]
self.btnReward = uiMap["rank_panel.btns.btn_reward"]
self.txReward = uiMap["rank_panel.btns.btn_reward.tx_reward"]
self.txCountdown = uiMap["rank_panel.tx_countdown"]
self.listRewardComp = uiMap["rank_panel.list_reward"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.listRankComp = uiMap["rank_panel.list_rank"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
-- 自己排名
self.imgRank = uiMap["rank_panel.my_rank.img_rank"]
self.txRank = uiMap["rank_panel.my_rank.tx_rank"]
self.txName = uiMap["rank_panel.my_rank.tx_name"]
self.txScore = uiMap["rank_panel.my_rank.tx_score"]
self.playerHeadCell = uiMap["rank_panel.my_rank.player_head_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
self.rewards = uiMap["rank_panel.my_rank.rewards"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
self.rewardCells = {}
for i = 1, 3 do
table.insert(self.rewardCells, uiMap["rank_panel.my_rank.rewards.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
self.txEmpty:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_BOSS_RUSH_DESC_8))
self.txCur:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_BTN_1))
self.txLast:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_BTN_2))
self.txReward:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_BTN_3))
self:refreshCountdown()
self.listRankComp:addInitCallback(function()
return "app/ui/activity/tourn_arena/cell/tourn_arena_rank_cell"
end)
self.listRankComp:addRefreshCallback(function(index, cell)
cell:refresh(index, self.rankDataList[index])
end)
self.listRewardComp:addInitCallback(function()
return "app/ui/activity/tourn_arena/cell/tourn_arena_rank_reward_cell"
end)
self.listRewardComp:addRefreshCallback(function(index, cell)
cell:refresh(index)
end)
self.btnHelp:addClickListener(function()
local params = {
type = GConst.TipsConst.HELP_TIPS_TYPE.ARENA,
title = I18N:getGlobalText(I18N.GlobalConst.COLLECTION_DESC_11),
desc = I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_ARENEA_HELP),
}
ModuleManager.TipsManager:showHelpTips(params)
end)
self.btnCur:addClickListener(function()
ModuleManager.TournArenaManager:reqRankList(DataManager.TournArenaData:getCurRankStep())
self:refresh(SHOW_TYPE.CUR_RANK)
end)
self.btnLast:addClickListener(function()
ModuleManager.TournArenaManager:reqRankList(DataManager.TournArenaData:getCurRankStep() - 1)
self:refresh(SHOW_TYPE.LAST_RANK)
end)
self.btnReward:addClickListener(function()
self:refresh(SHOW_TYPE.REWARD)
end)
self:bind(DataManager.TournArenaData, "isDirty", function()
self:refresh()
end)
end
function TournArenaRankComp:refresh(showType)
self.showType = showType or self.showType or SHOW_TYPE.CUR_RANK
self.btnCur:setSprite(GConst.ATLAS_PATH.COMMON, self.showType == SHOW_TYPE.CUR_RANK and "common_board_130" or "common_board_134")
self.btnLast:setSprite(GConst.ATLAS_PATH.COMMON, self.showType == SHOW_TYPE.LAST_RANK and "common_board_130" or "common_board_134")
self.btnReward:setSprite(GConst.ATLAS_PATH.COMMON, self.showType == SHOW_TYPE.REWARD and "common_board_130" or "common_board_134")
local curStep = DataManager.TournArenaData:getCurRankStep()
self.btnLast:setActive(curStep > 1)
self.btns:RefreshLayout()
if self.showType == SHOW_TYPE.CUR_RANK then
self:showRankList(curStep)
self:showSelfRank(curStep)
elseif self.showType == SHOW_TYPE.LAST_RANK then
local lastStep = curStep - 1
self:showRankList(lastStep)
self:showSelfRank(lastStep)
elseif self.showType == SHOW_TYPE.REWARD then
self:showRankReward()
self:showSelfRank(curStep)
end
end
-- 展示自己排名
function TournArenaRankComp:showSelfRank(step)
local rank = DataManager.TournArenaData:getSelfRank(step)
local score = DataManager.TournArenaData:getSelfScore(step)
if score > 0 then
if RANK_IMG[rank] then
self.imgRank:setActive(true)
self.imgRank:setSprite(GConst.ATLAS_PATH.ACT_COMMON, RANK_IMG[rank])
self.txRank:setText(GConst.EMPTY_STRING)
else
self.imgRank:setActive(false)
self.txRank:setText(rank)
end
else
self.imgRank:setActive(false)
self.txRank:setText("--")
end
self.playerHeadCell:refresh()
self.txName:setText(DataManager.PlayerData:getNickname())
self.txScore:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_16)..":"..score)
local rewards = DataManager.TournArenaData:getRewardByRank(rank)
for index, cell in ipairs(self.rewardCells) do
if score > 0 and rewards[index] then
cell:setVisible(true)
cell:refreshByConfig(rewards[index])
if step ~= DataManager.TournArenaData:getCurRankStep() and DataManager.TournArenaData:isReachRankReward() then
cell.baseObject:addRedPoint(50, 50, 0.6)
cell:addClickListener(function()
ModuleManager.TournArenaManager:reqRankReward()
end)
else
cell.baseObject:removeRedPoint()
cell:addClickListener(nil)
end
else
cell:setVisible(false)
end
end
self.rewards:RefreshLayout()
end
-- 展示榜单
function TournArenaRankComp:showRankList(step)
self.listRankComp:getBaseObject():setActive(true)
self.listRewardComp:getBaseObject():setActive(false)
self.rankDataList = DataManager.TournArenaData:getRankListData(step)
if self.rankDataList == nil then
self.rankDataList = {}
end
self.listRankComp:clearCells()
self.listRankComp:refillCells(#self.rankDataList)
self.txEmpty:setActive(#self.rankDataList <= 0)
end
-- 展示排行榜奖励
function TournArenaRankComp:showRankReward()
self.listRankComp:getBaseObject():setActive(false)
self.listRewardComp:getBaseObject():setActive(true)
self.txEmpty:setActive(false)
self.rankIdList = DataManager.TournArenaData:getRankIdList()
self.listRewardComp:clearCells()
self.listRewardComp:refillCells(#self.rankIdList)
end
-- 刷新倒计时
function TournArenaRankComp:refreshCountdown()
if self.countdownSid then
self.baseObject:unscheduleGlobal(self.countdownSid)
end
local str = DataManager.TournArenaData:isFinalDay() and I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_DESC_3) or I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_DESC_2)
self.txCountdown:setText(str .. Time:formatNumTimeStr(DataManager.TournArenaData:getCurRankStepRemainTime()))
self.countdownSid = self.baseObject:scheduleGlobal(function()
local time = DataManager.TournArenaData:getCurRankStepRemainTime()
if time >= 0 then
self.txCountdown:setText(str .. Time:formatNumTimeStr(time))
else
if self.showType == SHOW_TYPE.CUR_RANK then
ModuleManager.TournArenaManager:reqRankList(DataManager.TournArenaData:getCurRankStep())
elseif self.showType == SHOW_TYPE.LAST_RANK then
ModuleManager.TournArenaManager:reqRankList(DataManager.TournArenaData:getCurRankStep() - 1)
end
end
end, 1)
end
return TournArenaRankComp

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local TournArenaUI = class("TournArenaUI", BaseUI)
local COMP_BOUNTY = "app/ui/activity/tourn_arena/tourn_arena_bounty_comp"
local COMP_RANK = "app/ui/activity/tourn_arena/tourn_arena_rank_comp"
local COMP_GIFT = "app/ui/activity/tourn_arena/tourn_arena_gift_comp"
function TournArenaUI:isFullScreen()
return false
end
function TournArenaUI:getPrefabPath()
return "assets/prefabs/ui/activity/tourn_arena/tourn_arena_ui.prefab"
end
function TournArenaUI:onPressBackspace()
self:closeUI()
end
function TournArenaUI:onClose()
if self.compRank ~= nil then
self.compRank:refresh()
end
if self.countdownSid then
self.txCountdown:unscheduleGlobal(self.countdownSid)
end
end
function TournArenaUI:ctor(param)
if param then
self.panelType = param
else
self.panelType = GConst.TournArenaConst.PANEL_TYPE.BOUNTY -- 默认进入任务页签
end
end
function TournArenaUI:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
-- 通用
self.txTitle = uiMap["tourn_arena_ui.common.img_title.tx_title"]
self.btnClose = uiMap["tourn_arena_ui.common.btn_close"]
self.bg = uiMap["tourn_arena_ui.common.bg"]
self.countdown = uiMap["tourn_arena_ui.common.countdown"]
self.txCountdown = uiMap["tourn_arena_ui.common.countdown.tx_countdown"]
self.spineTitle = uiMap["tourn_arena_ui.common.spine_title"]
-- 子界面
self.bountyPanel = uiMap["tourn_arena_ui.bounty_panel"]
self.rankPanel = uiMap["tourn_arena_ui.rank_panel"]
self.giftPanel = uiMap["tourn_arena_ui.gift_panel"]
-- 战令标签
self.btnBounty = uiMap["tourn_arena_ui.common.btns.btn_bounty"]
self.txBounty1 = uiMap["tourn_arena_ui.common.btns.btn_bounty.tx_btn"]
self.txBounty2 = uiMap["tourn_arena_ui.common.btns.btn_bounty.select.tx_select"]
self.selectBounty = uiMap["tourn_arena_ui.common.btns.btn_bounty.select"]
-- 排行榜标签
self.btnRank = uiMap["tourn_arena_ui.common.btns.btn_rank"]
self.txRank1 = uiMap["tourn_arena_ui.common.btns.btn_rank.tx_btn"]
self.txRank2 = uiMap["tourn_arena_ui.common.btns.btn_rank.select.tx_select"]
self.selectRank = uiMap["tourn_arena_ui.common.btns.btn_rank.select"]
-- 礼包标签
self.btnGift = uiMap["tourn_arena_ui.common.btns.btn_gift"]
self.txGift1 = uiMap["tourn_arena_ui.common.btns.btn_gift.tx_btn"]
self.txGift2 = uiMap["tourn_arena_ui.common.btns.btn_gift.select.tx_select"]
self.selectGift = uiMap["tourn_arena_ui.common.btns.btn_gift.select"]
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_ARENEA_TITLE))
self.txBounty1:setText(I18N:getGlobalText(I18N.GlobalConst.REWARD_DESC))
self.txBounty2:setText(I18N:getGlobalText(I18N.GlobalConst.REWARD_DESC))
self.txRank1:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_5))
self.txRank2:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_5))
self.txGift1:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_DESC_4))
self.txGift2:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_DESC_4))
self.spineTitle:getSkeletonGraphic().enabled = false
self.spineTitle:loadAssetAsync("ui_act_tourn_arena_title", function()
self.spineTitle:getSkeletonGraphic().enabled = true
self.spineTitle:playAnimComplete("animation", false, true, function()
self.spineTitle:playAnim("idle", true, true, true)
end, true)
end, false)
self.btnBounty:addClickListener(function()
self.panelType = GConst.TournArenaConst.PANEL_TYPE.BOUNTY
self:onRefresh()
end)
self.btnRank:addClickListener(function()
self.panelType = GConst.TournArenaConst.PANEL_TYPE.RANK
self:onRefresh()
end)
self.btnGift:addClickListener(function()
self.panelType = GConst.TournArenaConst.PANEL_TYPE.GIFT
self:onRefresh()
end)
self.btnClose:addClickListener(function()
self:closeUI()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.ACTIVITY_TOURN_ARENA_END, function()
self:closeUI()
end)
self:bind(DataManager.TournArenaData, "isDirty", function()
-- 检查更新数据
if DataManager.TournArenaData:getIsInReset() and self.panelType == GConst.TournArenaConst.PANEL_TYPE.RANK then
self:onRefresh()
else
self:refreshRedPoint()
end
end)
end
function TournArenaUI:onRefresh()
-- 倒计时
if self.countdownSid then
self.txCountdown:unscheduleGlobal(self.countdownSid)
end
self.txCountdown:setText(Time:formatNumTimeStr(DataManager.TournArenaData:getEndRemainTime()))
self.countdownSid = self.txCountdown:scheduleGlobal(function()
local time = DataManager.TournArenaData:getEndRemainTime()
if time >= 0 then
self.txCountdown:setText(Time:formatNumTimeStr(time))
end
end, 1)
if self.panelType == GConst.TournArenaConst.PANEL_TYPE.BOUNTY then
self:showBountyInfo()
elseif self.panelType == GConst.TournArenaConst.PANEL_TYPE.RANK then
self:showRankInfo()
elseif self.panelType == GConst.TournArenaConst.PANEL_TYPE.GIFT then
self:showGiftInfo()
end
self:refreshRedPoint()
end
-- 刷新标签红点
function TournArenaUI:refreshRedPoint()
if DataManager.TournArenaData:hasBountyRedPoint() then
self.btnBounty:addRedPoint(75, 5, 0.6)
else
self.btnBounty:removeRedPoint()
end
if DataManager.TournArenaData:hasRankRedPoint() then
self.btnRank:addRedPoint(75, 5, 0.6)
else
self.btnRank:removeRedPoint()
end
if DataManager.TournArenaData:hasGiftRedPoint() then
self.btnGift:addRedPoint(75, 5, 0.6)
else
self.btnGift:removeRedPoint()
end
end
function TournArenaUI:showBountyInfo()
self.bountyPanel:setActive(true)
self.selectBounty:setActive(true)
self.rankPanel:setActive(false)
self.selectRank:setActive(false)
self.giftPanel:setActive(false)
self.selectGift:setActive(false)
self.countdown:setActive(true)
self.bg:setActive(true)
if not self.compBounty then
self.bountyPanel:initPrefabHelper()
self.bountyPanel:genAllChildren()
self.compBounty = self.bountyPanel:addLuaComponent(COMP_BOUNTY)
end
self.compBounty:refresh()
end
function TournArenaUI:showRankInfo()
self.bountyPanel:setActive(false)
self.selectBounty:setActive(false)
self.rankPanel:setActive(true)
self.selectRank:setActive(true)
self.giftPanel:setActive(false)
self.selectGift:setActive(false)
self.countdown:setActive(false)
self.bg:setActive(false)
ModuleManager.TournArenaManager:reqRankList(DataManager.TournArenaData:getCurRankStep())
if not self.compRank then
self.rankPanel:initPrefabHelper()
self.rankPanel:genAllChildren()
self.compRank = self.rankPanel:addLuaComponent(COMP_RANK)
end
self.compRank:refresh()
end
function TournArenaUI:showGiftInfo()
self.bountyPanel:setActive(false)
self.selectBounty:setActive(false)
self.rankPanel:setActive(false)
self.selectRank:setActive(false)
self.giftPanel:setActive(true)
self.selectGift:setActive(true)
self.countdown:setActive(true)
self.bg:setActive(false)
if not self.compGift then
self.giftPanel:initPrefabHelper()
self.giftPanel:genAllChildren()
self.compGift = self.giftPanel:addLuaComponent(COMP_GIFT)
end
self.compGift:refresh()
end
return TournArenaUI

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local SideBarBaseCellComp = require "app/ui/main_city/cell/side_bar_base_cell"
local SideBarTournArenaCell = class("SideBarTournArenaCell", SideBarBaseCellComp)
function SideBarTournArenaCell:getModuleKey()
return ModuleManager.MODULE_KEY.ACTIVITY
end
function SideBarTournArenaCell:getIsOpen()
return DataManager.TournArenaData:isOpen() and DataManager.TournArenaData:isActiveTime()
end
function SideBarTournArenaCell:getSpineName()
return "ui_main_btn_act_fullmoon"
end
function SideBarTournArenaCell:onClick()
ModuleManager.TournArenaManager:showActMainUI()
end
function SideBarTournArenaCell:getIsShowRedPoint()
return DataManager.TournArenaData:hasEntryRedPoint()
end
function SideBarTournArenaCell:onRefresh()
self.timeBg:setVisible(true)
self:_refreshTime()
end
function SideBarTournArenaCell:updateTime()
if self:getIsOpen() then
self:_refreshTime()
else
self:closeBtn()
end
end
function SideBarTournArenaCell:_refreshTime()
local remainTime = DataManager.TournArenaData:getEndRemainTime()
if remainTime >= 0 then
self.timeTx:setText(GFunc.getTimeStr(remainTime))
else
self.timeTx:setText("00:00:00")
end
end
return SideBarTournArenaCell

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local TournArenaData = class("TournArenaData", BaseData)
function TournArenaData:ctor()
self.data.isDirty = false
self.bountyLevel = 1
self.bountyExp = 0
self.bountyCollected = {}
self.rankStep = 1
self.rankStepEndTime = 0
self.rankCollected = {}
end
function TournArenaData:clear()
DataManager:unregisterTryOpenFunc("TournArenaData")
DataManager:unregisterCrossDayFunc("TournArenaData")
end
-- 设置活动数据
function TournArenaData:setActStatus(data)
data = data or GConst.EMPTY_TABLE
self.actId = data.id
self.startTime = GFunc.formatTimeStep(data.start_at)
self.endTime = GFunc.formatTimeStep(data.end_at)
if EDITOR_MODE then
Logger.logHighlight("竞技场锦标赛活动开启时间:")
Logger.printTable(data)
end
if not self:isOpen() then
-- 活动开启
DataManager:registerTryOpenFunc("TournArenaData", function()
if not self:isOpen() then
return
end
if not self:isActiveTime() then
return
end
DataManager:unregisterTryOpenFunc("TournArenaData")
ModuleManager.TournArenaManager:reqActData()
end)
end
end
-- 获取活动数据成功
function TournArenaData:onGetActData(data)
data = data or GConst.EMPTY_TABLE
if EDITOR_MODE then
Logger.logHighlight("竞技场锦标赛活动数据:")
Logger.printTable(data)
end
-- 战令
self.bountyLevel = data.level
self.bountyExp = data.exp
self.bountyCollected = data.collected
-- 排行榜
self.rankStep = data.present_turn
self.rankStepEndTime = GFunc.formatTimeStep(data.turn_end_at)
self.rankCollected = data.rank_reward_claimed
-- 跨天
DataManager:registerCrossDayFunc("TournArenaData", function()
if not self:isOpen() then
return
end
if not self:isActiveTime() then
return
end
self.ranks = nil
self:setInReset(true)
self:setDirty()
end)
self:setDirty()
end
function TournArenaData:setInReset(isInReset)
self.isInReset = isInReset
end
function TournArenaData:getIsInReset()
return self.isInReset
end
function TournArenaData:setDirty()
self.data.isDirty = not self.data.isDirty
end
function TournArenaData:isOpen()
if GFunc.isShenhe() then
return false
end
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.ACTIVITY, true) then
return false
end
return true
end
-- 是否在活动配置时间内
function TournArenaData:isActiveTime()
if self.startTime == nil or self.startTime <= 0 then
return false
end
if self.endTime == nil or self.endTime <= 0 then
return false
end
return Time:getServerTime() >= self.startTime and Time:getServerTime() <= self.endTime
end
-- 获取活动开启剩余时间(秒)
function TournArenaData:getStartRemainTime()
if self.startTime == nil or self.startTime <= 0 then
return 0
end
return self.startTime - Time:getServerTime()
end
-- 获取活动结束剩余时间(秒)
function TournArenaData:getEndRemainTime()
if self.endTime == nil or self.endTime <= 0 then
return 0
end
return self.endTime - Time:getServerTime()
end
-- 当前为活动第几天
function TournArenaData:getActDay()
local days = Time:getDistanceDays(self.startTime)
if days < 0 then
days = -days
end
return days + 1
end
-- 是否有入口红点
function TournArenaData:hasEntryRedPoint()
return self:hasBountyRedPoint() or self:hasRankRedPoint() or self:hasGiftRedPoint()
end
-- 战令--------------------------------------------------------------------------------------------------
-- 是否有战令红点
function TournArenaData:hasBountyRedPoint()
if self:getFirstCanGetBountyRewardLevel() ~= nil then
return true
end
return false
end
-- 获取首个可领取奖励的战令等级
function TournArenaData:getFirstCanGetBountyRewardLevel()
local curLevel = self:getBountyLevel()
for level, data in ipairs(self:getBountyIdList()) do
if level > curLevel then
break
end
if self:canGetBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE) then
return true
end
if self:canGetBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1) then
return true
end
if self:canGetBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2) then
return true
end
end
return nil
end
-- <level,id>
function TournArenaData:getBountyIdList()
if not self.bountyIdList then
self.bountyIdList = GFunc.getTable(DataManager:getActivityBountyLevelByActId(self.actId) or {})
table.sort(self.bountyIdList, function(a, b)
return a < b
end)
end
return self.bountyIdList
end
-- 获取对应等级的配置
function TournArenaData:getBountyCfgByLevel(level)
return ConfigManager:getConfig("activity_bounty_level")[self:getBountyIdList()[level]]
end
-- 获取战令档位礼包配置
function TournArenaData:getBountyGradeGiftCfg(gradeType)
if gradeType == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1 then
return DataManager.ShopData:getActGiftConfig()[GConst.TournArenaConst.BOUNTY_GIFT_ID_1]
elseif gradeType == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2 then
return DataManager.ShopData:getActGiftConfig()[GConst.TournArenaConst.BOUNTY_GIFT_ID_2]
end
end
-- 战令档位是否已解锁
function TournArenaData:isBountyGradeUnlock(grade)
if grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE then
return true
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1 then
return DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.TournArenaConst.BOUNTY_GIFT_ID_1) > 0
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2 then
return DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.TournArenaConst.BOUNTY_GIFT_ID_2) > 0
end
return false
end
-- 战令最大等级
function TournArenaData:getBountyMaxLevel()
return #self:getBountyIdList()
end
-- 获取当前战令等级
function TournArenaData:getBountyLevel()
if self.bountyLevel <= self:getBountyMaxLevel() then
return self.bountyLevel
else
return self:getBountyMaxLevel()
end
end
-- 获取当前等级战令积分
function TournArenaData:getBountyLevelScore()
return self.bountyExp
end
-- 获取当前总积分
function TournArenaData:getBountyTotalScore()
local total = self:getBountyLevelScore()
for l = 1, self:getBountyLevel() - 1 do
total = total + (self:getBountyCfgByLevel(l).exp or 0)
end
return total
end
-- 获取等级所需总积分
function TournArenaData:getLevelTotalScore(level)
local total = 0
if level > 1 then
for l = 1, level - 1 do
total = total + (self:getBountyCfgByLevel(l).exp or 0)
end
end
return total
end
-- 获取当前升级所需总积分
function TournArenaData:getBountyUpgradeScore()
return self:getBountyCfgByLevel(self:getBountyLevel()).exp or 0
end
-- 是否满足购买战令等级的条件
function TournArenaData:canBuyBountyLevel()
if self:getBountyLevel() >= self:getBountyMaxLevel() then
return false
end
local lastDay = Time:getDistanceDays(self.endTime)
if lastDay < 0 then
lastDay = -lastDay
end
return self:getActDay() >= lastDay
end
-- 购买战令等级的消耗
function TournArenaData:getBuyBountyLevelCost()
return GFunc.getConstReward("activity_bounty_cost")
end
-- 获取战令档位奖励
function TournArenaData:getBountyGradeReward(level, grade)
local cfg = self:getBountyCfgByLevel(level)
local result
if cfg then
if grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE then
result = cfg.reward
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1 then
result = cfg.reward_pro
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2 then
result = cfg.reward_pro_max
end
end
return result
end
-- 战令奖励可领取
function TournArenaData:canGetBountyReward(level, grade)
return self:isReachBountyReward(level, grade) and not self:isReceivedBountyReward(level, grade)
end
-- 战令奖励是否满足领取条件
function TournArenaData:isReachBountyReward(level, grade)
local curLevel = self:getBountyLevel()
if curLevel >= level then
return self:isBountyGradeUnlock(grade)
else
return false
end
end
-- 战令奖励是否已领取
function TournArenaData:isReceivedBountyReward(level, grade)
local id = self:getBountyIdList()[level]
if self.bountyCollected[id] == nil then
return false
end
if grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE then
return self.bountyCollected[id].normal
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1 then
return self.bountyCollected[id].superior
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2 then
return self.bountyCollected[id].superior_max
end
end
-- 战令奖励领取成功
function TournArenaData:onReceivedBountyReward(successMap)
for id, grade in pairs(successMap) do
if self.bountyCollected[id] == nil then
self.bountyCollected[id] = {}
end
if grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE then
self.bountyCollected[id].normal = true
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1 then
self.bountyCollected[id].superior = true
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2 then
self.bountyCollected[id].superior_max = true
end
end
self:setDirty()
end
-- 解锁战令等级成功
function TournArenaData:onBoughtBountyLevel()
self.bountyLevel = self.bountyLevel + 1
self:setDirty()
end
-- 排行榜--------------------------------------------------------------------------------------------------
-- 是否有排行榜红点
function TournArenaData:hasRankRedPoint()
for rank, id in ipairs(self:getRankIdList()) do
if self:isReachRankReward(rank) and not self:isReceivedRankReward(rank) then
return true
end
end
return false
end
-- <rank,id>
function TournArenaData:getRankIdList()
if not self.rankIdList then
self.rankIdList = GFunc.getTable(DataManager:getActivityRankByActId(self.actId) or {})
table.sort(self.rankIdList, function(a, b)
return a < b
end)
end
return self.rankIdList
end
-- 获取排行榜的配置
function TournArenaData:getRankCfgByIndex(index)
return ConfigManager:getConfig("activity_rank")[self:getRankIdList()[index]]
end
-- 是否是最后一次分组
function TournArenaData:isFinalDay()
return self:getEndRemainTime() <= 86400
end
-- 获取当前排行榜阶段
function TournArenaData:getCurRankStep()
return self.rankStep
end
-- 获取排名相应的奖励
function TournArenaData:getRewardByRank(rank)
for index, id in ipairs(self:getRankIdList()) do
local cfg = ConfigManager:getConfig("activity_rank")[id]
if rank >= cfg.ranking[1] and rank <= cfg.ranking[2] then
return cfg.reward
end
end
return nil
end
-- 获取当前排行榜阶段剩余时间
function TournArenaData:getCurRankStepRemainTime()
return self.rankStepEndTime - Time:getServerTime()
end
-- 获取排行榜数据
function TournArenaData:getRankListData(step)
if self.ranks == nil then
return nil
end
return self.ranks[step] and self.ranks[step].ranks or {}
end
-- 获取自己的排名
function TournArenaData:getSelfRank(step)
if self.ranks == nil or self.ranks[step] == nil then
return 0
end
return self.ranks[step].ownRank
end
-- 获取自己的积分
function TournArenaData:getSelfScore(step)
if self.ranks == nil or self.ranks[step] == nil then
return 0
end
return self.ranks[step].ownSorce
end
-- 是否满足段位奖励条件
function TournArenaData:isReachRankReward()
if self:getCurRankStep() == 1 then
return false
end
local lastRank = self:getSelfRank(self:getCurRankStep() - 1)
if lastRank and lastRank <= 0 then
return false
end
return not self:isReceivedRankReward()
end
-- 是否已领取段位奖励
function TournArenaData:isReceivedRankReward()
if self:getCurRankStep() == 1 then
return false
end
local received = self.rankCollected[self:getCurRankStep() - 1]
return received ~= nil and received or false
end
-- 获取排行榜数据成功
function TournArenaData:onGetRankData(step, ranks, score, ownRank)
if self.ranks == nil then
self.ranks = {}
end
self.ranks[step] = {ownRank = ownRank, ownSorce = score, ranks = ranks}
self:setDirty()
end
-- 领取排名奖励成功
function TournArenaData:onReceivedRankReward()
self.rankCollected[self:getCurRankStep() - 1] = true
self:setDirty()
end
-- 礼包---------------------------------------------------------------------------------------------------
-- 是否有礼包红点
function TournArenaData:hasGiftRedPoint()
local ids = GConst.TournArenaConst.GIFT_IDS
for index, id in pairs(ids) do
if self:isFreeGift(id) and self:getGiftRemainTime(id) > 0 then
return true
end
end
return false
end
-- 获取礼包配置
function TournArenaData:getGiftCfg(giftId)
return DataManager.ShopData:getActGiftConfig()[giftId]
end
-- 是否是免费礼包
function TournArenaData:isFreeGift(id)
return DataManager.ShopData:getActGiftConfig()[id].recharge_id == nil
end
-- 获取礼包id列表
function TournArenaData:getGiftIdsSort()
local result = {}
local ids = GConst.TournArenaConst.GIFT_IDS
for index, id in ipairs(ids) do
local sort = id + 10000000000
if self:isFreeGift(id) then
sort = sort - 10000000
end
if self:getGiftRemainTime(id) > 0 then
sort = sort - 10000
end
table.insert(result, {id = id, sort = sort})
end
table.sort(result, function (a, b)
return a.sort < b.sort
end)
return result
end
-- 礼包剩余购买次数
function TournArenaData:getGiftRemainTime(giftId)
if self:isFreeGift(giftId) then
local giftData = DataManager.ShopData:getActGiftDetailData(PayManager.PURCHARSE_TYPE.ACT_GIFT, giftId)
if giftData and giftData.buy_count > 0 and giftData.latest_buy_at then
if Time:getBeginningOfOneDay(Time:getServerTime()) == Time:getBeginningOfOneDay(giftData.latest_buy_at // 1000) then
return 0
end
end
return 1
else
return DataManager.ShopData:getGiftRemainBuyNum(giftId) or 0
end
end
return TournArenaData

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