From 3259281fe86bb4290baefe9b82e70967346e532f Mon Sep 17 00:00:00 2001 From: xiekaidong Date: Wed, 31 May 2023 20:18:22 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8Dbug?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- lua/app/bf/unity/ui_spine_object.lua | 4 ++-- lua/app/ui/battle/cell/grid_cell.lua | 3 +-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/lua/app/bf/unity/ui_spine_object.lua b/lua/app/bf/unity/ui_spine_object.lua index 414a5ce1..8366e4f5 100644 --- a/lua/app/bf/unity/ui_spine_object.lua +++ b/lua/app/bf/unity/ui_spine_object.lua @@ -95,8 +95,8 @@ function UISpineObject:rePlayAnim(animName, loop, forceRefresh) end end -function UISpineObject:playAnimComplete(animName, loop, forceRefresh, complete) - local spineAnim = self:getAnimation(self:playAnim(animName, loop, forceRefresh)) +function UISpineObject:playAnimComplete(animName, loop, forceRefresh, complete, forceGetSG) + local spineAnim = self:getAnimation(self:playAnim(animName, loop, forceRefresh, forceGetSG)) local duration = spineAnim.Duration local sequence = self:createBindTweenSequence() sequence:AppendInterval(duration) diff --git a/lua/app/ui/battle/cell/grid_cell.lua b/lua/app/ui/battle/cell/grid_cell.lua index b1f7b52a..3fee2761 100644 --- a/lua/app/ui/battle/cell/grid_cell.lua +++ b/lua/app/ui/battle/cell/grid_cell.lua @@ -33,14 +33,12 @@ function GridCell:refresh(gridEntity, curElement, skillPosId) local upBg = uiMap["grid_cell.touch_node.ani_node.up_bg"] if gridEntity:getSpineAsset() then spineObj:setActive(true) - Logger.logHighlight(gridEntity:getSpineIdleName()) spineObj:loadAssetAsync(gridEntity:getSpineAsset(), function() if gridEntity:getSpineChangeName() then spineObj:playAnimComplete(gridEntity:getSpineChangeName(), false, true, function() spineObj:playAnim(gridEntity:getSpineIdleName(), true, false, true) end, true) else - Logger.logHighlight("----") spineObj:playAnim(gridEntity:getSpineIdleName(), true, false, true) end end) @@ -238,6 +236,7 @@ end function GridCell:setGridTypeIcon(icon) local uiMap = self:getUIMap() uiMap["grid_cell.touch_node.ani_node.up_bg"]:setSprite(GConst.ATLAS_PATH.BATTLE, icon) + uiMap["grid_cell.touch_node.ani_node.up_bg.ui_spine_obj"]:setActive(false) end return GridCell \ No newline at end of file