Merge branch 'dev_chapter' into dev_hero
This commit is contained in:
commit
32532ed93c
@ -5,7 +5,7 @@ CurrencyBar.cellWidth = 162
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CurrencyBar.cellHeight = 40
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CurrencyBar.cellHeight = 40
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local OFFSET_X = -20
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local OFFSET_X = -20
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local OFFSET_Y = -40
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local OFFSET_Y = -110
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function CurrencyBar:init()
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function CurrencyBar:init()
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self.currVisible = true
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self.currVisible = true
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@ -5,216 +5,13 @@ local UISpineObject = require "app/bf/unity/ui_spine_object"
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-- local CHAPTER_PATH = "assets/arts/textures/background/chapter/%s.png"
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-- local CHAPTER_PATH = "assets/arts/textures/background/chapter/%s.png"
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local HERO_SPINE_ASSET_PATH = "assets/arts/spines/characters/%s/%s_skeletondata.asset"
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local HERO_SPINE_ASSET_PATH = "assets/arts/spines/characters/%s/%s_skeletondata.asset"
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local CHAPTER_PATH = "assets/arts/textures/background/main/%s.png"
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local CHAPTER_PATH = "assets/arts/textures/background/main/%s.png"
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local CHAPTER_PAGE = 5
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local BOX_ICON = {
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local BOX_ICON = {
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"common_chest_1",
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"common_chest_1",
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"common_chest_4"
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"common_chest_4"
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}
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}
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function MainComp:init()
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self.uiMap = self:getBaseObject():genAllChildren()
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self.chapterImg = self.uiMap["main_comp.img"]
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self.chapterNameTx = self.uiMap["main_comp.name_tx"]
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self.chapterWavetx = self.uiMap["main_comp.record_tx"]
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self.leftArrow = self.uiMap["main_comp.left_arrow"]
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local leftArrowBtn = self.uiMap["main_comp.left_arrow.btn"]
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leftArrowBtn:addClickListener(function()
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if DataManager.ChapterData:goLastChapter() then
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self:refresh()
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end
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end)
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self.rightArrow = self.uiMap["main_comp.right_arrow"]
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local rightArrowBtn = self.uiMap["main_comp.right_arrow.btn"]
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rightArrowBtn:addClickListener(function()
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if DataManager.ChapterData:goNextChapter() then
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self:refresh()
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end
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end)
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self.uiMap["main_comp.effect_node.ui_spine_obj"]:playAnim("idle", true, false)
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self.chapterBg = self.uiMap["main_comp.bg"]
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self.chapterBg:setAnchoredPositionX(-720)
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self.bossSmoke = self.uiMap["main_comp.boss_smoke"]
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self.bossSmoke:setAnchoredPositionX(10000)
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self.smokeNodeTop = self.uiMap["main_comp.smoke_node_1"]
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self.monsterNodeTop = self.uiMap["main_comp.monster_node_1"]
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self.bossNode = self.uiMap["main_comp.boss_node"]
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self.bossNode:setActive(false)
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self.bossSpine = self.uiMap["main_comp.boss_node.boss"]
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self.smokeNodeDown = self.uiMap["main_comp.smoke_node_2"]
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self.monsterNodeDown = self.uiMap["main_comp.monster_node_2"]
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self.dialogueTx = self.uiMap["main_comp.dialogue_node.bg.text"]
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self.dialogueBg = self.uiMap["main_comp.dialogue_node.bg"]
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self.dialogueNode = self.uiMap["main_comp.dialogue_node"]
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self.dialogueNode:setAnchoredPositionX(0)
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self.monsterSpineTopPool = {}
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self.monsterSpineDownPool = {}
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self.monsterSpineTopList = {}
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self.monsterSpineDownList = {}
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-- self.monsterShadowPool = {}
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self.monsterSmokePool = {}
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self.startMonsterAction = true
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self.fightBtn = self.uiMap["main_comp.fight_btn"]
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-- 体力消耗
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self.fightCost = self.uiMap["main_comp.fight_btn.cost"]
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self.costTxDesc = self.uiMap["main_comp.fight_btn.cost.tx_desc"]
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self.costTxCost = self.uiMap["main_comp.fight_btn.cost.tx_cost"]
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-- 按钮文本
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self.txFight = self.uiMap["main_comp.fight_btn.tx_desc"]
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self.fightBtn:addClickListener(function ()
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ModuleManager.ChapterManager:startFight()
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end)
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self.uiMap["main_comp.arena_btn"]:addClickListener(function()
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ModuleManager.ArenaManager:reqArenaInfo(true)
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end)
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self.uiMap["main_comp.daily_challenge_btn"]:addClickListener(function()
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ModuleManager.DailyChallengeManager:showDailyChallengeUI()
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end)
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end
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function MainComp:refresh()
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self:refreshChapter()
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end
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function MainComp:refreshChapter(force)
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local chapterId = DataManager.ChapterData:getChapterId()
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if self.currChapterId ~= chapterId or force then
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if DataManager.ChapterData:getIsFirstChapter(chapterId) then -- 第一章不需要左箭头
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self.leftArrow:setVisible(false)
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self.rightArrow:setVisible(DataManager.ChapterData:getMaxChapterId() >= 1)
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elseif chapterId == DataManager.ChapterData:getMaxChapterId() + 1 then -- 只能看打的最远的关卡
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self.leftArrow:setVisible(true)
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self.rightArrow:setVisible(false)
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else
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self.leftArrow:setVisible(true)
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self.rightArrow:setVisible(not DataManager.ChapterData:isFinalChapter(chapterId))
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end
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self.currChapterId = chapterId
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local chapterInfo = ConfigManager:getConfig("chapter")[chapterId]
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local chapterI18NInfo = I18N:getConfig("chapter")[chapterId]
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if chapterInfo then
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local monsterIdList = chapterInfo.monster_id
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if monsterIdList then
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local bossId = monsterIdList[1]
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if bossId then
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local monsterCfg = ConfigManager:getConfig("monster_base")
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local monsterInfo = monsterCfg[bossId]
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if monsterInfo then
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-- self.dialogueBg:setAnchoredPositionY(monsterInfo.blood * monsterInfo.ui/10 + 20)
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end
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end
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end
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-- main_bg_1
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-- self.chapterBg:setTexture(string.format(CHAPTER_PATH, chapterInfo.scenes_a)) end
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self.chapterBg:setTexture(string.format(CHAPTER_PATH, "main_bg_1"))
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end
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if chapterI18NInfo then
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self.chapterNameTx:setText(chapterI18NInfo.name)
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end
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self.chapterWavetx:setText(I18N:getGlobalText(I18N.GlobalConst.CHAPTER_DESC_1, DataManager.ChapterData:getChapterMaxWave()))
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local slider = self.uiMap["main_comp.progress_bg.slider"]
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if not self.boxObjs then
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self.boxObjs = {}
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for i = 1, 3 do
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self.boxObjs[i] = {
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box = self.uiMap["main_comp.progress_bg.box_" .. i],
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desc = self.uiMap["main_comp.progress_bg.box_desc_" .. i],
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spineObj = self.uiMap["main_comp.progress_bg.spine_node.ui_spine_obj_" .. i],
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boxIcon = self.uiMap["main_comp.progress_bg.box_" .. i .. ".box_icon"]
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}
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end
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end
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local mysteryBoxCount = DataManager.ChapterData:getChapterMysteryBoxRewardCount(chapterId)
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local mysteryBoxBg = self.uiMap["main_comp.img.bg"]
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mysteryBoxBg:setVisible(mysteryBoxCount > 0)
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local mysteryBoxIcon = self.uiMap["main_comp.img.mystery_box_icon"]
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mysteryBoxIcon:setVisible(mysteryBoxCount > 0)
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if mysteryBoxCount > 0 then
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local gotCount = DataManager.ChapterData:getChapterMysteryBoxGotCount(chapterId)
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local desc = I18N:getGlobalText(I18N.GlobalConst.CHAPTER_DESC_2, gotCount, mysteryBoxCount)
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self.uiMap["main_comp.img.mystery_box_icon.desc"]:setText(desc)
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end
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local rewardChapterId = DataManager.ChapterData:getIsHaveRewardsMinId()
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if rewardChapterId > chapterId then
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rewardChapterId = chapterId
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end
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local curMaxWave = DataManager.ChapterData:getChapterMaxWave(rewardChapterId)
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local boxCount = DataManager.ChapterData:getChapterBoxCount(rewardChapterId)
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local unitValue = 1 / boxCount
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local sliderValue = 0
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local lastValue = 0
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for i = 1, boxCount do
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if curMaxWave < lastValue then
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break
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end
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local maxWave = DataManager.ChapterData:getChapterBoxNum(rewardChapterId, i)
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local wave = math.min(curMaxWave, maxWave)
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sliderValue = sliderValue + unitValue * (wave - lastValue) / (maxWave - lastValue)
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lastValue = maxWave
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end
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slider:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = sliderValue
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for index, objs in ipairs(self.boxObjs) do
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local show = boxCount >= index
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objs.box:setActive(show)
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objs.desc:setActive(show)
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objs.spineObj:setVisible(false)
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if show then
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local needWave = DataManager.ChapterData:getChapterBoxNum(rewardChapterId, index)
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local x = 370 * (index / boxCount)
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local rewards = DataManager.ChapterData:getChapterBoxRewards(rewardChapterId, index)
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local num = DataManager.ChapterData:getChapterBoxNum(rewardChapterId, index)
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local rewardGot = DataManager.ChapterData:getChapterBoxRewardGot(rewardChapterId, index)
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local icon = BOX_ICON[1]
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if rewardGot then
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icon = BOX_ICON[2]
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end
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objs.box:addClickListener(function()
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if needWave <= curMaxWave and not rewardGot then
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objs.spineObj:setVisible(true)
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objs.spineObj:playAnimComplete("open", false, false, function()
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ModuleManager.ChapterManager:openBox(rewardChapterId, index)
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end)
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else
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ModuleManager.TipsManager:showRewardsTips(rewards, nil, objs.box)
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end
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end)
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objs.boxIcon:setSprite(GConst.ATLAS_PATH.COMMON, icon)
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objs.box:setAnchoredPositionX(x)
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if needWave <= curMaxWave and not rewardGot then
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objs.spineObj:setVisible(true)
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objs.spineObj:playAnim("idle", true, false)
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objs.spineObj:setAnchoredPositionX(x)
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objs.boxIcon:setVisible(false)
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else
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objs.spineObj:setVisible(false)
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objs.boxIcon:setVisible(true)
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end
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objs.desc:setAnchoredPositionX(x)
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if boxCount == index then
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objs.desc:setText(I18N:getGlobalText(I18N.GlobalConst.MAIN_DESC_1, rewardChapterId))
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else
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objs.desc:setText(num)
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end
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end
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end
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self:refreshFightBtn()
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self:doBossAction()
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end
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self:doChapterMove()
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self:doMonsterAction()
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end
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function MainComp:onOpen()
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function MainComp:onOpen()
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self.startMonsterAction = true
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self.startMonsterAction = true
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if self.bossNode then
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if self.bossNode then
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@ -254,14 +51,153 @@ function MainComp:onClose()
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self.smokeNodeDown:removeAllChildren()
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self.smokeNodeDown:removeAllChildren()
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end
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end
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function MainComp:init()
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local uiMap = self:getBaseObject():genAllChildren()
|
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uiMap["main_comp.arena_btn.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_1))
|
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uiMap["main_comp.daily_challenge_btn.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE))
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self.chapterBg = uiMap["main_comp.bg"]
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self.chapterBg:setAnchoredPositionX(-720)
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self.bossSmoke = uiMap["main_comp.boss_smoke"]
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self.bossSmoke:setAnchoredPositionX(10000)
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self.smokeNodeTop = uiMap["main_comp.smoke_node_1"]
|
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self.monsterNodeTop = uiMap["main_comp.monster_node_1"]
|
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self.bossNode = uiMap["main_comp.boss_node"]
|
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self.bossNode:setActive(false)
|
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self.bossSpine = uiMap["main_comp.boss_node.boss"]
|
||||||
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self.smokeNodeDown = uiMap["main_comp.smoke_node_2"]
|
||||||
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self.monsterNodeDown = uiMap["main_comp.monster_node_2"]
|
||||||
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self.monsterSpineTopPool = {}
|
||||||
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self.monsterSpineDownPool = {}
|
||||||
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self.monsterSpineTopList = {}
|
||||||
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self.monsterSpineDownList = {}
|
||||||
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-- self.monsterShadowPool = {}
|
||||||
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self.monsterSmokePool = {}
|
||||||
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self.startMonsterAction = true
|
||||||
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|
||||||
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self.fightBtn = uiMap["main_comp.fight_btn"]
|
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-- 体力消耗
|
||||||
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self.fightCost = uiMap["main_comp.fight_btn.cost"]
|
||||||
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self.costTxCost = uiMap["main_comp.fight_btn.cost.tx_cost"]
|
||||||
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-- 按钮文本
|
||||||
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self.txFight = uiMap["main_comp.fight_btn.tx_desc"]
|
||||||
|
self.fightBtn:addClickListener(function ()
|
||||||
|
ModuleManager.ChapterManager:startFight()
|
||||||
|
end)
|
||||||
|
|
||||||
|
self.leftArrowBtn = uiMap["main_comp.middle_bg.left_arrow.btn"]
|
||||||
|
self.rightArrowBtn = uiMap["main_comp.middle_bg.right_arrow.btn"]
|
||||||
|
|
||||||
|
self.leftBtn = uiMap["main_comp.left_btn"]
|
||||||
|
self.rightBtn = uiMap["main_comp.right_btn"]
|
||||||
|
|
||||||
|
self.chapterMiddleBg = uiMap["main_comp.middle_bg"]
|
||||||
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self.chapterTx = uiMap["main_comp.middle_bg.chapter_tx"]
|
||||||
|
self.chapterMaxTx = uiMap["main_comp.middle_bg.max_tx"]
|
||||||
|
self.chapterInfoBtn = uiMap["main_comp.middle_bg.info_btn"]
|
||||||
|
self.chapterBoxBtn = uiMap["main_comp.middle_bg.box_btn"]
|
||||||
|
self.chapterSelectImg = uiMap["main_comp.middle_bg.select_img"]
|
||||||
|
self.chapterPageBtns = {}
|
||||||
|
self.chapterPageBtnCheckImgs = {}
|
||||||
|
self.chapterPageBtnDescTxs = {}
|
||||||
|
self.chapterPageBtnMaskImgs = {}
|
||||||
|
for i = 1, CHAPTER_PAGE do
|
||||||
|
self.chapterPageBtns[i] = uiMap["main_comp.middle_bg.page_btn_" .. i]
|
||||||
|
self.chapterPageBtnCheckImgs[i] = uiMap["main_comp.middle_bg.page_btn_" .. i .. ".check_img"]
|
||||||
|
self.chapterPageBtnDescTxs[i] = uiMap["main_comp.middle_bg.page_btn_" .. i .. ".desc_tx"]
|
||||||
|
self.chapterPageBtnMaskImgs[i] = uiMap["main_comp.middle_bg.page_btn_" .. i .. ".mask_img"]
|
||||||
|
self.chapterPageBtns[i]:addClickListener(function()
|
||||||
|
local chapterId = DataManager.ChapterData:getChapterId()
|
||||||
|
local selChapterId = ((chapterId - 1) // CHAPTER_PAGE) * CHAPTER_PAGE + i
|
||||||
|
DataManager.ChapterData:setChapterId(selChapterId)
|
||||||
|
self:refresh()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
uiMap["main_comp.arena_btn"]:addClickListener(function()
|
||||||
|
ModuleManager.ArenaManager:reqArenaInfo(true)
|
||||||
|
end)
|
||||||
|
uiMap["main_comp.daily_challenge_btn"]:addClickListener(function()
|
||||||
|
ModuleManager.DailyChallengeManager:showDailyChallengeUI()
|
||||||
|
end)
|
||||||
|
self.leftArrowBtn:addClickListener(function()
|
||||||
|
local chapterId = DataManager.ChapterData:getChapterId()
|
||||||
|
DataManager.ChapterData:setChapterId(chapterId - CHAPTER_PAGE)
|
||||||
|
self:refresh()
|
||||||
|
end)
|
||||||
|
self.rightArrowBtn:addClickListener(function()
|
||||||
|
local chapterId = DataManager.ChapterData:getChapterId()
|
||||||
|
DataManager.ChapterData:setChapterId(chapterId + CHAPTER_PAGE)
|
||||||
|
self:refresh()
|
||||||
|
end)
|
||||||
|
self.leftBtn:addClickListener(function()
|
||||||
|
end)
|
||||||
|
self.rightBtn:addClickListener(function()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
function MainComp:refresh()
|
||||||
|
self:refreshChapter()
|
||||||
|
end
|
||||||
|
|
||||||
|
function MainComp:refreshChapter(force)
|
||||||
|
local chapterId = DataManager.ChapterData:getChapterId()
|
||||||
|
self.currChapterId = chapterId
|
||||||
|
if self.currChapterId ~= chapterId or force then
|
||||||
|
self:refreshFightBtn()
|
||||||
|
self:doBossAction()
|
||||||
|
end
|
||||||
|
self:refreshChapterInfo()
|
||||||
|
self:doChapterMove()
|
||||||
|
self:doMonsterAction()
|
||||||
|
self:refreshChapterBtn()
|
||||||
|
end
|
||||||
|
|
||||||
|
function MainComp:refreshChapterBtn()
|
||||||
|
local chapterId = DataManager.ChapterData:getChapterId()
|
||||||
|
local chapterMaxId = DataManager.ChapterData:getMaxChapterId()
|
||||||
|
local page = (chapterId - 1) // CHAPTER_PAGE
|
||||||
|
local maxPage = chapterMaxId // CHAPTER_PAGE
|
||||||
|
self.leftArrowBtn:setActive(page > 0)
|
||||||
|
self.rightArrowBtn:setActive(page < maxPage)
|
||||||
|
end
|
||||||
|
|
||||||
function MainComp:refreshFightBtn()
|
function MainComp:refreshFightBtn()
|
||||||
-- 体力消耗
|
-- 体力消耗
|
||||||
local cost = DataManager.ChapterData:getFightCost()
|
local cost = DataManager.ChapterData:getFightCost()
|
||||||
self.fightCost:setActive(true)
|
self.fightCost:setActive(true)
|
||||||
self.costTxDesc:setText(I18N:getGlobalText(I18N.GlobalConst.START_DESC))
|
self.txFight:setText(I18N:getGlobalText(I18N.GlobalConst.START_DESC))
|
||||||
self.costTxCost:setText(GFunc.getRewardNum(cost))
|
self.costTxCost:setText(GFunc.getRewardNum(cost))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function MainComp:refreshChapterInfo()
|
||||||
|
local chapterId = DataManager.ChapterData:getChapterId()
|
||||||
|
local chapterMaxId = DataManager.ChapterData:getMaxChapterId()
|
||||||
|
local idx = (chapterId - 1) % CHAPTER_PAGE + 1
|
||||||
|
for i = 1, CHAPTER_PAGE do
|
||||||
|
if idx == i then
|
||||||
|
self.chapterSelectImg:setAnchoredPositionX((i - 3) * 98)
|
||||||
|
end
|
||||||
|
self.chapterPageBtnDescTxs[i]:setText(i)
|
||||||
|
local selChapterId = ((chapterId - 1) // CHAPTER_PAGE) * CHAPTER_PAGE + i
|
||||||
|
self.chapterPageBtnCheckImgs[i]:setActive(selChapterId <= chapterMaxId)
|
||||||
|
self.chapterPageBtnMaskImgs[i]:setActive(selChapterId > (chapterMaxId + 1))
|
||||||
|
end
|
||||||
|
|
||||||
|
local chapterI18NInfo = I18N:getConfig("chapter")[chapterId]
|
||||||
|
if chapterI18NInfo then
|
||||||
|
self.chapterTx:setText(chapterI18NInfo.name)
|
||||||
|
end
|
||||||
|
if chapterId <= chapterMaxId then
|
||||||
|
self.chapterMaxTx:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_ARMOR_DESC_7))
|
||||||
|
elseif chapterId == chapterMaxId + 1 then
|
||||||
|
self.chapterMaxTx:setText(I18N:getGlobalText(I18N.GlobalConst.CHAPTER_DESC_1, DataManager.ChapterData:getChapterMaxWave()))
|
||||||
|
else
|
||||||
|
self.chapterMaxTx:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_22))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- region 动画
|
-- region 动画
|
||||||
function MainComp:doChapterMove()
|
function MainComp:doChapterMove()
|
||||||
if self.chapterMoveSeq then
|
if self.chapterMoveSeq then
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user