Merge branch 'dev' of http://git.juzugame.com/b6-client/b6-lua into dev
This commit is contained in:
commit
31eabc884a
@ -8,7 +8,6 @@ local hero = {
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1200113,
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1200114
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},
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["hurt_num"]=3,
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["base_skill"]=1200120,
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["support_skill"]=1200110,
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["rouge_skill"]=200500,
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@ -64,7 +63,6 @@ local hero = {
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2200113,
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2200114
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},
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["hurt_num"]=3,
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["base_skill"]=2200120,
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["support_skill"]=2200110,
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["rouge_skill"]=200200,
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@ -120,7 +118,6 @@ local hero = {
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2300113,
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2300114
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},
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["hurt_num"]=3,
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["base_skill"]=2300120,
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["support_skill"]=2300110,
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["rouge_skill"]=200700,
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@ -176,7 +173,6 @@ local hero = {
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3200113,
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3200114
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},
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["hurt_num"]=3,
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["base_skill"]=3200120,
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["support_skill"]=3200110,
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["rouge_skill"]=200100,
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@ -232,7 +228,6 @@ local hero = {
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3300113,
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3300114
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},
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["hurt_num"]=3,
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["base_skill"]=3300120,
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["support_skill"]=3300110,
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["rouge_skill"]=200600,
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@ -288,7 +283,6 @@ local hero = {
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4200113,
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4200114
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},
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["hurt_num"]=3,
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["base_skill"]=4200120,
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["support_skill"]=4200110,
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["rouge_skill"]=200300,
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@ -344,7 +338,6 @@ local hero = {
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4300113,
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4300114
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},
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["hurt_num"]=3,
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["base_skill"]=4300120,
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["support_skill"]=4300110,
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["rouge_skill"]=200800,
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@ -400,7 +393,6 @@ local hero = {
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5200113,
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5200114
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},
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["hurt_num"]=3,
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["base_skill"]=5200120,
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["support_skill"]=5200110,
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["rouge_skill"]=200400,
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@ -974,10 +974,10 @@ local monster_chapter = {
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10058
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},
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["skill"]={
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10059,
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10060
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},
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["passive_skill"]={
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10059,
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10061
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},
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["monster_exp"]=18000
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@ -1175,11 +1175,11 @@ local monster_chapter = {
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10058
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},
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["skill"]={
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10059,
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10060,
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10062
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},
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["passive_skill"]={
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10059,
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10061
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},
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["monster_exp"]=22000
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@ -1511,11 +1511,11 @@ local monster_chapter = {
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10058
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},
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["skill"]={
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10059,
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10060,
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10062
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},
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["passive_skill"]={
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10059,
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10061
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},
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["monster_exp"]=18000
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@ -2165,11 +2165,11 @@ local monster_chapter = {
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10058
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},
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["skill"]={
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10059,
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10060,
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10062
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},
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["passive_skill"]={
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10059,
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10061
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},
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["monster_exp"]=24000
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@ -1103,8 +1103,7 @@ local skill = {
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["shake_type"]=3,
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["sound_hit"]=4300120,
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["name_act"]="skill01",
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["fx_self"]=300031,
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["fx_target"]=300032
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["fx_self"]=300031
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},
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[4300121]={
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["energy"]=10,
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@ -1153,8 +1152,7 @@ local skill = {
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["shake_type"]=3,
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["sound_hit"]=4300120,
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["name_act"]="skill01",
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["fx_self"]=300031,
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["fx_target"]=300032
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["fx_self"]=300031
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},
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[5200110]={
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["position"]=5,
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@ -2332,7 +2330,7 @@ local skill = {
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}
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},
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["obj"]=2,
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["skill_position"]=1,
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["skill_position"]=2,
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["shake_time"]=100,
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["shake_type"]=1,
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["sound_hit"]=10029,
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@ -2351,7 +2349,7 @@ local skill = {
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}
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},
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["obj"]=2,
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["skill_position"]=1,
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["skill_position"]=2,
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["shake_time"]=100,
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["shake_type"]=1,
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["sound_hit"]=10030,
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@ -2370,7 +2368,7 @@ local skill = {
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}
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},
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["obj"]=2,
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["skill_position"]=1,
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["skill_position"]=2,
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["shake_time"]=100,
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["shake_type"]=1,
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["sound_hit"]=10031,
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@ -32,9 +32,9 @@ end
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function BattleBuffHandle.doBuffWork(unitComp, buffEffect)
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local buff = buffEffect.buff
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local buffType = buff:getBuffType()
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if buffType == 2 then
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if buffType == 4 then
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_doDotWork(unitComp, buffEffect, buff)
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elseif buffType == 4 then
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elseif buffType == 6 then
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_doHotWork(unitComp, buffEffect, buff)
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end
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local fxList = buff:getFxTake()
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