This commit is contained in:
xiekaidong 2023-04-24 18:01:42 +08:00
commit 31eabc884a
4 changed files with 11 additions and 21 deletions

View File

@ -8,7 +8,6 @@ local hero = {
1200113,
1200114
},
["hurt_num"]=3,
["base_skill"]=1200120,
["support_skill"]=1200110,
["rouge_skill"]=200500,
@ -64,7 +63,6 @@ local hero = {
2200113,
2200114
},
["hurt_num"]=3,
["base_skill"]=2200120,
["support_skill"]=2200110,
["rouge_skill"]=200200,
@ -120,7 +118,6 @@ local hero = {
2300113,
2300114
},
["hurt_num"]=3,
["base_skill"]=2300120,
["support_skill"]=2300110,
["rouge_skill"]=200700,
@ -176,7 +173,6 @@ local hero = {
3200113,
3200114
},
["hurt_num"]=3,
["base_skill"]=3200120,
["support_skill"]=3200110,
["rouge_skill"]=200100,
@ -232,7 +228,6 @@ local hero = {
3300113,
3300114
},
["hurt_num"]=3,
["base_skill"]=3300120,
["support_skill"]=3300110,
["rouge_skill"]=200600,
@ -288,7 +283,6 @@ local hero = {
4200113,
4200114
},
["hurt_num"]=3,
["base_skill"]=4200120,
["support_skill"]=4200110,
["rouge_skill"]=200300,
@ -344,7 +338,6 @@ local hero = {
4300113,
4300114
},
["hurt_num"]=3,
["base_skill"]=4300120,
["support_skill"]=4300110,
["rouge_skill"]=200800,
@ -400,7 +393,6 @@ local hero = {
5200113,
5200114
},
["hurt_num"]=3,
["base_skill"]=5200120,
["support_skill"]=5200110,
["rouge_skill"]=200400,

View File

@ -974,10 +974,10 @@ local monster_chapter = {
10058
},
["skill"]={
10059,
10060
},
["passive_skill"]={
10059,
10061
},
["monster_exp"]=18000
@ -1175,11 +1175,11 @@ local monster_chapter = {
10058
},
["skill"]={
10059,
10060,
10062
},
["passive_skill"]={
10059,
10061
},
["monster_exp"]=22000
@ -1511,11 +1511,11 @@ local monster_chapter = {
10058
},
["skill"]={
10059,
10060,
10062
},
["passive_skill"]={
10059,
10061
},
["monster_exp"]=18000
@ -2165,11 +2165,11 @@ local monster_chapter = {
10058
},
["skill"]={
10059,
10060,
10062
},
["passive_skill"]={
10059,
10061
},
["monster_exp"]=24000

View File

@ -1103,8 +1103,7 @@ local skill = {
["shake_type"]=3,
["sound_hit"]=4300120,
["name_act"]="skill01",
["fx_self"]=300031,
["fx_target"]=300032
["fx_self"]=300031
},
[4300121]={
["energy"]=10,
@ -1153,8 +1152,7 @@ local skill = {
["shake_type"]=3,
["sound_hit"]=4300120,
["name_act"]="skill01",
["fx_self"]=300031,
["fx_target"]=300032
["fx_self"]=300031
},
[5200110]={
["position"]=5,
@ -2332,7 +2330,7 @@ local skill = {
}
},
["obj"]=2,
["skill_position"]=1,
["skill_position"]=2,
["shake_time"]=100,
["shake_type"]=1,
["sound_hit"]=10029,
@ -2351,7 +2349,7 @@ local skill = {
}
},
["obj"]=2,
["skill_position"]=1,
["skill_position"]=2,
["shake_time"]=100,
["shake_type"]=1,
["sound_hit"]=10030,
@ -2370,7 +2368,7 @@ local skill = {
}
},
["obj"]=2,
["skill_position"]=1,
["skill_position"]=2,
["shake_time"]=100,
["shake_type"]=1,
["sound_hit"]=10031,

View File

@ -32,9 +32,9 @@ end
function BattleBuffHandle.doBuffWork(unitComp, buffEffect)
local buff = buffEffect.buff
local buffType = buff:getBuffType()
if buffType == 2 then
if buffType == 4 then
_doDotWork(unitComp, buffEffect, buff)
elseif buffType == 4 then
elseif buffType == 6 then
_doHotWork(unitComp, buffEffect, buff)
end
local fxList = buff:getFxTake()