Merge branch 'fang/tourn' into 'dev_20231009'

波次锦标赛、竞技场锦标赛

See merge request b6-client/b6-lua!17
This commit is contained in:
陈希 2023-09-28 03:51:55 +00:00
commit 3070dcdaa0
89 changed files with 6133 additions and 150 deletions

View File

@ -169,6 +169,14 @@ BIReport.ITEM_GET_TYPE = {
RUNES_QUENCHING = "RuneQuenching", RUNES_QUENCHING = "RuneQuenching",
RUNES_AUTO_QUENCHING = "RuneAutoQuenching", RUNES_AUTO_QUENCHING = "RuneAutoQuenching",
RUNES_GIFT = "RuneGift", RUNES_GIFT = "RuneGift",
TOURN_WAVE_BOUNTY_REWARD = "TournWaveBountyReward",
TOURN_WAVE_BOUNTY_LEVEL = "TournWaveBountyLevel",
TOURN_WAVE_RANK_REWARD = "TournWaveRankReward",
TOURN_WAVE_GIFT = "TournWaveGift",
TOURN_ARENA_BOUNTY_REWARD = "TournArenaBountyReward",
TOURN_ARENA_BOUNTY_LEVEL = "TournArenaBountyLevel",
TOURN_ARENA_RANK_REWARD = "TournArenaRankReward",
TOURN_ARENA_GIFT = "TournArenaGift",
FULL_MOON_TASK = "FullMoonTask", FULL_MOON_TASK = "FullMoonTask",
FULL_MOON_TASK_PROG_REWARD = "FullMoonTaskProgReward", FULL_MOON_TASK_PROG_REWARD = "FullMoonTaskProgReward",
FULL_MOON_SKIN_CHALLENGE_REWARD = "FullMoonSkinChallengeReward", FULL_MOON_SKIN_CHALLENGE_REWARD = "FullMoonSkinChallengeReward",
@ -256,6 +264,8 @@ BIReport.GIFT_TYPE = {
FULL_MOON_NEW_HERO_GIFT = "FullMoonNewHeroGift", FULL_MOON_NEW_HERO_GIFT = "FullMoonNewHeroGift",
FULL_MOON_SKIN_GIFT = "FullMoonSkinGift", FULL_MOON_SKIN_GIFT = "FullMoonSkinGift",
RUNES_GIFT = "RunesGift", RUNES_GIFT = "RunesGift",
TOURN_WAVE_GIFT = "TournWaveGift",
TOURN_ARENA_GIFT = "TournArenaGift",
} }
BIReport.COIN_TYPE = { BIReport.COIN_TYPE = {

View File

@ -34,6 +34,8 @@ function DataManager:init()
self:initManager("ShopData", "app/userdata/shop/shop_data") self:initManager("ShopData", "app/userdata/shop/shop_data")
self:initManager("SummonData", "app/userdata/summon/summon_data") self:initManager("SummonData", "app/userdata/summon/summon_data")
self:initManager("FullMoonData", "app/userdata/activity/full_moon/full_moon_data") self:initManager("FullMoonData", "app/userdata/activity/full_moon/full_moon_data")
self:initManager("TournWaveData", "app/userdata/activity/tourn_wave/tourn_wave_data")
self:initManager("TournArenaData", "app/userdata/activity/tourn_arena/tourn_arena_data")
self:initManager("AIHelperData", "app/userdata/game_setting/ai_helper_data") self:initManager("AIHelperData", "app/userdata/game_setting/ai_helper_data")
self:initManager("HeroFundData", "app/userdata/activity/hero_fund/hero_fund_data") self:initManager("HeroFundData", "app/userdata/activity/hero_fund/hero_fund_data")
self:initManager("ActBossRushData", "app/userdata/activity/act_boss_rush/act_boss_rush_data") self:initManager("ActBossRushData", "app/userdata/activity/act_boss_rush/act_boss_rush_data")
@ -123,6 +125,8 @@ function DataManager:clear()
self.ShopData:clear() self.ShopData:clear()
self.SummonData:clear() self.SummonData:clear()
self.FullMoonData:clear() self.FullMoonData:clear()
self.TournWaveData:clear()
self.TournArenaData:clear()
-- 任务数据最后清理 -- 任务数据最后清理
self.TaskData:clear() self.TaskData:clear()
self.AIHelperData:clear() self.AIHelperData:clear()
@ -535,6 +539,16 @@ DataManager.activityOpenFunc = {
ModuleManager.FullMoonManager:reqActData() ModuleManager.FullMoonManager:reqActData()
ModuleManager.FullMoonManager:initTimer() ModuleManager.FullMoonManager:initTimer()
end, end,
[5] = function(params)
DataManager.TournWaveData:setActStatus(params)
ModuleManager.TournWaveManager:reqActData()
ModuleManager.TournWaveManager:initTimer()
end,
[6] = function(params)
DataManager.TournArenaData:setActStatus(params)
ModuleManager.TournArenaManager:reqActData()
ModuleManager.TournArenaManager:initTimer()
end,
} }
DataManager.waitOpenActivity = { DataManager.waitOpenActivity = {
@ -551,6 +565,14 @@ DataManager.waitOpenActivity = {
DataManager.FullMoonData:setActStatus(params) DataManager.FullMoonData:setActStatus(params)
ModuleManager.FullMoonManager:initTimer() ModuleManager.FullMoonManager:initTimer()
end, end,
[5] = function(params)
DataManager.TournWaveData:setActStatus(params)
ModuleManager.TournWaveManager:initTimer()
end,
[6] = function(params)
DataManager.TournArenaData:setActStatus(params)
ModuleManager.TournArenaManager:initTimer()
end,
} }
return DataManager return DataManager

View File

@ -47,6 +47,7 @@ EventManager.CUSTOM_EVENT = {
ARENA_RECORD_SUCCESS = "ARENA_RECORD_SUCCESS",-- 战报获取成功 ARENA_RECORD_SUCCESS = "ARENA_RECORD_SUCCESS",-- 战报获取成功
ARENA_RANK_SUCCESS = "ARENA_RANK_SUCCESS",-- 排行榜获取成功 ARENA_RANK_SUCCESS = "ARENA_RANK_SUCCESS",-- 排行榜获取成功
ARENA_AD_BOX_SUCCESS = "ARENA_AD_BOX_SUCCESS",-- ad宝箱获取成功 ARENA_AD_BOX_SUCCESS = "ARENA_AD_BOX_SUCCESS",-- ad宝箱获取成功
ARENA_BATTLE_SETTLEMENT = "ARENA_BATTLE_SETTLEMENT",-- 竞技场战斗结算
-- 图鉴 -- 图鉴
COLLECTION_CLICK_GET_POINT = "COLLECTION_CLICK_GET_POINT", COLLECTION_CLICK_GET_POINT = "COLLECTION_CLICK_GET_POINT",
-- 装备 -- 装备
@ -63,6 +64,8 @@ EventManager.CUSTOM_EVENT = {
DUNGEON_ARMOR_TO_TARGET_ID = "DUNGEON_ARMOR_TO_TARGET_ID", DUNGEON_ARMOR_TO_TARGET_ID = "DUNGEON_ARMOR_TO_TARGET_ID",
ACTIVITY_SUMMER_END = "ACTIVITY_SUMMER_END", ACTIVITY_SUMMER_END = "ACTIVITY_SUMMER_END",
ACTIVITY_FULL_MOON_END = "ACTIVITY_FULL_MOON_END", ACTIVITY_FULL_MOON_END = "ACTIVITY_FULL_MOON_END",
ACTIVITY_TOURN_WAVE_END = "ACTIVITY_TOURN_WAVE_END",
ACTIVITY_TOURN_ARENA_END = "ACTIVITY_TOURN_ARENA_END",
MAIN_UI_CHECK_SIDE_BAR = "MAIN_UI_CHECK_SIDE_BAR", MAIN_UI_CHECK_SIDE_BAR = "MAIN_UI_CHECK_SIDE_BAR",
FORMATION_CHANGE = "FORMATION_CHANGE", FORMATION_CHANGE = "FORMATION_CHANGE",
BATTLE_REBIRTH = "BATTLE_REBIRTH", BATTLE_REBIRTH = "BATTLE_REBIRTH",

View File

@ -79,6 +79,10 @@ local MODULE_PATHS = {
FourteenDayManager = "app/module/activity/fourteen_day/fourteen_day_manager", FourteenDayManager = "app/module/activity/fourteen_day/fourteen_day_manager",
-- 圆月活动 -- 圆月活动
FullMoonManager = "app/module/activity/full_moon/full_moon_manager", FullMoonManager = "app/module/activity/full_moon/full_moon_manager",
-- 波次锦标赛活动
TournWaveManager = "app/module/activity/tourn_wave/tourn_wave_manager",
-- 竞技场锦标赛活动
TournArenaManager = "app/module/activity/tourn_arena/tourn_arena_manager",
-- 符文副本 -- 符文副本
DungeonRuneManager = "app/module/dungeon_rune/dungeon_rune_manager", DungeonRuneManager = "app/module/dungeon_rune/dungeon_rune_manager",
-- 梦魇酒馆 -- 梦魇酒馆
@ -139,6 +143,7 @@ function ModuleManager:init()
ModuleManager.DailyChallengeManager:init() ModuleManager.DailyChallengeManager:init()
ModuleManager.PlayerManager:init() ModuleManager.PlayerManager:init()
ModuleManager.SkinManager:init() ModuleManager.SkinManager:init()
ModuleManager.TournArenaManager:init()
end end
-- 功能是否开启 -- 功能是否开启

View File

@ -32,6 +32,8 @@ PayManager.PURCHARSE_ACT_TYPE = {
FULL_MOON_NEW_HERO_GIFT = 19, FULL_MOON_NEW_HERO_GIFT = 19,
FULL_MOON_SKIN_GIFT = 20, FULL_MOON_SKIN_GIFT = 20,
RUNES_GIFT = 21, RUNES_GIFT = 21,
TOURN_WAVE_GIFT = 23,
TOURN_ARENA_GIFT = 24,
} }
PayManager.PURCHARSE_TYPE_CONFIG = { PayManager.PURCHARSE_TYPE_CONFIG = {
@ -66,6 +68,8 @@ PayManager.BI_ITEM_GET_TYPE = {
[PayManager.PURCHARSE_ACT_TYPE.FULL_MOON_NEW_HERO_GIFT] = BIReport.ITEM_GET_TYPE.FULL_MOON_NEW_HERO_GIFT, [PayManager.PURCHARSE_ACT_TYPE.FULL_MOON_NEW_HERO_GIFT] = BIReport.ITEM_GET_TYPE.FULL_MOON_NEW_HERO_GIFT,
[PayManager.PURCHARSE_ACT_TYPE.FULL_MOON_SKIN_GIFT] = BIReport.ITEM_GET_TYPE.FULL_MOON_SKIN_GIFT, [PayManager.PURCHARSE_ACT_TYPE.FULL_MOON_SKIN_GIFT] = BIReport.ITEM_GET_TYPE.FULL_MOON_SKIN_GIFT,
[PayManager.PURCHARSE_ACT_TYPE.RUNES_GIFT] = BIReport.ITEM_GET_TYPE.RUNES_GIFT, [PayManager.PURCHARSE_ACT_TYPE.RUNES_GIFT] = BIReport.ITEM_GET_TYPE.RUNES_GIFT,
[PayManager.PURCHARSE_ACT_TYPE.TOURN_WAVE_GIFT] = BIReport.ITEM_GET_TYPE.TOURN_WAVE_GIFT,
[PayManager.PURCHARSE_ACT_TYPE.TOURN_ARENA_GIFT] = BIReport.ITEM_GET_TYPE.TOURN_ARENA_GIFT,
}, },
[PayManager.PURCHARSE_TYPE.ACT_GOLD_PIG] = BIReport.ITEM_GET_TYPE.GOLD_PIG, [PayManager.PURCHARSE_TYPE.ACT_GOLD_PIG] = BIReport.ITEM_GET_TYPE.GOLD_PIG,
[PayManager.PURCHARSE_TYPE.MALL_TREASURE] = BIReport.ITEM_GET_TYPE.MALL_TREASURE, [PayManager.PURCHARSE_TYPE.MALL_TREASURE] = BIReport.ITEM_GET_TYPE.MALL_TREASURE,
@ -97,6 +101,8 @@ PayManager.BI_GIFT_TYPE = {
[PayManager.PURCHARSE_ACT_TYPE.FULL_MOON_NEW_HERO_GIFT] = BIReport.GIFT_TYPE.FULL_MOON_NEW_HERO_GIFT, [PayManager.PURCHARSE_ACT_TYPE.FULL_MOON_NEW_HERO_GIFT] = BIReport.GIFT_TYPE.FULL_MOON_NEW_HERO_GIFT,
[PayManager.PURCHARSE_ACT_TYPE.FULL_MOON_SKIN_GIFT] = BIReport.GIFT_TYPE.FULL_MOON_SKIN_GIFT, [PayManager.PURCHARSE_ACT_TYPE.FULL_MOON_SKIN_GIFT] = BIReport.GIFT_TYPE.FULL_MOON_SKIN_GIFT,
[PayManager.PURCHARSE_ACT_TYPE.RUNES_GIFT] = BIReport.GIFT_TYPE.RUNES_GIFT, [PayManager.PURCHARSE_ACT_TYPE.RUNES_GIFT] = BIReport.GIFT_TYPE.RUNES_GIFT,
[PayManager.PURCHARSE_ACT_TYPE.TOURN_WAVE_GIFT] = BIReport.GIFT_TYPE.TOURN_WAVE_GIFT,
[PayManager.PURCHARSE_ACT_TYPE.TOURN_ARENA_GIFT] = BIReport.GIFT_TYPE.TOURN_ARENA_GIFT,
}, },
[PayManager.PURCHARSE_TYPE.ACT_GOLD_PIG] = BIReport.GIFT_TYPE.GOLD_PIG, [PayManager.PURCHARSE_TYPE.ACT_GOLD_PIG] = BIReport.GIFT_TYPE.GOLD_PIG,
[PayManager.PURCHARSE_TYPE.MALL_TREASURE] = BIReport.GIFT_TYPE.MALL_TREASURE, [PayManager.PURCHARSE_TYPE.MALL_TREASURE] = BIReport.GIFT_TYPE.MALL_TREASURE,

View File

@ -1785,7 +1785,7 @@ local act_gift = {
40, 40,
60 60
}, },
["recharge_id"]=8, ["recharge_id"]=10,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -1808,8 +1808,8 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1003, ["id"]=1003,
["id_for_nothing"]="VwhcAA==", ["id_for_nothing"]="VwhcAA==",
["num"]=40, ["num"]=60,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="UAg="
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -1823,7 +1823,7 @@ local act_gift = {
60, 60,
80 80
}, },
["recharge_id"]=8, ["recharge_id"]=10,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -1846,8 +1846,8 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1003, ["id"]=1003,
["id_for_nothing"]="VwhcAA==", ["id_for_nothing"]="VwhcAA==",
["num"]=40, ["num"]=60,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="UAg="
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -1861,7 +1861,7 @@ local act_gift = {
80, 80,
100 100
}, },
["recharge_id"]=12, ["recharge_id"]=13,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -1876,24 +1876,24 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1002, ["id"]=1002,
["id_for_nothing"]="VwhcAQ==", ["id_for_nothing"]="VwhcAQ==",
["num"]=40, ["num"]=80,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="Xgg="
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1003, ["id"]=1003,
["id_for_nothing"]="VwhcAA==", ["id_for_nothing"]="VwhcAA==",
["num"]=60, ["num"]=80,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Xgg="
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1004, ["id"]=1004,
["id_for_nothing"]="VwhcBw==", ["id_for_nothing"]="VwhcBw==",
["num"]=60, ["num"]=80,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Xgg="
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -1907,7 +1907,7 @@ local act_gift = {
100, 100,
120 120
}, },
["recharge_id"]=12, ["recharge_id"]=13,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -1922,24 +1922,24 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1002, ["id"]=1002,
["id_for_nothing"]="VwhcAQ==", ["id_for_nothing"]="VwhcAQ==",
["num"]=40, ["num"]=80,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="Xgg="
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1003, ["id"]=1003,
["id_for_nothing"]="VwhcAA==", ["id_for_nothing"]="VwhcAA==",
["num"]=60, ["num"]=80,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Xgg="
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1004, ["id"]=1004,
["id_for_nothing"]="VwhcBw==", ["id_for_nothing"]="VwhcBw==",
["num"]=60, ["num"]=80,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Xgg="
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -1953,7 +1953,7 @@ local act_gift = {
120, 120,
140 140
}, },
["recharge_id"]=13, ["recharge_id"]=15,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -1968,24 +1968,24 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1003, ["id"]=1003,
["id_for_nothing"]="VwhcAA==", ["id_for_nothing"]="VwhcAA==",
["num"]=40, ["num"]=100,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="Vwhc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1004, ["id"]=1004,
["id_for_nothing"]="VwhcBw==", ["id_for_nothing"]="VwhcBw==",
["num"]=60, ["num"]=100,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Vwhc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1005, ["id"]=1005,
["id_for_nothing"]="VwhcBg==", ["id_for_nothing"]="VwhcBg==",
["num"]=60, ["num"]=100,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Vwhc"
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -1999,7 +1999,7 @@ local act_gift = {
140, 140,
160 160
}, },
["recharge_id"]=13, ["recharge_id"]=15,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -2014,24 +2014,24 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1003, ["id"]=1003,
["id_for_nothing"]="VwhcAA==", ["id_for_nothing"]="VwhcAA==",
["num"]=40, ["num"]=100,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="Vwhc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1004, ["id"]=1004,
["id_for_nothing"]="VwhcBw==", ["id_for_nothing"]="VwhcBw==",
["num"]=60, ["num"]=100,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Vwhc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1005, ["id"]=1005,
["id_for_nothing"]="VwhcBg==", ["id_for_nothing"]="VwhcBg==",
["num"]=60, ["num"]=100,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Vwhc"
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -2045,7 +2045,7 @@ local act_gift = {
160, 160,
180 180
}, },
["recharge_id"]=15, ["recharge_id"]=17,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -2060,24 +2060,24 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1004, ["id"]=1004,
["id_for_nothing"]="VwhcBw==", ["id_for_nothing"]="VwhcBw==",
["num"]=40, ["num"]=120,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="Vwpc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1005, ["id"]=1005,
["id_for_nothing"]="VwhcBg==", ["id_for_nothing"]="VwhcBg==",
["num"]=100, ["num"]=120,
["num_for_nothing"]="Vwhc" ["num_for_nothing"]="Vwpc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1006, ["id"]=1006,
["id_for_nothing"]="VwhcBQ==", ["id_for_nothing"]="VwhcBQ==",
["num"]=80, ["num"]=120,
["num_for_nothing"]="Xgg=" ["num_for_nothing"]="Vwpc"
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -2091,7 +2091,7 @@ local act_gift = {
180, 180,
200 200
}, },
["recharge_id"]=15, ["recharge_id"]=17,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -2106,24 +2106,24 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1004, ["id"]=1004,
["id_for_nothing"]="VwhcBw==", ["id_for_nothing"]="VwhcBw==",
["num"]=40, ["num"]=120,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="Vwpc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1005, ["id"]=1005,
["id_for_nothing"]="VwhcBg==", ["id_for_nothing"]="VwhcBg==",
["num"]=100, ["num"]=120,
["num_for_nothing"]="Vwhc" ["num_for_nothing"]="Vwpc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=1006, ["id"]=1006,
["id_for_nothing"]="VwhcBQ==", ["id_for_nothing"]="VwhcBQ==",
["num"]=80, ["num"]=120,
["num_for_nothing"]="Xgg=" ["num_for_nothing"]="Vwpc"
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -2213,7 +2213,7 @@ local act_gift = {
40, 40,
60 60
}, },
["recharge_id"]=12, ["recharge_id"]=13,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -2236,8 +2236,8 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=40, ["id"]=40,
["id_for_nothing"]="Ugg=", ["id_for_nothing"]="Ugg=",
["num"]=40, ["num"]=60,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="UAg="
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -2251,7 +2251,7 @@ local act_gift = {
60, 60,
80 80
}, },
["recharge_id"]=12, ["recharge_id"]=13,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -2274,8 +2274,8 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=40, ["id"]=40,
["id_for_nothing"]="Ugg=", ["id_for_nothing"]="Ugg=",
["num"]=40, ["num"]=60,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="UAg="
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -2289,7 +2289,7 @@ local act_gift = {
80, 80,
100 100
}, },
["recharge_id"]=14, ["recharge_id"]=15,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -2304,24 +2304,24 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=39, ["id"]=39,
["id_for_nothing"]="VQE=", ["id_for_nothing"]="VQE=",
["num"]=40, ["num"]=80,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="Xgg="
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=40, ["id"]=40,
["id_for_nothing"]="Ugg=", ["id_for_nothing"]="Ugg=",
["num"]=60, ["num"]=80,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Xgg="
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=41, ["id"]=41,
["id_for_nothing"]="Ugk=", ["id_for_nothing"]="Ugk=",
["num"]=60, ["num"]=80,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Xgg="
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -2335,7 +2335,7 @@ local act_gift = {
100, 100,
120 120
}, },
["recharge_id"]=14, ["recharge_id"]=15,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -2350,24 +2350,24 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=39, ["id"]=39,
["id_for_nothing"]="VQE=", ["id_for_nothing"]="VQE=",
["num"]=40, ["num"]=80,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="Xgg="
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=40, ["id"]=40,
["id_for_nothing"]="Ugg=", ["id_for_nothing"]="Ugg=",
["num"]=60, ["num"]=80,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Xgg="
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=41, ["id"]=41,
["id_for_nothing"]="Ugk=", ["id_for_nothing"]="Ugk=",
["num"]=60, ["num"]=80,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Xgg="
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -2381,7 +2381,7 @@ local act_gift = {
120, 120,
140 140
}, },
["recharge_id"]=15, ["recharge_id"]=16,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -2396,24 +2396,24 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=40, ["id"]=40,
["id_for_nothing"]="Ugg=", ["id_for_nothing"]="Ugg=",
["num"]=40, ["num"]=100,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="Vwhc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=41, ["id"]=41,
["id_for_nothing"]="Ugk=", ["id_for_nothing"]="Ugk=",
["num"]=60, ["num"]=100,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Vwhc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=42, ["id"]=42,
["id_for_nothing"]="Ugo=", ["id_for_nothing"]="Ugo=",
["num"]=60, ["num"]=100,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Vwhc"
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -2427,7 +2427,7 @@ local act_gift = {
140, 140,
160 160
}, },
["recharge_id"]=15, ["recharge_id"]=16,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -2442,24 +2442,24 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=40, ["id"]=40,
["id_for_nothing"]="Ugg=", ["id_for_nothing"]="Ugg=",
["num"]=40, ["num"]=100,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="Vwhc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=41, ["id"]=41,
["id_for_nothing"]="Ugk=", ["id_for_nothing"]="Ugk=",
["num"]=60, ["num"]=100,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Vwhc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=42, ["id"]=42,
["id_for_nothing"]="Ugo=", ["id_for_nothing"]="Ugo=",
["num"]=60, ["num"]=100,
["num_for_nothing"]="UAg=" ["num_for_nothing"]="Vwhc"
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -2473,7 +2473,7 @@ local act_gift = {
160, 160,
180 180
}, },
["recharge_id"]=17, ["recharge_id"]=18,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -2488,24 +2488,24 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=41, ["id"]=41,
["id_for_nothing"]="Ugk=", ["id_for_nothing"]="Ugk=",
["num"]=40, ["num"]=120,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="Vwpc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=42, ["id"]=42,
["id_for_nothing"]="Ugo=", ["id_for_nothing"]="Ugo=",
["num"]=100, ["num"]=120,
["num_for_nothing"]="Vwhc" ["num_for_nothing"]="Vwpc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=43, ["id"]=43,
["id_for_nothing"]="Ugs=", ["id_for_nothing"]="Ugs=",
["num"]=80, ["num"]=120,
["num_for_nothing"]="Xgg=" ["num_for_nothing"]="Vwpc"
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -2519,7 +2519,7 @@ local act_gift = {
180, 180,
200 200
}, },
["recharge_id"]=17, ["recharge_id"]=18,
["reward"]={ ["reward"]={
{ {
["type"]=1, ["type"]=1,
@ -2534,24 +2534,24 @@ local act_gift = {
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=41, ["id"]=41,
["id_for_nothing"]="Ugk=", ["id_for_nothing"]="Ugk=",
["num"]=40, ["num"]=120,
["num_for_nothing"]="Ugg=" ["num_for_nothing"]="Vwpc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=42, ["id"]=42,
["id_for_nothing"]="Ugo=", ["id_for_nothing"]="Ugo=",
["num"]=100, ["num"]=120,
["num_for_nothing"]="Vwhc" ["num_for_nothing"]="Vwpc"
}, },
{ {
["type"]=1, ["type"]=1,
["type_for_nothing"]="Vw==", ["type_for_nothing"]="Vw==",
["id"]=43, ["id"]=43,
["id_for_nothing"]="Ugs=", ["id_for_nothing"]="Ugs=",
["num"]=80, ["num"]=120,
["num_for_nothing"]="Xgg=" ["num_for_nothing"]="Vwpc"
} }
}, },
["time_type"]=1, ["time_type"]=1,
@ -5722,11 +5722,378 @@ local act_gift = {
[220202]={ [220202]={
["type"]=22, ["type"]=22,
["recharge_id"]=12, ["recharge_id"]=12,
["limit"]=1,
["value"]=1800 ["value"]=1800
},
[230102]={
["type"]=23,
["recharge_id"]=12,
["time_type"]=2,
["limit"]=1,
["value"]=3000
},
[230202]={
["type"]=23,
["recharge_id"]=12,
["time_type"]=2,
["limit"]=1,
["value"]=3000
},
[230302]={
["type"]=23,
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=300,
["num_for_nothing"]="VQhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=30000,
["num_for_nothing"]="VQhcA2U="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=3000,
["num_for_nothing"]="VQhcAw=="
}
}
},
[230402]={
["type"]=23,
["recharge_id"]=12,
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=300,
["num_for_nothing"]="VQhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=30000,
["num_for_nothing"]="VQhcA2U="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=3001,
["num_for_nothing"]="VQhcAg=="
}
},
["time_type"]=2,
["limit"]=5,
["value"]=3000
},
[230502]={
["type"]=23,
["recharge_id"]=12,
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=300,
["num_for_nothing"]="VQhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=30000,
["num_for_nothing"]="VQhcA2U="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=3002,
["num_for_nothing"]="VQhcAQ=="
}
},
["time_type"]=2,
["limit"]=5,
["value"]=3000
},
[230602]={
["type"]=23,
["recharge_id"]=12,
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=300,
["num_for_nothing"]="VQhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=30000,
["num_for_nothing"]="VQhcA2U="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=3003,
["num_for_nothing"]="VQhcAA=="
}
},
["time_type"]=2,
["limit"]=5,
["value"]=3000
},
[230702]={
["type"]=23,
["recharge_id"]=12,
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=300,
["num_for_nothing"]="VQhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=30000,
["num_for_nothing"]="VQhcA2U="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=3004,
["num_for_nothing"]="VQhcBw=="
}
},
["time_type"]=2,
["limit"]=5,
["value"]=3000
},
[230802]={
["type"]=23,
["recharge_id"]=12,
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=300,
["num_for_nothing"]="VQhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=30000,
["num_for_nothing"]="VQhcA2U="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=3005,
["num_for_nothing"]="VQhcBg=="
}
},
["time_type"]=2,
["limit"]=5,
["value"]=3000
},
[240102]={
["type"]=24,
["recharge_id"]=13,
["time_type"]=2,
["limit"]=1,
["value"]=3000
},
[240202]={
["type"]=24,
["recharge_id"]=13,
["time_type"]=2,
["limit"]=1,
["value"]=3000
},
[240302]={
["type"]=24,
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=1500,
["num_for_nothing"]="Vw1cAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=42002,
["num_for_nothing"]="UgpcA2c="
}
}
},
[240402]={
["type"]=24,
["recharge_id"]=13,
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=1500,
["num_for_nothing"]="Vw1cAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=42003,
["num_for_nothing"]="UgpcA2Y="
}
},
["time_type"]=2,
["limit"]=5,
["value"]=3000
},
[240502]={
["type"]=24,
["recharge_id"]=13,
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=1500,
["num_for_nothing"]="Vw1cAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=42004,
["num_for_nothing"]="UgpcA2E="
}
},
["time_type"]=2,
["limit"]=5,
["value"]=3000
},
[240602]={
["type"]=24,
["recharge_id"]=13,
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=1500,
["num_for_nothing"]="Vw1cAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=42005,
["num_for_nothing"]="UgpcA2A="
}
},
["time_type"]=2,
["limit"]=5,
["value"]=3000
},
[240702]={
["type"]=24,
["recharge_id"]=13,
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=1500,
["num_for_nothing"]="Vw1cAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=42006,
["num_for_nothing"]="UgpcA2M="
}
},
["time_type"]=2,
["limit"]=5,
["value"]=3000
},
[240802]={
["type"]=24,
["recharge_id"]=13,
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=1500,
["num_for_nothing"]="Vw1cAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=42007,
["num_for_nothing"]="UgpcA2I="
}
},
["time_type"]=2,
["limit"]=5,
["value"]=3000
} }
} }
local config = { local config = {
data=act_gift,count=118 data=act_gift,count=134
} }
return config return config

View File

@ -28,9 +28,19 @@ local activity = {
["act_type"]=3, ["act_type"]=3,
["start_time"]="2023-10-9 00:00:00", ["start_time"]="2023-10-9 00:00:00",
["end_time"]="2023-10-17 00:00:00" ["end_time"]="2023-10-17 00:00:00"
},
[706]={
["act_type"]=5,
["start_time"]="2023-10-16 00:00:00",
["end_time"]="2023-10-24 00:00:00"
},
[806]={
["act_type"]=6,
["start_time"]="2023-10-30 00:00:00",
["end_time"]="2023-11-7 00:00:00"
} }
} }
local config = { local config = {
data=activity,count=6 data=activity,count=8
} }
return config return config

File diff suppressed because it is too large Load Diff

View File

@ -348,9 +348,359 @@ local activity_rank = {
["num_for_nothing"]="VAg=" ["num_for_nothing"]="VAg="
} }
} }
},
[301]={
["act_id"]=706,
["ranking"]={
1,
1
},
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=1200,
["num_for_nothing"]="VwpcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=6,
["num_for_nothing"]="UA=="
}
}
},
[302]={
["act_id"]=706,
["ranking"]={
2,
2
},
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=5,
["num_for_nothing"]="Uw=="
}
}
},
[303]={
["act_id"]=706,
["ranking"]={
3,
3
},
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=800,
["num_for_nothing"]="Xghc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=4,
["num_for_nothing"]="Ug=="
}
}
},
[304]={
["act_id"]=706,
["ranking"]={
4,
10
},
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=600,
["num_for_nothing"]="UAhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["num"]=3,
["num_for_nothing"]="VQ=="
}
}
},
[305]={
["act_id"]=706,
["ranking"]={
11,
50
},
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=400,
["num_for_nothing"]="Ughc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["num"]=2,
["num_for_nothing"]="VA=="
}
}
},
[306]={
["act_id"]=706,
["ranking"]={
51,
500
},
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=300,
["num_for_nothing"]="VQhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["num"]=1,
["num_for_nothing"]="Vw=="
}
}
},
[307]={
["act_id"]=706,
["ranking"]={
501,
99999999
},
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=200,
["num_for_nothing"]="VAhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=20,
["num_for_nothing"]="VAg="
}
}
},
[401]={
["act_id"]=806,
["ranking"]={
1,
1
},
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=1200,
["num_for_nothing"]="VwpcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=6,
["num_for_nothing"]="UA=="
}
}
},
[402]={
["act_id"]=806,
["ranking"]={
2,
2
},
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=5,
["num_for_nothing"]="Uw=="
}
}
},
[403]={
["act_id"]=806,
["ranking"]={
3,
3
},
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=800,
["num_for_nothing"]="Xghc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=4,
["num_for_nothing"]="Ug=="
}
}
},
[404]={
["act_id"]=806,
["ranking"]={
4,
10
},
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=600,
["num_for_nothing"]="UAhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["num"]=3,
["num_for_nothing"]="VQ=="
}
}
},
[405]={
["act_id"]=806,
["ranking"]={
11,
50
},
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=400,
["num_for_nothing"]="Ughc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["num"]=2,
["num_for_nothing"]="VA=="
}
}
},
[406]={
["act_id"]=806,
["ranking"]={
51,
500
},
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=300,
["num_for_nothing"]="VQhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["num"]=1,
["num_for_nothing"]="Vw=="
}
}
},
[407]={
["act_id"]=806,
["ranking"]={
501,
99999999
},
["reward"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=55,
["id_for_nothing"]="Uw0=",
["num"]=200,
["num_for_nothing"]="VAhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=20,
["num_for_nothing"]="VAg="
}
}
} }
} }
local config = { local config = {
data=activity_rank,count=14 data=activity_rank,count=28
} }
return config return config

View File

@ -0,0 +1,54 @@
local activity_tourn_arena_point = {
[1]={
["point_win"]=2,
["point_lose"]=1
},
[2]={
["point_win"]=4,
["point_lose"]=2
},
[3]={
["point_win"]=6,
["point_lose"]=3
},
[4]={
["point_win"]=8,
["point_lose"]=4
},
[5]={
["point_win"]=10,
["point_lose"]=5
},
[6]={
["point_win"]=12,
["point_lose"]=6
},
[7]={
["point_win"]=14,
["point_lose"]=7
},
[8]={
["point_win"]=16,
["point_lose"]=8
},
[9]={
["point_win"]=18,
["point_lose"]=9
},
[10]={
["point_win"]=20,
["point_lose"]=10
},
[11]={
["point_win"]=22,
["point_lose"]=11
},
[12]={
["point_win"]=24,
["point_lose"]=12
}
}
local config = {
data=activity_tourn_arena_point,count=12
}
return config

View File

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 3e83ace12d9f46c4b8aef7f8f3521dcc
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}

View File

@ -508,24 +508,14 @@ local const = {
["num_for_nothing"]="Vwg=" ["num_for_nothing"]="Vwg="
} }
}, },
["activity_skin_fight_id_1"]={ ["act_tourn_rank_free"]={
["value"]=4104 ["value"]=90
}, },
["activity_skin_fight_id_2"]={ ["act_tourn_rank_pay"]={
["value"]=4204 ["value"]=10
},
["activity_skin_fight_reward"]={
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=50,
["num_for_nothing"]="Uwg="
}
} }
} }
local config = { local config = {
data=const,count=105 data=const,count=104
} }
return config return config

View File

@ -620,6 +620,18 @@ local LocalizationGlobalConst =
RUNES_QLT_6 = "RUNES_QLT_6", RUNES_QLT_6 = "RUNES_QLT_6",
RUNES_QLT_7 = "RUNES_QLT_7", RUNES_QLT_7 = "RUNES_QLT_7",
RUNES_QLT_8 = "RUNES_QLT_8", RUNES_QLT_8 = "RUNES_QLT_8",
ACT_TOURN_WAVE_TITLE = "ACT_TOURN_WAVE_TITLE",
ACT_TOURN_WAVE_DESC_1 = "ACT_TOURN_WAVE_DESC_1",
ACT_TOURN_WAVE_DESC_2 = "ACT_TOURN_WAVE_DESC_2",
ACT_TOURN_WAVE_DESC_3 = "ACT_TOURN_WAVE_DESC_3",
ACT_TOURN_WAVE_HELP_1 = "ACT_TOURN_WAVE_HELP_1",
ACT_TOURN_WAVE_HELP_2 = "ACT_TOURN_WAVE_HELP_2",
ACT_TOURN_WAVE_BTN_1 = "ACT_TOURN_WAVE_BTN_1",
ACT_TOURN_WAVE_BTN_2 = "ACT_TOURN_WAVE_BTN_2",
ACT_TOURN_WAVE_BTN_3 = "ACT_TOURN_WAVE_BTN_3",
ACT_TOURN_ARENEA_TITLE = "ACT_TOURN_ARENEA_TITLE",
ACT_TOURN_ARENEA_DESC_1 = "ACT_TOURN_ARENEA_DESC_1",
ACT_TOURN_ARENEA_HELP = "ACT_TOURN_ARENEA_HELP",
} }
return LocalizationGlobalConst return LocalizationGlobalConst

View File

@ -3854,7 +3854,6 @@ local skill = {
}, },
[2400421]={ [2400421]={
["position"]=2, ["position"]=2,
["combo_position"]=1,
["effect_type"]=2, ["effect_type"]=2,
["trigger"]=5, ["trigger"]=5,
["effect"]={ ["effect"]={
@ -3893,6 +3892,7 @@ local skill = {
2 2
} }
}, },
["combo_position"]=2,
["effect_type"]=2, ["effect_type"]=2,
["trigger"]=5, ["trigger"]=5,
["effect"]={ ["effect"]={
@ -5553,7 +5553,7 @@ local skill = {
{ {
{ {
["type"]="state", ["type"]="state",
["attr"]="vulnerable", ["attr"]="frozen",
["op"]=">", ["op"]=">",
["v"]=0, ["v"]=0,
["side"]=2 ["side"]=2
@ -5566,14 +5566,15 @@ local skill = {
1 1
} }
}, },
["combo_position"]=3,
["effect_type"]=2, ["effect_type"]=2,
["trigger"]=5, ["trigger"]=5,
["effect"]={ ["effect"]={
{ {
["type"]="bleed", ["type"]="hurt_green",
["num"]=3500, ["num"]=5000,
["ratio"]=1000, ["ratio"]=10000,
["round"]=2 ["round"]=0
} }
}, },
["obj"]=2 ["obj"]=2

View File

@ -3358,9 +3358,6 @@ local skill_rogue = {
["icon"]="244" ["icon"]="244"
}, },
[3400303]={ [3400303]={
["buff_id"]={
"bleed"
},
["limit_times"]=1, ["limit_times"]=1,
["weight"]=3000, ["weight"]=3000,
["qlt"]=4, ["qlt"]=4,

View File

@ -620,6 +620,18 @@ local localization_global =
["RUNES_QLT_6"] = "A", ["RUNES_QLT_6"] = "A",
["RUNES_QLT_7"] = "S", ["RUNES_QLT_7"] = "S",
["RUNES_QLT_8"] = "SS", ["RUNES_QLT_8"] = "SS",
["ACT_TOURN_WAVE_TITLE"] = "丛林大探险",
["ACT_TOURN_WAVE_DESC_1"] = "累积副本通关波次,可获得战令奖励!",
["ACT_TOURN_WAVE_DESC_2"] = "距离下次分组:",
["ACT_TOURN_WAVE_DESC_3"] = "距离结算:",
["ACT_TOURN_WAVE_HELP_1"] = "活动期间,通关以下副本波次,可获得战令奖励:\n1. 主线章节 \n2. 主线挑战 \n3. 活动关卡",
["ACT_TOURN_WAVE_HELP_2"] = "排行榜积分:\n活动期间,通关主线章节、主线挑战、活动关卡的波次,每次可获得{0}积分,排行榜根据积分进行排行。\n注意活动最后1天通关波次不再计入积分仅展示排名。\n\n 排行榜分组规则:\n活动开启后每2天进行一次分组根据玩家在2天内的积分数进行排名冒险家们可于第3天在“上轮排行榜”中领取排行奖励。",
["ACT_TOURN_WAVE_BTN_1"] = "当前排行榜",
["ACT_TOURN_WAVE_BTN_2"] = "上轮排行榜",
["ACT_TOURN_WAVE_BTN_3"] = "排行榜奖励",
["ACT_TOURN_ARENEA_TITLE"] = "帝国锦标赛",
["ACT_TOURN_ARENEA_DESC_1"] = "参与竞技场,可获得战令奖励!",
["ACT_TOURN_ARENEA_HELP"] = " 排行榜积分:\n活动期间,参与竞技场,根据排位及战斗结果,可获得若干积分,排行榜根据积分进行排行。\n\n 青铜2胜利{0}分,失败{1}分;\n 青铜1胜利{0}分,失败{1}分;\n 白银4胜利{0}分,失败{1}分;\n 白银3胜利{0}分,失败{1}分;\n 白银2胜利{0}分,失败{1}分;\n 白银1胜利{0}分,失败{1}分;\n 黄金5胜利{0}分,失败{1}分;\n 黄金4胜利{0}分,失败{1}分;\n 黄金3胜利{0}分,失败{1}分;\n 黄金2胜利{0}分,失败{1}分;\n 黄金1胜利{0}分,失败{1}分;\n\n注意活动最后1天参与竞技场不再计入积分仅展示排名。\n\n 排行榜分组规则:\n活动开启后每2天进行一次分组根据玩家在2天内的积分数进行排名冒险家们可于第3天在“上轮排行榜”中领取排行奖励。",
} }
return localization_global return localization_global

View File

@ -789,7 +789,7 @@ local skill_rogue = {
["desc"]="绝命啃咬消除的元素提供技能能量*<color=#3cff28>2</color>。" ["desc"]="绝命啃咬消除的元素提供技能能量*<color=#3cff28>2</color>。"
}, },
[3400303]={ [3400303]={
["desc"]="<color=#fcff28>Combo</color>:忍者菲尔普攻<color=#3cff28>易伤</color>敌人有10%概率附加流血效果2回合" ["desc"]="<color=#fcff28>Combo</color>:忍者菲尔普攻对<color=#3cff28>冻结</color>敌人额外增伤"
}, },
[3400304]={ [3400304]={
["desc"]="绝命啃咬使用时本次普攻伤害提升。" ["desc"]="绝命啃咬使用时本次普攻伤害提升。"

View File

@ -789,7 +789,7 @@ local skill_rogue = {
["desc"]="Skill energy provided by Elements cleared by Lethal Bite *<color=#3cff28>2</color>." ["desc"]="Skill energy provided by Elements cleared by Lethal Bite *<color=#3cff28>2</color>."
}, },
[3400303]={ [3400303]={
["desc"]="<color=#fcff28>Combo</color>: Ninja Phil's normal attacks on <color=#3cff28>Vulnerable</color> have a 10% of chance to inflict Bleed for 2 turns." ["desc"]="<color=#fcff28>Combo</color>: Ninja Phil's normal attacks deal increased damage to <color=#3cff28>Frozen</color> enemies."
}, },
[3400304]={ [3400304]={
["desc"]="When Lethal Bite is used, normal attack damage increases for this turn." ["desc"]="When Lethal Bite is used, normal attack damage increases for this turn."
@ -894,7 +894,7 @@ local skill_rogue = {
["desc"]="Take This can inflict <color=#3cff28>Bleed</color> for <color=#3cff28>2</color> turns." ["desc"]="Take This can inflict <color=#3cff28>Bleed</color> for <color=#3cff28>2</color> turns."
}, },
[2400406]={ [2400406]={
["desc"]="<color=#fcff28>Combo</color>: Lee's normal attacks deal increased damage to <color=#3cff28>Cold</color> and <color=#3cff28>Bleeding</color> enemies." ["desc"]="<color=#fcff28>Combo</color>: Lee's normal attacks deal increased damage to <color=#3cff28>Cold</color> and <color=#3cff28>Burn</color> enemies."
}, },
[2400407]={ [2400407]={
["desc"]="The chance of <color=#3cff28>Stun</color> inflicted by Take This increases to <color=#3cff28>10%</color> for <color=#3cff28>+1</color> turn." ["desc"]="The chance of <color=#3cff28>Stun</color> inflicted by Take This increases to <color=#3cff28>10%</color> for <color=#3cff28>+1</color> turn."

View File

@ -789,7 +789,7 @@ local skill_rogue = {
["desc"]="Energía de habilidad ofrecida por elementos eliminados por Mordedura Fatal *<color=#3cff28>2</color>." ["desc"]="Energía de habilidad ofrecida por elementos eliminados por Mordedura Fatal *<color=#3cff28>2</color>."
}, },
[3400303]={ [3400303]={
["desc"]="<color=#fcff28>Combo</color>: el ATQ común de Ninja Phil a enemigos <color=#3cff28>vulnerables</color> tiene un <color=#3cff28>10%</color> de chance de aplicar Sangrado durante 2 rondas." ["desc"]="<color=#fcff28>Combo</color>: el ATQ común de Ninja Phil aumenta el daño extra a enemigos <color=#3cff28>Congelado</color>."
}, },
[3400304]={ [3400304]={
["desc"]="Al usar Mordedura Fatal, el daño de este ataque común aumenta." ["desc"]="Al usar Mordedura Fatal, el daño de este ataque común aumenta."
@ -894,7 +894,7 @@ local skill_rogue = {
["desc"]="Ah-dah puede aplicar <color=#3cff28>Sangrado</color> durante <color=#3cff28>2</color> rondas." ["desc"]="Ah-dah puede aplicar <color=#3cff28>Sangrado</color> durante <color=#3cff28>2</color> rondas."
}, },
[2400406]={ [2400406]={
["desc"]="<color=#fcff28>Combo</color>: ataque común de Lee causa daño adicional a los enemigos con <color=#3cff28>Escarcha</color> y <color=#3cff28>Sangrados</color>." ["desc"]="<color=#fcff28>Combo</color>: ataque común de Lee causa daño adicional a los enemigos con <color=#3cff28>Escarcha</color> y <color=#3cff28>Quemadura</color>."
}, },
[2400407]={ [2400407]={
["desc"]="Aumenta el chance de <color=#3cff28>Vértigo</color> aplicado por Ah-dah a <color=#3cff28>10%</color> durante <color=#3cff28>+1</color> ronda." ["desc"]="Aumenta el chance de <color=#3cff28>Vértigo</color> aplicado por Ah-dah a <color=#3cff28>10%</color> durante <color=#3cff28>+1</color> ronda."

View File

@ -789,7 +789,7 @@ local skill_rogue = {
["desc"]="Energi skill yang diberikan oleh elemen dan dibersihkan Gigitan Maut *<color=#3cff28>2</color>." ["desc"]="Energi skill yang diberikan oleh elemen dan dibersihkan Gigitan Maut *<color=#3cff28>2</color>."
}, },
[3400303]={ [3400303]={
["desc"]="<color=#fcff28>Combo</color>: ATK Normal Ninja Phil pada <color=#3cff28>Rentan</color> memiliki 10% peluang untuk memberikan Berdarah selama 2 giliran." ["desc"]="<color=#fcff28>Combo</color>: ATK Normal Ninja Phil memberikan peningkatan DMG pada musuh yang <color=#3cff28>Freeze</color>."
}, },
[3400304]={ [3400304]={
["desc"]="DMG ATK normal akan meningkat pada giliran ini saat Gigitan Maut digunakan." ["desc"]="DMG ATK normal akan meningkat pada giliran ini saat Gigitan Maut digunakan."
@ -894,7 +894,7 @@ local skill_rogue = {
["desc"]="Ah, bertarung! menyebabkan <color=#3cff28>berdarah</color> selama <color=#3cff28>2</color> giliran." ["desc"]="Ah, bertarung! menyebabkan <color=#3cff28>berdarah</color> selama <color=#3cff28>2</color> giliran."
}, },
[2400406]={ [2400406]={
["desc"]="<color=#fcff28>Combo</color>: ATK normal Lee memberikan peningkatan DMG pada musuh <color=#3cff28>Freeze</color> dan <color=#3cff28>Bleed</color>." ["desc"]="<color=#fcff28>Combo</color>: ATK normal Lee memberikan peningkatan DMG pada musuh <color=#3cff28>Freeze</color> dan <color=#3cff28>Scorch</color>."
}, },
[2400407]={ [2400407]={
["desc"]="Peluang <color=#3cff28>Stun</color> yang ditimbulkan Ah, bertarung! meningkat menjadi <color=#3cff28>10%</color> selama <color=#3cff28>+1</color> putaran." ["desc"]="Peluang <color=#3cff28>Stun</color> yang ditimbulkan Ah, bertarung! meningkat menjadi <color=#3cff28>10%</color> selama <color=#3cff28>+1</color> putaran."

View File

@ -789,7 +789,7 @@ local skill_rogue = {
["desc"]="「リーサルバイト」が消す元素のスキルエネルギー*<color=#3cff28>2</color>。" ["desc"]="「リーサルバイト」が消す元素のスキルエネルギー*<color=#3cff28>2</color>。"
}, },
[3400303]={ [3400303]={
["desc"]="<color=#fcff28>ヒット</color>:「忍者フィルの通常攻撃」は10%の確率で<color=#3cff28>被ダメージアップ</color>状態の敵に2ターン出血効果を付与する。" ["desc"]="<color=#fcff28>ヒット</color>:「忍者フィルの通常攻撃」は<color=#3cff28>凍結</color>状態の敵に与えるダメージが増加する。"
}, },
[3400304]={ [3400304]={
["desc"]="「リーサルバイト」を発動すると、今回の通常攻撃のダメージがアップ。" ["desc"]="「リーサルバイト」を発動すると、今回の通常攻撃のダメージがアップ。"
@ -894,7 +894,7 @@ local skill_rogue = {
["desc"]="「喰らえ!」は敵に<color=#3cff28>2</color>ターン<color=#3cff28>出血</color>効果を付与できる。" ["desc"]="「喰らえ!」は敵に<color=#3cff28>2</color>ターン<color=#3cff28>出血</color>効果を付与できる。"
}, },
[2400406]={ [2400406]={
["desc"]="<color=#fcff28>ヒット</color>:李の通常攻撃は<color=#3cff28>凍傷</color>と<color=#3cff28>出血</color>状態の敵にダメージが<color=#3cff28>50%</color>アップ。" ["desc"]="<color=#fcff28>ヒット</color>:李の通常攻撃は<color=#3cff28>凍傷</color>と<color=#3cff28>⽕傷</color>状態の敵にダメージが<color=#3cff28>50%</color>アップ。"
}, },
[2400407]={ [2400407]={
["desc"]="「喰らえ!」の<color=#3cff28>スタン</color>効果の確率は<color=#3cff28>10%</color>に増加し、ターン数が<color=#3cff28>+1</color>。" ["desc"]="「喰らえ!」の<color=#3cff28>スタン</color>効果の確率は<color=#3cff28>10%</color>に増加し、ターン数が<color=#3cff28>+1</color>。"

View File

@ -81,7 +81,7 @@ local chapter = {
["name"]="27. 악마의 도시 동쪽 거리" ["name"]="27. 악마의 도시 동쪽 거리"
}, },
[28]={ [28]={
["name"]="29. 악마의 도시 센터" ["name"]="28. 악마의 도시 센터"
}, },
[29]={ [29]={
["name"]="29. 악마의 도시 진입로" ["name"]="29. 악마의 도시 진입로"

View File

@ -789,7 +789,7 @@ local skill_rogue = {
["desc"]="필사적인 물기로 소멸한 원소가 제공하는 스킬 에너지 <color=#3cff28>2</color>배" ["desc"]="필사적인 물기로 소멸한 원소가 제공하는 스킬 에너지 <color=#3cff28>2</color>배"
}, },
[3400303]={ [3400303]={
["desc"]="<color=#fcff28>Combo</color>: 닌자 필이 <color=#3cff28>부상 상태</color>인 적에게 일반 공격을 가하면 2턴 동안 10% 확률로 출혈 효과를 부여합니다." ["desc"]="<color=#fcff28>Combo</color>: 닌자 필이 의 일반 공격이 <color=#3cff28>동결 효과</color>의 적에게 추가 피해를 입힙니다."
}, },
[3400304]={ [3400304]={
["desc"]="필사적인 물기를 사용하면 이번 턴의 일반 공격 대미지가 증가합니다." ["desc"]="필사적인 물기를 사용하면 이번 턴의 일반 공격 대미지가 증가합니다."
@ -894,7 +894,7 @@ local skill_rogue = {
["desc"]="아뵤! <color=#3cff28>2</color>턴 동안 <color=#3cff28>출혈</color>효과를 부여합니다." ["desc"]="아뵤! <color=#3cff28>2</color>턴 동안 <color=#3cff28>출혈</color>효과를 부여합니다."
}, },
[2400406]={ [2400406]={
["desc"]="<color=#fcff28>Combo</color>: 리의 일반 공격은 <color=#3cff28>서리</color> 또는 <color=#3cff28>출혈</color> 상태인 적에게 추가 피해를 입힙니다." ["desc"]="<color=#fcff28>Combo</color>: 리의 일반 공격은 <color=#3cff28>서리</color> 또는 <color=#3cff28>버닝 효과</color> 상태인 적에게 추가 피해를 입힙니다."
}, },
[2400407]={ [2400407]={
["desc"]="아뵤! 가 <color=#3cff28>기절</color> 효과를 부여할 확률이 <color=#3cff28>10%</color>로 증가하며 턴 횟수 <color=#3cff28>+1</color>" ["desc"]="아뵤! 가 <color=#3cff28>기절</color> 효과를 부여할 확률이 <color=#3cff28>10%</color>로 증가하며 턴 횟수 <color=#3cff28>+1</color>"

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@ -789,7 +789,7 @@ local skill_rogue = {
["desc"]="Os elementos eliminados pela Mordida Desesperada fornecem energia de habilidade*<color=#3cff28>2</color>." ["desc"]="Os elementos eliminados pela Mordida Desesperada fornecem energia de habilidade*<color=#3cff28>2</color>."
}, },
[3400303]={ [3400303]={
["desc"]="<color=#fcff28>Combo</color>: o ataque básico de Ninja Phill tem 10% de chance de infligir sangramento por 2 turnos a inimigos <color=#3cff28>vulneráveis</color>." ["desc"]="<color=#fcff28>Combo</color>: o ataque básico de Ninja Phill serve para aumentar o dano extra a inimigos <color=#3cff28>Congelado</color>."
}, },
[3400304]={ [3400304]={
["desc"]="O dano deste ataque básico aumenta quando Mordida Desesperada é usada." ["desc"]="O dano deste ataque básico aumenta quando Mordida Desesperada é usada."
@ -894,7 +894,7 @@ local skill_rogue = {
["desc"]="Ah-dah! pode <color=#3cff28>sangrar</color> o alvo por <color=#3cff28>2</color> rodadas." ["desc"]="Ah-dah! pode <color=#3cff28>sangrar</color> o alvo por <color=#3cff28>2</color> rodadas."
}, },
[2400406]={ [2400406]={
["desc"]="<color=#fcff28>Combo</color>: o ataque básico de Lee causa dano extra aos inimigos <color=#3cff28>gélidos</color> e <color=#3cff28>sangrentos</color>." ["desc"]="<color=#fcff28>Combo</color>: o ataque básico de Lee causa dano extra aos inimigos <color=#3cff28>Gélidos</color> e <color=#3cff28>Conflagração</color>."
}, },
[2400407]={ [2400407]={
["desc"]="Aumenta a <color=#3cff28>10%</color> a chance de acionamento do <color=#3cff28>atordoamento</color> de Ah-dah! com <color=#3cff28>+1</color> rodada de duração." ["desc"]="Aumenta a <color=#3cff28>10%</color> a chance de acionamento do <color=#3cff28>atordoamento</color> de Ah-dah! com <color=#3cff28>+1</color> rodada de duração."

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@ -789,7 +789,7 @@ local skill_rogue = {
["desc"]="ธาตุที่กำจัดโดยขย้ำดับชีพเสนอพลังงานสกิล*<color=#3cff28>2</color>" ["desc"]="ธาตุที่กำจัดโดยขย้ำดับชีพเสนอพลังงานสกิล*<color=#3cff28>2</color>"
}, },
[3400303]={ [3400303]={
["desc"]="<color=#fcff28>Combo</color>: การโจมตีทั่วไปของนินจาฟิลโดนศัตรู<color=#3cff28>อ่อนแอ</color>จะมีโอกาส 10% เพิ่มเอฟเฟกต์เลือดไหล 2 รอบ" ["desc"]="<color=#fcff28>Combo</color>: การโจมตีทั่วไปของนินจาฟิลสร้างดาเมจเพิ่มเติมให้กับศัตรู<color=#3cff28>แช่แข็ง</color>"
}, },
[3400304]={ [3400304]={
["desc"]="เมื่อใช้ขย้ำดับชีพ เพิ่มดาเมจโจมตีทั่วไปครั้งนี้" ["desc"]="เมื่อใช้ขย้ำดับชีพ เพิ่มดาเมจโจมตีทั่วไปครั้งนี้"
@ -894,7 +894,7 @@ local skill_rogue = {
["desc"]="อ่า ต้า! จะเพิ่มเอฟเฟกต์<color=#3cff28>เลือดไหล</color> <color=#3cff28>2</color> รอบ" ["desc"]="อ่า ต้า! จะเพิ่มเอฟเฟกต์<color=#3cff28>เลือดไหล</color> <color=#3cff28>2</color> รอบ"
}, },
[2400406]={ [2400406]={
["desc"]="<color=#fcff28>คอมโบ</color>: การโจมตีทั่วไปของหลี่จะสร้างดาเมจเพิ่มเติมให้กับศัตรู<color=#3cff28>ฟรอสต์</color>และ<color=#3cff28>เลือดไหล</color>" ["desc"]="<color=#fcff28>คอมโบ</color>: การโจมตีทั่วไปของหลี่จะสร้างดาเมจเพิ่มเติมให้กับศัตรู<color=#3cff28>ฟรอสต์</color>และ<color=#3cff28>เผาไหม้</color>"
}, },
[2400407]={ [2400407]={
["desc"]="โอกาสเอฟเฟกต์<color=#3cff28>มึนงง</color>ที่เพิ่มโดยอ่า ต้า!เพิ่มขึ้นถึง<color=#3cff28>10%</color> จำนวนรอบ<color=#3cff28>+1</color>" ["desc"]="โอกาสเอฟเฟกต์<color=#3cff28>มึนงง</color>ที่เพิ่มโดยอ่า ต้า!เพิ่มขึ้นถึง<color=#3cff28>10%</color> จำนวนรอบ<color=#3cff28>+1</color>"

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@ -789,7 +789,7 @@ local skill_rogue = {
["desc"]="Cung cấp Năng Lượng Kỹ Năng*<color=#3cff28>2</color> nguyên tố do Gặm Cắn Chí Mạng xua tan." ["desc"]="Cung cấp Năng Lượng Kỹ Năng*<color=#3cff28>2</color> nguyên tố do Gặm Cắn Chí Mạng xua tan."
}, },
[3400303]={ [3400303]={
["desc"]="<color=#fcff28>Combo</color>: Ninja Phil đánh thường kẻ địch <color=#3cff28>Trọng Thương</color> có 10% kèm Mất Máu, 2 hiệp." ["desc"]="<color=#fcff28>Combo</color>: Ninja Phil đánh thường gây thêm sát thương lên kẻ địch <color=#3cff28>Đóng Băng</color>."
}, },
[3400304]={ [3400304]={
["desc"]="Khi dùng Gặm Cắn Chí Mạng tăng sát thương đánh thường lần này." ["desc"]="Khi dùng Gặm Cắn Chí Mạng tăng sát thương đánh thường lần này."
@ -894,7 +894,7 @@ local skill_rogue = {
["desc"]="Đánh Nào! kèm hiệu quả <color=#3cff28>Mất Máu</color>, <color=#3cff28>2</color> hiệp." ["desc"]="Đánh Nào! kèm hiệu quả <color=#3cff28>Mất Máu</color>, <color=#3cff28>2</color> hiệp."
}, },
[2400406]={ [2400406]={
["desc"]="<color=#fcff28>Combo</color>: Lee đánh thường gây thêm ST lên kẻ địch <color=#3cff28>Băng Sương</color> và <color=#3cff28>Mất Máu</color>." ["desc"]="<color=#fcff28>Combo</color>: Lee đánh thường gây thêm ST lên kẻ địch <color=#3cff28>Băng Sương</color> và <color=#3cff28>Thiêu Đốt</color>."
}, },
[2400407]={ [2400407]={
["desc"]="Đánh Nào! kèm hiệu quả <color=#3cff28>Choáng</color>, TL tăng đến <color=#3cff28>10%</color>, số hiệp <color=#3cff28>+1</color>." ["desc"]="Đánh Nào! kèm hiệu quả <color=#3cff28>Choáng</color>, TL tăng đến <color=#3cff28>10%</color>, số hiệp <color=#3cff28>+1</color>."

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@ -789,7 +789,7 @@ local skill_rogue = {
["desc"]="絕命啃咬消除的元素提供技能能量*<color=#3cff28>2</color>。" ["desc"]="絕命啃咬消除的元素提供技能能量*<color=#3cff28>2</color>。"
}, },
[3400303]={ [3400303]={
["desc"]="<color=#fcff28>Combo</color>:忍者菲爾普攻<color=#3cff28>易傷</color>敵人有10%機率附帶流血效果2回合" ["desc"]="<color=#fcff28>Combo</color>:忍者菲爾普攻對<color=#3cff28>凍結</color>敵人額外增傷"
}, },
[3400304]={ [3400304]={
["desc"]="絕命啃咬使用時本次普攻傷害提高。" ["desc"]="絕命啃咬使用時本次普攻傷害提高。"
@ -894,7 +894,7 @@ local skill_rogue = {
["desc"]="啊,打!可附帶<color=#3cff28>流血</color>效果,<color=#3cff28>2</color>回合。" ["desc"]="啊,打!可附帶<color=#3cff28>流血</color>效果,<color=#3cff28>2</color>回合。"
}, },
[2400406]={ [2400406]={
["desc"]="<color=#fcff28>Combo</color>:李普攻對<color=#3cff28>冰霜</color>和<color=#3cff28>流血</color>敵人額外增傷。" ["desc"]="<color=#fcff28>Combo</color>:李普攻對<color=#3cff28>冰霜</color>和<color=#3cff28>灼燒</color>敵人額外增傷。"
}, },
[2400407]={ [2400407]={
["desc"]="啊,打!附帶的<color=#3cff28>暈眩</color>效果機率提高至<color=#3cff28>10%</color>,回合數<color=#3cff28>+1</color>。" ["desc"]="啊,打!附帶的<color=#3cff28>暈眩</color>效果機率提高至<color=#3cff28>10%</color>,回合數<color=#3cff28>+1</color>。"

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@ -24,6 +24,8 @@ local CONST_PATHS = {
FourteenDayConst = "app/module/activity/fourteen_day/fourteen_day_const", FourteenDayConst = "app/module/activity/fourteen_day/fourteen_day_const",
DungeonRuneConst = "app/module/dungeon_rune/dungeon_rune_const", DungeonRuneConst = "app/module/dungeon_rune/dungeon_rune_const",
FullMoonConst = "app/module/activity/full_moon/full_moon_const", FullMoonConst = "app/module/activity/full_moon/full_moon_const",
TournWaveConst = "app/module/activity/tourn_wave/tourn_wave_const",
TournArenaConst = "app/module/activity/tourn_arena/tourn_arena_const",
} }
if EDITOR_MODE then if EDITOR_MODE then

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@ -0,0 +1,30 @@
local TournArenaConst = {}
-- 界面
TournArenaConst.PANEL_TYPE = {
BOUNTY = 1,
RANK = 2,
GIFT = 3,
}
-- 战令档位
TournArenaConst.BOUNTY_GRADE_TYPE = {
FREE = 0,
PAY1 = 1,
PAY2 = 2,
}
-- 战令礼包id
TournArenaConst.BOUNTY_GIFT_ID_1 = 240102
TournArenaConst.BOUNTY_GIFT_ID_2 = 240202
TournArenaConst.GIFT_IDS = {
240302,
240402,
240502,
240602,
240702,
240802,
}
return TournArenaConst

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@ -0,0 +1,133 @@
local TournArenaManager = class("TournArenaManager", BaseModule)
function TournArenaManager:init()
self:addEventListener(EventManager.CUSTOM_EVENT.ARENA_BATTLE_SETTLEMENT, function(isWin)
self:reqActData()
end)
end
function TournArenaManager:showActMainUI()
UIManager:showUI("app/ui/activity/tourn_arena/tourn_arena_ui")
end
-- 初始化计时器
function TournArenaManager:initTimer()
self:unscheduleGlobal(self.actSid)
if DataManager.TournArenaData:isActiveTime() then
Logger.logHighlight("竞技场锦标赛活动结束倒计时:"..DataManager.TournArenaData:getEndRemainTime())
self.actSid = self:performWithDelayGlobal(function()
Logger.logHighlight("竞技场锦标赛活动结束")
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.ACTIVITY_TOURN_ARENA_END)
end, DataManager.TournArenaData:getEndRemainTime())
elseif DataManager.TournArenaData:getStartRemainTime() > 0 then
Logger.logHighlight("竞技场锦标赛活动开始倒计时:"..DataManager.TournArenaData:getStartRemainTime())
self.actSid = self:performWithDelayGlobal(function()
Logger.logHighlight("竞技场锦标赛活动开始")
self:reqActData()
end, DataManager.TournArenaData:getStartRemainTime())
end
end
-- 购买活动战令
function TournArenaManager:buyBounty(giftId)
PayManager:purchasePackage(giftId, PayManager.PURCHARSE_TYPE.ACT_GIFT)
end
-- 请求活动数据
function TournArenaManager:reqActData()
if not DataManager.TournArenaData:isOpen() then
return
end
if not DataManager.TournArenaData:isActiveTime() then
return
end
if self.isReqActData then
return
end
self.isReqActData = true
self:sendMessage(ProtoMsgType.FromMsgEnum.TournArenaDataReq, {}, {}, self.rspActData, nil)
end
function TournArenaManager:rspActData(result)
self.isReqActData = false
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.TournArenaData:onGetActData(result.tourn_arena)
end
end
-- 请求战令奖励
function TournArenaManager:reqBountyReward(id, grade)
self:sendMessage(ProtoMsgType.FromMsgEnum.TournArenaBountyClaimReq, {id = id, grade = grade}, {}, self.rspBountyReward, BIReport.ITEM_GET_TYPE.TOURN_ARENA_BOUNTY_REWARD)
end
function TournArenaManager:rspBountyReward(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.TournArenaData:onReceivedBountyReward(result.success_id_grade)
GFunc.showRewardBox(result.rewards)
end
end
-- 购买战令等级
function TournArenaManager:reqBuyBountyLevel()
local cost = DataManager.TournArenaData:getBuyBountyLevelCost()
local costId = GFunc.getRewardId(cost)
local costNum = GFunc.getRewardNum(cost)
if not GFunc.checkCost(costId, costNum, true) then
return
end
local params ={
titleTx = I18N:getGlobalText(I18N.GlobalConst.BOUNTY_BUY_LEVEL_TITLE),
content = I18N:getGlobalText(I18N.GlobalConst.BOUNTY_BUY_LEVEL_COUNTENT),
boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
showToday = GConst.MESSAGE_BOX_SHOW_TODAY.ACTIVITY_BUY_LEVEL,
costId = costId,
costNum = costNum,
okFunc = function()
local id = DataManager.TournArenaData:getBountyCfgByLevel(DataManager.TournArenaData:getBountyLevel() + 1).id
-- Logger.logHighlight("购买战令等级:"..id)
self:sendMessage(ProtoMsgType.FromMsgEnum.TournArenaBountyClaimByDiamondReq, {id = id}, {}, self.rspBuyBountyLevel, BIReport.ITEM_GET_TYPE.TOURN_ARENA_BOUNTY_LEVEL)
end,
}
GFunc.showMessageBox(params)
end
function TournArenaManager:rspBuyBountyLevel(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.TournArenaData:onBoughtBountyLevel()
end
end
-- 获取排行榜数据
function TournArenaManager:reqRankList(turn)
if turn == self.isReqRankList then
return
end
self.isReqRankList = turn
self:sendMessage(ProtoMsgType.FromMsgEnum.TournArenaRankReq, {turn = turn}, {}, self.rspRankList, nil)
end
function TournArenaManager:rspRankList(result)
self.isReqRankList = nil
DataManager.TournArenaData:setInReset(false)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.TournArenaData:onGetRankData(result.reqData.turn, result.ranks, result.score, result.own_rank)
end
end
-- 领取排行榜奖励
function TournArenaManager:reqRankReward()
self:sendMessage(ProtoMsgType.FromMsgEnum.TournArenaRankClaimRewardReq, {}, {}, self.rspRankReward, BIReport.ITEM_GET_TYPE.TOURN_ARENA_RANK_REWARD)
end
function TournArenaManager:rspRankReward(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.TournArenaData:onReceivedRankReward()
GFunc.showRewardBox(result.rewards)
end
end
return TournArenaManager

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@ -0,0 +1,30 @@
local TournWaveConst = {}
-- 界面
TournWaveConst.PANEL_TYPE = {
BOUNTY = 1,
RANK = 2,
GIFT = 3,
}
-- 战令档位
TournWaveConst.BOUNTY_GRADE_TYPE = {
FREE = 0,
PAY1 = 1,
PAY2 = 2,
}
-- 战令礼包id
TournWaveConst.BOUNTY_GIFT_ID_1 = 230102
TournWaveConst.BOUNTY_GIFT_ID_2 = 230202
TournWaveConst.GIFT_IDS = {
230302,
230402,
230502,
230602,
230702,
230802,
}
return TournWaveConst

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@ -0,0 +1,127 @@
local TournWaveManager = class("TournWaveManager", BaseModule)
function TournWaveManager:showActMainUI()
UIManager:showUI("app/ui/activity/tourn_wave/tourn_wave_ui")
end
-- 初始化计时器
function TournWaveManager:initTimer()
self:unscheduleGlobal(self.actSid)
if DataManager.TournWaveData:isActiveTime() then
Logger.logHighlight("波次锦标赛活动结束倒计时:"..DataManager.TournWaveData:getEndRemainTime())
self.actSid = self:performWithDelayGlobal(function()
Logger.logHighlight("波次锦标赛活动结束")
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.ACTIVITY_TOURN_WAVE_END)
end, DataManager.TournWaveData:getEndRemainTime())
elseif DataManager.TournWaveData:getStartRemainTime() > 0 then
Logger.logHighlight("波次锦标赛活动开始倒计时:"..DataManager.TournWaveData:getStartRemainTime())
self.actSid = self:performWithDelayGlobal(function()
Logger.logHighlight("波次锦标赛活动开始")
self:reqActData()
end, DataManager.TournWaveData:getStartRemainTime())
end
end
-- 购买活动战令
function TournWaveManager:buyBounty(giftId)
PayManager:purchasePackage(giftId, PayManager.PURCHARSE_TYPE.ACT_GIFT)
end
-- 请求活动数据
function TournWaveManager:reqActData()
if not DataManager.TournWaveData:isOpen() then
return
end
if not DataManager.TournWaveData:isActiveTime() then
return
end
if self.isReqActData then
return
end
self.isReqActData = true
self:sendMessage(ProtoMsgType.FromMsgEnum.TournWaveDataReq, {}, {}, self.rspActData, nil)
end
function TournWaveManager:rspActData(result)
self.isReqActData = false
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.TournWaveData:onGetActData(result.tourn_wave)
end
end
-- 请求战令奖励
function TournWaveManager:reqBountyReward(id, grade)
self:sendMessage(ProtoMsgType.FromMsgEnum.TournWaveBountyClaimReq, {id = id, grade = grade}, {}, self.rspBountyReward, BIReport.ITEM_GET_TYPE.TOURN_WAVE_BOUNTY_REWARD)
end
function TournWaveManager:rspBountyReward(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.TournWaveData:onReceivedBountyReward(result.success_id_grade)
GFunc.showRewardBox(result.rewards)
end
end
-- 购买战令等级
function TournWaveManager:reqBuyBountyLevel()
local cost = DataManager.TournWaveData:getBuyBountyLevelCost()
local costId = GFunc.getRewardId(cost)
local costNum = GFunc.getRewardNum(cost)
if not GFunc.checkCost(costId, costNum, true) then
return
end
local params ={
titleTx = I18N:getGlobalText(I18N.GlobalConst.BOUNTY_BUY_LEVEL_TITLE),
content = I18N:getGlobalText(I18N.GlobalConst.BOUNTY_BUY_LEVEL_COUNTENT),
boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
showToday = GConst.MESSAGE_BOX_SHOW_TODAY.ACTIVITY_BUY_LEVEL,
costId = costId,
costNum = costNum,
okFunc = function()
local id = DataManager.TournWaveData:getBountyCfgByLevel(DataManager.TournWaveData:getBountyLevel() + 1).id
-- Logger.logHighlight("购买战令等级:"..id)
self:sendMessage(ProtoMsgType.FromMsgEnum.TournWaveBountyClaimByDiamondReq, {id = id}, {}, self.rspBuyBountyLevel, BIReport.ITEM_GET_TYPE.TOURN_WAVE_BOUNTY_LEVEL)
end,
}
GFunc.showMessageBox(params)
end
function TournWaveManager:rspBuyBountyLevel(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.TournWaveData:onBoughtBountyLevel()
end
end
-- 获取排行榜数据
function TournWaveManager:reqRankList(turn)
if turn == self.isReqRankList then
return
end
self.isReqRankList = turn
self:sendMessage(ProtoMsgType.FromMsgEnum.TournWaveRankReq, {turn = turn}, {}, self.rspRankList, nil)
end
function TournWaveManager:rspRankList(result)
self.isReqRankList = nil
DataManager.TournWaveData:setInReset(false)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.TournWaveData:onGetRankData(result.reqData.turn, result.ranks, result.score, result.own_rank)
end
end
-- 领取排行榜奖励
function TournWaveManager:reqRankReward()
self:sendMessage(ProtoMsgType.FromMsgEnum.TournWaveRankClaimRewardReq, {}, {}, self.rspRankReward, BIReport.ITEM_GET_TYPE.TOURN_WAVE_RANK_REWARD)
end
function TournWaveManager:rspRankReward(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.TournWaveData:onReceivedRankReward()
GFunc.showRewardBox(result.rewards)
end
end
return TournWaveManager

View File

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 96146863570985640a1597f0ab1dbd55
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}

View File

@ -149,6 +149,7 @@ function ArenaManager:rspSettlement(result)
end end
end end
ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_ARENA_CHALLENGE) ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_ARENA_CHALLENGE)
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.ARENA_BATTLE_SETTLEMENT, result.settlement.win)
--bi上报 --bi上报
local winRate = result.total_win_count / (result.total_win_count + result.total_lose_count) local winRate = result.total_win_count / (result.total_win_count + result.total_lose_count)

View File

@ -37,6 +37,8 @@ MainCityConst.LEFT_SIDE_BARS = {
"app/ui/main_city/cell/side_bar_seven_days_cell", "app/ui/main_city/cell/side_bar_seven_days_cell",
"app/ui/main_city/cell/side_bar_activity_cell", "app/ui/main_city/cell/side_bar_activity_cell",
"app/ui/main_city/cell/side_bar_full_moon_cell", "app/ui/main_city/cell/side_bar_full_moon_cell",
"app/ui/main_city/cell/side_bar_tourn_wave_cell",
"app/ui/main_city/cell/side_bar_tourn_arena_cell",
-- gm放最后一个 -- gm放最后一个
"app/ui/main_city/cell/side_bar_gm_cell" "app/ui/main_city/cell/side_bar_gm_cell"
} }

View File

@ -39,6 +39,8 @@ local ProtoMsgType = {
[606210585] = "DailyChallengeTaskAwardRsp", [606210585] = "DailyChallengeTaskAwardRsp",
[613793796] = "WatchADReq", [613793796] = "WatchADReq",
[613795629] = "WatchADRsp", [613795629] = "WatchADRsp",
[629736377] = "TournArenaBountyClaimByDiamondReq",
[629738210] = "TournArenaBountyClaimByDiamondRsp",
[697000709] = "FourteenBountyTaskAwardReq", [697000709] = "FourteenBountyTaskAwardReq",
[697002542] = "FourteenBountyTaskAwardRsp", [697002542] = "FourteenBountyTaskAwardRsp",
[737107384] = "BuyMallIdleReq", [737107384] = "BuyMallIdleReq",
@ -105,6 +107,8 @@ local ProtoMsgType = {
[1666429753] = "MailDeleteRsp", [1666429753] = "MailDeleteRsp",
[1690297937] = "SummonReq", [1690297937] = "SummonReq",
[1690299770] = "SummonRsp", [1690299770] = "SummonRsp",
[1729069725] = "TournArenaRankReq",
[1729071558] = "TournArenaRankRsp",
[1746317288] = "IdleInfoReq", [1746317288] = "IdleInfoReq",
[1746319121] = "IdleInfoRsp", [1746319121] = "IdleInfoRsp",
[1751460231] = "PVPHeroesArrayReq", [1751460231] = "PVPHeroesArrayReq",
@ -116,6 +120,8 @@ local ProtoMsgType = {
[1975352438] = "ActivityPVPRankRewardsRsp", [1975352438] = "ActivityPVPRankRewardsRsp",
[2017336372] = "BossRushSettlementReq", [2017336372] = "BossRushSettlementReq",
[2017338205] = "BossRushSettlementRsp", [2017338205] = "BossRushSettlementRsp",
[2018011867] = "TournWaveRankReq",
[2018013700] = "TournWaveRankRsp",
[2060508030] = "ChangeAvatarFrameReq", [2060508030] = "ChangeAvatarFrameReq",
[2060509863] = "ChangeAvatarFrameRsp", [2060509863] = "ChangeAvatarFrameRsp",
[2095612947] = "ChangeNameReq", [2095612947] = "ChangeNameReq",
@ -182,6 +188,8 @@ local ProtoMsgType = {
[2909094887] = "AIHelpUnreadRsp", [2909094887] = "AIHelpUnreadRsp",
[2921083100] = "ChapterArmorChallengeSettlementReq", [2921083100] = "ChapterArmorChallengeSettlementReq",
[2921084933] = "ChapterArmorChallengeSettlementRsp", [2921084933] = "ChapterArmorChallengeSettlementRsp",
[2964758488] = "TournWaveBountyClaimReq",
[2964760321] = "TournWaveBountyClaimRsp",
[3003864530] = "ActTriggerGiftNtf", [3003864530] = "ActTriggerGiftNtf",
[3013273736] = "PVPRankHeroesReq", [3013273736] = "PVPRankHeroesReq",
[3013275569] = "PVPRankHeroesRsp", [3013275569] = "PVPRankHeroesRsp",
@ -234,6 +242,12 @@ local ProtoMsgType = {
[3440328467] = "PigLevelUpNtf", [3440328467] = "PigLevelUpNtf",
[3512214338] = "BossRushPlayerInfoReq", [3512214338] = "BossRushPlayerInfoReq",
[3512216171] = "BossRushPlayerInfoRsp", [3512216171] = "BossRushPlayerInfoRsp",
[3531336428] = "TournArenaRankClaimRewardReq",
[3531338261] = "TournArenaRankClaimRewardRsp",
[3533710638] = "TournArenaBountyClaimReq",
[3533712471] = "TournArenaBountyClaimRsp",
[3548077431] = "TournWaveBountyClaimByDiamondReq",
[3548079264] = "TournWaveBountyClaimByDiamondRsp",
[3555824176] = "TaskDailyInfoReq", [3555824176] = "TaskDailyInfoReq",
[3555826009] = "TaskDailyInfoRsp", [3555826009] = "TaskDailyInfoRsp",
[3597633120] = "BattleSkillRefreshReq", [3597633120] = "BattleSkillRefreshReq",
@ -276,6 +290,10 @@ local ProtoMsgType = {
[3904150593] = "GMRsp", [3904150593] = "GMRsp",
[3933875617] = "ChapterStartReq", [3933875617] = "ChapterStartReq",
[3933877450] = "ChapterStartRsp", [3933877450] = "ChapterStartRsp",
[3966736054] = "TournWaveRankClaimRewardReq",
[3966737887] = "TournWaveRankClaimRewardRsp",
[3980802711] = "TournArenaDataReq",
[3980804544] = "TournArenaDataRsp",
[3991710133] = "FullMoonRewardClaimReq", [3991710133] = "FullMoonRewardClaimReq",
[3991711966] = "FullMoonRewardClaimRsp", [3991711966] = "FullMoonRewardClaimRsp",
[4010728288] = "ChapterRuneBuySliverReq", [4010728288] = "ChapterRuneBuySliverReq",
@ -302,6 +320,8 @@ local ProtoMsgType = {
[4195652624] = "TriggerWeaponArmorGiftRsp", [4195652624] = "TriggerWeaponArmorGiftRsp",
[4256333947] = "ExistReq", [4256333947] = "ExistReq",
[4256335780] = "ExistRsp", [4256335780] = "ExistRsp",
[4269744853] = "TournWaveDataReq",
[4269746686] = "TournWaveDataRsp",
}, },
FromMsgToId = { FromMsgToId = {
FullMoonCustomGiftChooseReq = 5949102, FullMoonCustomGiftChooseReq = 5949102,
@ -343,6 +363,8 @@ local ProtoMsgType = {
DailyChallengeTaskAwardRsp = 606210585, DailyChallengeTaskAwardRsp = 606210585,
WatchADReq = 613793796, WatchADReq = 613793796,
WatchADRsp = 613795629, WatchADRsp = 613795629,
TournArenaBountyClaimByDiamondReq = 629736377,
TournArenaBountyClaimByDiamondRsp = 629738210,
FourteenBountyTaskAwardReq = 697000709, FourteenBountyTaskAwardReq = 697000709,
FourteenBountyTaskAwardRsp = 697002542, FourteenBountyTaskAwardRsp = 697002542,
BuyMallIdleReq = 737107384, BuyMallIdleReq = 737107384,
@ -409,6 +431,8 @@ local ProtoMsgType = {
MailDeleteRsp = 1666429753, MailDeleteRsp = 1666429753,
SummonReq = 1690297937, SummonReq = 1690297937,
SummonRsp = 1690299770, SummonRsp = 1690299770,
TournArenaRankReq = 1729069725,
TournArenaRankRsp = 1729071558,
IdleInfoReq = 1746317288, IdleInfoReq = 1746317288,
IdleInfoRsp = 1746319121, IdleInfoRsp = 1746319121,
PVPHeroesArrayReq = 1751460231, PVPHeroesArrayReq = 1751460231,
@ -420,6 +444,8 @@ local ProtoMsgType = {
ActivityPVPRankRewardsRsp = 1975352438, ActivityPVPRankRewardsRsp = 1975352438,
BossRushSettlementReq = 2017336372, BossRushSettlementReq = 2017336372,
BossRushSettlementRsp = 2017338205, BossRushSettlementRsp = 2017338205,
TournWaveRankReq = 2018011867,
TournWaveRankRsp = 2018013700,
ChangeAvatarFrameReq = 2060508030, ChangeAvatarFrameReq = 2060508030,
ChangeAvatarFrameRsp = 2060509863, ChangeAvatarFrameRsp = 2060509863,
ChangeNameReq = 2095612947, ChangeNameReq = 2095612947,
@ -486,6 +512,8 @@ local ProtoMsgType = {
AIHelpUnreadRsp = 2909094887, AIHelpUnreadRsp = 2909094887,
ChapterArmorChallengeSettlementReq = 2921083100, ChapterArmorChallengeSettlementReq = 2921083100,
ChapterArmorChallengeSettlementRsp = 2921084933, ChapterArmorChallengeSettlementRsp = 2921084933,
TournWaveBountyClaimReq = 2964758488,
TournWaveBountyClaimRsp = 2964760321,
ActTriggerGiftNtf = 3003864530, ActTriggerGiftNtf = 3003864530,
PVPRankHeroesReq = 3013273736, PVPRankHeroesReq = 3013273736,
PVPRankHeroesRsp = 3013275569, PVPRankHeroesRsp = 3013275569,
@ -538,6 +566,12 @@ local ProtoMsgType = {
PigLevelUpNtf = 3440328467, PigLevelUpNtf = 3440328467,
BossRushPlayerInfoReq = 3512214338, BossRushPlayerInfoReq = 3512214338,
BossRushPlayerInfoRsp = 3512216171, BossRushPlayerInfoRsp = 3512216171,
TournArenaRankClaimRewardReq = 3531336428,
TournArenaRankClaimRewardRsp = 3531338261,
TournArenaBountyClaimReq = 3533710638,
TournArenaBountyClaimRsp = 3533712471,
TournWaveBountyClaimByDiamondReq = 3548077431,
TournWaveBountyClaimByDiamondRsp = 3548079264,
TaskDailyInfoReq = 3555824176, TaskDailyInfoReq = 3555824176,
TaskDailyInfoRsp = 3555826009, TaskDailyInfoRsp = 3555826009,
BattleSkillRefreshReq = 3597633120, BattleSkillRefreshReq = 3597633120,
@ -580,6 +614,10 @@ local ProtoMsgType = {
GMRsp = 3904150593, GMRsp = 3904150593,
ChapterStartReq = 3933875617, ChapterStartReq = 3933875617,
ChapterStartRsp = 3933877450, ChapterStartRsp = 3933877450,
TournWaveRankClaimRewardReq = 3966736054,
TournWaveRankClaimRewardRsp = 3966737887,
TournArenaDataReq = 3980802711,
TournArenaDataRsp = 3980804544,
FullMoonRewardClaimReq = 3991710133, FullMoonRewardClaimReq = 3991710133,
FullMoonRewardClaimRsp = 3991711966, FullMoonRewardClaimRsp = 3991711966,
ChapterRuneBuySliverReq = 4010728288, ChapterRuneBuySliverReq = 4010728288,
@ -606,6 +644,8 @@ local ProtoMsgType = {
TriggerWeaponArmorGiftRsp = 4195652624, TriggerWeaponArmorGiftRsp = 4195652624,
ExistReq = 4256333947, ExistReq = 4256333947,
ExistRsp = 4256335780, ExistRsp = 4256335780,
TournWaveDataReq = 4269744853,
TournWaveDataRsp = 4269746686,
}, },
FromMsgEnum = { FromMsgEnum = {
FullMoonCustomGiftChooseReq = "FullMoonCustomGiftChooseReq", FullMoonCustomGiftChooseReq = "FullMoonCustomGiftChooseReq",
@ -647,6 +687,8 @@ local ProtoMsgType = {
DailyChallengeTaskAwardRsp = "DailyChallengeTaskAwardRsp", DailyChallengeTaskAwardRsp = "DailyChallengeTaskAwardRsp",
WatchADReq = "WatchADReq", WatchADReq = "WatchADReq",
WatchADRsp = "WatchADRsp", WatchADRsp = "WatchADRsp",
TournArenaBountyClaimByDiamondReq = "TournArenaBountyClaimByDiamondReq",
TournArenaBountyClaimByDiamondRsp = "TournArenaBountyClaimByDiamondRsp",
FourteenBountyTaskAwardReq = "FourteenBountyTaskAwardReq", FourteenBountyTaskAwardReq = "FourteenBountyTaskAwardReq",
FourteenBountyTaskAwardRsp = "FourteenBountyTaskAwardRsp", FourteenBountyTaskAwardRsp = "FourteenBountyTaskAwardRsp",
BuyMallIdleReq = "BuyMallIdleReq", BuyMallIdleReq = "BuyMallIdleReq",
@ -713,6 +755,8 @@ local ProtoMsgType = {
MailDeleteRsp = "MailDeleteRsp", MailDeleteRsp = "MailDeleteRsp",
SummonReq = "SummonReq", SummonReq = "SummonReq",
SummonRsp = "SummonRsp", SummonRsp = "SummonRsp",
TournArenaRankReq = "TournArenaRankReq",
TournArenaRankRsp = "TournArenaRankRsp",
IdleInfoReq = "IdleInfoReq", IdleInfoReq = "IdleInfoReq",
IdleInfoRsp = "IdleInfoRsp", IdleInfoRsp = "IdleInfoRsp",
PVPHeroesArrayReq = "PVPHeroesArrayReq", PVPHeroesArrayReq = "PVPHeroesArrayReq",
@ -724,6 +768,8 @@ local ProtoMsgType = {
ActivityPVPRankRewardsRsp = "ActivityPVPRankRewardsRsp", ActivityPVPRankRewardsRsp = "ActivityPVPRankRewardsRsp",
BossRushSettlementReq = "BossRushSettlementReq", BossRushSettlementReq = "BossRushSettlementReq",
BossRushSettlementRsp = "BossRushSettlementRsp", BossRushSettlementRsp = "BossRushSettlementRsp",
TournWaveRankReq = "TournWaveRankReq",
TournWaveRankRsp = "TournWaveRankRsp",
ChangeAvatarFrameReq = "ChangeAvatarFrameReq", ChangeAvatarFrameReq = "ChangeAvatarFrameReq",
ChangeAvatarFrameRsp = "ChangeAvatarFrameRsp", ChangeAvatarFrameRsp = "ChangeAvatarFrameRsp",
ChangeNameReq = "ChangeNameReq", ChangeNameReq = "ChangeNameReq",
@ -790,6 +836,8 @@ local ProtoMsgType = {
AIHelpUnreadRsp = "AIHelpUnreadRsp", AIHelpUnreadRsp = "AIHelpUnreadRsp",
ChapterArmorChallengeSettlementReq = "ChapterArmorChallengeSettlementReq", ChapterArmorChallengeSettlementReq = "ChapterArmorChallengeSettlementReq",
ChapterArmorChallengeSettlementRsp = "ChapterArmorChallengeSettlementRsp", ChapterArmorChallengeSettlementRsp = "ChapterArmorChallengeSettlementRsp",
TournWaveBountyClaimReq = "TournWaveBountyClaimReq",
TournWaveBountyClaimRsp = "TournWaveBountyClaimRsp",
ActTriggerGiftNtf = "ActTriggerGiftNtf", ActTriggerGiftNtf = "ActTriggerGiftNtf",
PVPRankHeroesReq = "PVPRankHeroesReq", PVPRankHeroesReq = "PVPRankHeroesReq",
PVPRankHeroesRsp = "PVPRankHeroesRsp", PVPRankHeroesRsp = "PVPRankHeroesRsp",
@ -842,6 +890,12 @@ local ProtoMsgType = {
PigLevelUpNtf = "PigLevelUpNtf", PigLevelUpNtf = "PigLevelUpNtf",
BossRushPlayerInfoReq = "BossRushPlayerInfoReq", BossRushPlayerInfoReq = "BossRushPlayerInfoReq",
BossRushPlayerInfoRsp = "BossRushPlayerInfoRsp", BossRushPlayerInfoRsp = "BossRushPlayerInfoRsp",
TournArenaRankClaimRewardReq = "TournArenaRankClaimRewardReq",
TournArenaRankClaimRewardRsp = "TournArenaRankClaimRewardRsp",
TournArenaBountyClaimReq = "TournArenaBountyClaimReq",
TournArenaBountyClaimRsp = "TournArenaBountyClaimRsp",
TournWaveBountyClaimByDiamondReq = "TournWaveBountyClaimByDiamondReq",
TournWaveBountyClaimByDiamondRsp = "TournWaveBountyClaimByDiamondRsp",
TaskDailyInfoReq = "TaskDailyInfoReq", TaskDailyInfoReq = "TaskDailyInfoReq",
TaskDailyInfoRsp = "TaskDailyInfoRsp", TaskDailyInfoRsp = "TaskDailyInfoRsp",
BattleSkillRefreshReq = "BattleSkillRefreshReq", BattleSkillRefreshReq = "BattleSkillRefreshReq",
@ -884,6 +938,10 @@ local ProtoMsgType = {
GMRsp = "GMRsp", GMRsp = "GMRsp",
ChapterStartReq = "ChapterStartReq", ChapterStartReq = "ChapterStartReq",
ChapterStartRsp = "ChapterStartRsp", ChapterStartRsp = "ChapterStartRsp",
TournWaveRankClaimRewardReq = "TournWaveRankClaimRewardReq",
TournWaveRankClaimRewardRsp = "TournWaveRankClaimRewardRsp",
TournArenaDataReq = "TournArenaDataReq",
TournArenaDataRsp = "TournArenaDataRsp",
FullMoonRewardClaimReq = "FullMoonRewardClaimReq", FullMoonRewardClaimReq = "FullMoonRewardClaimReq",
FullMoonRewardClaimRsp = "FullMoonRewardClaimRsp", FullMoonRewardClaimRsp = "FullMoonRewardClaimRsp",
ChapterRuneBuySliverReq = "ChapterRuneBuySliverReq", ChapterRuneBuySliverReq = "ChapterRuneBuySliverReq",
@ -910,6 +968,8 @@ local ProtoMsgType = {
TriggerWeaponArmorGiftRsp = "TriggerWeaponArmorGiftRsp", TriggerWeaponArmorGiftRsp = "TriggerWeaponArmorGiftRsp",
ExistReq = "ExistReq", ExistReq = "ExistReq",
ExistRsp = "ExistRsp", ExistRsp = "ExistRsp",
TournWaveDataReq = "TournWaveDataReq",
TournWaveDataRsp = "TournWaveDataRsp",
}, },
} }

View File

@ -1,6 +1,6 @@
local FourteenDayExchangeCell = class("FourteenDayExchangeCell", BaseCell) local FourteenDayGiftCell = class("FourteenDayGiftCell", BaseCell)
function FourteenDayExchangeCell:init() function FourteenDayGiftCell:init()
local uiMap = self:getUIMap() local uiMap = self:getUIMap()
self.txLimit = uiMap["fourteen_day_gift_cell.tx_limit"] self.txLimit = uiMap["fourteen_day_gift_cell.tx_limit"]
@ -19,7 +19,7 @@ function FourteenDayExchangeCell:init()
end) end)
end end
function FourteenDayExchangeCell:refresh(id) function FourteenDayGiftCell:refresh(id)
self.id = id self.id = id
local cfg = DataManager.ShopData:getActGiftConfig()[self.id] local cfg = DataManager.ShopData:getActGiftConfig()[self.id]
local time = DataManager.FourteenDayData:getGiftRemainTime(self.id) local time = DataManager.FourteenDayData:getGiftRemainTime(self.id)
@ -53,4 +53,4 @@ function FourteenDayExchangeCell:refresh(id)
self.txBuy:setText(buyStr) self.txBuy:setText(buyStr)
end end
return FourteenDayExchangeCell return FourteenDayGiftCell

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0db3ebc134726304cb0a40fd23ab52b8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6fdea40bf29965944b9ae4c5184361b1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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View File

@ -0,0 +1,62 @@
local TournArenaBountyCell = class("TournArenaBountyCell", BaseCell)
function TournArenaBountyCell:init()
local uiMap = self:getUIMap()
self.txLevel = uiMap["tourn_arena_bounty_cell.level.tx_level"]
self.rewardCell1 = uiMap["tourn_arena_bounty_cell.reward_cell_1"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
self.rewardCell2 = uiMap["tourn_arena_bounty_cell.reward_cell_2"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
self.rewardCell3 = uiMap["tourn_arena_bounty_cell.reward_cell_3"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
end
function TournArenaBountyCell:refresh(level, id)
self.id = id
self.txLevel:setText(DataManager.TournArenaData:getLevelTotalScore(level))
local isGet
isGet = DataManager.TournArenaData:isReceivedBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE)
self.rewardCell1:refreshByConfig(DataManager.TournArenaData:getBountyGradeReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE), isGet, isGet)
self.rewardCell1:showLock(not DataManager.TournArenaData:isBountyGradeUnlock(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE))
if DataManager.TournArenaData:canGetBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE) then
self.rewardCell1.baseObject:addRedPoint(50, 50, 0.6)
self.rewardCell1:addClickListener(function()
self:onClickReward(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE)
end)
else
self.rewardCell1.baseObject:removeRedPoint()
self.rewardCell1:addClickListener(nil)
end
isGet = DataManager.TournArenaData:isReceivedBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1)
self.rewardCell2:refreshByConfig(DataManager.TournArenaData:getBountyGradeReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1), isGet, isGet)
self.rewardCell2:showLock(not DataManager.TournArenaData:isBountyGradeUnlock(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1))
if DataManager.TournArenaData:canGetBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1) then
self.rewardCell2.baseObject:addRedPoint(50, 50, 0.6)
self.rewardCell2:addClickListener(function()
self:onClickReward(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1)
end)
else
self.rewardCell2.baseObject:removeRedPoint()
self.rewardCell2:addClickListener(nil)
end
isGet = DataManager.TournArenaData:isReceivedBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2)
self.rewardCell3:refreshByConfig(DataManager.TournArenaData:getBountyGradeReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2), isGet, isGet)
self.rewardCell3:showLock(not DataManager.TournArenaData:isBountyGradeUnlock(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2))
if DataManager.TournArenaData:canGetBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2) then
self.rewardCell3.baseObject:addRedPoint(50, 50, 0.6)
self.rewardCell3:addClickListener(function()
self:onClickReward(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2)
end)
else
self.rewardCell3.baseObject:removeRedPoint()
self.rewardCell3:addClickListener(nil)
end
end
-- 领取奖励
function TournArenaBountyCell:onClickReward(grade)
ModuleManager.TournArenaManager:reqBountyReward(self.id, grade)
end
return TournArenaBountyCell

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local TournArenaGiftCell = class("TournArenaGiftCell", BaseCell)
function TournArenaGiftCell:init()
local uiMap = self:getUIMap()
self.txLimit = uiMap["tourn_arena_gift_cell.tx_limit"]
self.txBuy = uiMap["tourn_arena_gift_cell.tx_buy"]
self.imgOff = uiMap["tourn_arena_gift_cell.off_img"]
self.txOff = uiMap["tourn_arena_gift_cell.off_img.tx_off"]
self.rewards = {}
for i = 1, 3 do
table.insert(self.rewards, uiMap["tourn_arena_gift_cell.reward_cell_"..i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
self:addClickListener(function()
if DataManager.TournArenaData:getGiftRemainTime(self.id) > 0 then
PayManager:purchasePackage(self.id, PayManager.PURCHARSE_TYPE.ACT_GIFT)
end
end)
end
function TournArenaGiftCell:refresh(id)
self.id = id
local cfg = DataManager.ShopData:getActGiftConfig()[self.id]
local time = DataManager.TournArenaData:getGiftRemainTime(self.id)
self.txLimit:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, time))
for idx, reward in ipairs(self.rewards) do
if cfg.reward[idx] then
reward:setVisible(true)
reward:refreshByConfig(cfg.reward[idx])
else
reward:setVisible(false)
end
end
local buyStr
if cfg.recharge_id then
self.baseObject:setSprite(GConst.ATLAS_PATH.ACT_COMMON, "act_common_bg_6")
self.imgOff:setActive(true)
self.txOff:setText(cfg.value .. "%")
buyStr = GFunc.getFormatPrice(cfg.recharge_id)
else
self.baseObject:setSprite(GConst.ATLAS_PATH.ACT_COMMON, "act_common_bg_5")
self.imgOff:setActive(false)
buyStr = I18N:getGlobalText(I18N.GlobalConst.STR_FREE)
end
if time <= 0 then
buyStr = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20)
end
self.txBuy:setText(buyStr)
end
return TournArenaGiftCell

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local TournArenaRankCell = class("TournArenaRankCell", BaseCell)
local RANK_IMG = {"act_ranking_1", "act_ranking_2", "act_ranking_3"}
local BG = {"common_bg_8", "common_bg_9", "common_bg_10", "common_bg_11"}
function TournArenaRankCell:init()
local uiMap = self:getUIMap()
self.txRank = uiMap["tourn_arena_rank_cell.tx_rank"]
self.imgRank = uiMap["tourn_arena_rank_cell.img_rank"]
self.playerHeadCell = uiMap["tourn_arena_rank_cell.player_head_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
self.txName = uiMap["tourn_arena_rank_cell.tx_name"]
self.txScore = uiMap["tourn_arena_rank_cell.tx_score"]
self.rewards = uiMap["tourn_arena_rank_cell.rewards"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
self.rewardCells = {}
for i = 1, 3 do
table.insert(self.rewardCells, uiMap["tourn_arena_rank_cell.rewards.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
end
function TournArenaRankCell:refresh(rank, info)
self.playerHeadCell:refresh(info.avatar, info.avatar_frame)
local name = info.name
if name == nil or #name == 0 then
name = I18N:getGlobalText(I18N.GlobalConst.NEW_PLAYER)
end
self.txName:setText(name)
self.txScore:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_16)..":"..info.score)
if BG[rank] then
self.baseObject:setSprite(GConst.ATLAS_PATH.COMMON, BG[rank])
else
self.baseObject:setSprite(GConst.ATLAS_PATH.COMMON, BG[4])
end
if RANK_IMG[rank] then
self.imgRank:setActive(true)
self.imgRank:setSprite(GConst.ATLAS_PATH.ACT_COMMON, RANK_IMG[rank])
self.txRank:setText(GConst.EMPTY_STRING)
else
self.imgRank:setActive(false)
if info.score > 0 then
self.txRank:setText(rank)
else
self.txRank:setText("--")
end
end
local rewards = DataManager.TournArenaData:getRewardByRank(rank)
for index, cell in ipairs(self.rewardCells) do
if rewards[index] then
cell:setVisible(true)
cell:refreshByConfig(rewards[index])
else
cell:setVisible(false)
end
end
self.rewards:RefreshLayout()
end
return TournArenaRankCell

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local TournArenaRankRewardCell = class("TournArenaRankRewardCell", BaseCell)
local RANK_IMG = {"act_ranking_1", "act_ranking_2", "act_ranking_3"}
local BG = {"common_bg_8", "common_bg_9", "common_bg_10", "common_bg_11"}
function TournArenaRankRewardCell:init()
local uiMap = self:getUIMap()
self.txRank = uiMap["tourn_arena_rank_reward_cell.tx_rank"]
self.imgRank = uiMap["tourn_arena_rank_reward_cell.img_rank"]
self.rewards = uiMap["tourn_arena_rank_reward_cell.rewards"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
self.rewardCells = {}
for i = 1, 3 do
table.insert(self.rewardCells, uiMap["tourn_arena_rank_reward_cell.rewards.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
end
function TournArenaRankRewardCell:refresh(index)
local info = DataManager.TournArenaData:getRankCfgByIndex(index)
local ranking1 = info.ranking[1]
local ranking2 = info.ranking[2]
if BG[ranking1] then
self.baseObject:setSprite(GConst.ATLAS_PATH.COMMON, BG[ranking1])
else
self.baseObject:setSprite(GConst.ATLAS_PATH.COMMON, BG[4])
end
if RANK_IMG[ranking1] then
self.imgRank:setActive(true)
self.imgRank:setSprite(GConst.ATLAS_PATH.ACT_COMMON, RANK_IMG[ranking1])
self.txRank:setText(GConst.EMPTY_STRING)
else
self.imgRank:setActive(false)
local rankStr = ranking1 .. "-"
if ranking2 then
rankStr = rankStr .. ranking2
else
rankStr = rankStr .. "-"
end
if ranking1 == ranking2 then
rankStr = ranking1
end
if index == #DataManager.TournArenaData:getRankIdList() then
rankStr = ranking1 .. "+"
end
self.txRank:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_BOSS_RUSH_DESC_23, rankStr))
end
for index, cell in ipairs(self.rewardCells) do
if info.reward[index] then
cell:setVisible(true)
cell:refreshByConfig(info.reward[index])
else
cell:setVisible(false)
end
end
self.rewards:RefreshLayout()
end
return TournArenaRankRewardCell

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local TournArenaBountyComp = class("TournArenaBountyComp", LuaComponent)
function TournArenaBountyComp:init()
local uiMap = self:getUIMap()
self.txDesc = uiMap["bounty_panel.tx_desc"]
self.txFree = uiMap["bounty_panel.title.free.tx_free"]
self.txCurScore = uiMap["bounty_panel.title.cur_level.tx_level"]
-- 档位1
self.txBuyed1 = uiMap["bounty_panel.title.buy1.tx_buyed"]
self.btnBuy1 = uiMap["bounty_panel.title.buy1.btn_buy"]
self.txBuy1 = uiMap["bounty_panel.title.buy1.btn_buy.tx_buy"]
-- 档位2
self.txBuyed2 = uiMap["bounty_panel.title.buy2.tx_buyed"]
self.btnBuy2 = uiMap["bounty_panel.title.buy2.btn_buy"]
self.txBuy2 = uiMap["bounty_panel.title.buy2.btn_buy.tx_buy"]
self.scrollrectComp = uiMap["bounty_panel.list_bounty"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.progLevel = uiMap["bounty_panel.list_bounty.viewport.content.prog"]
self.imgProgLevel = uiMap["bounty_panel.list_bounty.viewport.content.prog.img_prog"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
self.maskLevel = uiMap["bounty_panel.list_bounty.viewport.content.mask_img"]
self.lineLevel = uiMap["bounty_panel.list_bounty.viewport.content.line"]
self.btnBuyLevel = uiMap["bounty_panel.list_bounty.viewport.content.line.btn_buy_level"]
self.txBuyLevelNum = uiMap["bounty_panel.list_bounty.viewport.content.line.btn_buy_level.tx_num"]
self.imgBuyLevelIcon = uiMap["bounty_panel.list_bounty.viewport.content.line.btn_buy_level.icon"]
self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_ARENEA_DESC_1))
self.txFree:setText(I18N:getGlobalText(I18N.GlobalConst.STR_FREE))
self.txBuyed1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20))
self.txBuyed2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20))
self.bountyIdList = DataManager.TournArenaData:getBountyIdList()
self.scrollrectComp:addInitCallback(function()
self.maskLevel:getTransform():SetAsLastSibling()
self.lineLevel:getTransform():SetAsLastSibling()
return "app/ui/activity/tourn_arena/cell/tourn_arena_bounty_cell"
end)
self.scrollrectComp:addRefreshCallback(function(index, cell)
cell:refresh(index, self.bountyIdList[index])
end)
self.scrollrectComp:clearCells()
self.scrollrectComp:refillCells(DataManager.TournArenaData:getBountyMaxLevel())
self.btnBuy1:addClickListener(function()
ModuleManager.TournArenaManager:buyBounty(GConst.TournArenaConst.BOUNTY_GIFT_ID_1)
end)
self.btnBuy2:addClickListener(function()
ModuleManager.TournArenaManager:buyBounty(GConst.TournArenaConst.BOUNTY_GIFT_ID_2)
end)
self.btnBuyLevel:addClickListener(function()
ModuleManager.TournArenaManager:reqBuyBountyLevel()
end)
self:bind(DataManager.TournArenaData, "isDirty", function()
self:refresh(true)
end)
self:bind(DataManager.ShopData, "isDirty", function()
self:refresh(true)
end)
end
function TournArenaBountyComp:refresh(notUpdatePos)
self.btnBuyLevel:setActive(DataManager.TournArenaData:canBuyBountyLevel())
self.txCurScore:setText(DataManager.TournArenaData:getBountyTotalScore())
-- 档位展示
self.btnBuy1:setActive(not DataManager.TournArenaData:isBountyGradeUnlock(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1))
self.btnBuy2:setActive(not DataManager.TournArenaData:isBountyGradeUnlock(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2))
local gift1 = DataManager.TournArenaData:getBountyGradeGiftCfg(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1)
local gift2 = DataManager.TournArenaData:getBountyGradeGiftCfg(GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2)
self.txBuy1:setText(GFunc.getFormatPrice(gift1.recharge_id))
self.txBuy2:setText(GFunc.getFormatPrice(gift2.recharge_id))
self.txBuyLevelNum:setText(GFunc.getRewardNum(DataManager.TournArenaData:getBuyBountyLevelCost()))
GFunc.centerImgAndTx(self.imgBuyLevelIcon, self.txBuyLevelNum, 5)
-- 等级列表
local maxLevel = DataManager.TournArenaData:getBountyMaxLevel()
local curLevel = DataManager.TournArenaData:getBountyLevel()
local topRecoveryOffset = self.scrollrectComp:getTopRecoveryOffset()
local downRecoveryOffset = self.scrollrectComp:getDownRecoveryOffset()
local cellHeight = self.scrollrectComp:getCellHeight()
if curLevel >= maxLevel then
self.lineLevel:setVisible(false)
else
self.lineLevel:setVisible(true)
self.lineLevel:setAnchoredPositionY(-topRecoveryOffset - curLevel * cellHeight)
end
self.progLevel:setAnchoredPositionY((topRecoveryOffset + downRecoveryOffset) / 2 - cellHeight / 2 - 10)
self.progLevel:setSizeDeltaY(cellHeight * (maxLevel - 1))
self.imgProgLevel.value = DataManager.TournArenaData:getBountyTotalScore() / DataManager.TournArenaData:getLevelTotalScore(#DataManager.TournArenaData:getBountyIdList())
self.maskLevel:setAnchoredPositionY(-topRecoveryOffset - curLevel * cellHeight)
self.maskLevel:setSizeDeltaY(cellHeight * maxLevel + GConst.UI_SCREEN_HEIGHT)
self.scrollrectComp:updateAllCell()
if not notUpdatePos then
local rewardLevel = DataManager.TournArenaData:getFirstCanGetBountyRewardLevel()
self.scrollrectComp:moveToIndex(rewardLevel or curLevel)
end
end
return TournArenaBountyComp

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local TournArenaGiftComp = class("TournArenaGiftComp", LuaComponent)
function TournArenaGiftComp:init()
local uiMap = self:getUIMap()
self.scrollrectComp = uiMap["gift_panel.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.scrollrectComp:addInitCallback(function()
return "app/ui/activity/tourn_arena/cell/tourn_arena_gift_cell"
end)
self.scrollrectComp:addRefreshCallback(function(index, cell)
cell:refresh(self.giftList[index].id)
end)
self:bind(DataManager.TournArenaData, "isDirty", function()
self:refresh()
end)
self:bind(DataManager.ShopData, "isDirty", function()
self:refresh()
end)
end
function TournArenaGiftComp:refresh()
self.giftList = DataManager.TournArenaData:getGiftIdsSort()
self.scrollrectComp:clearCells()
self.scrollrectComp:refillCells(#self.giftList)
end
return TournArenaGiftComp

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local TournArenaRankComp = class("TournArenaRankComp", LuaComponent)
local SHOW_TYPE = {
CUR_RANK = 1,
LAST_RANK = 2,
REWARD = 3,
}
local RANK_IMG = {"act_ranking_1", "act_ranking_2", "act_ranking_3"}
function TournArenaRankComp:onClose()
if self.countdownSid then
self.baseObject:unscheduleGlobal(self.countdownSid)
self.countdownSid = nil
end
end
function TournArenaRankComp:init()
local uiMap = self:getUIMap()
self.txEmpty = uiMap["rank_panel.tx_empty"]
self.btnHelp = uiMap["rank_panel.btn_help"]
self.btns = uiMap["rank_panel.btns"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
self.btnCur = uiMap["rank_panel.btns.btn_cur"]
self.txCur = uiMap["rank_panel.btns.btn_cur.tx_cur"]
self.btnLast = uiMap["rank_panel.btns.btn_last"]
self.txLast = uiMap["rank_panel.btns.btn_last.tx_last"]
self.btnReward = uiMap["rank_panel.btns.btn_reward"]
self.txReward = uiMap["rank_panel.btns.btn_reward.tx_reward"]
self.txCountdown = uiMap["rank_panel.tx_countdown"]
self.listRewardComp = uiMap["rank_panel.list_reward"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.listRankComp = uiMap["rank_panel.list_rank"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
-- 自己排名
self.imgRank = uiMap["rank_panel.my_rank.img_rank"]
self.txRank = uiMap["rank_panel.my_rank.tx_rank"]
self.txName = uiMap["rank_panel.my_rank.tx_name"]
self.txScore = uiMap["rank_panel.my_rank.tx_score"]
self.playerHeadCell = uiMap["rank_panel.my_rank.player_head_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
self.rewards = uiMap["rank_panel.my_rank.rewards"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
self.rewardCells = {}
for i = 1, 3 do
table.insert(self.rewardCells, uiMap["rank_panel.my_rank.rewards.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
self.txEmpty:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_BOSS_RUSH_DESC_8))
self.txCur:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_BTN_1))
self.txLast:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_BTN_2))
self.txReward:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_BTN_3))
self:refreshCountdown()
self.listRankComp:addInitCallback(function()
return "app/ui/activity/tourn_arena/cell/tourn_arena_rank_cell"
end)
self.listRankComp:addRefreshCallback(function(index, cell)
cell:refresh(index, self.rankDataList[index])
end)
self.listRewardComp:addInitCallback(function()
return "app/ui/activity/tourn_arena/cell/tourn_arena_rank_reward_cell"
end)
self.listRewardComp:addRefreshCallback(function(index, cell)
cell:refresh(index)
end)
self.btnHelp:addClickListener(function()
local params = {
type = GConst.TipsConst.HELP_TIPS_TYPE.ARENA,
title = I18N:getGlobalText(I18N.GlobalConst.COLLECTION_DESC_11),
desc = I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_ARENEA_HELP),
}
ModuleManager.TipsManager:showHelpTips(params)
end)
self.btnCur:addClickListener(function()
ModuleManager.TournArenaManager:reqRankList(DataManager.TournArenaData:getCurRankStep())
self:refresh(SHOW_TYPE.CUR_RANK)
end)
self.btnLast:addClickListener(function()
ModuleManager.TournArenaManager:reqRankList(DataManager.TournArenaData:getCurRankStep() - 1)
self:refresh(SHOW_TYPE.LAST_RANK)
end)
self.btnReward:addClickListener(function()
self:refresh(SHOW_TYPE.REWARD)
end)
self:bind(DataManager.TournArenaData, "isDirty", function()
self:refresh()
end)
end
function TournArenaRankComp:refresh(showType)
self.showType = showType or self.showType or SHOW_TYPE.CUR_RANK
self.btnCur:setSprite(GConst.ATLAS_PATH.COMMON, self.showType == SHOW_TYPE.CUR_RANK and "common_board_130" or "common_board_134")
self.btnLast:setSprite(GConst.ATLAS_PATH.COMMON, self.showType == SHOW_TYPE.LAST_RANK and "common_board_130" or "common_board_134")
self.btnReward:setSprite(GConst.ATLAS_PATH.COMMON, self.showType == SHOW_TYPE.REWARD and "common_board_130" or "common_board_134")
local curStep = DataManager.TournArenaData:getCurRankStep()
self.btnLast:setActive(curStep > 1)
self.btns:RefreshLayout()
if self.showType == SHOW_TYPE.CUR_RANK then
self:showRankList(curStep)
self:showSelfRank(curStep)
elseif self.showType == SHOW_TYPE.LAST_RANK then
local lastStep = curStep - 1
self:showRankList(lastStep)
self:showSelfRank(lastStep)
elseif self.showType == SHOW_TYPE.REWARD then
self:showRankReward()
self:showSelfRank(curStep)
end
end
-- 展示自己排名
function TournArenaRankComp:showSelfRank(step)
local rank = DataManager.TournArenaData:getSelfRank(step)
local score = DataManager.TournArenaData:getSelfScore(step)
if score > 0 then
if RANK_IMG[rank] then
self.imgRank:setActive(true)
self.imgRank:setSprite(GConst.ATLAS_PATH.ACT_COMMON, RANK_IMG[rank])
self.txRank:setText(GConst.EMPTY_STRING)
else
self.imgRank:setActive(false)
self.txRank:setText(rank)
end
else
self.imgRank:setActive(false)
self.txRank:setText("--")
end
self.playerHeadCell:refresh()
self.txName:setText(DataManager.PlayerData:getNickname())
self.txScore:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_16)..":"..score)
local rewards = DataManager.TournArenaData:getRewardByRank(rank)
for index, cell in ipairs(self.rewardCells) do
if score > 0 and rewards[index] then
cell:setVisible(true)
cell:refreshByConfig(rewards[index])
if step ~= DataManager.TournArenaData:getCurRankStep() and DataManager.TournArenaData:isReachRankReward() then
cell.baseObject:addRedPoint(50, 50, 0.6)
cell:addClickListener(function()
ModuleManager.TournArenaManager:reqRankReward()
end)
else
cell.baseObject:removeRedPoint()
cell:addClickListener(nil)
end
else
cell:setVisible(false)
end
end
self.rewards:RefreshLayout()
end
-- 展示榜单
function TournArenaRankComp:showRankList(step)
self.listRankComp:getBaseObject():setActive(true)
self.listRewardComp:getBaseObject():setActive(false)
self.rankDataList = DataManager.TournArenaData:getRankListData(step)
if self.rankDataList == nil then
self.rankDataList = {}
end
self.listRankComp:clearCells()
self.listRankComp:refillCells(#self.rankDataList)
self.txEmpty:setActive(#self.rankDataList <= 0)
end
-- 展示排行榜奖励
function TournArenaRankComp:showRankReward()
self.listRankComp:getBaseObject():setActive(false)
self.listRewardComp:getBaseObject():setActive(true)
self.txEmpty:setActive(false)
self.rankIdList = DataManager.TournArenaData:getRankIdList()
self.listRewardComp:clearCells()
self.listRewardComp:refillCells(#self.rankIdList)
end
-- 刷新倒计时
function TournArenaRankComp:refreshCountdown()
if self.countdownSid then
self.baseObject:unscheduleGlobal(self.countdownSid)
end
local str = DataManager.TournArenaData:isFinalDay() and I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_DESC_3) or I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_DESC_2)
self.txCountdown:setText(str .. Time:formatNumTimeStr(DataManager.TournArenaData:getCurRankStepRemainTime()))
self.countdownSid = self.baseObject:scheduleGlobal(function()
local time = DataManager.TournArenaData:getCurRankStepRemainTime()
if time >= 0 then
self.txCountdown:setText(str .. Time:formatNumTimeStr(time))
else
if self.showType == SHOW_TYPE.CUR_RANK then
ModuleManager.TournArenaManager:reqRankList(DataManager.TournArenaData:getCurRankStep())
elseif self.showType == SHOW_TYPE.LAST_RANK then
ModuleManager.TournArenaManager:reqRankList(DataManager.TournArenaData:getCurRankStep() - 1)
end
end
end, 1)
end
return TournArenaRankComp

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local TournArenaUI = class("TournArenaUI", BaseUI)
local COMP_BOUNTY = "app/ui/activity/tourn_arena/tourn_arena_bounty_comp"
local COMP_RANK = "app/ui/activity/tourn_arena/tourn_arena_rank_comp"
local COMP_GIFT = "app/ui/activity/tourn_arena/tourn_arena_gift_comp"
function TournArenaUI:isFullScreen()
return false
end
function TournArenaUI:getPrefabPath()
return "assets/prefabs/ui/activity/tourn_arena/tourn_arena_ui.prefab"
end
function TournArenaUI:onPressBackspace()
self:closeUI()
end
function TournArenaUI:onClose()
if self.compRank ~= nil then
self.compRank:refresh()
end
if self.countdownSid then
self.txCountdown:unscheduleGlobal(self.countdownSid)
end
end
function TournArenaUI:ctor(param)
if param then
self.panelType = param
else
self.panelType = GConst.TournArenaConst.PANEL_TYPE.BOUNTY -- 默认进入任务页签
end
end
function TournArenaUI:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
-- 通用
self.txTitle = uiMap["tourn_arena_ui.common.img_title.tx_title"]
self.btnClose = uiMap["tourn_arena_ui.common.btn_close"]
self.bg = uiMap["tourn_arena_ui.common.bg"]
self.countdown = uiMap["tourn_arena_ui.common.countdown"]
self.txCountdown = uiMap["tourn_arena_ui.common.countdown.tx_countdown"]
self.spineTitle = uiMap["tourn_arena_ui.common.spine_title"]
-- 子界面
self.bountyPanel = uiMap["tourn_arena_ui.bounty_panel"]
self.rankPanel = uiMap["tourn_arena_ui.rank_panel"]
self.giftPanel = uiMap["tourn_arena_ui.gift_panel"]
-- 战令标签
self.btnBounty = uiMap["tourn_arena_ui.common.btns.btn_bounty"]
self.txBounty1 = uiMap["tourn_arena_ui.common.btns.btn_bounty.tx_btn"]
self.txBounty2 = uiMap["tourn_arena_ui.common.btns.btn_bounty.select.tx_select"]
self.selectBounty = uiMap["tourn_arena_ui.common.btns.btn_bounty.select"]
-- 排行榜标签
self.btnRank = uiMap["tourn_arena_ui.common.btns.btn_rank"]
self.txRank1 = uiMap["tourn_arena_ui.common.btns.btn_rank.tx_btn"]
self.txRank2 = uiMap["tourn_arena_ui.common.btns.btn_rank.select.tx_select"]
self.selectRank = uiMap["tourn_arena_ui.common.btns.btn_rank.select"]
-- 礼包标签
self.btnGift = uiMap["tourn_arena_ui.common.btns.btn_gift"]
self.txGift1 = uiMap["tourn_arena_ui.common.btns.btn_gift.tx_btn"]
self.txGift2 = uiMap["tourn_arena_ui.common.btns.btn_gift.select.tx_select"]
self.selectGift = uiMap["tourn_arena_ui.common.btns.btn_gift.select"]
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_ARENEA_TITLE))
self.txBounty1:setText(I18N:getGlobalText(I18N.GlobalConst.REWARD_DESC))
self.txBounty2:setText(I18N:getGlobalText(I18N.GlobalConst.REWARD_DESC))
self.txRank1:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_5))
self.txRank2:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_5))
self.txGift1:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_DESC_4))
self.txGift2:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_DESC_4))
self.spineTitle:getSkeletonGraphic().enabled = false
self.spineTitle:loadAssetAsync("ui_act_tourn_arena_title", function()
self.spineTitle:getSkeletonGraphic().enabled = true
self.spineTitle:playAnimComplete("animation", false, true, function()
self.spineTitle:playAnim("idle", true, true, true)
end, true)
end, false)
self.btnBounty:addClickListener(function()
self.panelType = GConst.TournArenaConst.PANEL_TYPE.BOUNTY
self:onRefresh()
end)
self.btnRank:addClickListener(function()
self.panelType = GConst.TournArenaConst.PANEL_TYPE.RANK
self:onRefresh()
end)
self.btnGift:addClickListener(function()
self.panelType = GConst.TournArenaConst.PANEL_TYPE.GIFT
self:onRefresh()
end)
self.btnClose:addClickListener(function()
self:closeUI()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.ACTIVITY_TOURN_ARENA_END, function()
self:closeUI()
end)
self:bind(DataManager.TournArenaData, "isDirty", function()
-- 检查更新数据
if DataManager.TournArenaData:getIsInReset() and self.panelType == GConst.TournArenaConst.PANEL_TYPE.RANK then
self:onRefresh()
else
self:refreshRedPoint()
end
end)
end
function TournArenaUI:onRefresh()
-- 倒计时
if self.countdownSid then
self.txCountdown:unscheduleGlobal(self.countdownSid)
end
self.txCountdown:setText(Time:formatNumTimeStr(DataManager.TournArenaData:getEndRemainTime()))
self.countdownSid = self.txCountdown:scheduleGlobal(function()
local time = DataManager.TournArenaData:getEndRemainTime()
if time >= 0 then
self.txCountdown:setText(Time:formatNumTimeStr(time))
end
end, 1)
if self.panelType == GConst.TournArenaConst.PANEL_TYPE.BOUNTY then
self:showBountyInfo()
elseif self.panelType == GConst.TournArenaConst.PANEL_TYPE.RANK then
self:showRankInfo()
elseif self.panelType == GConst.TournArenaConst.PANEL_TYPE.GIFT then
self:showGiftInfo()
end
self:refreshRedPoint()
end
-- 刷新标签红点
function TournArenaUI:refreshRedPoint()
if DataManager.TournArenaData:hasBountyRedPoint() then
self.btnBounty:addRedPoint(75, 5, 0.6)
else
self.btnBounty:removeRedPoint()
end
if DataManager.TournArenaData:hasRankRedPoint() then
self.btnRank:addRedPoint(75, 5, 0.6)
else
self.btnRank:removeRedPoint()
end
if DataManager.TournArenaData:hasGiftRedPoint() then
self.btnGift:addRedPoint(75, 5, 0.6)
else
self.btnGift:removeRedPoint()
end
end
function TournArenaUI:showBountyInfo()
self.bountyPanel:setActive(true)
self.selectBounty:setActive(true)
self.rankPanel:setActive(false)
self.selectRank:setActive(false)
self.giftPanel:setActive(false)
self.selectGift:setActive(false)
self.countdown:setActive(true)
self.bg:setActive(true)
if not self.compBounty then
self.bountyPanel:initPrefabHelper()
self.bountyPanel:genAllChildren()
self.compBounty = self.bountyPanel:addLuaComponent(COMP_BOUNTY)
end
self.compBounty:refresh()
end
function TournArenaUI:showRankInfo()
self.bountyPanel:setActive(false)
self.selectBounty:setActive(false)
self.rankPanel:setActive(true)
self.selectRank:setActive(true)
self.giftPanel:setActive(false)
self.selectGift:setActive(false)
self.countdown:setActive(false)
self.bg:setActive(false)
ModuleManager.TournArenaManager:reqRankList(DataManager.TournArenaData:getCurRankStep())
if not self.compRank then
self.rankPanel:initPrefabHelper()
self.rankPanel:genAllChildren()
self.compRank = self.rankPanel:addLuaComponent(COMP_RANK)
end
self.compRank:refresh()
end
function TournArenaUI:showGiftInfo()
self.bountyPanel:setActive(false)
self.selectBounty:setActive(false)
self.rankPanel:setActive(false)
self.selectRank:setActive(false)
self.giftPanel:setActive(true)
self.selectGift:setActive(true)
self.countdown:setActive(true)
self.bg:setActive(false)
if not self.compGift then
self.giftPanel:initPrefabHelper()
self.giftPanel:genAllChildren()
self.compGift = self.giftPanel:addLuaComponent(COMP_GIFT)
end
self.compGift:refresh()
end
return TournArenaUI

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local TournWaveBountyCell = class("TournWaveBountyCell", BaseCell)
function TournWaveBountyCell:init()
local uiMap = self:getUIMap()
self.txLevel = uiMap["tourn_wave_bounty_cell.level.tx_level"]
self.rewardCell1 = uiMap["tourn_wave_bounty_cell.reward_cell_1"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
self.rewardCell2 = uiMap["tourn_wave_bounty_cell.reward_cell_2"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
self.rewardCell3 = uiMap["tourn_wave_bounty_cell.reward_cell_3"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
end
function TournWaveBountyCell:refresh(level, id)
self.id = id
self.txLevel:setText(DataManager.TournWaveData:getLevelTotalScore(level))
local isGet
isGet = DataManager.TournWaveData:isReceivedBountyReward(level, GConst.TournWaveConst.BOUNTY_GRADE_TYPE.FREE)
self.rewardCell1:refreshByConfig(DataManager.TournWaveData:getBountyGradeReward(level, GConst.TournWaveConst.BOUNTY_GRADE_TYPE.FREE), isGet, isGet)
self.rewardCell1:showLock(not DataManager.TournWaveData:isBountyGradeUnlock(GConst.TournWaveConst.BOUNTY_GRADE_TYPE.FREE))
if DataManager.TournWaveData:canGetBountyReward(level, GConst.TournWaveConst.BOUNTY_GRADE_TYPE.FREE) then
self.rewardCell1.baseObject:addRedPoint(50, 50, 0.6)
self.rewardCell1:addClickListener(function()
self:onClickReward(GConst.TournWaveConst.BOUNTY_GRADE_TYPE.FREE)
end)
else
self.rewardCell1.baseObject:removeRedPoint()
self.rewardCell1:addClickListener(nil)
end
isGet = DataManager.TournWaveData:isReceivedBountyReward(level, GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY1)
self.rewardCell2:refreshByConfig(DataManager.TournWaveData:getBountyGradeReward(level, GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY1), isGet, isGet)
self.rewardCell2:showLock(not DataManager.TournWaveData:isBountyGradeUnlock(GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY1))
if DataManager.TournWaveData:canGetBountyReward(level, GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY1) then
self.rewardCell2.baseObject:addRedPoint(50, 50, 0.6)
self.rewardCell2:addClickListener(function()
self:onClickReward(GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY1)
end)
else
self.rewardCell2.baseObject:removeRedPoint()
self.rewardCell2:addClickListener(nil)
end
isGet = DataManager.TournWaveData:isReceivedBountyReward(level, GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY2)
self.rewardCell3:refreshByConfig(DataManager.TournWaveData:getBountyGradeReward(level, GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY2), isGet, isGet)
self.rewardCell3:showLock(not DataManager.TournWaveData:isBountyGradeUnlock(GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY2))
if DataManager.TournWaveData:canGetBountyReward(level, GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY2) then
self.rewardCell3.baseObject:addRedPoint(50, 50, 0.6)
self.rewardCell3:addClickListener(function()
self:onClickReward(GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY2)
end)
else
self.rewardCell3.baseObject:removeRedPoint()
self.rewardCell3:addClickListener(nil)
end
end
-- 领取奖励
function TournWaveBountyCell:onClickReward(grade)
ModuleManager.TournWaveManager:reqBountyReward(self.id, grade)
end
return TournWaveBountyCell

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local TournWaveGiftCell = class("TournWaveGiftCell", BaseCell)
function TournWaveGiftCell:init()
local uiMap = self:getUIMap()
self.txLimit = uiMap["tourn_wave_gift_cell.tx_limit"]
self.txBuy = uiMap["tourn_wave_gift_cell.tx_buy"]
self.imgOff = uiMap["tourn_wave_gift_cell.off_img"]
self.txOff = uiMap["tourn_wave_gift_cell.off_img.tx_off"]
self.rewards = {}
for i = 1, 3 do
table.insert(self.rewards, uiMap["tourn_wave_gift_cell.reward_cell_"..i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
self:addClickListener(function()
if DataManager.TournWaveData:getGiftRemainTime(self.id) > 0 then
PayManager:purchasePackage(self.id, PayManager.PURCHARSE_TYPE.ACT_GIFT)
end
end)
end
function TournWaveGiftCell:refresh(id)
self.id = id
local cfg = DataManager.ShopData:getActGiftConfig()[self.id]
local time = DataManager.TournWaveData:getGiftRemainTime(self.id)
self.txLimit:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, time))
for idx, reward in ipairs(self.rewards) do
if cfg.reward[idx] then
reward:setVisible(true)
reward:refreshByConfig(cfg.reward[idx])
else
reward:setVisible(false)
end
end
local buyStr
if cfg.recharge_id then
self.baseObject:setSprite(GConst.ATLAS_PATH.ACT_COMMON, "act_common_bg_6")
self.imgOff:setActive(true)
self.txOff:setText(cfg.value .. "%")
buyStr = GFunc.getFormatPrice(cfg.recharge_id)
else
self.baseObject:setSprite(GConst.ATLAS_PATH.ACT_COMMON, "act_common_bg_5")
self.imgOff:setActive(false)
buyStr = I18N:getGlobalText(I18N.GlobalConst.STR_FREE)
end
if time <= 0 then
buyStr = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20)
end
self.txBuy:setText(buyStr)
end
return TournWaveGiftCell

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local TournWaveRankCell = class("TournWaveRankCell", BaseCell)
local RANK_IMG = {"act_ranking_1", "act_ranking_2", "act_ranking_3"}
local BG = {"common_bg_8", "common_bg_9", "common_bg_10", "common_bg_11"}
function TournWaveRankCell:init()
local uiMap = self:getUIMap()
self.txRank = uiMap["tourn_wave_rank_cell.tx_rank"]
self.imgRank = uiMap["tourn_wave_rank_cell.img_rank"]
self.playerHeadCell = uiMap["tourn_wave_rank_cell.player_head_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
self.txName = uiMap["tourn_wave_rank_cell.tx_name"]
self.txScore = uiMap["tourn_wave_rank_cell.tx_score"]
self.rewards = uiMap["tourn_wave_rank_cell.rewards"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
self.rewardCells = {}
for i = 1, 3 do
table.insert(self.rewardCells, uiMap["tourn_wave_rank_cell.rewards.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
end
function TournWaveRankCell:refresh(rank, info)
self.playerHeadCell:refresh(info.avatar, info.avatar_frame)
local name = info.name
if name == nil or #name == 0 then
name = I18N:getGlobalText(I18N.GlobalConst.NEW_PLAYER)
end
self.txName:setText(name)
self.txScore:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_16)..":"..info.score)
if BG[rank] then
self.baseObject:setSprite(GConst.ATLAS_PATH.COMMON, BG[rank])
else
self.baseObject:setSprite(GConst.ATLAS_PATH.COMMON, BG[4])
end
if RANK_IMG[rank] then
self.imgRank:setActive(true)
self.imgRank:setSprite(GConst.ATLAS_PATH.ACT_COMMON, RANK_IMG[rank])
self.txRank:setText(GConst.EMPTY_STRING)
else
self.imgRank:setActive(false)
if info.score > 0 then
self.txRank:setText(rank)
else
self.txRank:setText("--")
end
end
local rewards = DataManager.TournWaveData:getRewardByRank(rank)
for index, cell in ipairs(self.rewardCells) do
if rewards[index] then
cell:setVisible(true)
cell:refreshByConfig(rewards[index])
else
cell:setVisible(false)
end
end
self.rewards:RefreshLayout()
end
return TournWaveRankCell

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local TournWaveRankRewardCell = class("TournWaveRankRewardCell", BaseCell)
local RANK_IMG = {"act_ranking_1", "act_ranking_2", "act_ranking_3"}
local BG = {"common_bg_8", "common_bg_9", "common_bg_10", "common_bg_11"}
function TournWaveRankRewardCell:init()
local uiMap = self:getUIMap()
self.txRank = uiMap["tourn_wave_rank_reward_cell.tx_rank"]
self.imgRank = uiMap["tourn_wave_rank_reward_cell.img_rank"]
self.rewards = uiMap["tourn_wave_rank_reward_cell.rewards"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
self.rewardCells = {}
for i = 1, 3 do
table.insert(self.rewardCells, uiMap["tourn_wave_rank_reward_cell.rewards.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
end
function TournWaveRankRewardCell:refresh(index)
local info = DataManager.TournWaveData:getRankCfgByIndex(index)
local ranking1 = info.ranking[1]
local ranking2 = info.ranking[2]
if BG[ranking1] then
self.baseObject:setSprite(GConst.ATLAS_PATH.COMMON, BG[ranking1])
else
self.baseObject:setSprite(GConst.ATLAS_PATH.COMMON, BG[4])
end
if RANK_IMG[ranking1] then
self.imgRank:setActive(true)
self.imgRank:setSprite(GConst.ATLAS_PATH.ACT_COMMON, RANK_IMG[ranking1])
self.txRank:setText(GConst.EMPTY_STRING)
else
self.imgRank:setActive(false)
local rankStr = ranking1 .. "-"
if ranking2 then
rankStr = rankStr .. ranking2
else
rankStr = rankStr .. "-"
end
if ranking1 == ranking2 then
rankStr = ranking1
end
if index == #DataManager.TournWaveData:getRankIdList() then
rankStr = ranking1 .. "+"
end
self.txRank:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_BOSS_RUSH_DESC_23, rankStr))
end
for index, cell in ipairs(self.rewardCells) do
if info.reward[index] then
cell:setVisible(true)
cell:refreshByConfig(info.reward[index])
else
cell:setVisible(false)
end
end
self.rewards:RefreshLayout()
end
return TournWaveRankRewardCell

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local TournWaveBountyComp = class("TournWaveBountyComp", LuaComponent)
function TournWaveBountyComp:init()
local uiMap = self:getUIMap()
self.txDesc = uiMap["bounty_panel.tx_desc"]
self.btnHelp = uiMap["bounty_panel.tx_desc.btn_help"]
self.txFree = uiMap["bounty_panel.title.free.tx_free"]
self.txCurWave = uiMap["bounty_panel.title.cur_level.tx_level"]
-- 档位1
self.txBuyed1 = uiMap["bounty_panel.title.buy1.tx_buyed"]
self.btnBuy1 = uiMap["bounty_panel.title.buy1.btn_buy"]
self.txBuy1 = uiMap["bounty_panel.title.buy1.btn_buy.tx_buy"]
-- 档位2
self.txBuyed2 = uiMap["bounty_panel.title.buy2.tx_buyed"]
self.btnBuy2 = uiMap["bounty_panel.title.buy2.btn_buy"]
self.txBuy2 = uiMap["bounty_panel.title.buy2.btn_buy.tx_buy"]
self.scrollrectComp = uiMap["bounty_panel.list_bounty"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.progLevel = uiMap["bounty_panel.list_bounty.viewport.content.prog"]
self.imgProgLevel = uiMap["bounty_panel.list_bounty.viewport.content.prog.img_prog"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
self.maskLevel = uiMap["bounty_panel.list_bounty.viewport.content.mask_img"]
self.lineLevel = uiMap["bounty_panel.list_bounty.viewport.content.line"]
self.btnBuyLevel = uiMap["bounty_panel.list_bounty.viewport.content.line.btn_buy_level"]
self.txBuyLevelNum = uiMap["bounty_panel.list_bounty.viewport.content.line.btn_buy_level.tx_num"]
self.imgBuyLevelIcon = uiMap["bounty_panel.list_bounty.viewport.content.line.btn_buy_level.icon"]
self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_DESC_1))
self.txFree:setText(I18N:getGlobalText(I18N.GlobalConst.STR_FREE))
self.txBuyed1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20))
self.txBuyed2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20))
self.bountyIdList = DataManager.TournWaveData:getBountyIdList()
self.scrollrectComp:addInitCallback(function()
self.maskLevel:getTransform():SetAsLastSibling()
self.lineLevel:getTransform():SetAsLastSibling()
return "app/ui/activity/tourn_wave/cell/tourn_wave_bounty_cell"
end)
self.scrollrectComp:addRefreshCallback(function(index, cell)
cell:refresh(index, self.bountyIdList[index])
end)
self.scrollrectComp:clearCells()
self.scrollrectComp:refillCells(DataManager.TournWaveData:getBountyMaxLevel())
self.btnHelp:addClickListener(function()
local params = {
type = GConst.TipsConst.HELP_TIPS_TYPE.ARENA,
title = I18N:getGlobalText(I18N.GlobalConst.COLLECTION_DESC_11),
desc = I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_HELP_1),
}
ModuleManager.TipsManager:showHelpTips(params)
end)
self.btnBuy1:addClickListener(function()
ModuleManager.TournWaveManager:buyBounty(GConst.TournWaveConst.BOUNTY_GIFT_ID_1)
end)
self.btnBuy2:addClickListener(function()
ModuleManager.TournWaveManager:buyBounty(GConst.TournWaveConst.BOUNTY_GIFT_ID_2)
end)
self.btnBuyLevel:addClickListener(function()
ModuleManager.TournWaveManager:reqBuyBountyLevel()
end)
self:bind(DataManager.TournWaveData, "isDirty", function()
self:refresh(true)
end)
self:bind(DataManager.ShopData, "isDirty", function()
self:refresh(true)
end)
end
function TournWaveBountyComp:refresh(notUpdatePos)
self.btnBuyLevel:setActive(DataManager.TournWaveData:canBuyBountyLevel())
self.txCurWave:setText(DataManager.TournWaveData:getBountyTotalScore())
-- 档位展示
self.btnBuy1:setActive(not DataManager.TournWaveData:isBountyGradeUnlock(GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY1))
self.btnBuy2:setActive(not DataManager.TournWaveData:isBountyGradeUnlock(GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY2))
local gift1 = DataManager.TournWaveData:getBountyGradeGiftCfg(GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY1)
local gift2 = DataManager.TournWaveData:getBountyGradeGiftCfg(GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY2)
self.txBuy1:setText(GFunc.getFormatPrice(gift1.recharge_id))
self.txBuy2:setText(GFunc.getFormatPrice(gift2.recharge_id))
self.txBuyLevelNum:setText(GFunc.getRewardNum(DataManager.TournWaveData:getBuyBountyLevelCost()))
GFunc.centerImgAndTx(self.imgBuyLevelIcon, self.txBuyLevelNum, 5)
-- 等级列表
local maxLevel = DataManager.TournWaveData:getBountyMaxLevel()
local curLevel = DataManager.TournWaveData:getBountyLevel()
local topRecoveryOffset = self.scrollrectComp:getTopRecoveryOffset()
local downRecoveryOffset = self.scrollrectComp:getDownRecoveryOffset()
local cellHeight = self.scrollrectComp:getCellHeight()
if curLevel >= maxLevel then
self.lineLevel:setVisible(false)
else
self.lineLevel:setVisible(true)
self.lineLevel:setAnchoredPositionY(-topRecoveryOffset - curLevel * cellHeight)
end
self.progLevel:setAnchoredPositionY((topRecoveryOffset + downRecoveryOffset) / 2 - cellHeight / 2 - 10)
self.progLevel:setSizeDeltaY(cellHeight * (maxLevel - 1))
self.imgProgLevel.value = DataManager.TournWaveData:getBountyTotalScore() / DataManager.TournWaveData:getLevelTotalScore(#DataManager.TournWaveData:getBountyIdList())
self.maskLevel:setAnchoredPositionY(-topRecoveryOffset - curLevel * cellHeight)
self.maskLevel:setSizeDeltaY(cellHeight * maxLevel + GConst.UI_SCREEN_HEIGHT)
self.scrollrectComp:updateAllCell()
if not notUpdatePos then
local rewardLevel = DataManager.TournWaveData:getFirstCanGetBountyRewardLevel()
self.scrollrectComp:moveToIndex(rewardLevel or curLevel)
end
end
return TournWaveBountyComp

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local TournWaveGiftComp = class("TournWaveGiftComp", LuaComponent)
function TournWaveGiftComp:init()
local uiMap = self:getUIMap()
self.scrollrectComp = uiMap["gift_panel.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.scrollrectComp:addInitCallback(function()
return "app/ui/activity/tourn_wave/cell/tourn_wave_gift_cell"
end)
self.scrollrectComp:addRefreshCallback(function(index, cell)
cell:refresh(self.giftList[index].id)
end)
self:bind(DataManager.TournWaveData, "isDirty", function()
self:refresh()
end)
self:bind(DataManager.ShopData, "isDirty", function()
self:refresh()
end)
end
function TournWaveGiftComp:refresh()
self.giftList = DataManager.TournWaveData:getGiftIdsSort()
self.scrollrectComp:clearCells()
self.scrollrectComp:refillCells(#self.giftList)
end
return TournWaveGiftComp

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local TournWaveRankComp = class("TournWaveRankComp", LuaComponent)
local SHOW_TYPE = {
CUR_RANK = 1,
LAST_RANK = 2,
REWARD = 3,
}
local RANK_IMG = {"act_ranking_1", "act_ranking_2", "act_ranking_3"}
function TournWaveRankComp:onClose()
if self.countdownSid then
self.baseObject:unscheduleGlobal(self.countdownSid)
self.countdownSid = nil
end
end
function TournWaveRankComp:init()
local uiMap = self:getUIMap()
self.txEmpty = uiMap["rank_panel.tx_empty"]
self.btnHelp = uiMap["rank_panel.btn_help"]
self.btns = uiMap["rank_panel.btns"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
self.btnCur = uiMap["rank_panel.btns.btn_cur"]
self.txCur = uiMap["rank_panel.btns.btn_cur.tx_cur"]
self.btnLast = uiMap["rank_panel.btns.btn_last"]
self.txLast = uiMap["rank_panel.btns.btn_last.tx_last"]
self.btnReward = uiMap["rank_panel.btns.btn_reward"]
self.txReward = uiMap["rank_panel.btns.btn_reward.tx_reward"]
self.txCountdown = uiMap["rank_panel.tx_countdown"]
self.listRewardComp = uiMap["rank_panel.list_reward"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.listRankComp = uiMap["rank_panel.list_rank"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
-- 自己排名
self.imgRank = uiMap["rank_panel.my_rank.img_rank"]
self.txRank = uiMap["rank_panel.my_rank.tx_rank"]
self.txName = uiMap["rank_panel.my_rank.tx_name"]
self.txScore = uiMap["rank_panel.my_rank.tx_score"]
self.playerHeadCell = uiMap["rank_panel.my_rank.player_head_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
self.rewards = uiMap["rank_panel.my_rank.rewards"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
self.rewardCells = {}
for i = 1, 3 do
table.insert(self.rewardCells, uiMap["rank_panel.my_rank.rewards.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
self.txEmpty:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_BOSS_RUSH_DESC_8))
self.txCur:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_BTN_1))
self.txLast:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_BTN_2))
self.txReward:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_BTN_3))
self:refreshCountdown()
self.listRankComp:addInitCallback(function()
return "app/ui/activity/tourn_wave/cell/tourn_wave_rank_cell"
end)
self.listRankComp:addRefreshCallback(function(index, cell)
cell:refresh(index, self.rankDataList[index])
end)
self.listRewardComp:addInitCallback(function()
return "app/ui/activity/tourn_wave/cell/tourn_wave_rank_reward_cell"
end)
self.listRewardComp:addRefreshCallback(function(index, cell)
cell:refresh(index)
end)
self.btnHelp:addClickListener(function()
local params = {
type = GConst.TipsConst.HELP_TIPS_TYPE.ARENA,
title = I18N:getGlobalText(I18N.GlobalConst.COLLECTION_DESC_11),
desc = I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_HELP_2),
}
ModuleManager.TipsManager:showHelpTips(params)
end)
self.btnCur:addClickListener(function()
ModuleManager.TournWaveManager:reqRankList(DataManager.TournWaveData:getCurRankStep())
self:refresh(SHOW_TYPE.CUR_RANK)
end)
self.btnLast:addClickListener(function()
ModuleManager.TournWaveManager:reqRankList(DataManager.TournWaveData:getCurRankStep() - 1)
self:refresh(SHOW_TYPE.LAST_RANK)
end)
self.btnReward:addClickListener(function()
self:refresh(SHOW_TYPE.REWARD)
end)
self:bind(DataManager.TournWaveData, "isDirty", function()
self:refresh()
end)
end
function TournWaveRankComp:refresh(showType)
self.showType = showType or self.showType or SHOW_TYPE.CUR_RANK
self.btnCur:setSprite(GConst.ATLAS_PATH.COMMON, self.showType == SHOW_TYPE.CUR_RANK and "common_board_130" or "common_board_134")
self.btnLast:setSprite(GConst.ATLAS_PATH.COMMON, self.showType == SHOW_TYPE.LAST_RANK and "common_board_130" or "common_board_134")
self.btnReward:setSprite(GConst.ATLAS_PATH.COMMON, self.showType == SHOW_TYPE.REWARD and "common_board_130" or "common_board_134")
local curStep = DataManager.TournWaveData:getCurRankStep()
self.btnLast:setActive(curStep > 1)
self.btns:RefreshLayout()
if self.showType == SHOW_TYPE.CUR_RANK then
self:showRankList(curStep)
self:showSelfRank(curStep)
elseif self.showType == SHOW_TYPE.LAST_RANK then
local lastStep = curStep - 1
self:showRankList(lastStep)
self:showSelfRank(lastStep)
elseif self.showType == SHOW_TYPE.REWARD then
self:showRankReward()
self:showSelfRank(curStep)
end
end
-- 展示自己排名
function TournWaveRankComp:showSelfRank(step)
local rank = DataManager.TournWaveData:getSelfRank(step)
local score = DataManager.TournWaveData:getSelfScore(step)
if score > 0 then
if RANK_IMG[rank] then
self.imgRank:setActive(true)
self.imgRank:setSprite(GConst.ATLAS_PATH.ACT_COMMON, RANK_IMG[rank])
self.txRank:setText(GConst.EMPTY_STRING)
else
self.imgRank:setActive(false)
self.txRank:setText(rank)
end
else
self.imgRank:setActive(false)
self.txRank:setText("--")
end
self.playerHeadCell:refresh()
self.txName:setText(DataManager.PlayerData:getNickname())
self.txScore:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_16)..":"..score)
local rewards = DataManager.TournWaveData:getRewardByRank(rank)
for index, cell in ipairs(self.rewardCells) do
if score > 0 and rewards[index] then
cell:setVisible(true)
cell:refreshByConfig(rewards[index])
if step ~= DataManager.TournWaveData:getCurRankStep() and DataManager.TournWaveData:isReachRankReward() then
cell.baseObject:addRedPoint(50, 50, 0.6)
cell:addClickListener(function()
ModuleManager.TournWaveManager:reqRankReward()
end)
else
cell.baseObject:removeRedPoint()
cell:addClickListener(nil)
end
else
cell:setVisible(false)
end
end
self.rewards:RefreshLayout()
end
-- 展示榜单
function TournWaveRankComp:showRankList(step)
self.listRankComp:getBaseObject():setActive(true)
self.listRewardComp:getBaseObject():setActive(false)
self.rankDataList = DataManager.TournWaveData:getRankListData(step)
if self.rankDataList == nil then
self.rankDataList = {}
end
self.listRankComp:clearCells()
self.listRankComp:refillCells(#self.rankDataList)
self.txEmpty:setActive(#self.rankDataList <= 0)
end
-- 展示排行榜奖励
function TournWaveRankComp:showRankReward()
self.listRankComp:getBaseObject():setActive(false)
self.listRewardComp:getBaseObject():setActive(true)
self.txEmpty:setActive(false)
self.rankIdList = DataManager.TournWaveData:getRankIdList()
self.listRewardComp:clearCells()
self.listRewardComp:refillCells(#self.rankIdList)
end
-- 刷新倒计时
function TournWaveRankComp:refreshCountdown()
if self.countdownSid then
self.baseObject:unscheduleGlobal(self.countdownSid)
end
local str = DataManager.TournWaveData:isFinalDay() and I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_DESC_3) or I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_DESC_2)
self.txCountdown:setText(str .. Time:formatNumTimeStr(DataManager.TournWaveData:getCurRankStepRemainTime()))
self.countdownSid = self.baseObject:scheduleGlobal(function()
local time = DataManager.TournWaveData:getCurRankStepRemainTime()
if time >= 0 then
self.txCountdown:setText(str .. Time:formatNumTimeStr(time))
else
if self.showType == SHOW_TYPE.CUR_RANK then
ModuleManager.TournWaveManager:reqRankList(DataManager.TournWaveData:getCurRankStep())
elseif self.showType == SHOW_TYPE.LAST_RANK then
ModuleManager.TournWaveManager:reqRankList(DataManager.TournWaveData:getCurRankStep() - 1)
end
end
end, 1)
end
return TournWaveRankComp

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local TournWaveUI = class("TournWaveUI", BaseUI)
local COMP_BOUNTY = "app/ui/activity/tourn_wave/tourn_wave_bounty_comp"
local COMP_RANK = "app/ui/activity/tourn_wave/tourn_wave_rank_comp"
local COMP_GIFT = "app/ui/activity/tourn_wave/tourn_wave_gift_comp"
function TournWaveUI:isFullScreen()
return false
end
function TournWaveUI:getPrefabPath()
return "assets/prefabs/ui/activity/tourn_wave/tourn_wave_ui.prefab"
end
function TournWaveUI:onPressBackspace()
self:closeUI()
end
function TournWaveUI:onClose()
if self.compRank ~= nil then
self.compRank:refresh()
end
if self.countdownSid then
self.txCountdown:unscheduleGlobal(self.countdownSid)
end
end
function TournWaveUI:ctor(param)
if param then
self.panelType = param
else
self.panelType = GConst.TournWaveConst.PANEL_TYPE.BOUNTY -- 默认进入任务页签
end
end
function TournWaveUI:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
-- 通用
self.txTitle = uiMap["tourn_wave_ui.common.img_title.tx_title"]
self.btnClose = uiMap["tourn_wave_ui.common.btn_close"]
self.bg = uiMap["tourn_wave_ui.common.bg"]
self.countdown = uiMap["tourn_wave_ui.common.countdown"]
self.txCountdown = uiMap["tourn_wave_ui.common.countdown.tx_countdown"]
-- 子界面
self.bountyPanel = uiMap["tourn_wave_ui.bounty_panel"]
self.rankPanel = uiMap["tourn_wave_ui.rank_panel"]
self.giftPanel = uiMap["tourn_wave_ui.gift_panel"]
-- 战令标签
self.btnBounty = uiMap["tourn_wave_ui.common.btns.btn_bounty"]
self.txBounty1 = uiMap["tourn_wave_ui.common.btns.btn_bounty.tx_btn"]
self.txBounty2 = uiMap["tourn_wave_ui.common.btns.btn_bounty.select.tx_select"]
self.selectBounty = uiMap["tourn_wave_ui.common.btns.btn_bounty.select"]
-- 排行榜标签
self.btnRank = uiMap["tourn_wave_ui.common.btns.btn_rank"]
self.txRank1 = uiMap["tourn_wave_ui.common.btns.btn_rank.tx_btn"]
self.txRank2 = uiMap["tourn_wave_ui.common.btns.btn_rank.select.tx_select"]
self.selectRank = uiMap["tourn_wave_ui.common.btns.btn_rank.select"]
-- 礼包标签
self.btnGift = uiMap["tourn_wave_ui.common.btns.btn_gift"]
self.txGift1 = uiMap["tourn_wave_ui.common.btns.btn_gift.tx_btn"]
self.txGift2 = uiMap["tourn_wave_ui.common.btns.btn_gift.select.tx_select"]
self.selectGift = uiMap["tourn_wave_ui.common.btns.btn_gift.select"]
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TOURN_WAVE_TITLE))
self.txBounty1:setText(I18N:getGlobalText(I18N.GlobalConst.REWARD_DESC))
self.txBounty2:setText(I18N:getGlobalText(I18N.GlobalConst.REWARD_DESC))
self.txRank1:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_5))
self.txRank2:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_5))
self.txGift1:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_DESC_4))
self.txGift2:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_DESC_4))
self.btnBounty:addClickListener(function()
self.panelType = GConst.TournWaveConst.PANEL_TYPE.BOUNTY
self:onRefresh()
end)
self.btnRank:addClickListener(function()
self.panelType = GConst.TournWaveConst.PANEL_TYPE.RANK
self:onRefresh()
end)
self.btnGift:addClickListener(function()
self.panelType = GConst.TournWaveConst.PANEL_TYPE.GIFT
self:onRefresh()
end)
self.btnClose:addClickListener(function()
self:closeUI()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.ACTIVITY_TOURN_WAVE_END, function()
self:closeUI()
end)
self:bind(DataManager.TournWaveData, "isDirty", function()
-- 检查更新数据
if DataManager.TournWaveData:getIsInReset() and self.panelType == GConst.TournWaveConst.PANEL_TYPE.RANK then
self:onRefresh()
else
self:refreshRedPoint()
end
end)
end
function TournWaveUI:onRefresh()
-- 倒计时
if self.countdownSid then
self.txCountdown:unscheduleGlobal(self.countdownSid)
end
self.txCountdown:setText(Time:formatNumTimeStr(DataManager.TournWaveData:getEndRemainTime()))
self.countdownSid = self.txCountdown:scheduleGlobal(function()
local time = DataManager.TournWaveData:getEndRemainTime()
if time >= 0 then
self.txCountdown:setText(Time:formatNumTimeStr(time))
end
end, 1)
if self.panelType == GConst.TournWaveConst.PANEL_TYPE.BOUNTY then
self:showBountyInfo()
elseif self.panelType == GConst.TournWaveConst.PANEL_TYPE.RANK then
self:showRankInfo()
elseif self.panelType == GConst.TournWaveConst.PANEL_TYPE.GIFT then
self:showGiftInfo()
end
self:refreshRedPoint()
end
-- 刷新标签红点
function TournWaveUI:refreshRedPoint()
if DataManager.TournWaveData:hasBountyRedPoint() then
self.btnBounty:addRedPoint(-75, -5, 0.6)
else
self.btnBounty:removeRedPoint()
end
if DataManager.TournWaveData:hasRankRedPoint() then
self.btnRank:addRedPoint(-75, -5, 0.6)
else
self.btnRank:removeRedPoint()
end
if DataManager.TournWaveData:hasGiftRedPoint() then
self.btnGift:addRedPoint(-75, -5, 0.6)
else
self.btnGift:removeRedPoint()
end
end
function TournWaveUI:showBountyInfo()
self.bountyPanel:setActive(true)
self.selectBounty:setActive(true)
self.rankPanel:setActive(false)
self.selectRank:setActive(false)
self.giftPanel:setActive(false)
self.selectGift:setActive(false)
self.countdown:setActive(true)
self.bg:setActive(true)
if not self.compBounty then
self.bountyPanel:initPrefabHelper()
self.bountyPanel:genAllChildren()
self.compBounty = self.bountyPanel:addLuaComponent(COMP_BOUNTY)
end
self.compBounty:refresh()
end
function TournWaveUI:showRankInfo()
self.bountyPanel:setActive(false)
self.selectBounty:setActive(false)
self.rankPanel:setActive(true)
self.selectRank:setActive(true)
self.giftPanel:setActive(false)
self.selectGift:setActive(false)
self.countdown:setActive(false)
self.bg:setActive(false)
ModuleManager.TournWaveManager:reqRankList(DataManager.TournWaveData:getCurRankStep())
if not self.compRank then
self.rankPanel:initPrefabHelper()
self.rankPanel:genAllChildren()
self.compRank = self.rankPanel:addLuaComponent(COMP_RANK)
end
self.compRank:refresh()
end
function TournWaveUI:showGiftInfo()
self.bountyPanel:setActive(false)
self.selectBounty:setActive(false)
self.rankPanel:setActive(false)
self.selectRank:setActive(false)
self.giftPanel:setActive(true)
self.selectGift:setActive(true)
self.countdown:setActive(true)
self.bg:setActive(false)
if not self.compGift then
self.giftPanel:initPrefabHelper()
self.giftPanel:genAllChildren()
self.compGift = self.giftPanel:addLuaComponent(COMP_GIFT)
end
self.compGift:refresh()
end
return TournWaveUI

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local SideBarBaseCellComp = require "app/ui/main_city/cell/side_bar_base_cell"
local SideBarTournArenaCell = class("SideBarTournArenaCell", SideBarBaseCellComp)
function SideBarTournArenaCell:getModuleKey()
return ModuleManager.MODULE_KEY.ACTIVITY
end
function SideBarTournArenaCell:getIsOpen()
return DataManager.TournArenaData:isOpen() and DataManager.TournArenaData:isActiveTime()
end
function SideBarTournArenaCell:getSpineName()
return "ui_main_btn_act_fullmoon"
end
function SideBarTournArenaCell:onClick()
ModuleManager.TournArenaManager:showActMainUI()
end
function SideBarTournArenaCell:getIsShowRedPoint()
return DataManager.TournArenaData:hasEntryRedPoint()
end
function SideBarTournArenaCell:onRefresh()
self.timeBg:setVisible(true)
self:_refreshTime()
end
function SideBarTournArenaCell:updateTime()
if self:getIsOpen() then
self:_refreshTime()
else
self:closeBtn()
end
end
function SideBarTournArenaCell:_refreshTime()
local remainTime = DataManager.TournArenaData:getEndRemainTime()
if remainTime >= 0 then
self.timeTx:setText(GFunc.getTimeStr(remainTime))
else
self.timeTx:setText("00:00:00")
end
end
return SideBarTournArenaCell

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@ -0,0 +1,46 @@
local SideBarBaseCellComp = require "app/ui/main_city/cell/side_bar_base_cell"
local SideBarTournWaveCell = class("SideBarTournWaveCell", SideBarBaseCellComp)
function SideBarTournWaveCell:getModuleKey()
return ModuleManager.MODULE_KEY.ACTIVITY
end
function SideBarTournWaveCell:getIsOpen()
return DataManager.TournWaveData:isOpen() and DataManager.TournWaveData:isActiveTime()
end
function SideBarTournWaveCell:getSpineName()
return "ui_main_btn_act_fullmoon"
end
function SideBarTournWaveCell:onClick()
ModuleManager.TournWaveManager:showActMainUI()
end
function SideBarTournWaveCell:getIsShowRedPoint()
return DataManager.TournWaveData:hasEntryRedPoint()
end
function SideBarTournWaveCell:onRefresh()
self.timeBg:setVisible(true)
self:_refreshTime()
end
function SideBarTournWaveCell:updateTime()
if self:getIsOpen() then
self:_refreshTime()
else
self:closeBtn()
end
end
function SideBarTournWaveCell:_refreshTime()
local remainTime = DataManager.TournWaveData:getEndRemainTime()
if remainTime >= 0 then
self.timeTx:setText(GFunc.getTimeStr(remainTime))
else
self.timeTx:setText("00:00:00")
end
end
return SideBarTournWaveCell

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@ -624,7 +624,7 @@ end
function FourteenDayData:getGiftRemainTime(giftId) function FourteenDayData:getGiftRemainTime(giftId)
if self:isFreeGift(giftId) then if self:isFreeGift(giftId) then
local giftData = DataManager.ShopData:getActGiftDetailData(PayManager.PURCHARSE_TYPE.ACT_GIFT, giftId) local giftData = DataManager.ShopData:getActGiftDetailData(PayManager.PURCHARSE_TYPE.ACT_GIFT, giftId)
if giftData and giftData.latest_buy_at then if giftData and giftData.buy_count > 0 and giftData.latest_buy_at then
if Time:getBeginningOfOneDay(Time:getServerTime()) == Time:getBeginningOfOneDay(giftData.latest_buy_at // 1000) then if Time:getBeginningOfOneDay(Time:getServerTime()) == Time:getBeginningOfOneDay(giftData.latest_buy_at // 1000) then
return 0 return 0
end end

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local TournArenaData = class("TournArenaData", BaseData)
function TournArenaData:ctor()
self.data.isDirty = false
self.bountyLevel = 1
self.bountyExp = 0
self.bountyCollected = {}
self.rankStep = 1
self.rankStepEndTime = 0
self.rankCollected = {}
end
function TournArenaData:clear()
DataManager:unregisterTryOpenFunc("TournArenaData")
DataManager:unregisterCrossDayFunc("TournArenaData")
end
-- 设置活动数据
function TournArenaData:setActStatus(data)
data = data or GConst.EMPTY_TABLE
self.actId = data.id
self.startTime = GFunc.formatTimeStep(data.start_at)
self.endTime = GFunc.formatTimeStep(data.end_at)
if EDITOR_MODE then
Logger.logHighlight("竞技场锦标赛活动开启时间:")
Logger.printTable(data)
end
if not self:isOpen() then
-- 活动开启
DataManager:registerTryOpenFunc("TournArenaData", function()
if not self:isOpen() then
return
end
if not self:isActiveTime() then
return
end
DataManager:unregisterTryOpenFunc("TournArenaData")
ModuleManager.TournArenaManager:reqActData()
end)
end
end
-- 获取活动数据成功
function TournArenaData:onGetActData(data)
data = data or GConst.EMPTY_TABLE
if EDITOR_MODE then
Logger.logHighlight("竞技场锦标赛活动数据:")
Logger.printTable(data)
end
-- 战令
self.bountyLevel = data.level
self.bountyExp = data.exp
self.bountyCollected = data.collected
-- 排行榜
self.rankStep = data.present_turn
self.rankStepEndTime = GFunc.formatTimeStep(data.turn_end_at)
self.rankCollected = data.rank_reward_claimed
-- 跨天
DataManager:registerCrossDayFunc("TournArenaData", function()
if not self:isOpen() then
return
end
if not self:isActiveTime() then
return
end
self.ranks = nil
self:setInReset(true)
self:setDirty()
end)
self:setDirty()
end
function TournArenaData:setInReset(isInReset)
self.isInReset = isInReset
end
function TournArenaData:getIsInReset()
return self.isInReset
end
function TournArenaData:setDirty()
self.data.isDirty = not self.data.isDirty
end
function TournArenaData:isOpen()
if GFunc.isShenhe() then
return false
end
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.ACTIVITY, true) then
return false
end
return true
end
-- 是否在活动配置时间内
function TournArenaData:isActiveTime()
if self.startTime == nil or self.startTime <= 0 then
return false
end
if self.endTime == nil or self.endTime <= 0 then
return false
end
return Time:getServerTime() >= self.startTime and Time:getServerTime() <= self.endTime
end
-- 获取活动开启剩余时间(秒)
function TournArenaData:getStartRemainTime()
if self.startTime == nil or self.startTime <= 0 then
return 0
end
return self.startTime - Time:getServerTime()
end
-- 获取活动结束剩余时间(秒)
function TournArenaData:getEndRemainTime()
if self.endTime == nil or self.endTime <= 0 then
return 0
end
return self.endTime - Time:getServerTime()
end
-- 当前为活动第几天
function TournArenaData:getActDay()
local days = Time:getDistanceDays(self.startTime)
if days < 0 then
days = -days
end
return days + 1
end
-- 是否有入口红点
function TournArenaData:hasEntryRedPoint()
return self:hasBountyRedPoint() or self:hasRankRedPoint() or self:hasGiftRedPoint()
end
-- 战令--------------------------------------------------------------------------------------------------
-- 是否有战令红点
function TournArenaData:hasBountyRedPoint()
if self:getFirstCanGetBountyRewardLevel() ~= nil then
return true
end
return false
end
-- 获取首个可领取奖励的战令等级
function TournArenaData:getFirstCanGetBountyRewardLevel()
local curLevel = self:getBountyLevel()
for level, data in ipairs(self:getBountyIdList()) do
if level > curLevel then
break
end
if self:canGetBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE) then
return true
end
if self:canGetBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1) then
return true
end
if self:canGetBountyReward(level, GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2) then
return true
end
end
return nil
end
-- <level,id>
function TournArenaData:getBountyIdList()
if not self.bountyIdList then
self.bountyIdList = GFunc.getTable(DataManager:getActivityBountyLevelByActId(self.actId) or {})
table.sort(self.bountyIdList, function(a, b)
return a < b
end)
end
return self.bountyIdList
end
-- 获取对应等级的配置
function TournArenaData:getBountyCfgByLevel(level)
return ConfigManager:getConfig("activity_bounty_level")[self:getBountyIdList()[level]]
end
-- 获取战令档位礼包配置
function TournArenaData:getBountyGradeGiftCfg(gradeType)
if gradeType == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1 then
return DataManager.ShopData:getActGiftConfig()[GConst.TournArenaConst.BOUNTY_GIFT_ID_1]
elseif gradeType == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2 then
return DataManager.ShopData:getActGiftConfig()[GConst.TournArenaConst.BOUNTY_GIFT_ID_2]
end
end
-- 战令档位是否已解锁
function TournArenaData:isBountyGradeUnlock(grade)
if grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE then
return true
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1 then
return DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.TournArenaConst.BOUNTY_GIFT_ID_1) > 0
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2 then
return DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.TournArenaConst.BOUNTY_GIFT_ID_2) > 0
end
return false
end
-- 战令最大等级
function TournArenaData:getBountyMaxLevel()
return #self:getBountyIdList()
end
-- 获取当前战令等级
function TournArenaData:getBountyLevel()
if self.bountyLevel <= self:getBountyMaxLevel() then
return self.bountyLevel
else
return self:getBountyMaxLevel()
end
end
-- 获取当前等级战令积分
function TournArenaData:getBountyLevelScore()
return self.bountyExp
end
-- 获取当前总积分
function TournArenaData:getBountyTotalScore()
local total = self:getBountyLevelScore()
for l = 1, self:getBountyLevel() - 1 do
total = total + (self:getBountyCfgByLevel(l).exp or 0)
end
return total
end
-- 获取等级所需总积分
function TournArenaData:getLevelTotalScore(level)
local total = 0
if level > 1 then
for l = 1, level - 1 do
total = total + (self:getBountyCfgByLevel(l).exp or 0)
end
end
return total
end
-- 获取当前升级所需总积分
function TournArenaData:getBountyUpgradeScore()
return self:getBountyCfgByLevel(self:getBountyLevel()).exp or 0
end
-- 是否满足购买战令等级的条件
function TournArenaData:canBuyBountyLevel()
if self:getBountyLevel() >= self:getBountyMaxLevel() then
return false
end
local lastDay = Time:getDistanceDays(self.endTime)
if lastDay < 0 then
lastDay = -lastDay
end
return self:getActDay() >= lastDay
end
-- 购买战令等级的消耗
function TournArenaData:getBuyBountyLevelCost()
return GFunc.getConstReward("activity_bounty_cost")
end
-- 获取战令档位奖励
function TournArenaData:getBountyGradeReward(level, grade)
local cfg = self:getBountyCfgByLevel(level)
local result
if cfg then
if grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE then
result = cfg.reward
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1 then
result = cfg.reward_pro
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2 then
result = cfg.reward_pro_max
end
end
return result
end
-- 战令奖励可领取
function TournArenaData:canGetBountyReward(level, grade)
return self:isReachBountyReward(level, grade) and not self:isReceivedBountyReward(level, grade)
end
-- 战令奖励是否满足领取条件
function TournArenaData:isReachBountyReward(level, grade)
local curLevel = self:getBountyLevel()
if curLevel >= level then
return self:isBountyGradeUnlock(grade)
else
return false
end
end
-- 战令奖励是否已领取
function TournArenaData:isReceivedBountyReward(level, grade)
local id = self:getBountyIdList()[level]
if self.bountyCollected[id] == nil then
return false
end
if grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE then
return self.bountyCollected[id].normal
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1 then
return self.bountyCollected[id].superior
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2 then
return self.bountyCollected[id].superior_max
end
end
-- 战令奖励领取成功
function TournArenaData:onReceivedBountyReward(successMap)
for id, grade in pairs(successMap) do
if self.bountyCollected[id] == nil then
self.bountyCollected[id] = {}
end
if grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.FREE then
self.bountyCollected[id].normal = true
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY1 then
self.bountyCollected[id].superior = true
elseif grade == GConst.TournArenaConst.BOUNTY_GRADE_TYPE.PAY2 then
self.bountyCollected[id].superior_max = true
end
end
self:setDirty()
end
-- 解锁战令等级成功
function TournArenaData:onBoughtBountyLevel()
self.bountyLevel = self.bountyLevel + 1
self:setDirty()
end
-- 排行榜--------------------------------------------------------------------------------------------------
-- 是否有排行榜红点
function TournArenaData:hasRankRedPoint()
for rank, id in ipairs(self:getRankIdList()) do
if self:isReachRankReward(rank) and not self:isReceivedRankReward(rank) then
return true
end
end
return false
end
-- <rank,id>
function TournArenaData:getRankIdList()
if not self.rankIdList then
self.rankIdList = GFunc.getTable(DataManager:getActivityRankByActId(self.actId) or {})
table.sort(self.rankIdList, function(a, b)
return a < b
end)
end
return self.rankIdList
end
-- 获取排行榜的配置
function TournArenaData:getRankCfgByIndex(index)
return ConfigManager:getConfig("activity_rank")[self:getRankIdList()[index]]
end
-- 是否是最后一次分组
function TournArenaData:isFinalDay()
return self:getEndRemainTime() <= 86400
end
-- 获取当前排行榜阶段
function TournArenaData:getCurRankStep()
return self.rankStep
end
-- 获取排名相应的奖励
function TournArenaData:getRewardByRank(rank)
for index, id in ipairs(self:getRankIdList()) do
local cfg = ConfigManager:getConfig("activity_rank")[id]
if rank >= cfg.ranking[1] and rank <= cfg.ranking[2] then
return cfg.reward
end
end
return nil
end
-- 获取当前排行榜阶段剩余时间
function TournArenaData:getCurRankStepRemainTime()
return self.rankStepEndTime - Time:getServerTime()
end
-- 获取排行榜数据
function TournArenaData:getRankListData(step)
if self.ranks == nil then
return nil
end
return self.ranks[step] and self.ranks[step].ranks or {}
end
-- 获取自己的排名
function TournArenaData:getSelfRank(step)
if self.ranks == nil or self.ranks[step] == nil then
return 0
end
return self.ranks[step].ownRank
end
-- 获取自己的积分
function TournArenaData:getSelfScore(step)
if self.ranks == nil or self.ranks[step] == nil then
return 0
end
return self.ranks[step].ownSorce
end
-- 是否满足段位奖励条件
function TournArenaData:isReachRankReward()
if self:getCurRankStep() == 1 then
return false
end
local lastRank = self:getSelfRank(self:getCurRankStep() - 1)
if lastRank and lastRank <= 0 then
return false
end
return not self:isReceivedRankReward()
end
-- 是否已领取段位奖励
function TournArenaData:isReceivedRankReward()
if self:getCurRankStep() == 1 then
return false
end
local received = self.rankCollected[self:getCurRankStep() - 1]
return received ~= nil and received or false
end
-- 获取排行榜数据成功
function TournArenaData:onGetRankData(step, ranks, score, ownRank)
if self.ranks == nil then
self.ranks = {}
end
self.ranks[step] = {ownRank = ownRank, ownSorce = score, ranks = ranks}
self:setDirty()
end
-- 领取排名奖励成功
function TournArenaData:onReceivedRankReward()
self.rankCollected[self:getCurRankStep() - 1] = true
self:setDirty()
end
-- 礼包---------------------------------------------------------------------------------------------------
-- 是否有礼包红点
function TournArenaData:hasGiftRedPoint()
local ids = GConst.TournArenaConst.GIFT_IDS
for index, id in pairs(ids) do
if self:isFreeGift(id) and self:getGiftRemainTime(id) > 0 then
return true
end
end
return false
end
-- 获取礼包配置
function TournArenaData:getGiftCfg(giftId)
return DataManager.ShopData:getActGiftConfig()[giftId]
end
-- 是否是免费礼包
function TournArenaData:isFreeGift(id)
return DataManager.ShopData:getActGiftConfig()[id].recharge_id == nil
end
-- 获取礼包id列表
function TournArenaData:getGiftIdsSort()
local result = {}
local ids = GConst.TournArenaConst.GIFT_IDS
for index, id in ipairs(ids) do
local sort = id + 10000000000
if self:isFreeGift(id) then
sort = sort - 10000000
end
if self:getGiftRemainTime(id) > 0 then
sort = sort - 10000
end
table.insert(result, {id = id, sort = sort})
end
table.sort(result, function (a, b)
return a.sort < b.sort
end)
return result
end
-- 礼包剩余购买次数
function TournArenaData:getGiftRemainTime(giftId)
if self:isFreeGift(giftId) then
local giftData = DataManager.ShopData:getActGiftDetailData(PayManager.PURCHARSE_TYPE.ACT_GIFT, giftId)
if giftData and giftData.buy_count > 0 and giftData.latest_buy_at then
if Time:getBeginningOfOneDay(Time:getServerTime()) == Time:getBeginningOfOneDay(giftData.latest_buy_at // 1000) then
return 0
end
end
return 1
else
return DataManager.ShopData:getGiftRemainBuyNum(giftId) or 0
end
end
return TournArenaData

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local TournWaveData = class("TournWaveData", BaseData)
function TournWaveData:ctor()
self.data.isDirty = false
self.bountyLevel = 1
self.bountyExp = 0
self.bountyCollected = {}
self.rankStep = 1
self.rankStepEndTime = 0
self.rankCollected = {}
end
function TournWaveData:clear()
DataManager:unregisterTryOpenFunc("TournWaveData")
DataManager:unregisterCrossDayFunc("TournWaveData")
end
-- 设置活动数据
function TournWaveData:setActStatus(data)
data = data or GConst.EMPTY_TABLE
self.actId = data.id
self.startTime = GFunc.formatTimeStep(data.start_at)
self.endTime = GFunc.formatTimeStep(data.end_at)
if EDITOR_MODE then
Logger.logHighlight("波次锦标赛活动开启时间:")
Logger.printTable(data)
end
if not self:isOpen() then
-- 活动开启
DataManager:registerTryOpenFunc("TournWaveData", function()
if not self:isOpen() then
return
end
if not self:isActiveTime() then
return
end
DataManager:unregisterTryOpenFunc("TournWaveData")
ModuleManager.TournWaveManager:reqActData()
end)
end
end
-- 获取活动数据成功
function TournWaveData:onGetActData(data)
data = data or GConst.EMPTY_TABLE
if EDITOR_MODE then
Logger.logHighlight("波次锦标赛活动数据:")
Logger.printTable(data)
end
-- 战令
self.bountyLevel = data.level
self.bountyExp = data.exp
self.bountyCollected = data.collected
-- 排行榜
self.rankStep = data.present_turn
self.rankStepEndTime = GFunc.formatTimeStep(data.turn_end_at)
self.rankCollected = data.rank_reward_claimed
-- 跨天
DataManager:registerCrossDayFunc("TournWaveData", function()
if not self:isOpen() then
return
end
if not self:isActiveTime() then
return
end
self.ranks = nil
self:setInReset(true)
self:initTaskListener()
self:setDirty()
end)
self:initTaskListener()
self:setDirty()
end
function TournWaveData:initTaskListener()
if not self:isOpen() then
return
end
if not self:isActiveTime() then
ModuleManager.TaskManager:unRegisterAllModuleTask("TournWaveData")
return
end
ModuleManager.TaskManager:registerTask("TournWaveData", GConst.TaskConst.TASK_TYPE.X_BATTLE_PASS_WAVE, function(count)
self:addWaveCount(count)
end)
end
function TournWaveData:setInReset(isInReset)
self.isInReset = isInReset
end
function TournWaveData:getIsInReset()
return self.isInReset
end
function TournWaveData:setDirty()
self.data.isDirty = not self.data.isDirty
end
function TournWaveData:isOpen()
if GFunc.isShenhe() then
return false
end
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.ACTIVITY, true) then
return false
end
return true
end
-- 是否在活动配置时间内
function TournWaveData:isActiveTime()
if self.startTime == nil or self.startTime <= 0 then
return false
end
if self.endTime == nil or self.endTime <= 0 then
return false
end
return Time:getServerTime() >= self.startTime and Time:getServerTime() <= self.endTime
end
-- 获取活动开启剩余时间(秒)
function TournWaveData:getStartRemainTime()
if self.startTime == nil or self.startTime <= 0 then
return 0
end
return self.startTime - Time:getServerTime()
end
-- 获取活动结束剩余时间(秒)
function TournWaveData:getEndRemainTime()
if self.endTime == nil or self.endTime <= 0 then
return 0
end
return self.endTime - Time:getServerTime()
end
-- 当前为活动第几天
function TournWaveData:getActDay()
local days = Time:getDistanceDays(self.startTime)
if days < 0 then
days = -days
end
return days + 1
end
-- 是否有入口红点
function TournWaveData:hasEntryRedPoint()
return self:hasBountyRedPoint() or self:hasRankRedPoint() or self:hasGiftRedPoint()
end
-- 战令--------------------------------------------------------------------------------------------------
-- 是否有战令红点
function TournWaveData:hasBountyRedPoint()
if self:getFirstCanGetBountyRewardLevel() ~= nil then
return true
end
return false
end
-- 获取首个可领取奖励的战令等级
function TournWaveData:getFirstCanGetBountyRewardLevel()
local curLevel = self:getBountyLevel()
for level, data in ipairs(self:getBountyIdList()) do
if level > curLevel then
break
end
if self:canGetBountyReward(level, GConst.TournWaveConst.BOUNTY_GRADE_TYPE.FREE) then
return true
end
if self:canGetBountyReward(level, GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY1) then
return true
end
if self:canGetBountyReward(level, GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY2) then
return true
end
end
return nil
end
-- <level,id>
function TournWaveData:getBountyIdList()
if not self.bountyIdList then
self.bountyIdList = GFunc.getTable(DataManager:getActivityBountyLevelByActId(self.actId) or {})
table.sort(self.bountyIdList, function(a, b)
return a < b
end)
end
return self.bountyIdList
end
-- 获取对应等级的配置
function TournWaveData:getBountyCfgByLevel(level)
return ConfigManager:getConfig("activity_bounty_level")[self:getBountyIdList()[level]]
end
-- 获取战令档位礼包配置
function TournWaveData:getBountyGradeGiftCfg(gradeType)
if gradeType == GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY1 then
return DataManager.ShopData:getActGiftConfig()[GConst.TournWaveConst.BOUNTY_GIFT_ID_1]
elseif gradeType == GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY2 then
return DataManager.ShopData:getActGiftConfig()[GConst.TournWaveConst.BOUNTY_GIFT_ID_2]
end
end
-- 战令档位是否已解锁
function TournWaveData:isBountyGradeUnlock(grade)
if grade == GConst.TournWaveConst.BOUNTY_GRADE_TYPE.FREE then
return true
elseif grade == GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY1 then
return DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.TournWaveConst.BOUNTY_GIFT_ID_1) > 0
elseif grade == GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY2 then
return DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.TournWaveConst.BOUNTY_GIFT_ID_2) > 0
end
return false
end
-- 战令最大等级
function TournWaveData:getBountyMaxLevel()
return #self:getBountyIdList()
end
-- 获取当前战令等级
function TournWaveData:getBountyLevel()
if self.bountyLevel <= self:getBountyMaxLevel() then
return self.bountyLevel
else
return self:getBountyMaxLevel()
end
end
-- 获取当前等级战令积分
function TournWaveData:getBountyLevelScore()
return self.bountyExp
end
-- 获取当前总波次
function TournWaveData:getBountyTotalScore()
local total = self:getBountyLevelScore()
for l = 1, self:getBountyLevel() - 1 do
total = total + (self:getBountyCfgByLevel(l).exp or 0)
end
return total
end
-- 获取等级所需总积分
function TournWaveData:getLevelTotalScore(level)
local total = 0
if level > 1 then
for l = 1, level - 1 do
total = total + (self:getBountyCfgByLevel(l).exp or 0)
end
end
return total
end
-- 获取当前升级所需总积分
function TournWaveData:getBountyUpgradeScore()
return self:getBountyCfgByLevel(self:getBountyLevel()).exp or 0
end
-- 是否满足购买战令等级的条件
function TournWaveData:canBuyBountyLevel()
if self:getBountyLevel() >= self:getBountyMaxLevel() then
return false
end
local lastDay = Time:getDistanceDays(self.endTime)
if lastDay < 0 then
lastDay = -lastDay
end
return self:getActDay() >= lastDay
end
-- 购买战令等级的消耗
function TournWaveData:getBuyBountyLevelCost()
return GFunc.getConstReward("activity_bounty_cost")
end
-- 获取战令档位奖励
function TournWaveData:getBountyGradeReward(level, grade)
local cfg = self:getBountyCfgByLevel(level)
local result
if cfg then
if grade == GConst.TournWaveConst.BOUNTY_GRADE_TYPE.FREE then
result = cfg.reward
elseif grade == GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY1 then
result = cfg.reward_pro
elseif grade == GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY2 then
result = cfg.reward_pro_max
end
end
return result
end
-- 战令奖励可领取
function TournWaveData:canGetBountyReward(level, grade)
return self:isReachBountyReward(level, grade) and not self:isReceivedBountyReward(level, grade)
end
-- 战令奖励是否满足领取条件
function TournWaveData:isReachBountyReward(level, grade)
local curLevel = self:getBountyLevel()
if curLevel >= level then
return self:isBountyGradeUnlock(grade)
else
return false
end
end
-- 战令奖励是否已领取
function TournWaveData:isReceivedBountyReward(level, grade)
local id = self:getBountyIdList()[level]
if self.bountyCollected[id] == nil then
return false
end
if grade == GConst.TournWaveConst.BOUNTY_GRADE_TYPE.FREE then
return self.bountyCollected[id].normal
elseif grade == GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY1 then
return self.bountyCollected[id].superior
elseif grade == GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY2 then
return self.bountyCollected[id].superior_max
end
end
-- 战令奖励领取成功
function TournWaveData:onReceivedBountyReward(successMap)
Logger.logHighlight("战令奖励领取成功")
Logger.printTable(successMap)
for id, grade in pairs(successMap) do
if self.bountyCollected[id] == nil then
self.bountyCollected[id] = {}
end
if grade == GConst.TournWaveConst.BOUNTY_GRADE_TYPE.FREE then
self.bountyCollected[id].normal = true
elseif grade == GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY1 then
self.bountyCollected[id].superior = true
elseif grade == GConst.TournWaveConst.BOUNTY_GRADE_TYPE.PAY2 then
self.bountyCollected[id].superior_max = true
end
end
self:setDirty()
end
-- 解锁战令等级成功
function TournWaveData:onBoughtBountyLevel()
self.bountyLevel = self.bountyLevel + 1
self:setDirty()
end
-- 战令波次改变
function TournWaveData:addWaveCount(count)
self.bountyExp = self.bountyExp + count
local upExp = self:getBountyUpgradeScore()
if upExp > 0 and self.bountyExp >= upExp then
self.bountyExp = self.bountyExp - upExp
self.bountyLevel = self.bountyLevel + 1
end
self:setDirty()
end
-- 排行榜--------------------------------------------------------------------------------------------------
-- 是否有排行榜红点
function TournWaveData:hasRankRedPoint()
for rank, id in ipairs(self:getRankIdList()) do
if self:isReachRankReward(rank) and not self:isReceivedRankReward(rank) then
return true
end
end
return false
end
-- <rank,id>
function TournWaveData:getRankIdList()
if not self.rankIdList then
self.rankIdList = GFunc.getTable(DataManager:getActivityRankByActId(self.actId) or {})
table.sort(self.rankIdList, function(a, b)
return a < b
end)
end
return self.rankIdList
end
-- 获取排行榜的配置
function TournWaveData:getRankCfgByIndex(index)
return ConfigManager:getConfig("activity_rank")[self:getRankIdList()[index]]
end
-- 是否是最后一次分组
function TournWaveData:isFinalDay()
return self:getEndRemainTime() <= 86400
end
-- 获取当前排行榜阶段
function TournWaveData:getCurRankStep()
return self.rankStep
end
-- 获取排名相应的奖励
function TournWaveData:getRewardByRank(rank)
for index, id in ipairs(self:getRankIdList()) do
local cfg = ConfigManager:getConfig("activity_rank")[id]
if rank >= cfg.ranking[1] and rank <= cfg.ranking[2] then
return cfg.reward
end
end
return nil
end
-- 获取当前排行榜阶段剩余时间
function TournWaveData:getCurRankStepRemainTime()
return self.rankStepEndTime - Time:getServerTime()
end
-- 获取排行榜数据
function TournWaveData:getRankListData(step)
if self.ranks == nil then
return nil
end
return self.ranks[step] and self.ranks[step].ranks or {}
end
-- 获取自己的排名
function TournWaveData:getSelfRank(step)
if self.ranks == nil or self.ranks[step] == nil then
return 0
end
return self.ranks[step].ownRank
end
-- 获取自己的积分
function TournWaveData:getSelfScore(step)
if self.ranks == nil or self.ranks[step] == nil then
return 0
end
return self.ranks[step].ownSorce
end
-- 是否满足段位奖励条件
function TournWaveData:isReachRankReward()
if self:getCurRankStep() == 1 then
return false
end
local lastRank = self:getSelfRank(self:getCurRankStep() - 1)
if lastRank and lastRank <= 0 then
return false
end
return not self:isReceivedRankReward()
end
-- 是否已领取段位奖励
function TournWaveData:isReceivedRankReward()
if self:getCurRankStep() == 1 then
return false
end
local received = self.rankCollected[self:getCurRankStep() - 1]
return received ~= nil and received or false
end
-- 获取排行榜数据成功
function TournWaveData:onGetRankData(step, ranks, score, ownRank)
if self.ranks == nil then
self.ranks = {}
end
self.ranks[step] = {ownRank = ownRank, ownSorce = score, ranks = ranks}
self:setDirty()
end
-- 领取排名奖励成功
function TournWaveData:onReceivedRankReward()
self.rankCollected[self:getCurRankStep() - 1] = true
self:setDirty()
end
-- 礼包---------------------------------------------------------------------------------------------------
-- 是否有礼包红点
function TournWaveData:hasGiftRedPoint()
local ids = GConst.TournWaveConst.GIFT_IDS
for index, id in pairs(ids) do
if self:isFreeGift(id) and self:getGiftRemainTime(id) > 0 then
return true
end
end
return false
end
-- 获取礼包配置
function TournWaveData:getGiftCfg(giftId)
return DataManager.ShopData:getActGiftConfig()[giftId]
end
-- 是否是免费礼包
function TournWaveData:isFreeGift(id)
return DataManager.ShopData:getActGiftConfig()[id].recharge_id == nil
end
-- 获取礼包id列表
function TournWaveData:getGiftIdsSort()
local result = {}
local ids = GConst.TournWaveConst.GIFT_IDS
for index, id in ipairs(ids) do
local sort = id + 10000000000
if self:isFreeGift(id) then
sort = sort - 10000000
end
if self:getGiftRemainTime(id) > 0 then
sort = sort - 10000
end
table.insert(result, {id = id, sort = sort})
end
table.sort(result, function (a, b)
return a.sort < b.sort
end)
return result
end
-- 礼包剩余购买次数
function TournWaveData:getGiftRemainTime(giftId)
if self:isFreeGift(giftId) then
local giftData = DataManager.ShopData:getActGiftDetailData(PayManager.PURCHARSE_TYPE.ACT_GIFT, giftId)
if giftData and giftData.buy_count > 0 and giftData.latest_buy_at then
if Time:getBeginningOfOneDay(Time:getServerTime()) == Time:getBeginningOfOneDay(giftData.latest_buy_at // 1000) then
return 0
end
end
return 1
else
return DataManager.ShopData:getGiftRemainBuyNum(giftId)
end
end
return TournWaveData

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