fix bug
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8c370ef327
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2e15e45ae0
@ -1,6 +1,8 @@
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-- 竞技场:匹配
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local ArenaMatchUI = class("ArenaMatchUI", BaseUI)
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local HERO_FORMATION_COMP = "app/ui/arena/comp/hero_formation_comp"
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function ArenaMatchUI:isFullScreen()
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return true
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end
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@ -75,18 +77,21 @@ function ArenaMatchUI:onLoadRootComplete()
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self.matchResult = uiMap["arena_match_ui.match_result"]
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self.btnClose = uiMap["arena_match_ui.match_result.btn_close"]
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self.matchAnimator = self.matchResult:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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self.matchAnimator.enabled = false
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-- 对手信息
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self.matchAvatar = CellManager:addCellComp(uiMap["arena_match_ui.match_result.left_node.match.info.player_head_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
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self.matchTxName = uiMap["arena_match_ui.match_result.left_node.match.info.tx_name"]
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self.matchTxLevel = uiMap["arena_match_ui.match_result.left_node.match.info.tx_level"]
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self.matchGrading = uiMap["arena_match_ui.match_result.left_node.match.arena_grading_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.ARENA_GRADING_CELL)
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self.matchHeroFormationComp = uiMap["arena_match_ui.match_result.left_node.match.formation.hero_formation_comp"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_FORMATION_COMP)
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self.matchHeroFormationComp = uiMap["arena_match_ui.match_result.left_node.match.formation.hero_formation_comp"]:addLuaComponent(HERO_FORMATION_COMP)
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self.matchHeroFormationComp:setCellActive(false)
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-- 自己信息
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self.selfAvatar = CellManager:addCellComp(uiMap["arena_match_ui.match_result.right_node.self.info.player_head_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
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self.selfTxName = uiMap["arena_match_ui.match_result.right_node.self.info.tx_name"]
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self.selfTxLevel = uiMap["arena_match_ui.match_result.right_node.self.info.tx_level"]
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self.selfGrading = uiMap["arena_match_ui.match_result.right_node.self.arena_grading_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.ARENA_GRADING_CELL)
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self.selfHeroFormationComp = uiMap["arena_match_ui.match_result.right_node.self.formation.hero_formation_comp"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_FORMATION_COMP)
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self.selfHeroFormationComp = uiMap["arena_match_ui.match_result.right_node.self.formation.hero_formation_comp"]:addLuaComponent(HERO_FORMATION_COMP)
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self.selfHeroFormationComp:setCellActive(false)
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-- 功能按钮
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self.btnStart = uiMap["arena_match_ui.match_result.btn_start"]
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self.imgCost = uiMap["arena_match_ui.match_result.btn_start.cost.img_cost"]
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@ -130,9 +135,11 @@ function ArenaMatchUI:onRefresh()
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ModuleManager.ArenaManager:reqMatch()
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self:showMatchLoading()
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else
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self:showMatchResult()
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self.matchSpine:setActive(true)
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self.matchSpine:playAnimComplete("die", false, true, function()
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self:showMatchResult()
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self:showMatchResultBtn()
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self.matchAnimator.enabled = true
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end)
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end
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end
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@ -157,9 +164,11 @@ function ArenaMatchUI:showMatchLoading()
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self:unscheduleGlobal(self.waitSid)
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end
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self.waitSid = self:performWithDelayGlobal(function()
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self:showMatchResult()
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self.matchSpine:setActive(true)
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self.matchSpine:playAnimComplete("die", false, true, function()
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self:showMatchResult()
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self:showMatchResultBtn()
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self.matchAnimator.enabled = true
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end)
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end, 1.5)
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end
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@ -173,9 +182,11 @@ function ArenaMatchUI:showMatchResult()
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end
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self.matchLoading:setActive(false)
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self.matchResult:setActive(true)
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self.matchResult:setActive(false)
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self.btnStart:setActive(false)
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self.btnRematch:setActive(false)
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self.btnFormation:setActive(false)
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UIManager:setBarsVisible(self, true)
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self.vsVfx:setActive(true)
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-- self.spineVS:playAnimComplete("born", false, true, function()
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-- self.spineVS:playAnim("idle", true, true)
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@ -241,6 +252,16 @@ function ArenaMatchUI:showMatchResult()
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self:refreshCountdown()
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end
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function ArenaMatchUI:showMatchResultBtn()
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self.matchResult:setActive(true)
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self.vsVfx:setActive(true)
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self:performWithDelayGlobal(function()
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self.btnStart:setActive(true)
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self.btnRematch:setActive(true)
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self.btnFormation:setActive(true)
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end, 0.4)
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end
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function ArenaMatchUI:refreshCountdown()
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self.freeRematchCD = self.freeRematchCD - 1
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if self.freeRematchCD <= 0 then
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31
lua/app/ui/arena/cell/hero_cell.lua
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31
lua/app/ui/arena/cell/hero_cell.lua
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@ -0,0 +1,31 @@
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local HeroCell = class("HeroCell", BaseCell)
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function HeroCell:init()
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local uiMap = self.baseObject:genAllChildren()
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-- 通用
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self.icon = uiMap["hero_cell.hero_bg.icon"]
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self.matchImg = uiMap["hero_cell.hero_bg.match_img"]
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self.lvTx = uiMap["hero_cell.hero_bg.lv_tx"]
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self.nameTx = uiMap["hero_cell.hero_bg.tx_name"]
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self.starComp = uiMap["hero_cell.hero_bg.star_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.STAR_CELL)
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end
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function HeroCell:refreshBriefInfo(heroEntity)
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local id = heroEntity:getCfgId()
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local level = heroEntity:getLv()
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local star = heroEntity:getStar()
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self.starComp:refresh(star)
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local matchType = heroEntity:getMatchType()
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self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[matchType])
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local avatarName = DataManager.PlayerData:getAvatarIconId(id)
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self.icon:setSprite(GConst.ATLAS_PATH.ICON_AVATAR, avatarName)
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self.nameTx:setText(ModuleManager.HeroManager:getHeroName(id))
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self.lvTx:setText(I18N:getGlobalText(I18N.GlobalConst.RUNES_DESC_26, level))
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end
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function HeroCell:setActive(active)
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self.baseObject:setActive(active)
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end
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return HeroCell
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10
lua/app/ui/arena/cell/hero_cell.lua.meta
Normal file
10
lua/app/ui/arena/cell/hero_cell.lua.meta
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@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 17c15ae08807840d5a89e68712fcd103
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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8
lua/app/ui/arena/comp.meta
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8
lua/app/ui/arena/comp.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 61e7efec58d324899a6cbee9f2267e45
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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88
lua/app/ui/arena/comp/hero_formation_comp.lua
Normal file
88
lua/app/ui/arena/comp/hero_formation_comp.lua
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@ -0,0 +1,88 @@
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-- 英雄编队
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local HeroFormationComp = class("HeroFormationComp", LuaComponent)
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local HERO_CELL = "app/ui/arena/cell/hero_cell"
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function HeroFormationComp:init()
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local uiMap = self.baseObject:genAllChildren()
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self.heroCells = {
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uiMap["hero_formation_comp.hero_cell_1"]:addLuaComponent(HERO_CELL),
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uiMap["hero_formation_comp.hero_cell_2"]:addLuaComponent(HERO_CELL),
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uiMap["hero_formation_comp.hero_cell_3"]:addLuaComponent(HERO_CELL),
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uiMap["hero_formation_comp.hero_cell_4"]:addLuaComponent(HERO_CELL),
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uiMap["hero_formation_comp.hero_cell_5"]:addLuaComponent(HERO_CELL),
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}
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-- self:setFormationActive(true)
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end
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-- 显示英雄升级/使用等等信息
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-- function HeroFormationComp:refresh()
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-- local formation = DataManager.FormationData:getStageFormation()
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-- for i, heroCell in ipairs(self.heroCells) do
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-- if formation[i] then
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-- local heroEntity = DataManager.HeroData:getHeroById(formation[i])
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-- if heroEntity then
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-- heroCell:setVisible(true, 0.6)
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-- heroCell:refresh(heroEntity)
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-- heroCell:addClickListener(function()
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-- ModuleManager.HeroManager:showHeroDetailUI(heroEntity:getCfgId())
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-- end)
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-- else
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-- heroCell:setVisible(false)
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-- end
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-- else
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-- heroCell:setVisible(false)
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-- end
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-- end
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-- end
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-- function HeroFormationComp:refreshByFormation(formation)
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-- for i, heroCell in ipairs(self.heroCells) do
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-- if formation[i] then
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-- local heroEntity = DataManager.HeroData:getHeroById(formation[i])
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-- if heroEntity then
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-- heroCell:setVisible(true, 0.6)
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-- heroCell:refresh(heroEntity)
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-- heroCell:addClickListener(function()
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-- ModuleManager.HeroManager:showHeroDetailUI(heroEntity:getCfgId())
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-- end)
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-- else
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-- heroCell:setVisible(false)
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-- end
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-- else
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-- heroCell:setVisible(false)
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-- end
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-- end
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-- end
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function HeroFormationComp:refreshByEntitys(formation)
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for i, heroCell in ipairs(self.heroCells) do
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local heroEntity = formation[i]
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if heroEntity then
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heroCell:setActive(true)
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heroCell:refreshBriefInfo(heroEntity)
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heroCell:addClickListener(function()
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ModuleManager.HeroManager:showHeroDetailUI(heroEntity:getCfgId(), true, heroEntity)
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end)
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else
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heroCell:setActive(false)
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end
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end
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end
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function HeroFormationComp:setCellActive(active)
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for i, heroCell in ipairs(self.heroCells) do
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heroCell:setActive(active)
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end
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end
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-- function HeroFormationComp:setFormationActive(active)
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-- self.baseObject:setActive(active)
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-- end
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-- function HeroFormationComp:getFormationPosY()
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-- return self.baseObject:fastGetAnchoredPositionY()
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-- end
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return HeroFormationComp
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10
lua/app/ui/arena/comp/hero_formation_comp.lua.meta
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10
lua/app/ui/arena/comp/hero_formation_comp.lua.meta
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@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 7b608aa45c1604b518e7f1e39e3169f9
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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@ -179,8 +179,8 @@ function BattleResultUI:onRefresh()
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self:refreshUnitInfo()
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self:refreshRewards()
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self:refreshArenaNode()
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self:refreshArenaBoxNode()
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self:refreshDoubleNode()
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self:refreshArenaBoxNode()
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end
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function BattleResultUI:refreshVictoryNode()
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@ -316,9 +316,14 @@ end
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function BattleResultUI:refreshArenaBoxNode()
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self.arenaBoxNode:setActive(false)
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if self.battleType ~= GConst.BattleConst.BATTLE_TYPE.ARENA then
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return
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end
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if not self:hasArenaBoxNode() then
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self.okBtn:setActive(true)
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return
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end
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self.okBtn:setActive(false)
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self.arenaBoxNode:setActive(true)
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self.arenaBoxBtnGet:setActive(not self.getedArenaAdBox)
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self.arenaBoxTxGet:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_CLAIM))
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@ -1,15 +1,17 @@
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-- 英雄编队
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local HeroFormationComp = class("HeroFormationComp", LuaComponent)
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local HERO_CELL = "app/ui/arena/cell/hero_cell"
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function HeroFormationComp:init()
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local uiMap = self.baseObject:genAllChildren()
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self.heroCells = {
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uiMap["hero_formation_comp.hero_cell_1"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_CELL),
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uiMap["hero_formation_comp.hero_cell_2"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_CELL),
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uiMap["hero_formation_comp.hero_cell_3"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_CELL),
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uiMap["hero_formation_comp.hero_cell_4"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_CELL),
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uiMap["hero_formation_comp.hero_cell_5"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_CELL),
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uiMap["hero_formation_comp.hero_cell_1"]:addLuaComponent(HERO_CELL),
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uiMap["hero_formation_comp.hero_cell_2"]:addLuaComponent(HERO_CELL),
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uiMap["hero_formation_comp.hero_cell_3"]:addLuaComponent(HERO_CELL),
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uiMap["hero_formation_comp.hero_cell_4"]:addLuaComponent(HERO_CELL),
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uiMap["hero_formation_comp.hero_cell_5"]:addLuaComponent(HERO_CELL),
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}
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self:setFormationActive(true)
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end
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