fix
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@ -339,9 +339,9 @@ function BattleBaseController:onLinkChange()
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end
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end
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local dmgElementTypeMap
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local dmgElementTypeMap
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local aniSequence, influenceElementType, lineCount, elementTypeMap, linkElementType, effectGridMap, randomPosList = self:calculateCurElimination(true)
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dmgElementTypeMap = elementTypeMap
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if not self:getCurActionUnitComp():getActiveSkillLimit() then
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if not self:getCurActionUnitComp():getActiveSkillLimit() then
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local aniSequence, influenceElementType, lineCount, elementTypeMap, linkElementType, effectGridMap, randomPosList = self:calculateCurElimination(true)
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dmgElementTypeMap = elementTypeMap
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if randomPosList then
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if randomPosList then
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for _, posId in ipairs(randomPosList) do
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for _, posId in ipairs(randomPosList) do
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local gridEntity = self.battleData:getGridEntity(posId)
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local gridEntity = self.battleData:getGridEntity(posId)
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