普攻改成数组
This commit is contained in:
parent
c6ea40de7e
commit
2a9f4350b0
@ -63,6 +63,18 @@ local fx = {
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["res"]="sfx_m10016_b03",
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["bind"]="root"
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},
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[100016]={
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["res"]="sfx_m10008_b01",
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["bind"]="root"
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},
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[100017]={
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["res"]="sfx_m10008_b02",
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["bind"]="root"
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},
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[100018]={
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["res"]="sfx_m10008_b03",
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["bind"]="root"
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},
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[200000]={
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["res"]="sfx_m20001_b01",
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["bind"]="root"
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@ -357,6 +369,6 @@ local fx = {
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}
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}
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local config = {
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data=fx,count=89
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data=fx,count=92
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}
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return config
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@ -2,10 +2,15 @@ local hero = {
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[12001]={
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["position"]=1,
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["qlt"]=2,
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["hurt_skill"]=1,
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["hurt_skill"]={
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1200111,
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1200112,
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1200113,
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1200114
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},
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["hurt_num"]=3,
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["base_skill"]=120011,
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["support_skill"]=120010,
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["base_skill"]=1200120,
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["support_skill"]=1200110,
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["rouge_skill"]=200500,
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["rouge_skill_1"]=200501,
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["rouge_skill_2"]=200502,
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@ -53,10 +58,15 @@ local hero = {
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[22001]={
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["position"]=2,
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["qlt"]=2,
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["hurt_skill"]=2,
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["hurt_skill"]={
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2200111,
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2200112,
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2200113,
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2200114
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},
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["hurt_num"]=3,
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["base_skill"]=220011,
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["support_skill"]=220010,
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["base_skill"]=2200120,
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["support_skill"]=2200110,
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["rouge_skill"]=200200,
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["rouge_skill_1"]=200201,
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["rouge_skill_2"]=200202,
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@ -104,10 +114,15 @@ local hero = {
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[23001]={
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["position"]=2,
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["qlt"]=3,
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["hurt_skill"]=2,
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["hurt_skill"]={
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2300111,
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2300112,
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2300113,
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2300114
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},
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["hurt_num"]=3,
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["base_skill"]=230011,
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["support_skill"]=230010,
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["base_skill"]=2300120,
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["support_skill"]=2300110,
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["rouge_skill"]=200700,
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["rouge_skill_1"]=200701,
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["rouge_skill_2"]=200702,
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@ -155,10 +170,15 @@ local hero = {
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[32001]={
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["position"]=3,
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["qlt"]=2,
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["hurt_skill"]=3,
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["hurt_skill"]={
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3200111,
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3200112,
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3200113,
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3200114
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},
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["hurt_num"]=3,
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["base_skill"]=320011,
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["support_skill"]=320010,
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["base_skill"]=3200120,
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["support_skill"]=3200110,
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["rouge_skill"]=200100,
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["rouge_skill_1"]=200101,
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["rouge_skill_2"]=200102,
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@ -206,10 +226,15 @@ local hero = {
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[33001]={
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["position"]=3,
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["qlt"]=3,
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["hurt_skill"]=3,
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["hurt_skill"]={
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3300111,
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3300112,
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3300113,
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3300114
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},
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["hurt_num"]=3,
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["base_skill"]=330011,
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["support_skill"]=330010,
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["base_skill"]=3300120,
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["support_skill"]=3300110,
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["rouge_skill"]=200600,
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["rouge_skill_1"]=200601,
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["rouge_skill_2"]=200602,
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@ -257,10 +282,15 @@ local hero = {
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[42001]={
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["position"]=4,
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["qlt"]=2,
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["hurt_skill"]=9,
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["hurt_skill"]={
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4200111,
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4200112,
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4200113,
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4200114
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},
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["hurt_num"]=3,
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["base_skill"]=420011,
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["support_skill"]=420010,
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["base_skill"]=4200120,
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["support_skill"]=4200110,
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["rouge_skill"]=200300,
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["rouge_skill_1"]=200301,
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["rouge_skill_2"]=200302,
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@ -308,10 +338,15 @@ local hero = {
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[43001]={
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["position"]=4,
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["qlt"]=3,
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["hurt_skill"]=4,
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["hurt_skill"]={
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4300111,
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4300112,
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4300113,
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4300114
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},
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["hurt_num"]=3,
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["base_skill"]=430011,
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["support_skill"]=430010,
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["base_skill"]=4300120,
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["support_skill"]=4300110,
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["rouge_skill"]=200800,
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["rouge_skill_1"]=200801,
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["rouge_skill_2"]=200802,
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@ -359,10 +394,15 @@ local hero = {
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[52001]={
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["position"]=5,
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["qlt"]=2,
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["hurt_skill"]=5,
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["hurt_skill"]={
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5200111,
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5200112,
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5200113,
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5200114
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},
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["hurt_num"]=3,
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["base_skill"]=520011,
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["support_skill"]=520010,
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["base_skill"]=5200120,
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["support_skill"]=5200110,
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["rouge_skill"]=200400,
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["rouge_skill_1"]=200401,
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["rouge_skill_2"]=200402,
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -724,7 +724,7 @@ local skill_rogue = {
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["qlt"]=3,
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["type"]=1,
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["parameter"]={
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220012
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2200121
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},
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["skill_position"]=2,
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["icon"]="34"
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@ -755,13 +755,13 @@ local skill_rogue = {
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["effect"]={
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{
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["type"]="skill_fire_times",
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["num"]=220011,
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["num"]=2200120,
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["ratio"]=10000,
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["round"]=1
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},
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{
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["type"]="skill_fire_times",
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["num"]=220012,
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["num"]=2200121,
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["ratio"]=10000,
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["round"]=1
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}
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@ -980,7 +980,7 @@ local skill_rogue = {
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["qlt"]=3,
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["type"]=1,
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["parameter"]={
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230012
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2300121
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},
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["skill_position"]=2,
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["icon"]="49"
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@ -1008,7 +1008,7 @@ local skill_rogue = {
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["qlt"]=4,
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["type"]=1,
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["parameter"]={
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230013
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2300122
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},
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["skill_position"]=2,
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["icon"]="51"
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@ -1027,7 +1027,7 @@ local skill_rogue = {
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["qlt"]=3,
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["type"]=1,
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["parameter"]={
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430012
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4300121
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},
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["skill_position"]=4,
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["icon"]="52"
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@ -2,7 +2,6 @@ local tutorial = {
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[10000]={
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["next_id"]=10010,
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["type"]=6,
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["finish"]=4,
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["target_element"]={
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53,
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44,
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@ -33,7 +32,6 @@ local tutorial = {
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[10040]={
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["next_id"]=10050,
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["type"]=6,
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["finish"]=4,
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["target_element"]={
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33,
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23,
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@ -55,7 +53,6 @@ local tutorial = {
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},
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[10060]={
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["type"]=6,
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["finish"]=4,
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["target_element"]={
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23,
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13,
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@ -653,7 +653,7 @@ function BattleUnitComp:enterSkillAttackState()
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self.targetX = nil
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local skill
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if self.normalSkillCount > 0 then
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skill = self.unitEntity:getNormalSkill()
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skill = self.unitEntity:getNormalSkill(true)
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else
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skill = self.currActiveSkill
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end
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@ -672,12 +672,9 @@ function BattleUnitComp:enterSkillAttackState()
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else
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self.isMove = false
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self.attackTime = 0
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local attackName
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local attackName = skill:getSkillAttackName()
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if self.normalSkillCount > 0 then
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attackName = skill:getRandomNormalAttackName()
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self:attackAndSpeedUp()
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else
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attackName = skill:getSkillAttackName()
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end
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self.currAttackDuration = self:getAnimationDuration(attackName)
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self.currAttackKeyTime = self:getAnimationKeyFrameTime(attackName)
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@ -842,8 +839,9 @@ end
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function BattleUnitComp:doNextNormalAttack()
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self.attackTime = 0
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local skill = self.unitEntity:getNormalSkill()
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local attackName = skill:getRandomNormalAttackName()
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local skill = self.unitEntity:getNormalSkill(true)
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skill:startUse()
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local attackName = skill:getSkillAttackName()
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self.currAttackDuration = self:getAnimationDuration(attackName)
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self.currAttackKeyTime = self:getAnimationKeyFrameTime(attackName)
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self:playAnimation(attackName, false, false)
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@ -855,8 +853,9 @@ function BattleUnitComp:doNextAttack()
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self.attackTime = 0
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local attackName = nil
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if self.normalSkillCount > 0 then
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local skill = self.unitEntity:getNormalSkill()
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attackName = skill:getRandomNormalAttackName()
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local skill = self.unitEntity:getNormalSkill(true)
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skill:startUse()
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attackName = skill:getSkillAttackName()
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if attackName then
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self.currAttackDuration = self:getAnimationDuration(attackName)
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self.currAttackKeyTime = self:getAnimationKeyFrameTime(attackName)
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@ -867,6 +866,7 @@ function BattleUnitComp:doNextAttack()
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self:moveBackToInitPosition()
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end
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elseif self.currActiveSkill then
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self.currActiveSkill:startUse()
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attackName = self.currActiveSkill:getSkillAttackName()
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if attackName then
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self.currAttackDuration = self:getAnimationDuration(attackName)
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@ -885,7 +885,7 @@ end
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function BattleUnitComp:enterNormalAttackState()
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self.attackOver = false
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self.attackTime = 0
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local skill = self.unitEntity:getNormalSkill()
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local skill = self.unitEntity:getNormalSkill(true)
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skill:startUse()
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if skill:getMoveType() == BattleConst.SKILL_MOVE_TYPE.MOVE then
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self.isMove = true
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@ -901,7 +901,7 @@ function BattleUnitComp:enterNormalAttackState()
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else
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self.isMove = false
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self.attackTime = 0
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local attackName = skill:getRandomNormalAttackName()
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local attackName = skill:getSkillAttackName()
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self.currAttackDuration = self:getAnimationDuration(attackName)
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self.currAttackKeyTime = self:getAnimationKeyFrameTime(attackName)
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self:playAnimation(attackName, false, false)
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@ -1278,9 +1278,8 @@ function BattleUnitComp:getEffectAndPlay(skill, fxInfo)
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-- effectObj:changeSortingOrderToFudge(BattleConst.BATTLE_BASE_ORDER, BattleConst.FX_SORTING_FUDGE_COEFFICIENT)
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-- end
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effectObj:play()
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duration = duration or effectObj:getDuration()
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local sid
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sid = BattleHelper:performDurationDelay(duration, function()
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sid = BattleHelper:performDurationDelay(effectObj:getDuration(), function()
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BattleHelper:recycleEffect(effectObj)
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end)
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end)
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@ -177,9 +177,9 @@ function BattleController:init(params)
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self.time = 0
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self.battleData:init()
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BattleScheduler:init()
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BattlePool:init()
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BattleHelper:init()
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BattlePassive:init()
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BattlePool:init()
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self:setTimeScale(DataManager.BattleData:getTimeScale())
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self:bindData()
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self:initBattleTeam()
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@ -1,5 +1,6 @@
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local UIPrefabObject = require "app/bf/unity/uiprefab_object"
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local BattlePool = require "app/module/battle/helper/battle_pool"
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local BattleScheduler = require "app/module/battle/helper/battle_scheduler"
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local BattleHelper = {}
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@ -100,14 +101,15 @@ function BattleHelper:getEffectAsync(name, parent, callback)
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end
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local effect = self.effectPools:pop(path)
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if effect then
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if parent then
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effect:setParent(parent, false)
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end
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-- if parent then
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-- effect:setParent(parent, false)
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-- end
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if self.effectMap then
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self.effectMap[effect:getInstanceID()] = effect
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end
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local timeScale = DataManager.BattleData:getTimeScale()
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effect:setTimeScale(timeScale)
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effect:setActive(true)
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callback(effect)
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else
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EffectManager:loadBattleEffectAsync(path, parent, function(effect)
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@ -134,8 +136,9 @@ function BattleHelper:recycleEffect(effect)
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end
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end
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effect:stop()
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effect:setActive(false)
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if self.effectPools then
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self.effectPools:push(effect)
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self.effectPools:push(effect, true)
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end
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if self.effectMap then
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self.effectMap[effect:getInstanceID()] = nil
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@ -218,6 +221,18 @@ function BattleHelper:recycleBuffEffect(buffEffect)
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table.insert(self.buffEffectPool, buffEffect)
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end
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function BattleHelper:performDurationDelay(delay, func)
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return BattleScheduler:performWithDelayGlobal(func, delay)
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end
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function BattleHelper:scheduleGlobal(inter, func)
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return BattleScheduler:scheduleGlobal(func, inter)
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end
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function BattleHelper:unscheduleGlobal(scheduleId)
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BattleScheduler:unscheduleGlobal(scheduleId)
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end
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function BattleHelper:clear()
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self.isClear = true
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self.characterPools = nil
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@ -479,9 +479,8 @@ function BattleData:initHeroData()
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id = heroId,
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modelId = heroEntity:getModelId(),
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matchType = matchType,
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normalSkill = heroEntity:getHurtSkill(),
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normalSkills = heroEntity:getHurtSkill(),
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activeSkills = {activeSkill},
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normalSkillCount = heroEntity:getHurtNum(),
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assistingSkill = heroEntity:getAssistingSkill(),
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attr = {
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hp = hp,
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@ -512,9 +511,8 @@ function BattleData:addMonster(monsterId, newTeam)
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id = monsterId,
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modelId = monsterInfo.model_id,
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matchType = 0,
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normalSkill = monsterInfo.hurt_skill,
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normalSkills = monsterInfo.hurt_skill,
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activeSkills = monsterInfo.skill,
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normalSkillCount = monsterInfo.hurt_num,
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assistingSkill = nil,
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isBoss = monsterInfo.is_boss,
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exp = monsterInfo.monster_exp or 0,
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@ -125,25 +125,6 @@ function BattleSkillEntity:getMoveType()
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return self.skillInfo.skill_position
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end
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function BattleSkillEntity:getRandomNormalAttackName()
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if self.normalSkillNameList == nil then
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local normalSkillNameList, count = self.owner:getNormalSkillNameList()
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self.normalSkillNameList = {}
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for i = 1, count do
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self.normalSkillNameList[i] = normalSkillNameList[i]
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end
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end
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if self.normalSkillNameIndex == nil then
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self.normalSkillNameIndex = math.random(1, #self.normalSkillNameList)
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else
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local temp = self.normalSkillNameList[#self.normalSkillNameList]
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self.normalSkillNameList[#self.normalSkillNameList] = self.normalSkillNameList[self.normalSkillNameIndex]
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self.normalSkillNameList[self.normalSkillNameIndex] = temp
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self.normalSkillNameIndex = math.random(1, #self.normalSkillNameList - 1)
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end
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return self.normalSkillNameList[self.normalSkillNameIndex]
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end
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function BattleSkillEntity:getSkillAttackName()
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return self.skillInfo.name_act
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end
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@ -14,9 +14,17 @@ end
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function BattleUnitEntity:initSkill()
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self.activeSkills = {}
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if self.unitData.normalSkill then
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self.normalSkill = BattleSkillEntity:create(self.unitData.normalSkill, GConst.BattleConst.SKILL_TYPE_NORMAL, self)
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if self.unitData.normalSkills then
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self.normalSkills = {}
|
||||
for k, v in ipairs(self.unitData.normalSkills) do
|
||||
local skill = BattleSkillEntity:create(v, GConst.BattleConst.SKILL_TYPE_NORMAL, self)
|
||||
table.insert(self.normalSkills, skill)
|
||||
end
|
||||
self.normalSkillCount = #self.normalSkills
|
||||
else
|
||||
self.normalSkillCount = 0
|
||||
end
|
||||
self.normalSkill = nil
|
||||
if self.unitData.assistingSkill then
|
||||
self.assistingSkill = BattleSkillEntity:create(self.unitData.assistingSkill, GConst.BattleConst.SKILL_TYPE_ASSISTING, self)
|
||||
end
|
||||
@ -99,7 +107,22 @@ function BattleUnitEntity:getIsMainUnit()
|
||||
return self.isMainUnit
|
||||
end
|
||||
|
||||
function BattleUnitEntity:getNormalSkill()
|
||||
function BattleUnitEntity:getNormalSkill(reRandom)
|
||||
if self.normalSkills == nil then
|
||||
return nil
|
||||
end
|
||||
if not reRandom then
|
||||
return self.normalSkill
|
||||
end
|
||||
if self.normalSkillIndex == nil then
|
||||
self.normalSkillIndex = math.random(1, #self.normalSkills)
|
||||
else
|
||||
local temp = self.normalSkills[#self.normalSkills]
|
||||
self.normalSkills[#self.normalSkills] = self.normalSkills[self.normalSkillIndex]
|
||||
self.normalSkills[self.normalSkillIndex] = temp
|
||||
self.normalSkillIndex = math.random(1, #self.normalSkills - 1)
|
||||
end
|
||||
self.normalSkill = self.normalSkills[self.normalSkillIndex]
|
||||
return self.normalSkill
|
||||
end
|
||||
|
||||
@ -124,18 +147,7 @@ function BattleUnitEntity:getActiveSkill(index)
|
||||
end
|
||||
|
||||
function BattleUnitEntity:getNormalSkillCount()
|
||||
return self.unitData.normalSkillCount or 0
|
||||
end
|
||||
|
||||
function BattleUnitEntity:getNormalSkillNameList()
|
||||
local count = self.unitData.normalSkillCount or 0
|
||||
if self.normalSkillNameList == nil then
|
||||
self.normalSkillNameList = {}
|
||||
for i = 1, count do
|
||||
table.insert(self.normalSkillNameList, DataManager.BattleData:getNormalAttackName(i))
|
||||
end
|
||||
end
|
||||
return self.normalSkillNameList, count
|
||||
return self.normalSkillCount
|
||||
end
|
||||
|
||||
function BattleUnitEntity:getPassiveSkills()
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user