自愈buff回复bug
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@ -120,7 +120,7 @@ BattleFormula.calculateFormula = {
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end,
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end,
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-- 角色攻击力*技能倍率*(1+治疗效果增加)
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-- 角色攻击力*技能倍率*(1+治疗效果增加)
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[3] = function(unitComp, buff, targetUnit)
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[3] = function(unitComp, buff, targetUnit)
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local result = unitComp.unitEntity:getAtk() * buff:getEffectNum() // DEFAULT_FACTOR * (unitComp.unitEntity:getCureAddition() - unitComp.unitEntity:getCureDec() + DEFAULT_FACTOR) // DEFAULT_FACTOR
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local result = buff.owner:getAtk() * buff:getEffectNum() // DEFAULT_FACTOR * (buff.owner:getCureAddition() - buff.owner:getCureDec() + DEFAULT_FACTOR) // DEFAULT_FACTOR
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return result, 0
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return result, 0
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end,
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end,
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-- 释放者攻击*技能系数*(1+(攻击者元素伤害增加+所有伤害增加-攻击者元素伤害降低-所有伤害降低+受到元素伤害增加+受到所有伤害增加(受击)-受到元素伤害降低-受到所有伤害降低(受击))
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-- 释放者攻击*技能系数*(1+(攻击者元素伤害增加+所有伤害增加-攻击者元素伤害降低-所有伤害降低+受到元素伤害增加+受到所有伤害增加(受击)-受到元素伤害降低-受到所有伤害降低(受击))
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