Merge branch 'battle' into dev_20230725
This commit is contained in:
commit
29bcf831a3
@ -468,6 +468,83 @@ GConst.MATCH_ATTACK_NAME = {
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[5] = "atk_purple",
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}
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GConst.MATCH_ATTACK_ADD_NAME = {
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[1] = "attr_atkp_red",
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[2] = "attr_atkp_yellow",
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[3] = "attr_atkp_green",
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[4] = "attr_atkp_blue",
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[5] = "attr_atkp_purple",
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}
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GConst.MATCH_HP_ADD_NAME = {
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[1] = "attr_hpp_red",
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[2] = "attr_hpp_yellow",
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[3] = "attr_hpp_green",
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[4] = "attr_hpp_blue",
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[5] = "attr_hpp_purple",
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}
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GConst.MATCH_CRIT_NAME = {
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[0] = "crit",
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[1] = "attr_crit_red",
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[2] = "attr_crit_yellow",
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[3] = "attr_crit_green",
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[4] = "attr_crit_blue",
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[5] = "attr_crit_purple",
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}
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GConst.MATCH_CRIT_TIME_NAME = {
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[0] = "crit_time",
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[1] = "attr_crit_time_red",
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[2] = "attr_crit_time_yellow",
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[3] = "attr_crit_time_green",
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[4] = "attr_crit_time_blue",
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[5] = "attr_crit_time_purple",
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}
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GConst.MATCH_CURED_NAME = {
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[0] = "cure_addition",
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[1] = "attr_cured_red",
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[2] = "attr_cured_yellow",
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[3] = "attr_cured_green",
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[4] = "attr_cured_blue",
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[5] = "attr_cured_purple",
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}
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GConst.MATCH_NORMAL_HURT_NAME = {
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[1] = "attr_normal_hurt_red",
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[2] = "attr_normal_hurt_yellow",
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[3] = "attr_normal_hurt_green",
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[4] = "attr_normal_hurt_blue",
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[5] = "attr_normal_hurt_purple",
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}
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GConst.MATCH_SKILL_HURT_NAME = {
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[1] = "attr_skill_hurt_red",
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[2] = "attr_skill_hurt_yellow",
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[3] = "attr_skill_hurt_green",
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[4] = "attr_skill_hurt_blue",
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[5] = "attr_skill_hurt_purple",
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}
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GConst.MATCH_NORMAL_HURTP_NAME = {
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[1] = "attr_normal_hurtp_red",
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[2] = "attr_normal_hurtp_yellow",
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[3] = "attr_normal_hurtp_green",
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[4] = "attr_normal_hurtp_blue",
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[5] = "attr_normal_hurtp_purple",
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}
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GConst.MATCH_SKILL_HURTP_NAME = {
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[0] = "skill_hurtp",
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[1] = "attr_skill_hurtp_red",
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[2] = "attr_skill_hurtp_yellow",
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[3] = "attr_skill_hurtp_green",
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[4] = "attr_skill_hurtp_blue",
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[5] = "attr_skill_hurtp_purple",
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}
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GConst.GAMEOBJECT_LAYER = {
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DEFAULT = CS.BF.Utils.NameToLayer("Default"),
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UI = CS.BF.Utils.NameToLayer("UI"),
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@ -384,12 +384,59 @@ local ATTR_NAME = {
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THORNS = "thorns",
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FIRST_HAND = "first_hand",
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COUNTER_ATTACK = "counterattack",
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SKILL_HURT = "skill_hurt",
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SKILL_HURTP = "skill_hurtp",
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DEATH_SUMMON = "death_summon",
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BLEED = "bleed",
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INVALID_CONTROL = "invalid_control",
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END_DMG_ADDITION_ALL = "end_dmg_addition_all",
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END_DMG_DEC_ALL = "end_dmg_dec_all",
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ATTR_CRIT_RED = "attr_crit_red",
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ATTR_CRIT_YELLOW = "attr_crit_yellow",
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ATTR_CRIT_GREEN = "attr_crit_green",
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ATTR_CRIT_BLUE = "attr_crit_blue",
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ATTR_CRIT_PURPLE = "attr_crit_purple",
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ATTR_CRIT_TIME_RED = "attr_crit_time_red",
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ATTR_CRIT_TIME_YELLOW = "attr_crit_time_yellow",
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ATTR_CRIT_TIME_GREEN = "attr_crit_time_green",
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ATTR_CRIT_TIME_BLUE = "attr_crit_time_blue",
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ATTR_CRIT_TIME_PURPLE = "attr_crit_time_purple",
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ATTR_CURED_RED = "attr_cured_red",
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ATTR_CURED_YELLOW = "attr_cured_yellow",
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ATTR_CURED_GREEN = "attr_cured_green",
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ATTR_CURED_BLUE = "attr_cured_blue",
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ATTR_CURED_PURPLE = "attr_cured_purple",
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ATTR_ATKP_RED = "attr_atkp_red",
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ATTR_ATKP_YELLOW = "attr_atkp_yellow",
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ATTR_ATKP_GREEN = "attr_atkp_green",
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ATTR_ATKP_BLUE = "attr_atkp_blue",
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ATTR_ATKP_PURPLE = "attr_atkp_purple",
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ATTR_HPP_RED = "attr_hpp_red",
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ATTR_HPP_YELLOW = "attr_hpp_yellow",
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ATTR_HPP_GREEN = "attr_hpp_green",
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ATTR_HPP_BLUE = "attr_hpp_blue",
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ATTR_HPP_PURPLE = "attr_hpp_purple",
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ATTR_NORMAL_HURT_RED = "attr_normal_hurt_red",
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ATTR_NORMAL_HURT_YELLOW = "attr_normal_hurt_yellow",
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ATTR_NORMAL_HURT_GREEN = "attr_normal_hurt_green",
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ATTR_NORMAL_HURT_BLUE = "attr_normal_hurt_blue",
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ATTR_NORMAL_HURT_PURPLE = "attr_normal_hurt_purple",
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ATTR_SKILL_HURT_RED = "attr_skill_hurt_red",
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ATTR_SKILL_HURT_YELLOW = "attr_skill_hurt_yellow",
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ATTR_SKILL_HURT_GREEN = "attr_skill_hurt_green",
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ATTR_SKILL_HURT_BLUE = "attr_skill_hurt_blue",
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ATTR_SKILL_HURT_PURPLE = "attr_skill_hurt_purple",
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ATTR_NORMAL_HURTP_RED = "attr_normal_hurtp_red",
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ATTR_NORMAL_HURTP_YELLOW = "attr_normal_hurtp_yellow",
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ATTR_NORMAL_HURTP_GREEN = "attr_normal_hurtp_green",
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ATTR_NORMAL_HURTP_BLUE = "attr_normal_hurtp_blue",
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ATTR_NORMAL_HURTP_PURPLE = "attr_normal_hurtp_purple",
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ATTR_SKILL_HURTP_RED = "attr_skill_hurtp_red",
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ATTR_SKILL_HURTP_YELLOW = "attr_skill_hurtp_yellow",
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ATTR_SKILL_HURTP_GREEN = "attr_skill_hurtp_green",
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ATTR_SKILL_HURTP_BLUE = "attr_skill_hurtp_blue",
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ATTR_SKILL_HURTP_PURPLE = "attr_skill_hurtp_purple",
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}
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BattleConst.ATTR_NAME = ATTR_NAME
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@ -438,7 +485,7 @@ BattleConst.BUFF_NAME_TO_ATTR = {
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[BUFF_NAME.THORNS] = {ATTR_NAME.THORNS, false},
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[BUFF_NAME.FIRST_HAND] = {ATTR_NAME.FIRST_HAND, false},
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[BUFF_NAME.COUNTER_ATTACK] = {ATTR_NAME.COUNTER_ATTACK, false},
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[BUFF_NAME.SKILL_HURT_ADD] = {ATTR_NAME.SKILL_HURT, false},
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[BUFF_NAME.SKILL_HURT_ADD] = {ATTR_NAME.SKILL_HURTP, false},
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[BUFF_NAME.END_DMG_ADDITION_ALL_ADD] = {ATTR_NAME.END_DMG_ADDITION_ALL, false},
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[BUFF_NAME.END_DMG_DEC_ALL_ADD] = {ATTR_NAME.END_DMG_DEC_ALL, false},
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}
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@ -15,16 +15,31 @@ function BattleFormula:getDamageOrCureResult(unitComp, buff, targetUnitComp)
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end
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BattleFormula.calculateFormula = {
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-- (攻击)*技能倍率*(1+(攻击者元素伤害增加+所有伤害增加)(攻击者)- (攻击者元素伤害降低+所有伤害降低) +(受到元素伤害增加+受到所有伤害增加(受击)-受到元素伤害降低-受到所有伤害降低(受击) + 主动技能增伤)*暴击伤害*(1-最终造成伤害降低%+最终造成伤害增加%)
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-- ((攻击)*技能倍率*(1+(攻击者元素伤害增加+所有伤害增加)(攻击者)- (攻击者元素伤害降低+所有伤害降低) +(受到元素伤害增加+受到所有伤害增加(受击)-受到元素伤害降低-受到所有伤害降低(受击) + 主动技能增伤) + 固定值) *暴击伤害*(1-最终造成伤害降低%+最终造成伤害增加%)
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[1] = function(unitComp, buff, targetUnit)
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local skillHurtAdd = 0
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local skillFixedAdd = 0
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local skillPAdd = 0
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local hostSkill = buff:getHostSkill()
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if hostSkill and hostSkill:getIsActiveType() and unitComp.unitEntity:getSkillHurt() > 0 then -- 是主动技能携带的buff,且拥有技能伤害加成
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skillHurtAdd = unitComp.unitEntity:getSkillHurt()
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if hostSkill then -- 技能伤害加成
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if hostSkill:getIsActiveType() then -- 主动技能
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skillFixedAdd = unitComp.unitEntity:getSkillHurtFixed()
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skillPAdd = unitComp.unitEntity:getSkillHurtP()
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elseif hostSkill:getIsNormalType() then -- 普攻
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skillFixedAdd = unitComp.unitEntity:getNormalSkillHurtFixed()
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skillPAdd = unitComp.unitEntity:getNormalSkillHurtP()
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end
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local matchType = unitComp.unitEntity:getMatchType()
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local result = unitComp.unitEntity:getAtk() * buff:getEffectNum() // DEFAULT_FACTOR *
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(DEFAULT_FACTOR + unitComp.unitEntity:getDmgAddition() - unitComp.unitEntity:getDmgDec() + targetUnit.unitEntity:getWeakness(matchType) - targetUnit.unitEntity:getDecDmg(matchType) + skillHurtAdd) // DEFAULT_FACTOR
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end
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local result = unitComp.unitEntity:getAtk() * buff:getEffectNum() -- 基础值(攻击 * 技能倍率)
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result = result * (DEFAULT_FACTOR
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+ unitComp.unitEntity:getDmgAddition() -- (攻击者元素伤害增加 + 所有伤害增加)
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- unitComp.unitEntity:getDmgDec() -- (攻击者元素伤害降低 + 所有伤害降低)
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+ targetUnit.unitEntity:getWeakness() -- (受击者受到元素伤害增加 + 受到所有伤害增加)
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- targetUnit.unitEntity:getDecDmg() -- (受击者受到元素伤害降低 + 受到所有伤害降低)
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+ skillPAdd) // DEFAULT_FACTOR -- 技能增伤百分比
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result = result + skillFixedAdd -- 固定值
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-- 暴击
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local hurtState = 0
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local crit = unitComp.unitEntity:getCrit()
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if crit > 0 then
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@ -49,9 +64,8 @@ BattleFormula.calculateFormula = {
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end,
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-- 释放者攻击*技能系数*(1+(攻击者元素伤害增加+所有伤害增加-攻击者元素伤害降低-所有伤害降低+受到元素伤害增加+受到所有伤害增加(受击)-受到元素伤害降低-受到所有伤害降低(受击))
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[4] = function(unitComp, buff, targetUnit)
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local matchType = unitComp.unitEntity:getMatchType()
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local result = unitComp.unitEntity:getAtk() * buff:getEffectNum() // DEFAULT_FACTOR *
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(DEFAULT_FACTOR + unitComp.unitEntity:getDmgAddition() - unitComp.unitEntity:getDmgDec() + targetUnit.unitEntity:getWeakness(matchType) - targetUnit.unitEntity:getDecDmg(matchType)) // DEFAULT_FACTOR
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(DEFAULT_FACTOR + unitComp.unitEntity:getDmgAddition() - unitComp.unitEntity:getDmgDec() + targetUnit.unitEntity:getWeakness() - targetUnit.unitEntity:getDecDmg()) // DEFAULT_FACTOR
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return result, 0
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end,
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}
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@ -671,7 +671,7 @@ function BattleBaseData:initHeroData(formation)
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for matchType, heroEntity in pairs(formation) do
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heroEntity:getAllAttr()
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local skillId = heroEntity:getBaseSkill()
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local hp = heroEntity:getAttrValue(ATTR_NAME.HP) // DEFAULT_FACTOR
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local hp = heroEntity:getHp() // DEFAULT_FACTOR
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local unitData = {
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id = heroEntity:getCfgId(),
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modelId = heroEntity:getModelId(),
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@ -682,14 +682,49 @@ function BattleBaseData:initHeroData(formation)
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attr = {
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hp = hp,
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max_hp = hp,
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atk = 0,
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atk_red = heroEntity:getAttrValue(ATTR_NAME.ATK_RED) // DEFAULT_FACTOR,
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atk_yellow = heroEntity:getAttrValue(ATTR_NAME.ATK_YELLOW) // DEFAULT_FACTOR,
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atk_green = heroEntity:getAttrValue(ATTR_NAME.ATK_GREEN) // DEFAULT_FACTOR,
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atk_blue = heroEntity:getAttrValue(ATTR_NAME.ATK_BLUE) // DEFAULT_FACTOR,
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atk_purple = heroEntity:getAttrValue(ATTR_NAME.ATK_PURPLE) // DEFAULT_FACTOR,
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}
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}
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---- 攻击力
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for matchType, attrName in pairs(GConst.MATCH_ATTACK_NAME) do
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unitData.attr[attrName] = heroEntity:getAttrValue(attrName)
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end
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---- 暴击率
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for matchType, attrName in pairs(GConst.MATCH_CRIT_NAME) do
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unitData.attr[attrName] = heroEntity:getAttrValue(attrName)
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end
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---- 暴击伤害
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for matchType, attrName in pairs(GConst.MATCH_CRIT_TIME_NAME) do
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unitData.attr[attrName] = heroEntity:getAttrValue(attrName)
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end
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---- 治疗效果
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for matchType, attrName in pairs(GConst.MATCH_CURED_NAME) do
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unitData.attr[attrName] = heroEntity:getAttrValue(attrName)
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end
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---- 普攻增伤固定值
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for matchType, attrName in pairs(GConst.MATCH_NORMAL_HURT_NAME) do
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unitData.attr[attrName] = heroEntity:getAttrValue(attrName)
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end
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---- 普攻增伤百分比
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for matchType, attrName in pairs(GConst.MATCH_NORMAL_HURTP_NAME) do
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unitData.attr[attrName] = heroEntity:getAttrValue(attrName)
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end
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---- 技能增伤固定值
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for matchType, attrName in pairs(GConst.MATCH_SKILL_HURT_NAME) do
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unitData.attr[attrName] = heroEntity:getAttrValue(attrName)
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end
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---- 技能增伤百分比
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for matchType, attrName in pairs(GConst.MATCH_SKILL_HURTP_NAME) do
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unitData.attr[attrName] = heroEntity:getAttrValue(attrName)
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end
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local skillInfo = skillCfg[skillId]
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if skillInfo then
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if skillInfo.effect_type == 1 then -- 主动
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@ -194,16 +194,19 @@ function BattleTeamEntity:getWeakness(matchType)
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return self:getAttrValue(ATTR_NAME.WEAKNESS_ALL) + self:getAttrValue(MATCH_WEAKNESS_NAME[matchType])
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end
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function BattleTeamEntity:getCrittime()
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return self:getAttrValue(ATTR_NAME.CRIT_TIME)
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function BattleTeamEntity:getCrittime(matchType)
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local matchCritTime = self:getAttrValue(GConst.MATCH_CRIT_TIME_NAME[matchType])
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return self:getAttrValue(ATTR_NAME.CRIT_TIME) + matchCritTime
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end
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function BattleTeamEntity:getCrit()
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return self:getAttrValue(ATTR_NAME.CRIT)
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function BattleTeamEntity:getCrit(matchType)
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local matchCrit = self:getAttrValue(GConst.MATCH_CRIT_NAME[matchType])
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return self:getAttrValue(ATTR_NAME.CRIT) + matchCrit
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end
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function BattleTeamEntity:getCureAddition()
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return self:getAttrValue(ATTR_NAME.CURE_ADDITION)
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function BattleTeamEntity:getCureAddition(matchType)
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local matchAddtion = self:getAttrValue(GConst.MATCH_CURED_NAME[matchType])
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return self:getAttrValue(ATTR_NAME.CURE_ADDITION) + matchAddtion
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end
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function BattleTeamEntity:getCureDec()
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@ -332,8 +335,25 @@ function BattleTeamEntity:getCounterAttack()
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return self:getAttrValue(ATTR_NAME.COUNTER_ATTACK)
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end
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function BattleTeamEntity:getSkillHurt()
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return self:getAttrValue(ATTR_NAME.SKILL_HURT)
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function BattleTeamEntity:getSkillHurtP(matchType)
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local skillHurtPName = GConst.MATCH_SKILL_HURTP_NAME[matchType]
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return self:getAttrValue(ATTR_NAME.SKILL_HURTP) + self:getAttrValue(skillHurtPName)
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end
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function BattleTeamEntity:getSkillHurtFixed(matchType)
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local skillHurtName = GConst.MATCH_SKILL_HURT_NAME[matchType]
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return self:getAttrValue(skillHurtName)
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end
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function BattleTeamEntity:getNormalSkillHurtP(matchType)
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local skillHurtName = GConst.MATCH_NORMAL_HURTP_NAME[matchType]
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return self:getAttrValue(skillHurtName)
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end
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function BattleTeamEntity:getNormalSkillHurtFixed(matchType)
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local skillHurtName = GConst.MATCH_NORMAL_HURT_NAME[matchType]
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return self:getAttrValue(skillHurtName)
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end
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function BattleTeamEntity:takeDamageOrCure(num)
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@ -295,24 +295,24 @@ function BattleUnitEntity:getDmgDec()
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return self.team:getDmgDec(self.unitData.matchType)
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end
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function BattleUnitEntity:getDecDmg(matchType)
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return self.team:getDecDmg(matchType)
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function BattleUnitEntity:getDecDmg()
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return self.team:getDecDmg(self.unitData.matchType)
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end
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function BattleUnitEntity:getWeakness(matchType)
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return self.team:getWeakness(matchType)
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function BattleUnitEntity:getWeakness()
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return self.team:getWeakness(self.unitData.matchType)
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end
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function BattleUnitEntity:getCrit()
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return self.team:getCrit()
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return self.team:getCrit(self.unitData.matchType)
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end
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function BattleUnitEntity:getCrittime()
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return self.team:getCrittime()
|
||||
return self.team:getCrittime(self.unitData.matchType)
|
||||
end
|
||||
|
||||
function BattleUnitEntity:getCureAddition()
|
||||
return self.team:getCureAddition()
|
||||
return self.team:getCureAddition(self.unitData.matchType)
|
||||
end
|
||||
|
||||
function BattleUnitEntity:getCureDec()
|
||||
@ -355,8 +355,20 @@ function BattleUnitEntity:getCounterAttack()
|
||||
return self.team:getCounterAttack()
|
||||
end
|
||||
|
||||
function BattleUnitEntity:getSkillHurt()
|
||||
return self.team:getSkillHurt()
|
||||
function BattleUnitEntity:getSkillHurtP()
|
||||
return self.team:getSkillHurtP(self.unitData.matchType)
|
||||
end
|
||||
|
||||
function BattleUnitEntity:getSkillHurtFixed()
|
||||
return self.team:getSkillHurtFixed(self.unitData.matchType)
|
||||
end
|
||||
|
||||
function BattleUnitEntity:getNormalSkillHurtP()
|
||||
return self.team:getNormalSkillHurtP(self.unitData.matchType)
|
||||
end
|
||||
|
||||
function BattleUnitEntity:getNormalSkillHurtFixed()
|
||||
return self.team:getNormalSkillHurtFixed(self.unitData.matchType)
|
||||
end
|
||||
|
||||
function BattleUnitEntity:addLimit(name, buffEffect)
|
||||
|
||||
@ -134,12 +134,14 @@ function HeroEntity:getAttrValue(name)
|
||||
end
|
||||
|
||||
function HeroEntity:getAtk()
|
||||
local atkAddName = GConst.MATCH_ATTACK_ADD_NAME[self:getMatchType()]
|
||||
local atkName = GConst.MATCH_ATTACK_NAME[self:getMatchType()]
|
||||
return self:getAttrValue(atkName)
|
||||
return self:getAttrValue(atkName) + self:getAttrValue(atkAddName)
|
||||
end
|
||||
|
||||
function HeroEntity:getHp()
|
||||
return self:getAttrValue(GConst.BattleConst.ATTR_NAME.HP)
|
||||
local atkAddName = GConst.MATCH_HP_ADD_NAME[self:getMatchType()]
|
||||
return self:getAttrValue(GConst.BattleConst.ATTR_NAME.HP) + self:getAttrValue(atkAddName)
|
||||
end
|
||||
|
||||
function HeroEntity:setDirty()
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user