From 26df42791635d82dd42865f6ad399a5725a95727 Mon Sep 17 00:00:00 2001 From: puxuan <413323644@qq.com> Date: Mon, 8 Sep 2025 15:48:43 +0800 Subject: [PATCH] skill --- lua/app/common/white_res_manager.lua | 1 - lua/app/global/global_const.lua | 1 - lua/app/ui/hero/hero_info_comp.lua | 2 +- 3 files changed, 1 insertion(+), 3 deletions(-) diff --git a/lua/app/common/white_res_manager.lua b/lua/app/common/white_res_manager.lua index df5613c3..c09ca734 100644 --- a/lua/app/common/white_res_manager.lua +++ b/lua/app/common/white_res_manager.lua @@ -8,7 +8,6 @@ local GAME_RES_WHITE_LIST = { GConst.ATLAS_PATH.ACT_COMMON, -- icon GConst.ATLAS_PATH.ICON_SKILL, - GConst.ATLAS_PATH.ICON_SKILL_BIG, GConst.ATLAS_PATH.ICON_SKILL_ROGUE, GConst.ATLAS_PATH.ICON_ITEM, GConst.ATLAS_PATH.ICON_HERO, diff --git a/lua/app/global/global_const.lua b/lua/app/global/global_const.lua index b37c38a6..2fc94657 100644 --- a/lua/app/global/global_const.lua +++ b/lua/app/global/global_const.lua @@ -216,7 +216,6 @@ GConst.ATLAS_PATH = { ICON_ITEM = "assets/arts/atlas/icon/item.asset", UI_LOGIN = "assets/arts/atlas/ui/login.asset", ICON_SKILL = "assets/arts/atlas/icon/skill.asset", - ICON_SKILL_BIG = "assets/arts/atlas/icon/skill_big.asset", ICON_AVATAR = "assets/arts/atlas/icon/avatar.asset", ICON_HERO = "assets/arts/atlas/icon/hero.asset", ICON_HERO_2 = "assets/arts/atlas/icon/hero_2.asset", diff --git a/lua/app/ui/hero/hero_info_comp.lua b/lua/app/ui/hero/hero_info_comp.lua index 4c56297b..460c9ad8 100644 --- a/lua/app/ui/hero/hero_info_comp.lua +++ b/lua/app/ui/hero/hero_info_comp.lua @@ -115,7 +115,7 @@ function HeroInfoComp:refresh(checkLevel) self.txSkill:setText(ModuleManager.HeroManager:getSkillDesc(self.heroEntity:getBaseSkill())) self.txHpName:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_2)) self.txAtkName:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_3)) - self.imgSkill:setSprite(GConst.ATLAS_PATH.ICON_SKILL_BIG, ModuleManager.HeroManager:getSkillIcon(self.heroEntity:getBaseSkill())) + self.imgSkill:setSprite(GConst.ATLAS_PATH.ICON_SKILL, ModuleManager.HeroManager:getSkillIcon(self.heroEntity:getBaseSkill())) local materials = self.heroEntity:getLvUpMaterials() or {} local fragmentCount = DataManager.BagData.ItemData:getItemNumById(self.heroEntity:getFragmentId())