Merge branch 'dev_20230815' into battle

# Conflicts:
#	lua/app/config/buff.lua
#	lua/app/config/strings/de/buff.lua
#	lua/app/config/strings/en/buff.lua
#	lua/app/config/strings/es/buff.lua
#	lua/app/config/strings/fr/buff.lua
#	lua/app/config/strings/id/buff.lua
#	lua/app/config/strings/ja/buff.lua
#	lua/app/config/strings/ko/buff.lua
#	lua/app/config/strings/pt/buff.lua
#	lua/app/config/strings/ru/buff.lua
#	lua/app/config/strings/th/buff.lua
#	lua/app/config/strings/vi/buff.lua
#	lua/app/config/strings/zh/buff.lua
#	lua/app/module/battle/battle_const.lua
#	lua/app/module/battle/helper/battle_buff_handle.lua
This commit is contained in:
xiekaidong 2023-08-08 16:02:24 +08:00
commit 26862b0e02
128 changed files with 5536 additions and 3960 deletions

View File

@ -37,6 +37,10 @@ AudioManager.EFFECT_ID = {
LINK_CANCEL = "assets/arts/sounds/sfx/battle/link_cancel.wav",
FUNC_OPEN = "assets/arts/sounds/sfx/ui/func_open.wav",
BATTLE_BOX_OPEN = "assets/arts/sounds/sfx/ui/ui_battle_open_box.wav",
EQUIP_WEAPON_UP = "assets/arts/sounds/sfx/ui/equip_up.wav",
EQUIP_ARMOR_UP = "assets/arts/sounds/sfx/ui/armor_up.wav",
DUNGEON_SMASH = "assets/arts/sounds/sfx/ui/smash.wav",
STAR_GET = "assets/arts/sounds/sfx/ui/star_get.wav",
}
AudioManager.BO_EFFECT_ID = {

View File

@ -134,6 +134,8 @@ BIReport.ITEM_GET_TYPE = {
WEAPON_GIFT = "WeaponGift",
ARMOR_GIFT = "ArmorGift",
EQUIP_UPGRADE = "EquipUpgrade",
ARMOR_UPGRADE = "ArmorUpgrade",
OFFLINE_RECOVERY = "OfflineRecovery",
}
BIReport.ADS_CLICK_TYPE = {
@ -250,6 +252,26 @@ BIReport.ARENA_OPT_TYPE = {
SETTLEMENT = "Settlement",
}
BIReport.PAY_UI_SHOW_TYPE = {
LOGIN_POP = "LoginPop",
TRIGGER_POP = "TriggerPop",
CLICK_SHOW = "ClickShow",
SHOP_SHOW = "ShopShow",
}
BIReport.BOX_OPEN_BOX_TYPE = {
SHOP = "Shop",
ACTIVITY = "Activity",
}
BIReport.BOX_OPEN_OPEN_TYPE = {
USE_KEY = "UseKey",
USE_GEM = "UseGem",
BOUNTY = "Bounty",
ARENA_BOUNTY = "ArenaBounty",
}
-- b6
local EVENT_NAME_EXIT = "client_exit"
local EVENT_NAME_FIGHT = "client_fight"
@ -279,6 +301,7 @@ local EVENT_NAME_IRONSOURCE_AD_REVENUE = "client_ironsource_ad_revenue" -- applo
local EVENT_NAME_DAILY_CHALLENGE_OPT = "client_daily_challenge_opt"
local EVENT_NAME_ARENA_OPT = "client_arena_opt"-- 竞技场
local EVENT_NAME_MISCELLANEOUS_OPT = "event_name_miscellaneous_opt" -- 一些杂项
local EVENT_BOX_OPEN = "client_box_open"
function BIReport:setIsNewPlayer(isNewPlayer)
self.isNewPlayer = isNewPlayer
@ -350,6 +373,9 @@ function BIReport:report(name, args)
local str, lv, atk, hp = DataManager.FormationData:getStageFormationBIStr()
args.formation_atk = atk
args.formation_hp = hp
if DataManager.DungeonData then
args.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
end
end
args.current_version = CS.BF.BFMain.Instance.GameLaunchMgr:GetCurrentVersion()
args.is_new_player = self.isNewPlayer
@ -1084,11 +1110,12 @@ function BIReport:postVitGet(num, getType, vitAll)
end
-- 体力使用
function BIReport:postVitUse(num)
function BIReport:postVitUse(num, getType)
-- EnergyNum 当前体力数 减少体力时 Int 使用体力数量
-- IsNew 是否是新用户 Boolean 是否为当天新用户True = 是False = 否
-- MaxChapter 最大章节 Int 已解锁的最大章节
local args = {
type = getType,
vit_num = num,
vit_all = DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_VIT),
}
@ -1391,10 +1418,11 @@ end
-- 内购相关界面展示,包括弹出/主动打开(如果是打开商城页签,钻石礼包只上报id2,章节礼包只上报首个可购买章节id)
-- giftType为BIReport.GIFT_TYPE
function BIReport:postPayUIShow(giftType, giftId)
function BIReport:postPayUIShow(giftType, giftId, showType)
local args = {
gift_type = giftType,
gift_id = giftId,
show_type = showType
}
self:report(EVENT_NAME_PAY_UI_SHOW, args)
end
@ -1467,7 +1495,12 @@ function BIReport:postAppLovinAdRevenue(msg)
self:postAdjustAdRevenueAppLovinMAX(args.revenue, args.network_name, args.ad_unit_identifier, args.placement)
end
local args2 = {
applovin_revenue = args.revenue
ad_platform = "applovin",
ad_source = args.network_name,
ad_unit_name = args.ad_unit_identifier,
ad_format = args.ad_format,
currency = "USD",
value = args.revenue,
}
self:postFirebaseLog("ad_impression", args2)
self:logAppsFlyerAdRevenue(3, args.network_name, args.revenue, args)
@ -1486,7 +1519,12 @@ function BIReport:postIronSourceAdRevenue(msg)
end
if args.revenue then
local args2 = {
ironsource_revenue = args.revenue
ad_platform = "ironSource",
ad_source = args.network_name,
ad_unit_name = args.ad_unit_identifier,
ad_format = args.ad_format,
currency = "USD",
value = args.revenue
}
self:postFirebaseLog("ad_impression", args2)
self:logAppsFlyerAdRevenue(2, args.network_name, args.revenue, args)
@ -1584,4 +1622,15 @@ function BIReport:postPbAuthfailed(pbName, lastLoginInfo, authFailToLogin)
self:report(EVENT_NAME_NETWORK_OPT, args)
end
function BIReport:postBoxOpen(id, boxType, openType, box_level, rewards)
local args = {
box_type = boxType,
open_type = openType,
box_item_id = id,
box_level = box_level,
rewards_str = GFunc.getItemRewardsStr(rewards)
}
self:report(EVENT_BOX_OPEN, args)
end
return BIReport

View File

@ -432,10 +432,10 @@ function LocalData:GetMarktrailHero()
end
function LocalData:saveBattleSnapshot(snapshot)
self:setString(LocalData:getRoleKey(LOCAL_DATA_KEY.BATTLE_SNAPSHOT), json.encode(snapshot))
if EDITOR_MODE then
Logger.logHighlight(json.encode(snapshot))
end
self:setString(LocalData:getRoleKey(LOCAL_DATA_KEY.BATTLE_SNAPSHOT), json.encode(snapshot))
end
function LocalData:getBattleSnapshot()

View File

@ -21,6 +21,7 @@ function ServerPushManager:initWhenLogin()
self:addServerPushListener(ProtoMsgType.FromMsgEnum.TriggerGrowUpGift2Ntf, ModuleManager.ShopManager, ModuleManager.ShopManager.onTriggerGrowUpGift)
self:addServerPushListener(ProtoMsgType.FromMsgEnum.MallDailyResetNtf, ModuleManager.ShopManager, ModuleManager.ShopManager.onMallDailyReset)
self:addServerPushListener(ProtoMsgType.FromMsgEnum.AIHelpUnreadNtf, ModuleManager.GameSettingManager, ModuleManager.GameSettingManager.rspAiHelperNtf)
self:addServerPushListener(ProtoMsgType.FromMsgEnum.RecoveryNtf, ModuleManager.ItemManager, ModuleManager.ItemManager.rspRecoveryNtf)
end
---- 移除全局推送监听

View File

@ -141,8 +141,8 @@ local act_chapter_store = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=1,
["num_for_nothing"]="Vw=="
}
@ -181,8 +181,8 @@ local act_chapter_store = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=1,
["num_for_nothing"]="Vw=="
}
@ -221,8 +221,8 @@ local act_chapter_store = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=3,
["num_for_nothing"]="VQ=="
}
@ -261,8 +261,8 @@ local act_chapter_store = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=3,
["num_for_nothing"]="VQ=="
}
@ -301,8 +301,8 @@ local act_chapter_store = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=6,
["num_for_nothing"]="UA=="
}
@ -341,8 +341,8 @@ local act_chapter_store = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=6,
["num_for_nothing"]="UA=="
}
@ -381,8 +381,8 @@ local act_chapter_store = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=8,
["num_for_nothing"]="Xg=="
}
@ -421,8 +421,8 @@ local act_chapter_store = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=8,
["num_for_nothing"]="Xg=="
}
@ -461,8 +461,8 @@ local act_chapter_store = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=8,
["num_for_nothing"]="Xg=="
}
@ -501,8 +501,8 @@ local act_chapter_store = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=20,
["num_for_nothing"]="VAg="
}
@ -541,8 +541,8 @@ local act_chapter_store = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=20,
["num_for_nothing"]="VAg="
}
@ -581,8 +581,8 @@ local act_chapter_store = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=20,
["num_for_nothing"]="VAg="
}
@ -621,8 +621,8 @@ local act_chapter_store = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=20,
["num_for_nothing"]="VAg="
}

View File

@ -206,8 +206,8 @@ local act_gift = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=3,
["num_for_nothing"]="VQ=="
}
@ -244,8 +244,8 @@ local act_gift = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=5,
["num_for_nothing"]="Uw=="
}
@ -282,8 +282,8 @@ local act_gift = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=8,
["num_for_nothing"]="Xg=="
}
@ -320,8 +320,8 @@ local act_gift = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=5,
["num_for_nothing"]="Uw=="
}
@ -358,8 +358,8 @@ local act_gift = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=18,
["num_for_nothing"]="VwA="
}
@ -396,8 +396,8 @@ local act_gift = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=24,
["num_for_nothing"]="VAw="
}
@ -577,8 +577,8 @@ local act_gift = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=6,
["num_for_nothing"]="UA=="
}
@ -619,8 +619,8 @@ local act_gift = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=6,
["num_for_nothing"]="UA=="
}
@ -661,8 +661,8 @@ local act_gift = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=6,
["num_for_nothing"]="UA=="
}
@ -703,8 +703,8 @@ local act_gift = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=6,
["num_for_nothing"]="UA=="
}

View File

@ -23,8 +23,8 @@ local act_growup_gift_new = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=8,
["num_for_nothing"]="Xg=="
}
@ -57,8 +57,8 @@ local act_growup_gift_new = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=12,
["num_for_nothing"]="Vwo="
}
@ -91,8 +91,8 @@ local act_growup_gift_new = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=24,
["num_for_nothing"]="VAw="
}
@ -125,8 +125,8 @@ local act_growup_gift_new = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=36,
["num_for_nothing"]="VQ4="
}
@ -159,8 +159,8 @@ local act_growup_gift_new = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=96,
["num_for_nothing"]="Xw4="
}
@ -193,8 +193,8 @@ local act_growup_gift_new = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=138,
["num_for_nothing"]="VwtU"
}

View File

@ -1047,8 +1047,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=1,
["num_for_nothing"]="Vw=="
}
@ -1221,8 +1221,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=1,
["num_for_nothing"]="Vw=="
}
@ -1395,8 +1395,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=2,
["num_for_nothing"]="VA=="
}
@ -1569,8 +1569,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=3,
["num_for_nothing"]="VQ=="
}
@ -1743,8 +1743,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=4,
["num_for_nothing"]="Ug=="
}
@ -1917,8 +1917,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=5,
["num_for_nothing"]="Uw=="
}
@ -3103,8 +3103,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=1,
["num_for_nothing"]="Vw=="
}
@ -3277,8 +3277,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=1,
["num_for_nothing"]="Vw=="
}
@ -3451,8 +3451,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=2,
["num_for_nothing"]="VA=="
}
@ -3625,8 +3625,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=3,
["num_for_nothing"]="VQ=="
}
@ -3799,8 +3799,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=4,
["num_for_nothing"]="Ug=="
}
@ -3973,8 +3973,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=5,
["num_for_nothing"]="Uw=="
}
@ -5145,8 +5145,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=1,
["num_for_nothing"]="Vw=="
}
@ -5317,8 +5317,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=1,
["num_for_nothing"]="Vw=="
}
@ -5489,8 +5489,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=2,
["num_for_nothing"]="VA=="
}
@ -5661,8 +5661,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=3,
["num_for_nothing"]="VQ=="
}
@ -5833,8 +5833,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=4,
["num_for_nothing"]="Ug=="
}
@ -6005,8 +6005,8 @@ local arena_rank = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=5,
["num_for_nothing"]="Uw=="
}

View File

@ -127,8 +127,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
100,
100
1,
1
}
},
[2]={
@ -278,8 +278,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
100,
100
1,
1
}
},
[3]={
@ -424,8 +424,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
100,
100
1,
1
}
},
[4]={
@ -621,8 +621,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
230,
44
1,
1
}
},
[5]={
@ -824,8 +824,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
1785,
4062
1425,
3528
}
},
[6]={
@ -1027,8 +1027,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
2511,
5397
1976,
5486
}
},
[7]={
@ -1246,8 +1246,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
4456,
7506
3300,
7539
}
},
[8]={
@ -1465,8 +1465,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
6127,
10184
4837,
9756
}
},
[9]={
@ -1684,8 +1684,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
7787,
12470
6364,
12027
}
},
[10]={
@ -1903,8 +1903,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
10159,
15963
8546,
14328
}
},
[11]={
@ -2122,8 +2122,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
12466,
18556
10668,
15012
}
},
[12]={
@ -2341,8 +2341,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
14126,
21487
12196,
16024
}
},
[13]={
@ -2560,8 +2560,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
15225,
23424
13207,
17506
}
},
[14]={
@ -2779,8 +2779,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
17392,
26737
15201,
18468
}
},
[15]={
@ -2998,8 +2998,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
18125,
28176
15875,
19426
}
},
[16]={
@ -3217,8 +3217,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
19440,
30378
17085,
21047
}
},
[17]={
@ -3436,8 +3436,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
20691,
32484
18235,
22088
}
},
[18]={
@ -3655,8 +3655,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
22146,
34908
19574,
23715
}
},
[19]={
@ -3874,8 +3874,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
23030,
36601
20388,
25138
}
},
[20]={
@ -4093,8 +4093,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
24712,
39364
21935,
26412
}
},
[21]={
@ -4312,8 +4312,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
26059,
41629
23174,
27434
}
},
[22]={
@ -4531,8 +4531,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
26965,
43375
24007,
28639
}
},
[23]={
@ -4750,8 +4750,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
27859,
45058
24831,
29814
}
},
[24]={
@ -4969,8 +4969,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
29509,
47863
26348,
31029
}
},
[25]={
@ -5188,8 +5188,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
29800,
48678
26616,
32214
}
},
[26]={
@ -5407,8 +5407,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
30716,
50392
27459,
33533
}
},
[27]={
@ -5626,8 +5626,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
32506,
53451
29105,
34852
}
},
[28]={
@ -5845,8 +5845,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
33303,
55081
29839,
36176
}
},
[29]={
@ -6064,8 +6064,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
34166,
56796
30632,
37485
}
},
[30]={
@ -6283,8 +6283,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
35718,
60278
32061,
38809
}
},
[31]={
@ -6502,8 +6502,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
37410,
63294
33618,
40252
}
},
[32]={
@ -6721,8 +6721,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
38984,
66067
35066,
43069
}
},
[33]={
@ -6940,8 +6940,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
41000,
69592
36920,
45891
}
},
[34]={
@ -7159,8 +7159,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
42574,
72471
38368,
49054
}
},
[35]={
@ -7377,8 +7377,8 @@ local chapter = {
}
},
["daily_challenge_difficulty"]={
46207,
78535
41710,
53745
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -2407,39 +2407,7 @@ local chapter_board_daily_challenge = {
},
{
0,
4
},
{
0,
4
},
{
0,
2
},
{
0,
1
},
{
0,
3
},
{
1,
0
},
{
1,
0
},
{
0,
1
},
{
0,
4
5
},
{
0,
@ -2451,60 +2419,8 @@ local chapter_board_daily_challenge = {
},
{
0,
3
},
{
1,
0
},
{
23,
2
},
{
23,
2
},
{
27,
1
},
{
27,
2
},
{
27,
3
},
{
0,
4
},
{
1,
0
},
{
23,
2
},
{
23,
2
},
{
27,
4
},
{
26,
0
},
{
27,
4
},
{
0,
5
@ -2513,13 +2429,97 @@ local chapter_board_daily_challenge = {
1,
0
},
{
1,
0
},
{
0,
1
},
{
0,
2
},
{
0,
1
},
{
0,
2
},
{
0,
1
},
{
1,
0
},
{
1,
0
},
{
0,
5
},
{
27,
1
},
{
27,
2
},
{
27,
1
},
{
0,
5
},
{
1,
0
},
{
1,
0
},
{
0,
1
},
{
27,
4
},
{
14,
0
},
{
23,
3
27,
4
},
{
0,
1
},
{
1,
0
},
{
1,
0
},
{
0,
4
},
{
27,
@ -2547,32 +2547,12 @@ local chapter_board_daily_challenge = {
},
{
23,
3
4
},
{
23,
5
},
{
23,
5
},
{
23,
1
},
{
23,
1
},
{
1,
0
},
{
1,
0
},
{
23,
3
@ -2581,17 +2561,37 @@ local chapter_board_daily_challenge = {
23,
5
},
{
23,
4
},
{
1,
0
},
{
1,
0
},
{
23,
4
},
{
23,
5
},
{
23,
1
3
},
{
23,
1
5
},
{
23,
4
},
{
1,
@ -2619,7 +2619,7 @@ local chapter_board_daily_challenge = {
},
{
0,
3
1
},
{
1,
@ -2651,7 +2651,7 @@ local chapter_board_daily_challenge = {
},
{
0,
3
1
},
{
1,
@ -2675,7 +2675,7 @@ local chapter_board_daily_challenge = {
},
{
27,
3
1
},
{
0,
@ -2703,7 +2703,7 @@ local chapter_board_daily_challenge = {
},
{
27,
4
5
},
{
25,
@ -2731,7 +2731,7 @@ local chapter_board_daily_challenge = {
},
{
27,
5
4
},
{
0,
@ -2751,7 +2751,7 @@ local chapter_board_daily_challenge = {
},
{
23,
2
4
},
{
23,
@ -2763,7 +2763,7 @@ local chapter_board_daily_challenge = {
},
{
23,
5
1
},
{
1,
@ -2779,7 +2779,7 @@ local chapter_board_daily_challenge = {
},
{
23,
1
4
},
{
14,
@ -2787,7 +2787,7 @@ local chapter_board_daily_challenge = {
},
{
23,
3
4
},
{
1,
@ -2866,16 +2866,16 @@ local chapter_board_daily_challenge = {
5
},
{
23,
0,
3
},
{
23,
0,
2
},
{
23,
1
0,
3
},
{
0,
@ -2890,24 +2890,24 @@ local chapter_board_daily_challenge = {
0
},
{
0,
5
},
{
23,
4
},
{
26,
25,
0
},
{
23,
2
25,
0
},
{
0,
5
25,
0
},
{
25,
0
},
{
25,
0
},
{
1,
@ -2919,15 +2919,7 @@ local chapter_board_daily_challenge = {
},
{
23,
4
},
{
23,
5
},
{
23,
4
3
},
{
23,
@ -2935,51 +2927,59 @@ local chapter_board_daily_challenge = {
},
{
23,
2
3
},
{
23,
3
},
{
23,
3
},
{
23,
3
},
{
23,
1
},
{
26,
0
},
{
23,
2
1
},
{
26,
0
},
{
23,
1
},
{
26,
0
},
{
23,
1
},
{
23,
4
},
{
26,
0
23,
4
},
{
23,
2
},
{
26,
0
},
{
23,
2
},
{
23,
1
},
{
23,
2
},
{
23,
3
4
},
{
14,
@ -2987,7 +2987,7 @@ local chapter_board_daily_challenge = {
},
{
23,
1
4
},
{
23,
@ -2995,16 +2995,12 @@ local chapter_board_daily_challenge = {
},
{
23,
3
4
}
}
},
[16]={
["board_daily_challenge"]={
{
1,
0
},
{
1,
0
@ -3013,33 +3009,9 @@ local chapter_board_daily_challenge = {
0,
3
},
{
24,
0
},
{
24,
0
},
{
0,
2
},
{
1,
0
},
{
1,
0
},
{
1,
0
},
{
0,
4
5
},
{
0,
@ -3069,6 +3041,30 @@ local chapter_board_daily_challenge = {
0,
4
},
{
0,
5
},
{
0,
4
},
{
0,
1
},
{
1,
0
},
{
1,
0
},
{
0,
3
},
{
0,
4
@ -3079,14 +3075,18 @@ local chapter_board_daily_challenge = {
},
{
0,
5
4
},
{
0,
5
1
},
{
23,
1,
0
},
{
0,
1
},
{
@ -3094,7 +3094,7 @@ local chapter_board_daily_challenge = {
0
},
{
23,
0,
3
},
{
@ -3102,15 +3102,15 @@ local chapter_board_daily_challenge = {
4
},
{
23,
5
0,
1
},
{
24,
0
},
{
23,
0,
3
},
{
@ -3194,8 +3194,8 @@ local chapter_board_daily_challenge = {
0
},
{
23,
3
1,
0
}
}
},
@ -3223,7 +3223,7 @@ local chapter_board_daily_challenge = {
},
{
0,
4
1
},
{
1,
@ -3279,7 +3279,7 @@ local chapter_board_daily_challenge = {
},
{
0,
5
2
},
{
32,
@ -3303,11 +3303,11 @@ local chapter_board_daily_challenge = {
},
{
4,
4
2
},
{
4,
5
1
},
{
1,
@ -3395,7 +3395,7 @@ local chapter_board_daily_challenge = {
},
{
1,
0
1
}
}
},
@ -4122,15 +4122,15 @@ local chapter_board_daily_challenge = {
2
},
{
1,
31,
0
},
{
1,
31,
0
},
{
1,
31,
0
},
{
@ -4146,23 +4146,23 @@ local chapter_board_daily_challenge = {
1
},
{
1,
31,
0
},
{
1,
31,
0
},
{
1,
31,
0
},
{
1,
31,
0
},
{
1,
31,
0
},
{
@ -4170,31 +4170,31 @@ local chapter_board_daily_challenge = {
3
},
{
1,
31,
0
},
{
1,
31,
0
},
{
1,
31,
0
},
{
1,
31,
0
},
{
1,
31,
0
},
{
1,
31,
0
},
{
1,
31,
0
}
}
@ -4317,6 +4317,34 @@ local chapter_board_daily_challenge = {
1,
0
},
{
0,
0
},
{
0,
0
},
{
34,
3
},
{
0,
0
},
{
0,
0
},
{
1,
0
},
{
1,
0
},
{
34,
1
@ -4325,14 +4353,14 @@ local chapter_board_daily_challenge = {
34,
2
},
{
14,
0
},
{
34,
3
},
{
34,
4
},
{
34,
5
@ -4353,34 +4381,6 @@ local chapter_board_daily_challenge = {
1,
0
},
{
14,
0
},
{
1,
0
},
{
1,
0
},
{
1,
0
},
{
1,
0
},
{
1,
0
},
{
1,
0
},
{
1,
0
@ -4499,7 +4499,7 @@ local chapter_board_daily_challenge = {
},
{
0,
2
3
},
{
32,
@ -4522,12 +4522,12 @@ local chapter_board_daily_challenge = {
0
},
{
0,
2
32,
0
},
{
0,
2
32,
0
},
{
32,

View File

@ -55,6 +55,14 @@ local chapter_daily_challenge = {
["id_for_nothing"]="Ug==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=10,
["num_for_nothing"]="Vwg="
}
},
["begin_buff_id"]={
@ -276,6 +284,14 @@ local chapter_daily_challenge = {
["id_for_nothing"]="Ug==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=10,
["num_for_nothing"]="Vwg="
}
},
["begin_buff_id"]={
@ -497,6 +513,14 @@ local chapter_daily_challenge = {
["id_for_nothing"]="Ug==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=10,
["num_for_nothing"]="Vwg="
}
},
["begin_buff_id"]={
@ -718,6 +742,14 @@ local chapter_daily_challenge = {
["id_for_nothing"]="Ug==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=10,
["num_for_nothing"]="Vwg="
}
},
["begin_buff_id"]={
@ -939,6 +971,14 @@ local chapter_daily_challenge = {
["id_for_nothing"]="Ug==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=10,
["num_for_nothing"]="Vwg="
}
},
["begin_buff_id"]={
@ -1160,6 +1200,14 @@ local chapter_daily_challenge = {
["id_for_nothing"]="Ug==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=10,
["num_for_nothing"]="Vwg="
}
},
["begin_buff_id"]={
@ -1381,6 +1429,14 @@ local chapter_daily_challenge = {
["id_for_nothing"]="Ug==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=10,
["num_for_nothing"]="Vwg="
}
},
["begin_buff_id"]={

View File

@ -1793,14 +1793,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1007,
["id_for_nothing"]="VwhcBA==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -1938,14 +1930,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1013,
["id_for_nothing"]="VwhdAA==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -2083,14 +2067,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1019,
["id_for_nothing"]="VwhdCg==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -2228,14 +2204,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1025,
["id_for_nothing"]="VwheBg==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -2889,14 +2857,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1007,
["id_for_nothing"]="VwhcBA==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -3028,14 +2988,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1013,
["id_for_nothing"]="VwhdAA==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -3167,14 +3119,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1019,
["id_for_nothing"]="VwhdCg==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -3306,14 +3250,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1025,
["id_for_nothing"]="VwheBg==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -5021,14 +4957,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1008,
["id_for_nothing"]="VwhcCw==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -5160,14 +5088,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1014,
["id_for_nothing"]="VwhdBw==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -5299,14 +5219,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1020,
["id_for_nothing"]="VwheAw==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -5438,14 +5350,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1026,
["id_for_nothing"]="VwheBQ==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -7153,14 +7057,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1009,
["id_for_nothing"]="VwhcCg==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -7292,14 +7188,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1015,
["id_for_nothing"]="VwhdBg==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -7431,14 +7319,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1021,
["id_for_nothing"]="VwheAg==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -7570,14 +7450,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1027,
["id_for_nothing"]="VwheBA==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -9285,14 +9157,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1010,
["id_for_nothing"]="VwhdAw==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -9424,14 +9288,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1016,
["id_for_nothing"]="VwhdBQ==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -9563,14 +9419,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1022,
["id_for_nothing"]="VwheAQ==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -9702,14 +9550,6 @@ local chapter_dungeon_armor = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1028,
["id_for_nothing"]="VwheCw==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",

View File

@ -30,6 +30,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=500,
["num_for_nothing"]="Uwhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -95,6 +103,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=500,
["num_for_nothing"]="Uwhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -160,6 +176,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=600,
["num_for_nothing"]="UAhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -239,6 +263,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=600,
["num_for_nothing"]="UAhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -318,6 +350,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=700,
["num_for_nothing"]="UQhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -397,6 +437,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=700,
["num_for_nothing"]="UQhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -431,14 +479,6 @@ local chapter_dungeon_equip = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1001,
["id_for_nothing"]="VwhcAg==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -490,6 +530,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=800,
["num_for_nothing"]="Xghc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -524,14 +572,6 @@ local chapter_dungeon_equip = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1001,
["id_for_nothing"]="VwhcAg==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -583,6 +623,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=800,
["num_for_nothing"]="Xghc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -662,6 +710,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=900,
["num_for_nothing"]="Xwhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -747,6 +803,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=900,
["num_for_nothing"]="Xwhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -781,14 +845,6 @@ local chapter_dungeon_equip = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1002,
["id_for_nothing"]="VwhcAQ==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -840,6 +896,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -919,6 +983,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -953,14 +1025,6 @@ local chapter_dungeon_equip = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1003,
["id_for_nothing"]="VwhcAA==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -1012,6 +1076,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=1100,
["num_for_nothing"]="VwlcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -1046,14 +1118,6 @@ local chapter_dungeon_equip = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1003,
["id_for_nothing"]="VwhcAA==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -1105,6 +1169,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=1100,
["num_for_nothing"]="VwlcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -1184,6 +1256,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=1200,
["num_for_nothing"]="VwpcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -1277,6 +1357,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=1200,
["num_for_nothing"]="VwpcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -1311,14 +1399,6 @@ local chapter_dungeon_equip = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1004,
["id_for_nothing"]="VwhcBw==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -1370,6 +1450,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=1300,
["num_for_nothing"]="VwtcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -1404,14 +1492,6 @@ local chapter_dungeon_equip = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1004,
["id_for_nothing"]="VwhcBw==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -1463,6 +1543,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=1300,
["num_for_nothing"]="VwtcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -1497,14 +1585,6 @@ local chapter_dungeon_equip = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1004,
["id_for_nothing"]="VwhcBw==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -1556,6 +1636,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=1400,
["num_for_nothing"]="VwxcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -1590,14 +1678,6 @@ local chapter_dungeon_equip = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1004,
["id_for_nothing"]="VwhcBw==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
@ -1649,6 +1729,14 @@ local chapter_dungeon_equip = {
["id_for_nothing"]="Vw==",
["num"]=1400,
["num_for_nothing"]="VwxcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
["rand_drop"]={
@ -1683,14 +1771,6 @@ local chapter_dungeon_equip = {
},
["bao_drop_num"]=2,
["item_show"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1004,
["id_for_nothing"]="VwhcBw==",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",

View File

@ -33,6 +33,14 @@ local chapter_dungeon_gold = {
["ratio"]=10000,
["round"]=999
}
},
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[2]={
@ -69,6 +77,14 @@ local chapter_dungeon_gold = {
["ratio"]=10000,
["round"]=999
}
},
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[3]={
@ -105,6 +121,14 @@ local chapter_dungeon_gold = {
["ratio"]=10000,
["round"]=999
}
},
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[4]={
@ -141,6 +165,14 @@ local chapter_dungeon_gold = {
["ratio"]=10000,
["round"]=999
}
},
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[5]={
@ -177,6 +209,14 @@ local chapter_dungeon_gold = {
["ratio"]=10000,
["round"]=999
}
},
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[6]={
@ -213,6 +253,14 @@ local chapter_dungeon_gold = {
["ratio"]=10000,
["round"]=999
}
},
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[7]={
@ -249,6 +297,14 @@ local chapter_dungeon_gold = {
["ratio"]=10000,
["round"]=999
}
},
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[8]={
@ -285,6 +341,14 @@ local chapter_dungeon_gold = {
["ratio"]=10000,
["round"]=999
}
},
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[9]={
@ -321,6 +385,14 @@ local chapter_dungeon_gold = {
["ratio"]=10000,
["round"]=999
}
},
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[10]={
@ -357,6 +429,14 @@ local chapter_dungeon_gold = {
["ratio"]=10000,
["round"]=999
}
},
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[11]={
@ -393,6 +473,14 @@ local chapter_dungeon_gold = {
["ratio"]=10000,
["round"]=999
}
},
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[12]={
@ -429,6 +517,14 @@ local chapter_dungeon_gold = {
["ratio"]=10000,
["round"]=999
}
},
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[13]={
@ -465,6 +561,14 @@ local chapter_dungeon_gold = {
["ratio"]=10000,
["round"]=999
}
},
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[14]={
@ -501,6 +605,14 @@ local chapter_dungeon_gold = {
["ratio"]=10000,
["round"]=999
}
},
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[15]={
@ -537,6 +649,14 @@ local chapter_dungeon_gold = {
["ratio"]=10000,
["round"]=999
}
},
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
}
}

View File

@ -362,7 +362,15 @@ local chapter_dungeon_shards = {
["weight"]=400
}
},
["times_d"]=3
["times_d"]=3,
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[2]={
["scene"]="bg_debris",
@ -727,7 +735,15 @@ local chapter_dungeon_shards = {
["weight"]=500
}
},
["times_d"]=5
["times_d"]=5,
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[3]={
["scene"]="bg_debris",
@ -1092,7 +1108,15 @@ local chapter_dungeon_shards = {
["weight"]=500
}
},
["times_d"]=2
["times_d"]=2,
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[4]={
["scene"]="bg_debris",
@ -1457,7 +1481,15 @@ local chapter_dungeon_shards = {
["weight"]=500
}
},
["times_d"]=4
["times_d"]=4,
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[5]={
["scene"]="bg_debris",
@ -1822,7 +1854,15 @@ local chapter_dungeon_shards = {
["weight"]=550
}
},
["times_d"]=6
["times_d"]=6,
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[6]={
["scene"]="bg_debris",
@ -2187,7 +2227,15 @@ local chapter_dungeon_shards = {
["weight"]=600
}
},
["times_d"]=3
["times_d"]=3,
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[7]={
["scene"]="bg_debris",
@ -2552,7 +2600,15 @@ local chapter_dungeon_shards = {
["weight"]=600
}
},
["times_d"]=5
["times_d"]=5,
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[8]={
["scene"]="bg_debris",
@ -2977,7 +3033,15 @@ local chapter_dungeon_shards = {
["weight"]=5
}
},
["times_d"]=7
["times_d"]=7,
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[9]={
["scene"]="bg_debris",
@ -3402,7 +3466,15 @@ local chapter_dungeon_shards = {
["weight"]=8
}
},
["times_d"]=4
["times_d"]=4,
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[10]={
["scene"]="bg_debris",
@ -3827,7 +3899,15 @@ local chapter_dungeon_shards = {
["weight"]=10
}
},
["times_d"]=6
["times_d"]=6,
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[11]={
["scene"]="bg_debris",
@ -4252,7 +4332,15 @@ local chapter_dungeon_shards = {
["weight"]=10
}
},
["times_d"]=8
["times_d"]=8,
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[12]={
["scene"]="bg_debris",
@ -4677,7 +4765,15 @@ local chapter_dungeon_shards = {
["weight"]=20
}
},
["times_d"]=5
["times_d"]=5,
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[13]={
["scene"]="bg_debris",
@ -5102,7 +5198,15 @@ local chapter_dungeon_shards = {
["weight"]=18
}
},
["times_d"]=7
["times_d"]=7,
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[14]={
["scene"]="bg_debris",
@ -5527,7 +5631,15 @@ local chapter_dungeon_shards = {
["weight"]=35
}
},
["times_d"]=4
["times_d"]=4,
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
},
[15]={
["scene"]="bg_debris",
@ -5952,7 +6064,15 @@ local chapter_dungeon_shards = {
["weight"]=30
}
},
["times_d"]=6
["times_d"]=6,
["exp_reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=100,
["num_for_nothing"]="Vwhc"
}
}
}
local config = {

View File

@ -5,6 +5,7 @@ local grid_type = {
[1]={
["icon"]="battle_hinder_1",
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1
},
[2]={
@ -16,6 +17,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_za_b01"
},
@ -28,6 +30,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_za_b01"
},
@ -39,6 +42,7 @@ local grid_type = {
3
},
["break_count"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_za_b03"
},
[5]={
@ -51,6 +55,7 @@ local grid_type = {
["break_count"]=1,
["break_stay_element"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_za_b02"
},
[6]={
@ -68,6 +73,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_zhuqiantk_b01"
},
@ -80,6 +86,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["effect"]=1,
["effect_sfx"]="sfx_piece_huojian_b01",
@ -98,6 +105,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["effect"]=1,
["effect_sfx"]="sfx_piece_huojian_b01",
@ -116,6 +124,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["effect"]=1,
["effect_sfx"]="sfx_piece_huojian_b01",
@ -134,6 +143,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["effect"]=1,
["effect_sfx"]="sfx_piece_huojian_b01",
@ -154,6 +164,7 @@ local grid_type = {
["break_stay_element"]=1,
["can_fall"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_kucao_b01"
},
[13]={
@ -167,6 +178,7 @@ local grid_type = {
["break_stay_element"]=1,
["can_fall"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_guodong_b01",
["effect"]=5,
@ -185,6 +197,7 @@ local grid_type = {
["bftc_icon"]="battle_obstacle_lamp",
["bftc_time"]=0.4,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_shendeng_b01",
["effect"]=3,
@ -206,6 +219,7 @@ local grid_type = {
["bftc_icon"]="battle_obstacle_chest_4",
["bftc_time"]=0.3,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_baoxiang_b01",
["effect"]=4,
@ -224,6 +238,7 @@ local grid_type = {
["spine_change"]="idle1_1",
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1
},
[17]={
@ -239,6 +254,7 @@ local grid_type = {
["spine_change"]="idle1",
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1
},
[18]={
@ -250,6 +266,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_muzhuang_b01"
},
@ -262,6 +279,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_muzhuang_b01"
},
@ -274,6 +292,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_muzhuang_b01"
},
@ -288,6 +307,7 @@ local grid_type = {
["break_stay_element"]=1,
["can_fall"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_shuipao_b01",
["effect"]=5,
@ -305,6 +325,7 @@ local grid_type = {
["break_stay_element"]=1,
["can_fall"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_yuni_b01",
["effect"]=5,
@ -322,6 +343,7 @@ local grid_type = {
["break_stay_element"]=1,
["can_fall"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_duwu_b01",
["effect"]=5,
@ -337,6 +359,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_jitang_b01"
},
@ -349,6 +372,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_jitang_b01"
},
@ -361,6 +385,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_jitang_b01"
},
@ -372,6 +397,7 @@ local grid_type = {
3
},
["break_count"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_fazhen_b01"
},
[28]={
@ -383,6 +409,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_zhongrushi_b01"
},
@ -395,6 +422,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_zhongrushi_b01"
},
@ -407,6 +435,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_zhongrushi_b01"
},
@ -419,6 +448,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_tiexie_b01"
},
@ -431,6 +461,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_tiexie_b01"
},
@ -443,6 +474,7 @@ local grid_type = {
},
["break_count"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_tiexie_b01"
},
@ -457,6 +489,7 @@ local grid_type = {
["break_stay_element"]=1,
["can_fall"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_rongyan_b01",
["effect"]=5,
@ -474,6 +507,7 @@ local grid_type = {
["break_stay_element"]=1,
["can_fall"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_caocong_b01"
},
[36]={
@ -484,6 +518,7 @@ local grid_type = {
["spine_idle"]="idle",
["can_fall"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_rongyan_b01",
["effect"]=6,
@ -497,6 +532,7 @@ local grid_type = {
["spine_idle"]="idle",
["can_fall"]=1,
["cant_link"]=1,
["cant_upset"]=1,
["element_invalid"]=1,
["break_sfx"]="sfx_piece_duwu_b01",
["effect"]=6,

View File

@ -1420,6 +1420,86 @@ local mall_daily = {
["id_for_nothing"]="UwtcA2c=",
["num"]=6,
["num_for_nothing"]="UA=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=14001,
["id_for_nothing"]="VwxcA2Q=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=14002,
["id_for_nothing"]="VwxcA2c=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=24001,
["id_for_nothing"]="VAxcA2Q=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=24002,
["id_for_nothing"]="VAxcA2c=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=34001,
["id_for_nothing"]="VQxcA2Q=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=34002,
["id_for_nothing"]="VQxcA2c=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=44001,
["id_for_nothing"]="UgxcA2Q=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=44002,
["id_for_nothing"]="UgxcA2c=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=54001,
["id_for_nothing"]="UwxcA2Q=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=54002,
["id_for_nothing"]="UwxcA2c=",
["num"]=1,
["num_for_nothing"]="Vw=="
}
},
["weight"]={
@ -1467,7 +1547,17 @@ local mall_daily = {
5,
5,
5,
5
5,
32,
32,
32,
32,
32,
32,
32,
32,
32,
32
},
["cost"]={
{
@ -1829,6 +1919,86 @@ local mall_daily = {
["id_for_nothing"]="VA==",
["num"]=30,
["num_for_nothing"]="VQg="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
}
}
},
@ -2193,6 +2363,86 @@ local mall_daily = {
["id_for_nothing"]="UwtcA2c=",
["num"]=6,
["num_for_nothing"]="UA=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=14001,
["id_for_nothing"]="VwxcA2Q=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=14002,
["id_for_nothing"]="VwxcA2c=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=24001,
["id_for_nothing"]="VAxcA2Q=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=24002,
["id_for_nothing"]="VAxcA2c=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=34001,
["id_for_nothing"]="VQxcA2Q=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=34002,
["id_for_nothing"]="VQxcA2c=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=44001,
["id_for_nothing"]="UgxcA2Q=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=44002,
["id_for_nothing"]="UgxcA2c=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=54001,
["id_for_nothing"]="UwxcA2Q=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=54002,
["id_for_nothing"]="UwxcA2c=",
["num"]=1,
["num_for_nothing"]="Vw=="
}
},
["weight"]={
@ -2240,7 +2490,17 @@ local mall_daily = {
5,
5,
5,
5
5,
32,
32,
32,
32,
32,
32,
32,
32,
32,
32
},
["cost"]={
{
@ -2602,6 +2862,86 @@ local mall_daily = {
["id_for_nothing"]="VA==",
["num"]=30,
["num_for_nothing"]="VQg="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
}
}
},
@ -2966,6 +3306,86 @@ local mall_daily = {
["id_for_nothing"]="UwtcA2c=",
["num"]=6,
["num_for_nothing"]="UA=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=14001,
["id_for_nothing"]="VwxcA2Q=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=14002,
["id_for_nothing"]="VwxcA2c=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=24001,
["id_for_nothing"]="VAxcA2Q=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=24002,
["id_for_nothing"]="VAxcA2c=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=34001,
["id_for_nothing"]="VQxcA2Q=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=34002,
["id_for_nothing"]="VQxcA2c=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=44001,
["id_for_nothing"]="UgxcA2Q=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=44002,
["id_for_nothing"]="UgxcA2c=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=54001,
["id_for_nothing"]="UwxcA2Q=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=54002,
["id_for_nothing"]="UwxcA2c=",
["num"]=1,
["num_for_nothing"]="Vw=="
}
},
["weight"]={
@ -3013,7 +3433,17 @@ local mall_daily = {
5,
5,
5,
5
5,
32,
32,
32,
32,
32,
32,
32,
32,
32,
32
},
["cost"]={
{
@ -3375,6 +3805,86 @@ local mall_daily = {
["id_for_nothing"]="VA==",
["num"]=30,
["num_for_nothing"]="VQg="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=180,
["num_for_nothing"]="VwBc"
}
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -2,7 +2,7 @@ local monster_dungeon_equip = {
[106]={
["monster_base"]=10056,
["hp"]=76930000,
["atk"]=1600000,
["atk"]=1390000,
["atk_times"]=3,
["hurt_skill"]={
20163,
@ -17,7 +17,7 @@ local monster_dungeon_equip = {
[206]={
["monster_base"]=10045,
["hp"]=93400000,
["atk"]=2150000,
["atk"]=1930000,
["atk_times"]=3,
["hurt_skill"]={
20130,
@ -32,7 +32,7 @@ local monster_dungeon_equip = {
[306]={
["monster_base"]=10028,
["hp"]=153020000,
["atk"]=2260000,
["atk"]=2140000,
["atk_times"]=3,
["hurt_skill"]={
20079,
@ -47,7 +47,7 @@ local monster_dungeon_equip = {
[406]={
["monster_base"]=10003,
["hp"]=203320000,
["atk"]=2320000,
["atk"]=2220000,
["atk_times"]=2,
["hurt_skill"]={
20007,
@ -63,7 +63,7 @@ local monster_dungeon_equip = {
["monster_base"]=20041,
["is_boss"]=2,
["hp"]=386900000,
["atk"]=2400000,
["atk"]=2260000,
["atk_times"]=4,
["hurt_skill"]={
30126,
@ -83,7 +83,7 @@ local monster_dungeon_equip = {
[606]={
["monster_base"]=10060,
["hp"]=85320000,
["atk"]=1810000,
["atk"]=1540000,
["atk_times"]=3,
["hurt_skill"]={
20175,
@ -98,7 +98,7 @@ local monster_dungeon_equip = {
[706]={
["monster_base"]=10055,
["hp"]=103120000,
["atk"]=2400000,
["atk"]=2150000,
["atk_times"]=3,
["hurt_skill"]={
20160,
@ -113,7 +113,7 @@ local monster_dungeon_equip = {
[806]={
["monster_base"]=10027,
["hp"]=168890000,
["atk"]=2540000,
["atk"]=2380000,
["atk_times"]=3,
["hurt_skill"]={
20076,
@ -128,7 +128,7 @@ local monster_dungeon_equip = {
[906]={
["monster_base"]=10064,
["hp"]=224600000,
["atk"]=2590000,
["atk"]=2470000,
["atk_times"]=3,
["hurt_skill"]={
20190,
@ -144,7 +144,7 @@ local monster_dungeon_equip = {
["monster_base"]=20040,
["is_boss"]=2,
["hp"]=426150000,
["atk"]=2650000,
["atk"]=2520000,
["atk_times"]=4,
["hurt_skill"]={
30114,
@ -163,7 +163,7 @@ local monster_dungeon_equip = {
[1106]={
["monster_base"]=10015,
["hp"]=93300000,
["atk"]=2000000,
["atk"]=1680000,
["atk_times"]=3,
["hurt_skill"]={
20040,
@ -178,7 +178,7 @@ local monster_dungeon_equip = {
[1206]={
["monster_base"]=10025,
["hp"]=112820000,
["atk"]=2670000,
["atk"]=2340000,
["atk_times"]=3,
["hurt_skill"]={
20070,
@ -193,7 +193,7 @@ local monster_dungeon_equip = {
[1306]={
["monster_base"]=10030,
["hp"]=191790000,
["atk"]=2910000,
["atk"]=2590000,
["atk_times"]=3,
["hurt_skill"]={
20085,
@ -208,7 +208,7 @@ local monster_dungeon_equip = {
[1406]={
["monster_base"]=10018,
["hp"]=255070000,
["atk"]=2990000,
["atk"]=2690000,
["atk_times"]=3,
["hurt_skill"]={
20049,
@ -224,7 +224,7 @@ local monster_dungeon_equip = {
["monster_base"]=20039,
["is_boss"]=2,
["hp"]=494490000,
["atk"]=3100000,
["atk"]=2740000,
["atk_times"]=4,
["hurt_skill"]={
30117,
@ -243,7 +243,7 @@ local monster_dungeon_equip = {
[1606]={
["monster_base"]=10004,
["hp"]=119700000,
["atk"]=2670000,
["atk"]=1830000,
["atk_times"]=2,
["hurt_skill"]={
20010,
@ -258,7 +258,7 @@ local monster_dungeon_equip = {
[1706]={
["monster_base"]=10049,
["hp"]=143630000,
["atk"]=3500000,
["atk"]=2540000,
["atk_times"]=3,
["hurt_skill"]={
20142,
@ -273,7 +273,7 @@ local monster_dungeon_equip = {
[1806]={
["monster_base"]=10037,
["hp"]=235050000,
["atk"]=3660000,
["atk"]=2810000,
["atk_times"]=3,
["hurt_skill"]={
20106,
@ -288,7 +288,7 @@ local monster_dungeon_equip = {
[1906]={
["monster_base"]=10016,
["hp"]=312870000,
["atk"]=3760000,
["atk"]=2920000,
["atk_times"]=3,
["hurt_skill"]={
20043,
@ -304,7 +304,7 @@ local monster_dungeon_equip = {
["monster_base"]=20043,
["is_boss"]=2,
["hp"]=566760000,
["atk"]=3630000,
["atk"]=2980000,
["atk_times"]=4,
["hurt_skill"]={
30120,
@ -324,7 +324,7 @@ local monster_dungeon_equip = {
[2106]={
["monster_base"]=10022,
["hp"]=136880000,
["atk"]=3150000,
["atk"]=2010000,
["atk_times"]=3,
["hurt_skill"]={
20061,
@ -339,7 +339,7 @@ local monster_dungeon_equip = {
[2206]={
["monster_base"]=10032,
["hp"]=163040000,
["atk"]=4110000,
["atk"]=2780000,
["atk_times"]=3,
["hurt_skill"]={
20091,
@ -354,7 +354,7 @@ local monster_dungeon_equip = {
[2306]={
["monster_base"]=10013,
["hp"]=267170000,
["atk"]=4270000,
["atk"]=3070000,
["atk_times"]=3,
["hurt_skill"]={
20034,
@ -369,7 +369,7 @@ local monster_dungeon_equip = {
[2406]={
["monster_base"]=10001,
["hp"]=355450000,
["atk"]=4410000,
["atk"]=3200000,
["atk_times"]=2,
["hurt_skill"]={
20001,
@ -385,7 +385,7 @@ local monster_dungeon_equip = {
["monster_base"]=20042,
["is_boss"]=2,
["hp"]=643710000,
["atk"]=4220000,
["atk"]=3260000,
["atk_times"]=4,
["hurt_skill"]={
30123,
@ -404,7 +404,7 @@ local monster_dungeon_equip = {
[2606]={
["monster_base"]=10045,
["hp"]=147550000,
["atk"]=3510000,
["atk"]=2190000,
["atk_times"]=3,
["hurt_skill"]={
20130,
@ -419,7 +419,7 @@ local monster_dungeon_equip = {
[2706]={
["monster_base"]=10056,
["hp"]=175200000,
["atk"]=4510000,
["atk"]=3030000,
["atk_times"]=3,
["hurt_skill"]={
20163,
@ -434,7 +434,7 @@ local monster_dungeon_equip = {
[2806]={
["monster_base"]=10003,
["hp"]=287270000,
["atk"]=4700000,
["atk"]=3340000,
["atk_times"]=2,
["hurt_skill"]={
20007,
@ -449,7 +449,7 @@ local monster_dungeon_equip = {
[2906]={
["monster_base"]=10028,
["hp"]=382140000,
["atk"]=4860000,
["atk"]=3490000,
["atk_times"]=3,
["hurt_skill"]={
20079,
@ -465,7 +465,7 @@ local monster_dungeon_equip = {
["monster_base"]=20041,
["is_boss"]=2,
["hp"]=691660000,
["atk"]=4620000,
["atk"]=3560000,
["atk_times"]=4,
["hurt_skill"]={
30126,
@ -485,7 +485,7 @@ local monster_dungeon_equip = {
[3106]={
["monster_base"]=10052,
["hp"]=161570000,
["atk"]=3940000,
["atk"]=2380000,
["atk_times"]=3,
["hurt_skill"]={
20151,
@ -500,7 +500,7 @@ local monster_dungeon_equip = {
[3206]={
["monster_base"]=10062,
["hp"]=191650000,
["atk"]=5040000,
["atk"]=3300000,
["atk_times"]=3,
["hurt_skill"]={
20181,
@ -515,7 +515,7 @@ local monster_dungeon_equip = {
[3306]={
["monster_base"]=10036,
["hp"]=313710000,
["atk"]=5250000,
["atk"]=3620000,
["atk_times"]=3,
["hurt_skill"]={
20103,
@ -530,7 +530,7 @@ local monster_dungeon_equip = {
[3406]={
["monster_base"]=10061,
["hp"]=417370000,
["atk"]=5400000,
["atk"]=3790000,
["atk_times"]=3,
["hurt_skill"]={
20178,
@ -546,7 +546,7 @@ local monster_dungeon_equip = {
["monster_base"]=20040,
["is_boss"]=2,
["hp"]=754850000,
["atk"]=5120000,
["atk"]=3870000,
["atk_times"]=4,
["hurt_skill"]={
30129,
@ -565,7 +565,7 @@ local monster_dungeon_equip = {
[3606]={
["monster_base"]=10030,
["hp"]=175230000,
["atk"]=4360000,
["atk"]=2580000,
["atk_times"]=3,
["hurt_skill"]={
20085,
@ -580,7 +580,7 @@ local monster_dungeon_equip = {
[3706]={
["monster_base"]=10015,
["hp"]=207360000,
["atk"]=5570000,
["atk"]=3560000,
["atk_times"]=3,
["hurt_skill"]={
20040,
@ -595,7 +595,7 @@ local monster_dungeon_equip = {
[3806]={
["monster_base"]=10025,
["hp"]=338580000,
["atk"]=5780000,
["atk"]=3900000,
["atk_times"]=3,
["hurt_skill"]={
20070,
@ -610,7 +610,7 @@ local monster_dungeon_equip = {
[3906]={
["monster_base"]=10034,
["hp"]=450950000,
["atk"]=5930000,
["atk"]=4090000,
["atk_times"]=3,
["hurt_skill"]={
20097,
@ -626,7 +626,7 @@ local monster_dungeon_equip = {
["monster_base"]=20039,
["is_boss"]=2,
["hp"]=814970000,
["atk"]=5600000,
["atk"]=4170000,
["atk_times"]=4,
["hurt_skill"]={
30117,
@ -645,7 +645,7 @@ local monster_dungeon_equip = {
[4106]={
["monster_base"]=10054,
["hp"]=182360000,
["atk"]=4590000,
["atk"]=2660000,
["atk_times"]=3,
["hurt_skill"]={
20157,
@ -660,7 +660,7 @@ local monster_dungeon_equip = {
[4206]={
["monster_base"]=10037,
["hp"]=215460000,
["atk"]=5830000,
["atk"]=3660000,
["atk_times"]=3,
["hurt_skill"]={
20106,
@ -675,7 +675,7 @@ local monster_dungeon_equip = {
[4306]={
["monster_base"]=10012,
["hp"]=351510000,
["atk"]=6040000,
["atk"]=4010000,
["atk_times"]=3,
["hurt_skill"]={
20031,
@ -690,7 +690,7 @@ local monster_dungeon_equip = {
[4406]={
["monster_base"]=10049,
["hp"]=468340000,
["atk"]=6220000,
["atk"]=4210000,
["atk_times"]=3,
["hurt_skill"]={
20142,
@ -706,7 +706,7 @@ local monster_dungeon_equip = {
["monster_base"]=20043,
["is_boss"]=2,
["hp"]=846340000,
["atk"]=5860000,
["atk"]=4290000,
["atk_times"]=4,
["hurt_skill"]={
30120,
@ -726,7 +726,7 @@ local monster_dungeon_equip = {
[4606]={
["monster_base"]=10042,
["hp"]=187110000,
["atk"]=4750000,
["atk"]=2740000,
["atk_times"]=3,
["hurt_skill"]={
20121,
@ -741,7 +741,7 @@ local monster_dungeon_equip = {
[4706]={
["monster_base"]=10026,
["hp"]=220970000,
["atk"]=6040000,
["atk"]=3780000,
["atk_times"]=3,
["hurt_skill"]={
20073,
@ -756,7 +756,7 @@ local monster_dungeon_equip = {
[4806]={
["monster_base"]=10019,
["hp"]=360430000,
["atk"]=6240000,
["atk"]=4140000,
["atk_times"]=3,
["hurt_skill"]={
20052,
@ -771,7 +771,7 @@ local monster_dungeon_equip = {
[4906]={
["monster_base"]=10001,
["hp"]=480060000,
["atk"]=6450000,
["atk"]=4340000,
["atk_times"]=2,
["hurt_skill"]={
20001,
@ -787,7 +787,7 @@ local monster_dungeon_equip = {
["monster_base"]=20042,
["is_boss"]=2,
["hp"]=867510000,
["atk"]=6040000,
["atk"]=4430000,
["atk_times"]=4,
["hurt_skill"]={
30132,
@ -806,7 +806,7 @@ local monster_dungeon_equip = {
[5106]={
["monster_base"]=10045,
["hp"]=200880000,
["atk"]=5180000,
["atk"]=2910000,
["atk_times"]=3,
["hurt_skill"]={
20130,
@ -821,7 +821,7 @@ local monster_dungeon_equip = {
[5206]={
["monster_base"]=10056,
["hp"]=236460000,
["atk"]=6550000,
["atk"]=4010000,
["atk_times"]=3,
["hurt_skill"]={
20163,
@ -836,7 +836,7 @@ local monster_dungeon_equip = {
[5306]={
["monster_base"]=10003,
["hp"]=385650000,
["atk"]=6780000,
["atk"]=4400000,
["atk_times"]=2,
["hurt_skill"]={
20007,
@ -851,7 +851,7 @@ local monster_dungeon_equip = {
[5406]={
["monster_base"]=10028,
["hp"]=513230000,
["atk"]=6990000,
["atk"]=4600000,
["atk_times"]=3,
["hurt_skill"]={
20079,
@ -867,7 +867,7 @@ local monster_dungeon_equip = {
["monster_base"]=20041,
["is_boss"]=2,
["hp"]=927400000,
["atk"]=6550000,
["atk"]=4690000,
["atk_times"]=4,
["hurt_skill"]={
30126,
@ -887,7 +887,7 @@ local monster_dungeon_equip = {
[5606]={
["monster_base"]=10029,
["hp"]=202710000,
["atk"]=5270000,
["atk"]=2990000,
["atk_times"]=3,
["hurt_skill"]={
20082,
@ -902,7 +902,7 @@ local monster_dungeon_equip = {
[5706]={
["monster_base"]=10055,
["hp"]=238240000,
["atk"]=6650000,
["atk"]=4130000,
["atk_times"]=3,
["hurt_skill"]={
20160,
@ -917,7 +917,7 @@ local monster_dungeon_equip = {
[5806]={
["monster_base"]=10051,
["hp"]=388530000,
["atk"]=6880000,
["atk"]=4530000,
["atk_times"]=3,
["hurt_skill"]={
20148,
@ -932,7 +932,7 @@ local monster_dungeon_equip = {
[5906]={
["monster_base"]=10064,
["hp"]=517080000,
["atk"]=7080000,
["atk"]=4730000,
["atk_times"]=3,
["hurt_skill"]={
20190,
@ -948,7 +948,7 @@ local monster_dungeon_equip = {
["monster_base"]=20040,
["is_boss"]=2,
["hp"]=933980000,
["atk"]=6630000,
["atk"]=4820000,
["atk_times"]=4,
["hurt_skill"]={
30135,
@ -967,7 +967,7 @@ local monster_dungeon_equip = {
[6106]={
["monster_base"]=10015,
["hp"]=216480000,
["atk"]=5750000,
["atk"]=3180000,
["atk_times"]=3,
["hurt_skill"]={
20040,
@ -982,7 +982,7 @@ local monster_dungeon_equip = {
[6206]={
["monster_base"]=10025,
["hp"]=254320000,
["atk"]=7200000,
["atk"]=4380000,
["atk_times"]=3,
["hurt_skill"]={
20070,
@ -997,7 +997,7 @@ local monster_dungeon_equip = {
[6306]={
["monster_base"]=10021,
["hp"]=415070000,
["atk"]=7450000,
["atk"]=4810000,
["atk_times"]=3,
["hurt_skill"]={
20058,
@ -1012,7 +1012,7 @@ local monster_dungeon_equip = {
[6406]={
["monster_base"]=10034,
["hp"]=552120000,
["atk"]=7670000,
["atk"]=5030000,
["atk_times"]=3,
["hurt_skill"]={
20097,
@ -1028,7 +1028,7 @@ local monster_dungeon_equip = {
["monster_base"]=20039,
["is_boss"]=2,
["hp"]=996810000,
["atk"]=7150000,
["atk"]=5130000,
["atk_times"]=4,
["hurt_skill"]={
30117,
@ -1047,7 +1047,7 @@ local monster_dungeon_equip = {
[6606]={
["monster_base"]=10049,
["hp"]=221080000,
["atk"]=5900000,
["atk"]=3280000,
["atk_times"]=3,
["hurt_skill"]={
20142,
@ -1062,7 +1062,7 @@ local monster_dungeon_equip = {
[6706]={
["monster_base"]=10006,
["hp"]=259330000,
["atk"]=7400000,
["atk"]=4500000,
["atk_times"]=2,
["hurt_skill"]={
20016,
@ -1077,7 +1077,7 @@ local monster_dungeon_equip = {
[6806]={
["monster_base"]=10054,
["hp"]=423100000,
["atk"]=7640000,
["atk"]=4950000,
["atk_times"]=3,
["hurt_skill"]={
20157,
@ -1092,7 +1092,7 @@ local monster_dungeon_equip = {
[6906]={
["monster_base"]=10024,
["hp"]=562720000,
["atk"]=7870000,
["atk"]=5180000,
["atk_times"]=3,
["hurt_skill"]={
20067,
@ -1108,7 +1108,7 @@ local monster_dungeon_equip = {
["monster_base"]=20043,
["is_boss"]=2,
["hp"]=1015810000,
["atk"]=7320000,
["atk"]=5280000,
["atk_times"]=4,
["hurt_skill"]={
30120,
@ -1128,7 +1128,7 @@ local monster_dungeon_equip = {
[7106]={
["monster_base"]=10019,
["hp"]=225650000,
["atk"]=6080000,
["atk"]=3370000,
["atk_times"]=3,
["hurt_skill"]={
20052,
@ -1143,7 +1143,7 @@ local monster_dungeon_equip = {
[7206]={
["monster_base"]=10035,
["hp"]=264660000,
["atk"]=7590000,
["atk"]=4630000,
["atk_times"]=3,
["hurt_skill"]={
20100,
@ -1158,7 +1158,7 @@ local monster_dungeon_equip = {
[7306]={
["monster_base"]=10026,
["hp"]=431730000,
["atk"]=7840000,
["atk"]=5090000,
["atk_times"]=3,
["hurt_skill"]={
20073,
@ -1173,7 +1173,7 @@ local monster_dungeon_equip = {
[7406]={
["monster_base"]=10041,
["hp"]=574040000,
["atk"]=8090000,
["atk"]=5330000,
["atk_times"]=3,
["hurt_skill"]={
20118,
@ -1189,7 +1189,7 @@ local monster_dungeon_equip = {
["monster_base"]=20042,
["is_boss"]=2,
["hp"]=1036280000,
["atk"]=7520000,
["atk"]=5440000,
["atk_times"]=4,
["hurt_skill"]={
30138,
@ -1208,7 +1208,7 @@ local monster_dungeon_equip = {
[7606]={
["monster_base"]=10053,
["hp"]=233950000,
["atk"]=6420000,
["atk"]=3470000,
["atk_times"]=3,
["hurt_skill"]={
20154,
@ -1223,7 +1223,7 @@ local monster_dungeon_equip = {
[7706]={
["monster_base"]=10043,
["hp"]=273880000,
["atk"]=8000000,
["atk"]=4760000,
["atk_times"]=3,
["hurt_skill"]={
20124,
@ -1238,7 +1238,7 @@ local monster_dungeon_equip = {
[7806]={
["monster_base"]=10033,
["hp"]=446810000,
["atk"]=8270000,
["atk"]=5230000,
["atk_times"]=3,
["hurt_skill"]={
20094,
@ -1253,7 +1253,7 @@ local monster_dungeon_equip = {
[7906]={
["monster_base"]=10028,
["hp"]=594050000,
["atk"]=8510000,
["atk"]=5480000,
["atk_times"]=3,
["hurt_skill"]={
20079,
@ -1269,7 +1269,7 @@ local monster_dungeon_equip = {
["monster_base"]=20041,
["is_boss"]=2,
["hp"]=1072430000,
["atk"]=7900000,
["atk"]=5590000,
["atk_times"]=4,
["hurt_skill"]={
30126,
@ -1289,7 +1289,7 @@ local monster_dungeon_equip = {
[8106]={
["monster_base"]=10036,
["hp"]=132000000,
["atk"]=990000,
["atk"]=870000,
["atk_times"]=3,
["hurt_skill"]={
20103,
@ -1304,7 +1304,7 @@ local monster_dungeon_equip = {
[8206]={
["monster_base"]=10017,
["hp"]=284280000,
["atk"]=8360000,
["atk"]=4890000,
["atk_times"]=3,
["hurt_skill"]={
20046,
@ -1319,7 +1319,7 @@ local monster_dungeon_equip = {
[8306]={
["monster_base"]=10023,
["hp"]=463670000,
["atk"]=8610000,
["atk"]=5380000,
["atk_times"]=3,
["hurt_skill"]={
20064,
@ -1334,7 +1334,7 @@ local monster_dungeon_equip = {
[8406]={
["monster_base"]=10051,
["hp"]=616180000,
["atk"]=8880000,
["atk"]=5640000,
["atk_times"]=3,
["hurt_skill"]={
20148,
@ -1350,7 +1350,7 @@ local monster_dungeon_equip = {
["monster_base"]=20040,
["is_boss"]=2,
["hp"]=1112410000,
["atk"]=8240000,
["atk"]=5750000,
["atk_times"]=4,
["hurt_skill"]={
30141,
@ -1369,7 +1369,7 @@ local monster_dungeon_equip = {
[8606]={
["monster_base"]=10021,
["hp"]=251150000,
["atk"]=6970000,
["atk"]=3770000,
["atk_times"]=3,
["hurt_skill"]={
20058,
@ -1384,7 +1384,7 @@ local monster_dungeon_equip = {
[8706]={
["monster_base"]=10034,
["hp"]=293630000,
["atk"]=8680000,
["atk"]=5170000,
["atk_times"]=3,
["hurt_skill"]={
20097,
@ -1399,7 +1399,7 @@ local monster_dungeon_equip = {
[8806]={
["monster_base"]=10030,
["hp"]=478890000,
["atk"]=8940000,
["atk"]=5680000,
["atk_times"]=3,
["hurt_skill"]={
20085,
@ -1414,7 +1414,7 @@ local monster_dungeon_equip = {
[8906]={
["monster_base"]=10018,
["hp"]=636450000,
["atk"]=9230000,
["atk"]=5960000,
["atk_times"]=3,
["hurt_skill"]={
20049,
@ -1430,7 +1430,7 @@ local monster_dungeon_equip = {
["monster_base"]=20039,
["is_boss"]=2,
["hp"]=1148710000,
["atk"]=8530000,
["atk"]=6080000,
["atk_times"]=4,
["hurt_skill"]={
30117,
@ -1449,7 +1449,7 @@ local monster_dungeon_equip = {
[9106]={
["monster_base"]=10016,
["hp"]=261840000,
["atk"]=7320000,
["atk"]=3970000,
["atk_times"]=3,
["hurt_skill"]={
20043,
@ -1464,7 +1464,7 @@ local monster_dungeon_equip = {
[9206]={
["monster_base"]=10054,
["hp"]=305680000,
["atk"]=9070000,
["atk"]=5440000,
["atk_times"]=3,
["hurt_skill"]={
20157,
@ -1479,7 +1479,7 @@ local monster_dungeon_equip = {
[9306]={
["monster_base"]=10006,
["hp"]=498740000,
["atk"]=9360000,
["atk"]=5980000,
["atk_times"]=2,
["hurt_skill"]={
20016,
@ -1494,7 +1494,7 @@ local monster_dungeon_equip = {
[9406]={
["monster_base"]=10020,
["hp"]=662690000,
["atk"]=9650000,
["atk"]=6280000,
["atk_times"]=3,
["hurt_skill"]={
20055,
@ -1510,7 +1510,7 @@ local monster_dungeon_equip = {
["monster_base"]=20043,
["is_boss"]=2,
["hp"]=1196050000,
["atk"]=8930000,
["atk"]=6410000,
["atk_times"]=4,
["hurt_skill"]={
30120,
@ -1530,7 +1530,7 @@ local monster_dungeon_equip = {
[9606]={
["monster_base"]=10031,
["hp"]=270070000,
["atk"]=7580000,
["atk"]=4190000,
["atk_times"]=3,
["hurt_skill"]={
20088,
@ -1545,7 +1545,7 @@ local monster_dungeon_equip = {
[9706]={
["monster_base"]=10035,
["hp"]=315240000,
["atk"]=9410000,
["atk"]=5740000,
["atk_times"]=3,
["hurt_skill"]={
20100,
@ -1560,7 +1560,7 @@ local monster_dungeon_equip = {
[9806]={
["monster_base"]=10019,
["hp"]=514070000,
["atk"]=9700000,
["atk"]=6320000,
["atk_times"]=3,
["hurt_skill"]={
20052,
@ -1575,7 +1575,7 @@ local monster_dungeon_equip = {
[9906]={
["monster_base"]=10013,
["hp"]=682910000,
["atk"]=10010000,
["atk"]=6630000,
["atk_times"]=3,
["hurt_skill"]={
20034,
@ -1591,7 +1591,7 @@ local monster_dungeon_equip = {
["monster_base"]=20042,
["is_boss"]=2,
["hp"]=1232640000,
["atk"]=9240000,
["atk"]=6760000,
["atk_times"]=4,
["hurt_skill"]={
30144,

View File

@ -1252,7 +1252,7 @@ local skill = {
{
["type"]="stun",
["num"]=0,
["ratio"]=10000,
["ratio"]=5000,
["round"]=2
}
},
@ -3096,8 +3096,8 @@ local skill = {
},
["pvp_effect"]={
{
["type"]="shield_rebound_200",
["num"]=750,
["type"]="shield_rebound_100",
["num"]=450,
["ratio"]=10000,
["round"]=2
}
@ -3132,8 +3132,8 @@ local skill = {
},
["pvp_effect"]={
{
["type"]="shield_rebound_400",
["num"]=750,
["type"]="shield_rebound_200",
["num"]=450,
["ratio"]=10000,
["round"]=2
}
@ -5417,7 +5417,7 @@ local skill = {
["pvp_effect"]={
{
["type"]="shield_ice",
["num"]=750,
["num"]=375,
["ratio"]=10000,
["round"]=2
}
@ -5442,8 +5442,8 @@ local skill = {
},
["pvp_effect"]={
{
["type"]="shield_ice_rebound_400",
["num"]=750,
["type"]="shield_ice_rebound_200",
["num"]=375,
["ratio"]=10000,
["round"]=2
}
@ -6616,7 +6616,7 @@ local skill = {
},
["pvp_effect"]={
{
["type"]="shield_rebound_200",
["type"]="shield_rebound_100",
["num"]=333,
["ratio"]=10000,
["round"]=1
@ -6656,7 +6656,7 @@ local skill = {
},
["pvp_effect"]={
{
["type"]="shield_rebound_400",
["type"]="shield_rebound_200",
["num"]=333,
["ratio"]=10000,
["round"]=1
@ -6877,7 +6877,7 @@ local skill = {
{
["type"]="lethargy",
["num"]=0,
["ratio"]=10000,
["ratio"]=5000,
["round"]=2
}
},

View File

@ -362,7 +362,7 @@ local localization_global =
["DUNGEON_WEAPON_DESC_7"] = "攻略",
["DUNGEON_WEAPON_DESC_8"] = "首领攻略",
["DUNGEON_WEAPON_DESC_9"] = "近期通关",
["DUNGEON_WEAPON_DESC_10"] = "队伍等级{0}开启",
["DUNGEON_WEAPON_DESC_10"] = "玩家等级{0}开启",
["DUNGEON_WEAPON_DESC_11"] = "通关前一章开启",
["EQUIP_DESC_1"] = "武器",
["EQUIP_DESC_2"] = "防具",
@ -419,7 +419,7 @@ local localization_global =
["DUNGEON_ARMOR_FUND_2"] = "时空裂隙基金Ⅱ",
["DUNGEON_ARMOR_DESC_15"] = "请先购买本基金",
["DUNGEON_ARMOR_DESC_16"] = "超值",
["MOP_UP_DESC_3"] = "",
["MOP_UP_DESC_3"] = "",
["DUNGEON_ARMOR_DESC_17"] = "本关今日剩余次数:{0}",
["NAVER_SETTING_DESC"] = "Naver",
["EQUIP_DESC_26"] = "4件防具 +{0}:",

View File

@ -216,7 +216,7 @@ local skill_rogue = {
["desc"]="<color=#fcff28>Combo</color>:钢铁重击对流血敌人额外造成<color=#3cff28>1</color>次伤害。"
},
[1400104]={
["desc"]="钢铁重击附加的眩晕,回合数<color=#3cff28>+1</color>"
["desc"]="钢铁重击有<color=#3cff28>50%</color>概率附加眩晕效果2回合"
},
[1400105]={
["desc"]="钢铁重击附加的灼烧效果,伤害提升,回合数<color=#3cff28>+1</color>。"
@ -357,7 +357,7 @@ local skill_rogue = {
["desc"]="雷神之锤使用后随机增加一种技能的能量<color=#3cff28>2</color>点。"
},
[2400203]={
["desc"]="雷神之锤随机消除<color=#3cff28>2</color>个元素"
["desc"]="雷神之锤随机消除元素<color=#3cff28>+2</color>。"
},
[2400204]={
["desc"]="索尔普攻时有<color=#3cff28>10%</color>概率附加<color=#3cff28>虚弱</color>效果,<color=#3cff28>1</color>回合。"
@ -480,7 +480,7 @@ local skill_rogue = {
["desc"]="美丽梦魇沿X方向可额外消除<color=#3cff28>4</color>格。"
},
[3400204]={
["desc"]="美丽梦魇附加的<color=#3cff28>昏睡</color>效果,概率提升到<color=#3cff28>100%</color>。"
["desc"]="美丽梦魇附加的<color=#3cff28>昏睡</color>效果,概率提升到<color=#3cff28>80%</color>。"
},
[3400205]={
["desc"]="<color=#fcff28>Combo</color>:梦魔普攻<color=#3cff28>昏睡</color>敌人将附加<color=#3cff28>禁锢</color>效果,<color=#3cff28>2</color>回合。"
@ -537,7 +537,7 @@ local skill_rogue = {
["desc"]="霜冻冰晶后为团队附加冰盾效果,<color=#3cff28>2</color>回合。"
},
[4300107]={
["desc"]="霜冻冰晶附加的冰盾,可反伤<color=#3cff28>400%</color>"
["desc"]="霜冻冰晶附加的冰盾,可反伤大量伤害"
},
[4300200]={
["desc"]="解锁腐败利刃:额外造成一次技能伤害,附加腐败效果,<color=#3cff28>1</color>回合。"
@ -627,7 +627,7 @@ local skill_rogue = {
["desc"]="护盾术沿+方向可额外消除<color=#3cff28>4</color>格。"
},
[5200105]={
["desc"]="护盾术附加的护盾,可反伤<color=#3cff28>200%</color>"
["desc"]="护盾术附加的护盾,可反伤伤害"
},
[5200106]={
["desc"]="忍者伦攻击提升<color=#3cff28>15%</color>。"
@ -645,7 +645,7 @@ local skill_rogue = {
["desc"]="魔法扫帚使用时本次普攻伤害提升<color=#3cff28>15%</color>。"
},
[5300103]={
["desc"]="魔法扫帚附加昏睡效果,<color=#3cff28>2</color>回合。"
["desc"]="魔法扫帚有<color=#3cff28>50%</color>概率附加昏睡效果,<color=#3cff28>2</color>回合。"
},
[5300104]={
["desc"]="魔法扫帚附加的中毒效果,伤害提升。"

View File

@ -362,7 +362,7 @@ local localization_global =
["DUNGEON_WEAPON_DESC_7"] = "Guide",
["DUNGEON_WEAPON_DESC_8"] = "Boss Guide",
["DUNGEON_WEAPON_DESC_9"] = "Recent Clearance",
["DUNGEON_WEAPON_DESC_10"] = "Team level required: {0}",
["DUNGEON_WEAPON_DESC_10"] = "Player level required: {0}",
["DUNGEON_WEAPON_DESC_11"] = "Unlocked after clearing the previous chapter.",
["EQUIP_DESC_1"] = "Weapon",
["EQUIP_DESC_2"] = "Armor",
@ -419,10 +419,11 @@ local localization_global =
["DUNGEON_ARMOR_FUND_2"] = "Time Rift Fund Ⅱ",
["DUNGEON_ARMOR_DESC_15"] = "Please purchase the fund first",
["DUNGEON_ARMOR_DESC_16"] = "Super Value",
["MOP_UP_DESC_3"] = "Enough",
["MOP_UP_DESC_3"] = "Insufficient",
["DUNGEON_ARMOR_DESC_17"] = "Stage attempts left today: {0}",
["NAVER_SETTING_DESC"] = "Naver",
["EQUIP_DESC_26"] = "4-pc Armor +{0}:",
["BATTLE_DESC_14"] = "There is an unfinished battle. Do you want to continue?",
}
return localization_global

View File

@ -6,7 +6,7 @@ local skill = {
["desc"]="Claymore Cyclone: Deal skill damage multiple times."
},
[1300220]={
["desc"]="Flame Punch: Clear <color=#3cff28>5</color> grids vertically and deal skill damage once, with a <color=#3cff28>50%</color> chance to inflict Burn for <color=#3cff28>2</color> turns."
["desc"]="Flame Punch: Clear <color=#3cff28>5</color> grids vertically and deal skill damage once, with a <color=#3cff28>50%</color> chance to inflict <color=#fcb501><u>Burn</u></color> for <color=#3cff28>2</color> turns."
},
[1400120]={
["desc"]="Steel Strike: Change the color of 4 adjacent elements and deal massive skill damage multiple times."
@ -42,22 +42,22 @@ local skill = {
["desc"]="Moon Chaser: Increase damage and deal significantly skill damage once."
},
[3400220]={
["desc"]="Alluring Nightmare: Deal one additional hit of massive skill damage and has a 50% chance to inflict <color=#3cff28>Drowsy</color> that lasts <color=#3cff28>2</color> turns."
["desc"]="Alluring Nightmare: Deal one additional hit of massive skill damage and has a 50% chance to inflict <color=#3cff28><color=#fcb501><u>Drowsy</u></color></color> that lasts <color=#3cff28>2</color> turns."
},
[4200120]={
["desc"]="Elemental Link: Clear <color=#3cff28>3</color> random elements and deal skill damage once."
},
[4300120]={
["desc"]="Frostbite Crystal: Deal one additional hit of skill damage and inflict Cold for <color=#3cff28>1</color> turn."
["desc"]="Frostbite Crystal: Deal one additional hit of skill damage and inflict <color=#fcb501><u>Cold</u></color> for <color=#3cff28>1</color> turn."
},
[4300220]={
["desc"]="Corrupt Blade: Deal one additional hit of skill damage and inflict Corrupt for <color=#3cff28>1</color> turn."
["desc"]="Corrupt Blade: Deal one additional hit of skill damage and inflict <color=#fcb501><u>Corrupt</u></color> for <color=#3cff28>1</color> turn."
},
[4400120]={
["desc"]="Frost Sword Dance: Clear <color=#3cff28>3</color> random elements and deal skill damage once. Inflict Cold for <color=#3cff28>1</color> turn."
["desc"]="Frost Sword Dance: Clear <color=#3cff28>3</color> random elements and deal skill damage once. Inflict <color=#fcb501><u>Cold</u></color> for <color=#3cff28>1</color> turn."
},
[4400220]={
["desc"]="Pharaoh's Curse: Deal one additional hit of skill damage and inflict <color=#3cff28>Curse</color> that lasts <color=#3cff28>1</color> turn."
["desc"]="Pharaoh's Curse: Deal one additional hit of skill damage and inflict <color=#fcb501><u>Curse</u></color> that lasts <color=#3cff28>1</color> turn."
},
[5200120]={
["desc"]="Shield Art: Apply a shield to the team for <color=#3cff28>1</color> turn."

View File

@ -357,7 +357,7 @@ local skill_rogue = {
["desc"]="When Mjolnir is used, a random skill energy increases by <color=#3cff28>2</color>."
},
[2400203]={
["desc"]="Mjolnir can clear <color=#3cff28>2</color> random elements."
["desc"]="Mjolnir clears <color=#3cff28>2</color> more random elements."
},
[2400204]={
["desc"]="Thor's normal attack has a <color=#3cff28>10%</color> chance of inflicting Weak for <color=#3cff28>1</color> turn."
@ -480,7 +480,7 @@ local skill_rogue = {
["desc"]="Alluring Nightmare can clear additional <color=#3cff28>4</color> grids in the X direction."
},
[3400204]={
["desc"]="The chance of Drowsy inflicted by Alluring Nightmare increases to <color=#3cff28>100%</color>."
["desc"]="The chance of Drowsy inflicted by Alluring Nightmare increases to <color=#3cff28>80%</color>."
},
[3400205]={
["desc"]="<color=#fcff28>Combo</color>: Nightmare's normal attack to <color=#3cff28>Drowsy</color> enemy will inflict <color=#3cff28>Imprison</color> for <color=#3cff28>2</color> turns."

View File

@ -11,7 +11,7 @@ local localization_global =
["BTN_TEXT_CANCEL"] = "Cancelar",
["BTN_TEXT_OK"] = "Confirmar",
["BATTLE_DESC_1"] = "Quieres salir del combate?",
["ITEM_NOT_ENOUGH"] = "Insuficiente {0} ",
["ITEM_NOT_ENOUGH"] = "Insuficiente {0}",
["START_DESC"] = "Iniciar",
["ELEMENT_NAME_1"] = "elemento rojo",
["ELEMENT_NAME_2"] = "elemento dorado",
@ -362,7 +362,7 @@ local localization_global =
["DUNGEON_WEAPON_DESC_7"] = "Consejo",
["DUNGEON_WEAPON_DESC_8"] = "Guía de Jefe",
["DUNGEON_WEAPON_DESC_9"] = "Fase recién completada",
["DUNGEON_WEAPON_DESC_10"] = "Desbloqueado en Nv.{0} del equipo",
["DUNGEON_WEAPON_DESC_10"] = "Desbloqueado en Nv.{0} del jugador",
["DUNGEON_WEAPON_DESC_11"] = "Desbloqueado tras completar el capítulo anterior",
["EQUIP_DESC_1"] = "Arma",
["EQUIP_DESC_2"] = "Armadura",
@ -419,10 +419,11 @@ local localization_global =
["DUNGEON_ARMOR_FUND_2"] = "Fondo de Grieta de Tiempo Ⅱ",
["DUNGEON_ARMOR_DESC_15"] = "Compra primero el fondo actual",
["DUNGEON_ARMOR_DESC_16"] = "De valor",
["MOP_UP_DESC_3"] = "Suficiente",
["MOP_UP_DESC_3"] = "Insuficiente",
["DUNGEON_ARMOR_DESC_17"] = "Quedan {0} chances hoy",
["NAVER_SETTING_DESC"] = "Naver",
["EQUIP_DESC_26"] = "4 armaduras +{0}:",
["BATTLE_DESC_14"] = "Existe una batalla inconclusa. ¿Quieres continuar?",
}
return localization_global

View File

@ -6,7 +6,7 @@ local skill = {
["desc"]="Torbellino de Espada: causa varios daños de habilidad extras."
},
[1300220]={
["desc"]="Puño Ardoroso: elimina <color=#3cff28>5</color> bloques verticalmente, y causa un daño de habilidad, con <color=#3cff28>50%</color> de chance de agregar efecto de quemadura durante <color=#3cff28>2</color> rondas."
["desc"]="Puño Ardoroso: elimina <color=#3cff28>5</color> bloques verticalmente, y causa un daño de habilidad, con <color=#3cff28>50%</color> de chance de aplicar <color=#fcb501><u>Quemadura</u></color> durante <color=#3cff28>2</color> rondas."
},
[1400120]={
["desc"]="Golpe de Acero: cambia el color de <color=#3cff28>4</color> elementos circundantes y causa varios daños de habilidad masivo."
@ -42,22 +42,22 @@ local skill = {
["desc"]="Danza de Meteoro: aumenta el daño y causa un golpe adicional de enorme daño de habilidad."
},
[3400220]={
["desc"]="Pesadilla Hermosa: causa un masivo daño de habilidad adicional, con un <color=#3cff28>50%</color> de chance de aplicar Dormido durante <color=#3cff28>2</color> rondas."
["desc"]="Pesadilla Hermosa: causa un masivo daño de habilidad adicional, con un 50% de chance de aplicar <color=#3cff28><color=#fcb501><u>Dormido</u></color></color> durante <color=#3cff28>2</color> rondas."
},
[4200120]={
["desc"]="Enlace de Elementos: elimina <color=#3cff28>3</color> elementos aleatorios y causa un daño de habilidad."
},
[4300120]={
["desc"]="Cristal Escarchado: causa un daño de habilidad adicional con efecto de Escarcha durante <color=#3cff28>1</color> ronda."
["desc"]="Cristal Escarchado: causa un daño de habilidad adicional con efecto de <color=#fcb501><u>Escarcha</u></color> durante <color=#3cff28>1</color> ronda."
},
[4300220]={
["desc"]="Filo Corrupto: causa un daño de habilidad adicional con efecto de Corrupto durante <color=#3cff28>1</color> ronda."
["desc"]="Filo Corrupto: causa un daño de habilidad adicional con efecto de <color=#fcb501><u>Corrupto</u></color> durante <color=#3cff28>1</color> ronda."
},
[4400120]={
["desc"]="Espada de Escarcha: elimina <color=#3cff28>3</color> elementos aleatorios, y causa un daño de habilidad con efecto de Escarcha durante <color=#3cff28>1</color> ronda."
["desc"]="Espada de Escarcha: elimina <color=#3cff28>3</color> elementos aleatorios, y causa un daño de habilidad con efecto de <color=#fcb501><u>Escarcha</u></color> durante <color=#3cff28>1</color> ronda."
},
[4400220]={
["desc"]="Maldición de Faraón: causa un daño de habilidad adicional, con efecto de <color=#3cff28>Maldecido</color> durante <color=#3cff28>1</color> ronda."
["desc"]="Maldición de Faraón: causa un daño de habilidad adicional, con efecto de <color=#fcb501><u>Maldecido</u></color> durante <color=#3cff28>1</color> ronda."
},
[5200120]={
["desc"]="Hechizo Escudo: agrega un escudo al equipo durante <color=#3cff28>1</color> ronda."

View File

@ -357,7 +357,7 @@ local skill_rogue = {
["desc"]="Al usar Martillo de Thor, la energía de una habilidad aleatoria aumenta en <color=#3cff28>2</color> puntos."
},
[2400203]={
["desc"]="Martillo de Thor puede eliminar <color=#3cff28>2</color> elementos aleatorios."
["desc"]="Martillo de Thor elimina aleatoriamente <color=#3cff28>+2</color> elementos extras."
},
[2400204]={
["desc"]="El ataque común de Sol tiene un <color=#3cff28>10%</color> de chance de aplicar Debilidad durante <color=#3cff28>1</color> ronda."
@ -480,7 +480,7 @@ local skill_rogue = {
["desc"]="Pesadilla Hermosa elimina <color=#3cff28>4</color> bloques extras en direcciones de X."
},
[3400204]={
["desc"]="Aumenta el chance de <color=#3cff28>Dormido</color> aplicado por Pesadilla Hermosa a <color=#3cff28>100%</color>."
["desc"]="Aumenta el chance de <color=#3cff28>Dormido</color> aplicado por Pesadilla Hermosa a <color=#3cff28>80%</color>."
},
[3400205]={
["desc"]="<color=#fcff28>Combo</color>: el ataque común de Íncubo a enemigos <color=#3cff28>Dormidos</color> aplicará <color=#3cff28>Encarcelamiento</color> durante <color=#3cff28>2</color> rondas."

View File

@ -362,7 +362,7 @@ local localization_global =
["DUNGEON_WEAPON_DESC_7"] = "Panduan",
["DUNGEON_WEAPON_DESC_8"] = "Panduan Boss",
["DUNGEON_WEAPON_DESC_9"] = "Riwayat Lolos",
["DUNGEON_WEAPON_DESC_10"] = "Syarat Level Tim: {0}",
["DUNGEON_WEAPON_DESC_10"] = "Dibuka saat level pemain Lv.{0}",
["DUNGEON_WEAPON_DESC_11"] = "Terbuka setelah menyelesaikan bab sebelumnya.",
["EQUIP_DESC_1"] = "Senjata",
["EQUIP_DESC_2"] = "Armor",
@ -419,10 +419,11 @@ local localization_global =
["DUNGEON_ARMOR_FUND_2"] = "Dana Celah Waktu Ⅱ",
["DUNGEON_ARMOR_DESC_15"] = "Silakan beli Dana dahulu",
["DUNGEON_ARMOR_DESC_16"] = "Bernilai",
["MOP_UP_DESC_3"] = "Mencukupi",
["MOP_UP_DESC_3"] = "Tidak mencukupi",
["DUNGEON_ARMOR_DESC_17"] = "Sisa level hari ini: {0}",
["NAVER_SETTING_DESC"] = "Naver",
["EQUIP_DESC_26"] = "4 buah Armor +{0}:",
["BATTLE_DESC_14"] = "Ada battle yang belum selesai. Lanjutkan?",
}
return localization_global

View File

@ -6,7 +6,7 @@ local skill = {
["desc"]="Topan Claymore: Memberikan DMG skill beberapa kali."
},
[1300220]={
["desc"]="Pukulan Api: Menghapus <color=#3cff28>5</color> grid secara vertikal, memberikan DMG skill sekali, dan <color=#3cff28>50%</color> peluang memberikan Scorch selama <color=#3cff28>2</color> giliran."
["desc"]="Pukulan Api: Menghapus <color=#3cff28>5</color> grid secara vertikal dan memberikan DMG skill satu kali. Memiliki <color=#3cff28>50%</color> peluang memberikan efek <color=#fcb501><u>Scorch </u></color> selama <color=#3cff28>2</color> giliran."
},
[1400120]={
["desc"]="Strike Baja: Ubah warna <color=#3cff28>4</color> elemen yang berdekatan dan berikan DMG skill yang besar beberapa kali."
@ -42,22 +42,22 @@ local skill = {
["desc"]="Pemburu Bulan: Meningkatkan DMG dan memberikan DMG skill yang besar sekali."
},
[3400220]={
["desc"]="Nightmare Z: Menyebabkan DMG skill tambahan dalam jumlah besar dengan 50% peluang efek <color=#3cff28>Kantuk</color> selama <color=#3cff28>2</color> giliran."
["desc"]="Nightmare Z: Menyebabkan DMG skill tambahan dalam jumlah besar dengan 50% peluang efek <color=#3cff28><color=#fcb501><u>Kantuk</u></color></color> selama <color=#3cff28>2</color> giliran."
},
[4200120]={
["desc"]="Link Elemen: Menghilangkan <color=#3cff28>3</color> elemen secara acak dan memberikan DMG skill."
},
[4300120]={
["desc"]="Kristal Es: Menyebabkan DMG skill tambahan dengan efek embun beku selama <color=#3cff28>1</color> giliran."
["desc"]="Kristal Es: Menyebabkan DMG skill tambahan dengan efek <color=#fcb501><u>Freeze</u></color> selama <color=#3cff28>1</color> giliran."
},
[4300220]={
["desc"]="Tombak Tajam: Menyebabkan satu kali DMG skill tambahan dengan efek DMG selama <color=#3cff28>1</color> giliran."
["desc"]="Tombak Tajam: Menyebabkan satu kali DMG skill tambahan dengan efek <color=#fcb501><u>Korosi</u></color> selama <color=#3cff28>1</color> giliran."
},
[4400120]={
["desc"]="Tarian Pedang Frost: Menghapus <color=#3cff28>3</color> elemen acak dan memberikan damage skill sekali. Menimbulkan Freeze selama <color=#3cff28>1</color> giliran."
["desc"]="Tarian Pedang Frost: Menghapus <color=#3cff28>3</color> elemen acak dan memberikan damage skill sekali. Menimbulkan efek <color=#fcb501><u>Freeze</u></color> selama <color=#3cff28>1</color> giliran."
},
[4400220]={
["desc"]="Kutukan Firaun: Menyebakan satu kali DMG skill tambahan dengan efek <color=#3cff28>Kutuk</color> selama <color=#3cff28>1</color> giliran."
["desc"]="Kutukan Firaun: Menyebakan satu kali DMG skill tambahan dengan efek <color=#fcb501><u>Kutuk</u></color> selama <color=#3cff28>1</color> giliran."
},
[5200120]={
["desc"]="Seni Perisai: Terapkan perisai ke tim untuk <color=#3cff28>1</color> giliran."

View File

@ -357,7 +357,7 @@ local skill_rogue = {
["desc"]="Palu Thor meningkatkan energi satu skill sebesar <color=#3cff28>2</color> poin secara acak saat digunakan."
},
[2400203]={
["desc"]="Palu Thor dapat menghilangkan <color=#3cff28>2</color> elemen secara acak."
["desc"]="Palu Thor menghapus <color=#3cff28>2</color> lebih banyak elemen acak."
},
[2400204]={
["desc"]="Ada <color=#3cff28>10%</color> peluang menambahkan efek <color=#3cff28>Lemah</color> pada serangan Thor selama <color=#3cff28>1</color> giliran."
@ -480,7 +480,7 @@ local skill_rogue = {
["desc"]="Nightmare Z dapat menghapus <color=#3cff28>4</color> grid tambahan pada arah X."
},
[3400204]={
["desc"]="Efek <color=#3cff28>Kantuk</color> Nightmare Z meningkatkan peluang hingga <color=#3cff28>100%</color>。"
["desc"]="Efek <color=#3cff28>Kantuk</color> Nightmare Z meningkatkan peluang hingga <color=#3cff28>80%</color>。"
},
[3400205]={
["desc"]="<color=#fcff28>Combo</color>: ATK Nightmare Z <color=#3cff28>Kantuk</color> musuh akan memiliki efek <color=#3cff28>Larangan</color> yang melekat selama <color=#3cff28>2</color> giliran."

View File

@ -362,7 +362,7 @@ local localization_global =
["DUNGEON_WEAPON_DESC_7"] = "攻略",
["DUNGEON_WEAPON_DESC_8"] = "ボス攻略",
["DUNGEON_WEAPON_DESC_9"] = "最近のクリア情報",
["DUNGEON_WEAPON_DESC_10"] = "チームレベル{0}に達すると解放",
["DUNGEON_WEAPON_DESC_10"] = "プレイヤーレベル{0}に達すると解放",
["DUNGEON_WEAPON_DESC_11"] = "前章をグリア後に解放",
["EQUIP_DESC_1"] = "武器",
["EQUIP_DESC_2"] = "防具",
@ -419,10 +419,11 @@ local localization_global =
["DUNGEON_ARMOR_FUND_2"] = "時空の裂け目ファンドⅡ",
["DUNGEON_ARMOR_DESC_15"] = "先にファンドを購入してください",
["DUNGEON_ARMOR_DESC_16"] = "超お得",
["MOP_UP_DESC_3"] = "",
["MOP_UP_DESC_3"] = "",
["DUNGEON_ARMOR_DESC_17"] = "本日残り回数:{0}",
["NAVER_SETTING_DESC"] = "Naver",
["EQUIP_DESC_26"] = "防具4つ+{0}:",
["BATTLE_DESC_14"] = "まだ終わっていないバトルがありますが、続行しますか?",
}
return localization_global

View File

@ -357,7 +357,7 @@ local skill_rogue = {
["desc"]="「ソーのハンマー」はいずれの元素のエネルギーを<color=#3cff28>2</color>カウント増加する。"
},
[2400203]={
["desc"]="「ソーのハンマー」はランダムで<color=#3cff28>2</color>の元素を消す。"
["desc"]="「ソーのハンマー」はランダムで<color=#3cff28>+2</color>の元素を消す。"
},
[2400204]={
["desc"]="ソーの通常攻撃は<color=#3cff28>10%</color>の確率で敵に<color=#3cff28>1</color>ターン<color=#3cff28>弱体</color>効果を付与する。"
@ -480,7 +480,7 @@ local skill_rogue = {
["desc"]="「アリュールナイトメア」は追加でX方向<color=#3cff28>4</color>マスを消す。"
},
[3400204]={
["desc"]="「アリュールナイトメア」の<color=#3cff28>昏睡</color>効果の確率は<color=#3cff28>100%</color>に増加する。"
["desc"]="「アリュールナイトメア」の<color=#3cff28>昏睡</color>効果の確率は<color=#3cff28>80%</color>に増加する。"
},
[3400205]={
["desc"]="<color=#fcff28>ヒット</color>:夢魔の通常攻撃が<color=#3cff28>昏睡</color>状態の敵に<color=#3cff28>2</color>ターン<color=#3cff28>拘束</color>効果を付与する。"

View File

@ -362,7 +362,7 @@ local localization_global =
["DUNGEON_WEAPON_DESC_7"] = "공략",
["DUNGEON_WEAPON_DESC_8"] = "보스 공략",
["DUNGEON_WEAPON_DESC_9"] = "최근 클리어",
["DUNGEON_WEAPON_DESC_10"] = "팀 레벨 {0} 달성 시 오픈",
["DUNGEON_WEAPON_DESC_10"] = "플레이어 레벨{0} 달성 시 오픈",
["DUNGEON_WEAPON_DESC_11"] = "이전 챕터 클리어 시 오픈",
["EQUIP_DESC_1"] = "무기",
["EQUIP_DESC_2"] = "방어구",
@ -419,10 +419,11 @@ local localization_global =
["DUNGEON_ARMOR_FUND_2"] = "시공간의 균열 펀드 Ⅱ",
["DUNGEON_ARMOR_DESC_15"] = "먼저 이 펀드를 구매해 주세요",
["DUNGEON_ARMOR_DESC_16"] = "최고 가성비",
["MOP_UP_DESC_3"] = "충분합니다",
["MOP_UP_DESC_3"] = "부족",
["DUNGEON_ARMOR_DESC_17"] = "이번 챕터 오늘 남은 횟수: {0}",
["NAVER_SETTING_DESC"] = "Naver",
["EQUIP_DESC_26"] = "방어구 4개 +{0}:",
["BATTLE_DESC_14"] = "끝나지 않은 전투가 있습니다. 계속하시겠습니까?",
}
return localization_global

View File

@ -6,7 +6,7 @@ local skill = {
["desc"]="대검 회오리바람: 여러 번의 스킬 피해를 추가로 입힙니다."
},
[1300220]={
["desc"]="불타는 펀치: 세로 방향으로 <color=#3cff28>5</color>개의 그리드를 소멸하고 스킬 피해를 한 번 입힙니다. <color=#3cff28>50%</color> 확률로 <color=#3cff28>2</color>턴 동안 버닝 효과를 부여합니다."
["desc"]="불타는 펀치: 세로 방향으로 <color=#3cff28>5</color>개의 그리드를 소멸하고 스킬 피해를 한 번 입힙니다. <color=#3cff28>50%</color> 확률로 <color=#3cff28>2</color>턴 동안 <color=#fcb501><u>버닝</u></color> 효과를 부여합니다."
},
[1400120]={
["desc"]="강철 스트라이크: 주위<color=#3cff28>4</color>개 원소의 색상을 변경하며 대량의 스킬 피해를 여러 차례 입힙니다."
@ -42,22 +42,22 @@ local skill = {
["desc"]="유성과 달의 숨바꼭질: 사용 후, 이번 공격 대미지가 상승하며 엄청난 양의 스킬 피해를 한 번 입힙니다."
},
[3400220]={
["desc"]="아름다운 악몽: 추가로 대량의 스킬 피해를 한 번 입히며 50% 확률로 <color=#3cff28>2</color>턴 동안 <color=#3cff28> 수면</color> 효과를 부여합니다."
["desc"]="아름다운 악몽: 추가로 대량의 스킬 피해를 한 번 입히며 50% 확률로 <color=#3cff28>2</color>턴 동안 <color=#3cff28><color=#fcb501><u> 수면</u></color></color> 효과를 부여합니다."
},
[4200120]={
["desc"]="원소 연결: 무작위로 <color=#3cff28>3</color>개의 원소를 소멸하고 스킬 피해를 한 번 입힙니다."
},
[4300120]={
["desc"]="얼음 크리스탈: 추가로 한 번의 스킬 피해를 입히며 <color=#3cff28>1</color>턴 동안 서리 상태를 부여합니다."
["desc"]="얼음 크리스탈: 추가로 한 번의 스킬 피해를 입히며 <color=#3cff28>1</color>턴 동안 <color=#fcb501>서리</color> 효과를 부여합니다."
},
[4300220]={
["desc"]="부패의 칼날: 추가로 한 번의 스킬 피해를 입히며 <color=#3cff28>1</color>턴 동안 부패 효과를 부여합니다."
["desc"]="부패의 칼날: 추가로 한 번의 스킬 피해를 입히며 <color=#3cff28>1</color>턴 동안 <color=#fcb501><u>부패</u></color> 효과를 부여합니다."
},
[4400120]={
["desc"]="눈과 서리의 검무: 무작위로 <color=#3cff28>3</color>개의 원소를 소멸하고 한 번의 스킬 피해를 입히는 동시에 <color=#3cff28>1</color>턴 동안 서리 효과를 부여합니다."
["desc"]="눈과 서리의 검무: 무작위로 <color=#3cff28>3</color>개의 원소를 소멸하고 한 번의 스킬 피해를 입히는 동시에 <color=#3cff28>1</color>턴 동안 <color=#fcb501><u>서리</u></color> 효과를 부여합니다."
},
[4400220]={
["desc"]="파라오의 저주: 추가로 한 번의 스킬 피해를 입히며 <color=#3cff28>1</color>턴 동안 <color=#3cff28>저주</color> 효과를 부여합니다."
["desc"]="파라오의 저주: 추가로 한 번의 스킬 피해를 입히며 <color=#3cff28>1</color>턴 동안 <color=#fcb501><u>저주</u></color> 효과를 부여합니다."
},
[5200120]={
["desc"]="보호막 기술: 팀에게 <color=#3cff28>1</color>턴 동안 보호막을 부여합니다."

View File

@ -357,7 +357,7 @@ local skill_rogue = {
["desc"]="토르의 망치를 사용하면 랜덤으로 하나의 스킬 에너지가 <color=#3cff28>2</color> 포인트 증가합니다."
},
[2400203]={
["desc"]="토르의 망치는 랜덤으로 <color=#3cff28>2</color>개의 원소를 소멸할 수 있습니다."
["desc"]="토르의 무작위로 소멸하는 원소 <color=#3cff28>+2</color>"
},
[2400204]={
["desc"]="토르의 일반 공격은 <color=#3cff28>10%</color> 확률로 <color=#3cff28>1</color>턴 동안 <color=#3cff28>탈진</color> 효과를 부여합니다."
@ -480,7 +480,7 @@ local skill_rogue = {
["desc"]="아름다운 악몽이 X 방향을 따라 추가로 <color=#3cff28>4</color>개의 그리드를 소멸할 수 있습니다."
},
[3400204]={
["desc"]="아름다운 악몽이 <color=#3cff28>수면</color> 효과를 부여할 확률이 <color=#3cff28>100%</color>로 증가합니다."
["desc"]="아름다운 악몽이 <color=#3cff28>수면</color> 효과를 부여할 확률이 <color=#3cff28>80%</color>로 증가합니다."
},
[3400205]={
["desc"]="<color=#fcff28>Combo</color>:인큐버스의 일반 공격이 <color=#3cff28>2</color>턴 동안 <color=#3cff28>수면</color> 상태의 적에게 <color=#3cff28>속박</color> 효과를 부여합니다."

View File

@ -362,7 +362,7 @@ local localization_global =
["DUNGEON_WEAPON_DESC_7"] = "Guia",
["DUNGEON_WEAPON_DESC_8"] = "Guia do Chefão",
["DUNGEON_WEAPON_DESC_9"] = "Conclusões recentes",
["DUNGEON_WEAPON_DESC_10"] = "Desbloqueado quando a equipe atingir Nv.{0}",
["DUNGEON_WEAPON_DESC_10"] = "Desbloqueado quando o jogador atingir Nv.{0}",
["DUNGEON_WEAPON_DESC_11"] = "Desbloqueado após concluir o capítulo anterior",
["EQUIP_DESC_1"] = "Arma",
["EQUIP_DESC_2"] = "Armadura",
@ -419,10 +419,11 @@ local localization_global =
["DUNGEON_ARMOR_FUND_2"] = "Fundo da Fenda Espaço-temporal Ⅱ",
["DUNGEON_ARMOR_DESC_15"] = "Compre o fundo primeiro.",
["DUNGEON_ARMOR_DESC_16"] = "Oferta",
["MOP_UP_DESC_3"] = "Suficiente",
["MOP_UP_DESC_3"] = "Insuficiente",
["DUNGEON_ARMOR_DESC_17"] = "Tentativas para essa fase por hoje: {0}",
["NAVER_SETTING_DESC"] = "Naver",
["EQUIP_DESC_26"] = "4 armaduras + {0}:",
["BATTLE_DESC_14"] = "Existem batalhas inacabadas, você quer continuá-las?",
}
return localization_global

View File

@ -6,7 +6,7 @@ local skill = {
["desc"]="Turbilhão de Espadão: causa vários golpes adicionais de dano de habilidade."
},
[1300220]={
["desc"]="Punho Flamejante: elimina <color=#3cff28>5</color> blocos verticalmente e causa um dano de habilidade, com <color=#3cff28>50%</color> de chance de acionar Conflagração por <color=#3cff28>2</color> turnos."
["desc"]="Punho Flamejante: elimina <color=#3cff28>5</color> blocos verticalmente e causa um dano de habilidade, com <color=#3cff28>50%</color> de chance de acionar <color=#fcb501><u>Conflagração</u></color> por <color=#3cff28>2</color> turnos."
},
[1400120]={
["desc"]="Golpe Metálico: muda a cor dos <color=#3cff28>4</color> elementos ao redor e causa vários golpes de dano de habilidade massivo."
@ -42,22 +42,22 @@ local skill = {
["desc"]="Disparada do Meteoro: aumenta o dano causado no turno atual e causa um golpe de enorme dano de habilidade."
},
[3400220]={
["desc"]="Pesadelo Belo: Causa grande dano de habilidade adicional com 50% de chance de adicionar efeito de <color=#3cff28>sono</color> por <color=#3cff28>2</color> turnos."
["desc"]="Pesadelo da Beleza: causa adicionalmente um golpe de habilidade massivo com 50% de chance de acionar o efeito de <color=#3cff28><color=#fcb501><u>Sonolento</u></color></color> que dura <color=#3cff28>2</color> turnos."
},
[4200120]={
["desc"]="Elo Elemental: elimina <color=#3cff28>3</color> elementos aleatórios e causa um golpe de dano de habilidade."
},
[4300120]={
["desc"]="Cristal Congelante: Causa dano adicional de habilidade e adiciona efeito de congelamento por <color=#3cff28>1</color> turno."
["desc"]="Cristal Congelante: causa adicionalmente um golpe de habilidade, acionando <color=#fcb501>Gelidez</u></color> por <color=#3cff28>1</color> turno."
},
[4300220]={
["desc"]="Lâmina da Corrupção: Causa dano adicional de habilidade e adiciona efeito de corrupção por <color=#3cff28>1</color> turno."
["desc"]="Lâmina Corruptora: causa adicionalmente um golpe de habilidade, acionando <color=#fcb501><u>Corrupção</u></color> por <color=#3cff28>1</color> turno."
},
[4400120]={
["desc"]="Esgrima Enregelante: elimina <color=#3cff28>3</color> elementos aleatórios e causa um golpe de dano de habilidade, acionando Gelidez por <color=#3cff28>1</color> turno."
["desc"]="Esgrima Enregelante: elimina <color=#3cff28>3</color> elementos aleatórios e causa um golpe de dano de habilidade, acionando <color=#fcb501>Gelidez</u></color> por <color=#3cff28>1</color> turno."
},
[4400220]={
["desc"]="Maldição do Faraó: Causa dano adicional de habilidade e adiciona efeito de <color=#3cff28>maldição</color> por <color=#3cff28>1</color> turno."
["desc"]="Maldição do Faraó: causa adicionalmente um golpe de habilidade, acionando <color=#fcb501>Maldição</u></color> por <color=#3cff28>1</color> turno."
},
[5200120]={
["desc"]="Feitiço de Amparo: adiciona um escudo à equipe por <color=#3cff28>1</color> turno."

View File

@ -357,7 +357,7 @@ local skill_rogue = {
["desc"]="Após usar o Martelo de Thor, aumenta aleatoriamente a energia de uma habilidade em <color=#3cff28>2</color> pontos."
},
[2400203]={
["desc"]="O Martelo de Thor pode eliminar aleatoriamente <color=#3cff28>2</color> elementos."
["desc"]="Elementos eliminados aleatoriamente pelo Martelo de Thor <color=#3cff28>+2</color>."
},
[2400204]={
["desc"]="Durante o ataque de Solpu, há uma probabilidade de <color=#3cff28>10%</color> de adicionar o efeito <color=#3cff28>fraqueza</color> por <color=#3cff28>1</color> turno."
@ -480,7 +480,7 @@ local skill_rogue = {
["desc"]="Belo Pesadelo pode eliminar <color=#3cff28>4</color> quadrados adicionais na direção X."
},
[3400204]={
["desc"]="A probabilidade do efeito <color=#3cff28>sono</color> adicionado por Belo Pesadelo aumenta para <color=#3cff28>100%</color>."
["desc"]="A probabilidade do efeito <color=#3cff28>sono</color> adicionado por Belo Pesadelo aumenta para <color=#3cff28>80%</color>."
},
[3400205]={
["desc"]="<color=#fcff28>Combo</color>: Ataque normal de Succubus a inimigos <color=#3cff28>adormecidos</color> adiciona o efeito <color=#3cff28>aprisionamento</color> por <color=#3cff28>2</color> turnos."

View File

@ -362,7 +362,7 @@ local localization_global =
["DUNGEON_WEAPON_DESC_7"] = "กลยุทธ์",
["DUNGEON_WEAPON_DESC_8"] = "กลยุทธ์บอส",
["DUNGEON_WEAPON_DESC_9"] = "ผ่านด่านล่าสุด",
["DUNGEON_WEAPON_DESC_10"] = "ทีม Lv.{0} จะเปิด",
["DUNGEON_WEAPON_DESC_10"] = "ผู้เล่น Lv.{0} จะเปิด",
["DUNGEON_WEAPON_DESC_11"] = "ผ่านด่านบทก่อนหน้าจะเปิด",
["EQUIP_DESC_1"] = "อาวุธ",
["EQUIP_DESC_2"] = "เกราะ",
@ -419,10 +419,11 @@ local localization_global =
["DUNGEON_ARMOR_FUND_2"] = "กองทุนรอยแยกกาลอวกาศⅡ",
["DUNGEON_ARMOR_DESC_15"] = "โปรดซื้อกองทุนก่อน",
["DUNGEON_ARMOR_DESC_16"] = "สุดคุ้ม",
["MOP_UP_DESC_3"] = "เพียงพอ",
["MOP_UP_DESC_3"] = "ไม่พอ",
["DUNGEON_ARMOR_DESC_17"] = "จำนวนที่เหลือของด่านนี้ในวันนี้: {0}",
["NAVER_SETTING_DESC"] = "Naver",
["EQUIP_DESC_26"] = "เกราะ 4 ชิ้น +{0}:",
["BATTLE_DESC_14"] = "มีการต่อสู้ที่ยังไม่จบ ดำเนินการต่อหรือไม่?",
}
return localization_global

View File

@ -6,7 +6,7 @@ local skill = {
["desc"]="ลมกรดดาบ: สร้างดาเมจสกิลเพิ่มเติมหลายครั้ง"
},
[1300220]={
["desc"]="หมัดเพลิง: กำจัด <color=#3cff28>5</color>ช่องตามแนวตั้ง และสร้างดาเมจสกิล 1 ครั้ง มีโอกาส<color=#3cff28>50%</color>เพิ่มเอฟเฟกต์การเผาไหม้ <color=#3cff28>2 </color>รอบ"
["desc"]="หมัดเพลิง: กำจัด <color=#3cff28>5</color>ช่องตามแนวตั้ง และสร้างดาเมจสกิล 1 ครั้ง มีโอกาส<color=#3cff28>50%</color>เพิ่มเอฟเฟกต์<color=#fcb501><u>เผาไหม้</u></color> <color=#3cff28>2 </color>รอบ"
},
[1400120]={
["desc"]="เหล็กตีหนัก: เปลี่ยนสีของธาตุ<color=#3cff28>4</color>อันที่อยู่รอบ ๆ และสร้างดาเมจสกิลมหาศาลหลายครั้ง"
@ -42,22 +42,22 @@ local skill = {
["desc"]="ดาวตกไล่ดวงจันทร์: ดาเมจครั้งนี้จะเพิ่มขึ้นหลังจากการใช้ และสร้างดาเมจสกิลมหาศาล 1 ครั้ง"
},
[3400220]={
["desc"]="ฝันร้ายที่สวยงาม: สร้างดาเมจสกิลมากมายเพิ่มเติม 1 ครั้ง มีโอกาส 50% เพิ่มเอฟเฟกต์<color=#3cff28>หลับ</color> <color=#3cff28>2</color>รอบ"
["desc"]="ฝันร้ายที่สวยงาม: สร้างดาเมจสกิลมากมายเพิ่มเติม 1 ครั้ง มีโอกาส 50% เพิ่มเอฟเฟกต์<color=#3cff28><color=#fcb501><u>หลับ</u></color></color> <color=#3cff28>2</color>รอบ"
},
[4200120]={
["desc"]="การเชื่อมโยงธาตุ: สุ่มกำจัดธาตุ<color=#3cff28>3</color>อัน และสร้างดาเมจสกิล 1 ครั้ง"
},
[4300120]={
["desc"]="ผลึกฟรอสต์: สร้างดาเมจสกิลเพิ่มเติม 1 ครั้ง เพิ่มเอฟเฟกต์ฟรอสต์ <color=#3cff28>1</color>รอบ"
["desc"]="ผลึกฟรอสต์: สร้างดาเมจสกิลเพิ่มเติม 1 ครั้ง เพิ่มเอฟเฟกต์ฟรอสต์ 1 รอบ"
},
[4300220]={
["desc"]="ดาบทุจริต: สร้างดาเมจสกิลเพิ่มเติม 1 ครั้ง เพิ่มเอฟเฟกต์ทุจริต <color=#3cff28>1</color>รอบ"
["desc"]="ดาบทุจริต: สร้างดาเมจสกิลเพิ่มเติม 1 ครั้ง เพิ่มเอฟเฟกต์<color=#fcb501><u>ทุจริต</u></color> <color=#3cff28>1</color>รอบ"
},
[4400120]={
["desc"]="ระบำดาบฟรอสต์: สุ่มกำจัดธาตุ<color=#3cff28>3</color>อัน และสร้างดาเมจสกิล 1 ครั้ง เพิ่มเอฟเฟกต์ฟรอสต์ <color=#3cff28>1</color>รอบ"
["desc"]="ระบำดาบฟรอสต์: สุ่มกำจัดธาตุ<color=#3cff28>3</color>อัน และสร้างดาเมจสกิล 1 ครั้ง เพิ่มเอฟเฟกต์<color=#fcb501><u>ฟรอสต์</u></color> <color=#3cff28>1</color>รอบ"
},
[4400220]={
["desc"]="คำสาปฟาโรห์: สร้างดาเมจสกิลเพิ่มเติม 1 ครั้ง เพิ่มเอฟเฟกต์<color=#3cff28>คำสาป</color> <color=#3cff28>1</color>รอบ"
["desc"]="คำสาปฟาโรห์: สร้างดาเมจสกิลเพิ่มเติม 1 ครั้ง เพิ่มเอฟเฟกต์<color=#fcb501><u>คำสาป</color> <color=#3cff28>1</color>รอบ"
},
[5200120]={
["desc"]="มนต์โล่: เพิ่มโล่ 1 อันให้ทีม <color=#3cff28>1</color>รอบ"

View File

@ -354,7 +354,7 @@ local skill_rogue = {
["desc"]="ค้อนของเทพสายฟ้าสามารถสุ่มกำจัด <color=#3cff28>4</color> ธาตุ"
},
[2400202]={
["desc"]="หลังจากใช้ค้อนของเทพสายฟ้าจะสุ่มเพิ่มพลังงาน<color=#3cff28>2</color>แต้มของสกิลอย่างใดอย่างหนึ่ง"
["desc"]="ค้อนของเทพสายฟ้าสะสุ่มกำจัดธาตุ<color=#3cff28>+2</color>"
},
[2400203]={
["desc"]="ค้อนของเทพสายฟ้าสามารถสุ่มกำจัด <color=#3cff28>2</color> ธาตุ"
@ -480,7 +480,7 @@ local skill_rogue = {
["desc"]="ฝันร้ายที่สวยงามสามารถกำจัดเพิ่มเติม<color=#3cff28>4</color>ช่องตามทิศทาง X"
},
[3400204]={
["desc"]="เอฟเฟกต์<color=#3cff28>หลับ</color>ที่เพิ่มโดยฝันร้ายที่สวยงามสาม โอกาสเพิ่มขึ้นถึง<color=#3cff28>100%</color>"
["desc"]="เอฟเฟกต์<color=#3cff28>หลับ</color>ที่เพิ่มโดยฝันร้ายที่สวยงามสาม โอกาสเพิ่มขึ้นถึง<color=#3cff28>80%</color>"
},
[3400205]={
["desc"]="<color=#fcff28>คอมโบ</color>: เมื่อฝันร้ายโจมตีทั่วไปศัตรู<color=#3cff28>หลับ</color>จะเพิ่มเอฟเฟกต์<color=#3cff28>กักขัง</color> <color=#3cff28>2</color>รอบ"

View File

@ -362,7 +362,7 @@ local localization_global =
["DUNGEON_WEAPON_DESC_7"] = "Chiến Lược",
["DUNGEON_WEAPON_DESC_8"] = "Chiến lược Thủ Lĩnh",
["DUNGEON_WEAPON_DESC_9"] = "Vượt ải gần đây",
["DUNGEON_WEAPON_DESC_10"] = "Đội Lv{0} mở",
["DUNGEON_WEAPON_DESC_10"] = "Người chơi Lv{0} mở",
["DUNGEON_WEAPON_DESC_11"] = "Vượt ải chương trước mở",
["EQUIP_DESC_1"] = "Vũ Khí",
["EQUIP_DESC_2"] = "Phòng Cụ",
@ -419,10 +419,11 @@ local localization_global =
["DUNGEON_ARMOR_FUND_2"] = "Quỹ Khe Nứt Không Gian Ⅱ",
["DUNGEON_ARMOR_DESC_15"] = "Hãy mua quỹ trước",
["DUNGEON_ARMOR_DESC_16"] = "Siêu hời",
["MOP_UP_DESC_3"] = "Đ",
["MOP_UP_DESC_3"] = "Không đ",
["DUNGEON_ARMOR_DESC_17"] = "Lượt ải còn: {0}",
["NAVER_SETTING_DESC"] = "Naver",
["EQUIP_DESC_26"] = "4 món phòng cụ +{0}:",
["BATTLE_DESC_14"] = "Có chiến đấu còn dang dở, tiếp tục chứ?",
}
return localization_global

View File

@ -6,7 +6,7 @@ local skill = {
["desc"]="Lốc Xoáy Cự Kiếm: Gây thêm nhiều lần sát thương kỹ năng."
},
[1300220]={
["desc"]="Viêm Quyền: Xua tan <color=#3cff28>5</color> ô theo hàng dọc, và gây 1 lần sát thương kỹ năng, có <color=#3cff28>50%</color> kèm Thiêu Đốt, <color=#3cff28>2</color> hiệp."
["desc"]="Viêm Quyền: Xua tan <color=#3cff28>5</color> ô theo hàng dọc, và gây 1 lần ST kỹ năng, có <color=#3cff28>50%</color> kèm <color=#fcb501><u>Thiêu Đốt</u></color>, <color=#3cff28>2</color> hiệp."
},
[1400120]={
["desc"]="Trọng Kích Sắt Thép: <color=#3cff28>4</color> Nguyên Tố xung quanh đổi màu, gây nhiều lần sát thương kỹ năng."
@ -42,22 +42,22 @@ local skill = {
["desc"]="Sao Băng Siêu Tốc: Dùng xong tăng sát thương lần này, 1 lần sát thương kỹ năng cực lớn."
},
[3400220]={
["desc"]="Ác Mộng Tươi Đẹp: Gây thêm 1 lần nhiều sát thương kỹ năng, 50% kèm hiệu quả <color=#3cff28>Ngủ Say</color>, <color=#3cff28>2</color> hiệp."
["desc"]="Ác Mộng Tươi Đẹp: Gây thêm 1 lần nhiều ST kỹ năng, cos 50% kèm <color=#3cff28><color=#fcb501><u>Ngủ Say</u></color></color>, <color=#3cff28>2</color> hiệp."
},
[4200120]={
["desc"]="Liên Kết Nguyên Tố: Ngẫu nhiên xua tan <color=#3cff28>3</color> Nguyên Tố, gây 1 lần sát thương kỹ năng."
},
[4300120]={
["desc"]="Sương Băng Tinh: Gây thêm 1 lần sát thương kỹ năng, kèm hiệu quả Băng Sương, <color=#3cff28>1</color> hiệp."
["desc"]="Sương Băng Tinh: Gây thêm 1 lần ST kỹ năng, kèm <color=#fcb501><u>Băng Sương</u></color>, <color=#3cff28>1</color> hiệp."
},
[4300220]={
["desc"]="Đao Sa Đọa: Gây thêm 1 lần sát thương kỹ năng, kèm hiệu quả Sa Đọa, <color=#3cff28>1</color> hiệp."
["desc"]="Đao Sa Đọa: Gây thêm 1 lần ST kỹ năng, kèm <color=#fcb501><u>Sa Đọa</u></color>, <color=#3cff28>1</color> hiệp."
},
[4400120]={
["desc"]="Băng Sương Kiếm Vũ: Ngẫu nhiên xua tan <color=#3cff28>3</color> Nguyên Tố, gây 1 lần sát thương kỹ năng, kèm Băng Sương, <color=#3cff28>1</color> hiệp."
["desc"]="Băng Sương Kiếm Vũ: Ngẫu nhiên xua tan <color=#3cff28>3</color> Nguyên Tố, gây 1 lần ST kỹ năng, kèm <color=#fcb501><u>Băng Sương</u></color>, <color=#3cff28>1</color> hiệp."
},
[4400220]={
["desc"]="Lời Nguyền Pharaoh: Gây thêm 1 lần sát thương kỹ năng, kèm hiệu quả <color=#3cff28>Lời Nguyền</color>, <color=#3cff28>1</color> hiệp."
["desc"]="Lời Nguyền Pharaoh: Gây thêm 1 lần sát thương kỹ năng, kèm <color=#fcb501><u>Lời Nguyền</u></color>, <color=#3cff28>1</color> hiệp."
},
[5200120]={
["desc"]="Thuật Khiên: Giúp đồng đội nhận 1 Khiên, <color=#3cff28>1</color> hiệp."

View File

@ -357,7 +357,7 @@ local skill_rogue = {
["desc"]="Sau khi dùng Búa Thor tăng ngẫu nhiên 1 loại kỹ năng <color=#3cff28>2</color> Năng Lượng."
},
[2400203]={
["desc"]="Búa Thor có thể xua tan ngẫu nhiên <color=#3cff28>2</color> nguyên tố."
["desc"]="Búa Thor Tố ngẫu nhiên xua tan Nguyên Tố <color=#3cff28>+2</color>."
},
[2400204]={
["desc"]="Khi Thor đánh thường có <color=#3cff28>10%</color> kèm hiệu quả<color=#3cff28>Suy Yếu</color>, <color=#3cff28>1</color> hiệp."
@ -480,7 +480,7 @@ local skill_rogue = {
["desc"]="Ác Mộng Tươi Đẹp theo hướng X được xua tan thêm <color=#3cff28>4</color> ô."
},
[3400204]={
["desc"]="Ác Mộng Tươi Đẹp kèm hiệu quả <color=#3cff28>Ngủ Say</color>, TL tăng đến <color=#3cff28>100%</color>."
["desc"]="Ác Mộng Tươi Đẹp kèm hiệu quả <color=#3cff28>Ngủ Say</color>, TL tăng đến <color=#3cff28>80%</color>."
},
[3400205]={
["desc"]="<color=#fcff28>Combo</color>: Khi Incubus đánh thường kẻ địch <color=#3cff28>Ngủ Say</color> sẽ kèm hiệu quả <color=#3cff28>Giam Cầm</color>, <color=#3cff28>2</color> hiệp."

View File

@ -362,7 +362,7 @@ local localization_global =
["DUNGEON_WEAPON_DESC_7"] = "攻略",
["DUNGEON_WEAPON_DESC_8"] = "首領攻略",
["DUNGEON_WEAPON_DESC_9"] = "近期通關",
["DUNGEON_WEAPON_DESC_10"] = "隊伍等級{0}開啟",
["DUNGEON_WEAPON_DESC_10"] = "玩家等級{0}開啟",
["DUNGEON_WEAPON_DESC_11"] = "通關前一章開啟",
["EQUIP_DESC_1"] = "武器",
["EQUIP_DESC_2"] = "防具",
@ -419,10 +419,11 @@ local localization_global =
["DUNGEON_ARMOR_FUND_2"] = "時空裂隙基金Ⅱ",
["DUNGEON_ARMOR_DESC_15"] = "請先購買本基金",
["DUNGEON_ARMOR_DESC_16"] = "超值",
["MOP_UP_DESC_3"] = "",
["MOP_UP_DESC_3"] = "",
["DUNGEON_ARMOR_DESC_17"] = "本關今日剩餘次數:{0}",
["NAVER_SETTING_DESC"] = "Naver",
["EQUIP_DESC_26"] = "4件防具+{0}:",
["BATTLE_DESC_14"] = "有尚未完成的戰鬥,是否繼續?",
}
return localization_global

View File

@ -357,7 +357,7 @@ local skill_rogue = {
["desc"]="雷神之鎚使用後隨機增加一種技能的能量<color=#3cff28>2</color>點。"
},
[2400203]={
["desc"]="雷神之鎚隨機消除<color=#3cff28>2</color>個元素"
["desc"]="雷神之鎚隨機消除元素<color=#3cff28>+2</color>。"
},
[2400204]={
["desc"]="索爾普攻時有<color=#3cff28>10%</color>機率附帶<color=#3cff28>虛弱</color>效果,<color=#3cff28>1</color>回合。"
@ -480,7 +480,7 @@ local skill_rogue = {
["desc"]="美麗夢魘沿X方向可額外消除<color=#3cff28>4</color>格。"
},
[3400204]={
["desc"]="美麗夢魘附帶的<color=#3cff28>昏睡</color>效果,機率提高到<color=#3cff28>100%</color>。"
["desc"]="美麗夢魘附帶的<color=#3cff28>昏睡</color>效果,機率提高到<color=#3cff28>80%</color>。"
},
[3400205]={
["desc"]="<color=#fcff28>Combo</color>:夢魔普攻<color=#3cff28>昏睡</color>敵人將附帶<color=#3cff28>禁錮</color>效果,<color=#3cff28>2</color>回合。"

View File

@ -33,8 +33,8 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=4,
["num_for_nothing"]="Ug=="
["num"]=16,
["num_for_nothing"]="Vw4="
}
},
["box_lv_3"]={
@ -51,8 +51,8 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=8,
["num_for_nothing"]="Xg=="
["num"]=20,
["num_for_nothing"]="VAg="
}
},
["box_lv_4"]={
@ -69,8 +69,8 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=12,
["num_for_nothing"]="Vwo="
["num"]=24,
["num_for_nothing"]="VAw="
}
},
["box_lv_5"]={
@ -87,8 +87,8 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=16,
["num_for_nothing"]="Vw4="
["num"]=28,
["num_for_nothing"]="VAA="
}
},
["box_lv_6"]={
@ -105,8 +105,8 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=20,
["num_for_nothing"]="VAg="
["num"]=32,
["num_for_nothing"]="VQo="
}
},
["box_lv_7"]={
@ -123,8 +123,8 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=24,
["num_for_nothing"]="VAw="
["num"]=36,
["num_for_nothing"]="VQ4="
}
},
["box_lv_8"]={
@ -141,8 +141,8 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=28,
["num_for_nothing"]="VAA="
["num"]=40,
["num_for_nothing"]="Ugg="
}
},
["box_lv_9"]={
@ -159,8 +159,8 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=32,
["num_for_nothing"]="VQo="
["num"]=44,
["num_for_nothing"]="Ugw="
}
},
["box_lv_10"]={
@ -177,8 +177,8 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=36,
["num_for_nothing"]="VQ4="
["num"]=48,
["num_for_nothing"]="UgA="
}
}
},
@ -227,51 +227,123 @@ local summon = {
}
},
["box_lv_2"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=10,
["num_for_nothing"]="Vwg="
["num"]=15,
["num_for_nothing"]="Vw0="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=180,
["num_for_nothing"]="VwBc"
}
},
["box_lv_3"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=20,
["num_for_nothing"]="VAg="
["num"]=25,
["num_for_nothing"]="VA0="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=180,
["num_for_nothing"]="VwBc"
}
},
["box_lv_4"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=35,
["num_for_nothing"]="VQ0="
["num"]=40,
["num_for_nothing"]="Ugg="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=180,
["num_for_nothing"]="VwBc"
}
},
["box_lv_5"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=50,
["num_for_nothing"]="Uwg="
["num"]=55,
["num_for_nothing"]="Uw0="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=180,
["num_for_nothing"]="VwBc"
}
},
["box_lv_6"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
@ -280,16 +352,32 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=65,
["num_for_nothing"]="UA0="
["num"]=70,
["num_for_nothing"]="UQg="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=180,
["num_for_nothing"]="VwBc"
}
},
["box_lv_7"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=2,
["num_for_nothing"]="VA=="
},
@ -298,16 +386,32 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=80,
["num_for_nothing"]="Xgg="
["num"]=85,
["num_for_nothing"]="Xg0="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=180,
["num_for_nothing"]="VwBc"
}
},
["box_lv_8"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=3,
["num_for_nothing"]="VQ=="
},
@ -316,16 +420,32 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=95,
["num_for_nothing"]="Xw0="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=180,
["num_for_nothing"]="VwBc"
}
},
["box_lv_9"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=4,
["num_for_nothing"]="Ug=="
},
@ -334,16 +454,32 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=110,
["num_for_nothing"]="Vwlc"
["num"]=115,
["num_for_nothing"]="VwlZ"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=180,
["num_for_nothing"]="VwBc"
}
},
["box_lv_10"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=5,
["num_for_nothing"]="Uw=="
},
@ -352,8 +488,16 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=125,
["num_for_nothing"]="VwpZ"
["num"]=130,
["num_for_nothing"]="Vwtc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=180,
["num_for_nothing"]="VwBc"
}
}
},
@ -387,8 +531,8 @@ local summon = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
@ -413,26 +557,16 @@ local summon = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["num"]=1,
["num_for_nothing"]="Vw=="
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=2000,
["num_for_nothing"]="VAhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=5,
["num_for_nothing"]="Uw=="
}
},
["box_lv_3"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=2,
["num_for_nothing"]="VA=="
},
@ -441,16 +575,32 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=35,
["num_for_nothing"]="VQ0="
}
},
["box_lv_4"]={
["num"]=10,
["num_for_nothing"]="Vwg="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=480,
["num_for_nothing"]="UgBc"
}
},
["box_lv_3"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=2000,
["num_for_nothing"]="VAhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=3,
["num_for_nothing"]="VQ=="
},
@ -459,16 +609,32 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=75,
["num_for_nothing"]="UQ0="
}
},
["box_lv_5"]={
["num"]=40,
["num_for_nothing"]="Ugg="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=480,
["num_for_nothing"]="UgBc"
}
},
["box_lv_4"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=2000,
["num_for_nothing"]="VAhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=4,
["num_for_nothing"]="Ug=="
},
@ -477,16 +643,32 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=115,
["num_for_nothing"]="VwlZ"
}
},
["box_lv_6"]={
["num"]=80,
["num_for_nothing"]="Xgg="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=480,
["num_for_nothing"]="UgBc"
}
},
["box_lv_5"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=2000,
["num_for_nothing"]="VAhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=5,
["num_for_nothing"]="Uw=="
},
@ -495,80 +677,186 @@ local summon = {
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=155,
["num_for_nothing"]="Vw1Z"
["num"]=120,
["num_for_nothing"]="Vwpc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=480,
["num_for_nothing"]="UgBc"
}
},
["box_lv_6"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=2000,
["num_for_nothing"]="VAhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=6,
["num_for_nothing"]="UA=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=160,
["num_for_nothing"]="Vw5c"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=480,
["num_for_nothing"]="UgBc"
}
},
["box_lv_7"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["num"]=7,
["num_for_nothing"]="UQ=="
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=2000,
["num_for_nothing"]="VAhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=8,
["num_for_nothing"]="Xg=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=195,
["num_for_nothing"]="VwFZ"
["num"]=200,
["num_for_nothing"]="VAhc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=480,
["num_for_nothing"]="UgBc"
}
},
["box_lv_8"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["num"]=9,
["num_for_nothing"]="Xw=="
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=2000,
["num_for_nothing"]="VAhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=10,
["num_for_nothing"]="Vwg="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=235,
["num_for_nothing"]="VAtZ"
["num"]=240,
["num_for_nothing"]="VAxc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=480,
["num_for_nothing"]="UgBc"
}
},
["box_lv_9"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["num"]=11,
["num_for_nothing"]="Vwk="
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=2000,
["num_for_nothing"]="VAhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=12,
["num_for_nothing"]="Vwo="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=275,
["num_for_nothing"]="VA9Z"
["num"]=280,
["num_for_nothing"]="VABc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=480,
["num_for_nothing"]="UgBc"
}
},
["box_lv_10"]={
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["num"]=13,
["num_for_nothing"]="Vws="
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=2000,
["num_for_nothing"]="VAhcAw=="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=47,
["id_for_nothing"]="Ug8=",
["num"]=14,
["num_for_nothing"]="Vww="
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=315,
["num_for_nothing"]="VQlZ"
["num"]=320,
["num_for_nothing"]="VQpc"
},
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=4,
["id_for_nothing"]="Ug==",
["num"]=480,
["num_for_nothing"]="UgBc"
}
}
}

View File

@ -204,7 +204,7 @@ local task_daily_challenge = {
},
[8]={
["rand_type"]=2,
["param"]=3000,
["param"]=2500,
["reward"]={
{
["type"]=1,

View File

@ -800,6 +800,23 @@ function GFunc.getRewardsStr(rewards)
return itemStr
end
function GFunc.getItemRewardsStr(rewards)
if rewards == nil then
return
end
local itemStr = ""
for k, v in ipairs(rewards) do
if v.type == GConst.REWARD_TYPE.ITEM then
itemStr = itemStr .. v.item.id .. ":" .. v.item.count
end
if k ~= #rewards then
itemStr = itemStr.. "|"
end
end
return itemStr
end
function GFunc.copyStr(str)
CS.UnityEngine.GUIUtility.systemCopyBuffer = str
end

View File

@ -1,7 +1,7 @@
local ActivityManager = class("ActivityManager", BaseModule)
function ActivityManager:showGoldPigUI()
UIManager:showUI("app/ui/activity/gold_pig/gold_pig_ui")
function ActivityManager:showGoldPigUI(showType)
UIManager:showUI("app/ui/activity/gold_pig/gold_pig_ui", {showType = showType})
end
function ActivityManager:buyGoldPig(id)

View File

@ -40,6 +40,8 @@ function ArenaBountyManager:onClaimReward(result)
end
if isSpecialBox then
ModuleManager.ShopManager:showBoxOpenUI({type = GConst.ShopConst.BOX_REWARD_TYPE.ARENA_BOUNTY, params = rewardId, rewards = result.rewards})
local openType = BIReport.BOX_OPEN_OPEN_TYPE.ARENA_BOUNTY
BIReport:postBoxOpen(rewardId, BIReport.BOX_OPEN_BOX_TYPE.ACTIVITY, openType, 0, result.rewards)
else
GFunc.showRewardBox(result.rewards)
end

View File

@ -225,8 +225,8 @@ function ArenaManager:rspAdBoxReward(result)
end
end
function ArenaManager:showGiftPopUI()
UIManager:showUI("app/ui/arena/arena_pop_gift_ui")
function ArenaManager:showGiftPopUI(showType)
UIManager:showUI("app/ui/arena/arena_pop_gift_ui", {showType = showType})
end
return ArenaManager

View File

@ -341,6 +341,8 @@ local BUFF_NAME = {
INVINCIBLE_SHIELD = "invincible_shield",
SHIELD_ICE_02 = "shield_ice_02",
SKILL_HURT_ADD_SHOW = "skill_hurt_add_show",
SHIELD_ICE_REBOUND_200 = "shield_ice_rebound_200",
SHIELD_REBOUND_100 = "shield_rebound_100",
REBIRTH = "rebirth",
OCEAN_SHIELD = "ocean_shield",
SELF_HEAL = "self_heal",

View File

@ -124,6 +124,10 @@ function BattleUnitComp:initWithEntity(modelId, entity, battleController, target
self:initHitAniInfo()
end
function BattleUnitComp:getSide()
return self.side
end
function BattleUnitComp:initHitAniInfo()
self.hurtAniNameList = {}
self.hurtAniNameCount = 0

View File

@ -11,6 +11,7 @@ local BATTLE_INSTRUCTIONS_HELPER = require "app/module/battle/helper/battle_inst
local BattleBoardTouchHelper = require "app/module/battle/helper/battle_board_touch_helper"
local BattleBuffHandle = require "app/module/battle/helper/battle_buff_handle"
local BATTLE_SNAPSHOT_HELPER = require "app/module/battle/helper/battle_snapshot_helper"
local BattleFormula = require "app/module/battle/helper/battle_formula"
local BattleBaseController = class("BattleBaseController")
local BattleConst = GConst.BattleConst
local BUFF_NAME_TO_ATTR = BattleConst.BUFF_NAME_TO_ATTR
@ -245,13 +246,18 @@ function BattleBaseController:onLinkChange()
local sequence = self.battleData:getGridSequence()
local mainElementType
local dmgSkillId
for index, info in ipairs(sequence) do
local entity = self.battleData:getGridEntity(info.posId)
if not mainElementType then
if not mainElementType or not dmgSkillId then
local skillId = entity:getSkillId()
if not skillId then
if not skillId and not mainElementType then
mainElementType = entity:getElementType()
end
if skillId and not dmgSkillId then
dmgSkillId = skillId
end
if mainElementType and dmgSkillId then
break
end
end
@ -298,8 +304,10 @@ function BattleBaseController:onLinkChange()
end
end
local dmgElementTypeMap
if not self:getCurActionUnitComp():getActiveSkillLimit() then
local aniSequence, influenceElementType, lineCount, elementTypeMap, linkElementType, effectGridMap, randomPosList = self:calculateCurElimination(true)
dmgElementTypeMap = elementTypeMap
if randomPosList then
for _, posId in ipairs(randomPosList) do
local gridEntity = self.battleData:getGridEntity(posId)
@ -317,6 +325,22 @@ function BattleBaseController:onLinkChange()
if mainElementType then
self:getSideTeam(self.curActionSide):changeMainUnit(mainElementType)
end
local elementTypeCount = 0
for element, count in pairs(dmgElementTypeMap) do
elementTypeCount = elementTypeCount + count
end
local dmg = self:calExpectedInjury(mainElementType, elementTypeCount, dmgSkillId)
local defMainUnitcomp = self:getCurOtherActionUnitComp()
if defMainUnitcomp then
local hp = defMainUnitcomp.unitEntity:getHp()
local hpPercent = (hp - dmg) / defMainUnitcomp.unitEntity:getMaxHp()
if self.curActionSide == SIDE_ATK then
self.battleUI:setDefHp(hp, hpPercent)
else
self.battleUI:setAtkHp(hp, hpPercent)
end
end
end
function BattleBaseController:getInitBoard()
@ -724,8 +748,21 @@ function BattleBaseController:getCurActionUnitComp()
return self:getCurActionTeam():getMainUnit()
end
function BattleBaseController:getCurActionBoardRowRange()
local isAtkAction = self.curActionSide == SIDE_ATK
function BattleBaseController:getCurOtherActionUnitComp()
local side = self:getCurActionOtherSide()
if not side then
return
end
local team = self:getCurActionTeam(side)
if not team then
return
end
return team:getMainUnit()
end
function BattleBaseController:getCurActionBoardRowRange(side)
side = side or self.curActionSide
local isAtkAction = side == SIDE_ATK
if isAtkAction then
return self:getAtkMinRow() + 1, self:getRowCount()
else
@ -743,6 +780,16 @@ function BattleBaseController:getPosIdInCurActionBoardRowRange(posId)
return true
end
function BattleBaseController:getPosIdInActionBoardRowRange(side, posId)
local min, max = self:getCurActionBoardRowRange(side)
local r = ModuleManager.BattleManager:getPosRC(posId).r
if r < min or r > max then
return false
end
return true
end
function BattleBaseController:onLoadComplete()
UIManager:closeLoading()
self:handleBuffs()
@ -1171,6 +1218,14 @@ function BattleBaseController:clearGridSequence()
end
function BattleBaseController:onLinkOver()
local hp = self.atkTeam:getMainUnit().unitEntity:getHp()
local hpPercent = self.atkTeam:getMainUnit().unitEntity:getHpPercent()
self.battleUI:setAtkHp(hp, hpPercent)
local hp = self.defTeam:getMainUnit().unitEntity:getHp()
local hpPercent = self.defTeam:getMainUnit().unitEntity:getHpPercent()
self.battleUI:setDefHp(hp, hpPercent)
self.battleUI:hideAllSfxLine()
local sequence = self.battleData:getGridSequence()
local count = #sequence
@ -2276,14 +2331,21 @@ function BattleBaseController:selectSKillNextToStep()
end
function BattleBaseController:changeElementType(count, elementType)
function BattleBaseController:changeElementType(count, elementType, side)
self.changeElementTypeMap = table.clearOrCreate(self.changeElementTypeMap)
self.changeElementTypeList = table.clearOrCreate(self.changeElementTypeList)
local listCount = 0
for _, entity in pairs(self.battleData:getGridEnties()) do
if entity:canChangeInfo() and entity:getElementType() ~= elementType then
table.insert(self.changeElementTypeList, entity)
listCount = listCount + 1
if side then
if self:getPosIdInActionBoardRowRange(side, entity:getPosId()) then
table.insert(self.changeElementTypeList, entity)
listCount = listCount + 1
end
else
table.insert(self.changeElementTypeList, entity)
listCount = listCount + 1
end
end
end
@ -2413,7 +2475,7 @@ function BattleBaseController:shuffleBoard(callback)
else
self.resetList = table.clearOrCreate(self.resetList)
for posId, entity in pairs(self.battleData:getGridEnties()) do
if self:getPosIdInCurActionBoardRowRange(posId) and entity:isCanFallStatus() then
if self:getPosIdInCurActionBoardRowRange(posId) and entity:isCanFallStatus() and not entity:getCantUpset() then
table.insert(self.resetList, entity)
end
end
@ -2462,7 +2524,7 @@ function BattleBaseController:getShuffleBoardInfo()
end
local anySkillCount = 0
for posId, entity in pairs(self.battleData:getGridEnties()) do
if self:getPosIdInCurActionBoardRowRange(posId) and entity:isCanFallStatus() then
if self:getPosIdInCurActionBoardRowRange(posId) and entity:isCanFallStatus() and not entity:getCantUpset() then
if entity:getSkillId() then
local skillEntity = self:getSkillEntityBySkillId(entity:getSkillId())
local elementType = skillEntity:getPosition()
@ -3144,4 +3206,21 @@ BattleBaseController._doInstruction = {
[BattleConst.INSTRUCTION_NAME.PLAY_SKILL] = _playSkill,
}
function BattleBaseController:calExpectedInjury(mainElementType, count, skillId)
local atkCompMap = self:getCurActionTeam():getUnitComp()
if not atkCompMap then
return 0
end
local atkUnitComp = atkCompMap[mainElementType]
if mainElementType and not atkUnitComp then
return 0
end
if not mainElementType or not atkUnitComp then
count = 0
atkUnitComp = self:getCurActionTeam():getMainUnit()
end
local dmg = BattleFormula:getExpectedDamageResult(atkUnitComp, count, self:getCurOtherActionUnitComp(), skillId, atkCompMap)
return dmg
end
return BattleBaseController

View File

@ -159,6 +159,20 @@ BattleBuffHandle.addShield = {
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, 40000, false)
return shieldNum
end,
-- 反弹目标伤害的200%,直接写死
[BUFF_NAME.SHIELD_ICE_REBOUND_200] = function(unitComp, buff, target, buffEffect)
local shieldNum = target.unitEntity:getMaxHp() * buff:getEffectNum() // DEFAULT_FACTOR
target:addShield(shieldNum, buffEffect)
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, 20000, false)
return shieldNum
end,
-- 反弹目标伤害的100%,直接写死
[BUFF_NAME.SHIELD_REBOUND_100] = function(unitComp, buff, target, buffEffect)
local shieldNum = target.unitEntity:getMaxHp() * buff:getEffectNum() // DEFAULT_FACTOR
target:addShield(shieldNum, buffEffect)
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, 10000, false)
return shieldNum
end,
-- 海洋护盾
[BUFF_NAME.OCEAN_SHIELD] = function(unitComp, buff, target, buffEffect)
local shieldNum = target.unitEntity:getMaxHp() * buff:getEffectNum() // DEFAULT_FACTOR
@ -181,6 +195,14 @@ BattleBuffHandle.removeShield = {
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, -40000, false)
target:removeShield(buffEffect)
end,
[BUFF_NAME.SHIELD_ICE_REBOUND_200] = function(buffSender, target, buff, buffEffect)
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, -20000, false)
target:removeShield(buffEffect)
end,
[BUFF_NAME.SHIELD_REBOUND_100] = function(buffSender, target, buff, buffEffect)
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, -10000, false)
target:removeShield(buffEffect)
end,
-- 海洋护盾
[BUFF_NAME.OCEAN_SHIELD] = function(buffSender, target, buff, buffEffect)
target:removeShield(buffEffect)

View File

@ -14,6 +14,37 @@ function BattleFormula:getDamageOrCureResult(unitComp, buff, targetUnitComp)
return 0
end
function BattleFormula:getExpectedDamageResult(unitComp, count, targetUnitComp, skillId, atkCompMap)
-- (元素个数*攻击者攻击力+链接技能的伤害) * 受击者伤害减免
-- 普攻
local result = unitComp.unitEntity:getAtk() * count
local atkMatchType = unitComp.unitEntity:getMatchType()
local coefficient = math.max(DEFAULT_FACTOR - targetUnitComp.unitEntity:getDecDmg(atkMatchType), 0)
result = result * coefficient // DEFAULT_FACTOR
-- 技能
if skillId and atkCompMap then
local skillConfig = ConfigManager:getConfig("skill")[skillId]
if skillConfig and skillConfig.effect and skillConfig.position then
local matchType = skillConfig.position
if atkCompMap[matchType] then
local atk = atkCompMap[matchType].unitEntity:getAtk()
local dmg = 0
for _, effect in ipairs(skillConfig.effect) do
local buffConfig = ConfigManager:getConfigWithOtherKey("buff", "name")[effect.type]
if buffConfig and buffConfig.formula == 1 then -- 伤害公式
dmg = dmg + effect.num * atk
end
end
local coefficient = math.max(DEFAULT_FACTOR - targetUnitComp.unitEntity:getDecDmg(atkMatchType), 0)
result = result + (dmg * coefficient // DEFAULT_FACTOR) // DEFAULT_FACTOR
end
end
end
-- 最终伤害
result = result * (DEFAULT_FACTOR - unitComp.unitEntity:getEndDmgDecAll() + unitComp.unitEntity:getEndDmgAddtionAll()) // DEFAULT_FACTOR
return result
end
BattleFormula.calculateFormula = {
-- ((攻击)*技能倍率*(1+(攻击者元素伤害增加+所有伤害增加)(攻击者)- (攻击者元素伤害降低+所有伤害降低) +(受到元素伤害增加+受到所有伤害增加(受击)-受到元素伤害降低-受到所有伤害降低(受击) + 主动技能增伤) + 固定值) *暴击伤害*(1-最终造成伤害降低%+最终造成伤害增加%)
[1] = function(unitComp, buff, targetUnit)

View File

@ -77,6 +77,11 @@ function BattleSnapshotHelper:snapshotBattleInfo(battleBaseController)
battleBaseController.snapShotInfo.atkSkillMap[tostring(skillId)] = info
end
battleBaseController.snapShotInfo.atkSkillEnergy = table.clearOrCreate(battleBaseController.snapShotInfo.atkSkillEnergy)
for elementType, skillEntity in pairs(battleBaseController.battleData:getSkillEntities(SIDE_ATK)) do
battleBaseController.snapShotInfo.atkSkillEnergy[tostring(elementType)] = skillEntity:getEnergy()
end
-- BattleBaseData
battleBaseController.snapShotInfo.battledataShopInfo = battleBaseController.battleData:getSnapshoptInfo()
@ -216,12 +221,23 @@ function BattleSnapshotHelper:dealSnapshotBattleExtraInfo(battleBaseController,
end
end
end
end
if battleBaseController.battleUI then
battleBaseController.battleUI:refreshSkill(nil, nil, SIDE_ATK)
local atkSkillEnergy = snapshot.atkSkillEnergy
if atkSkillEnergy then
local skillMap = battleBaseController.battleData:getSkillEntities(SIDE_ATK)
for matchTypeStr, count in pairs(atkSkillEnergy) do
local matchType = tonumber(matchTypeStr)
if matchType and skillMap[matchType] then
skillMap[matchType]:addEnergy(count)
end
end
end
if battleBaseController.battleUI then
battleBaseController.battleUI:refreshSkill(nil, nil, SIDE_ATK)
end
-- buff
local atkBuff = snapshot.atkBuff
if atkBuff then

View File

@ -449,7 +449,7 @@ local function _takeChangeElementType(atkUnitComp, skillEntity, battleController
local elementType = params[1]
local changeCount = params[2]
battleController:changeElementType(changeCount, elementType)
battleController:changeElementType(changeCount, elementType, atkUnitComp and atkUnitComp:getSide())
end

View File

@ -663,6 +663,7 @@ function BattleTeam:onActionOver()
skillMatch = self:getMainUnit().unitEntity:getMatchType()
else
self.battleController.roundStep = BattleConst.BATTLE_ROUND_STEP.ON_DEF_STEP
skillMatch = self:getMainUnit().unitEntity:getMatchType()
end
self:useNormalSkill(skillMatch, counterAttackCount, true, BattleConst.EFFECT_TYPE.DIRECT, BattleConst.ATTACK_ACTION_STATE.COUNTERATTACK, function()

View File

@ -40,6 +40,8 @@ function BountyManager:onClaimReward(result)
end
if isSpecialBox then
ModuleManager.ShopManager:showBoxOpenUI({type = GConst.ShopConst.BOX_REWARD_TYPE.BOUNTY, params = rewardId, rewards = result.rewards})
local openType = BIReport.BOX_OPEN_OPEN_TYPE.BOUNTY
BIReport:postBoxOpen(rewardId, BIReport.BOX_OPEN_BOX_TYPE.ACTIVITY, openType, 0, result.rewards)
else
GFunc.showRewardBox(result.rewards)
end

View File

@ -10,6 +10,7 @@ function CommonManager:showMopUpUI(rewards, remainCount, callback, customtitleTx
---- 有目标的扫荡 可为nil
target = target,
}
AudioManager:playEffect(AudioManager.EFFECT_ID.DUNGEON_SMASH)
UIManager:showUI("app/ui/common/mop_up_ui", params)
end

View File

@ -93,8 +93,15 @@ end
-- 响应结算金币副本
function DungeonManager:respEndChallengeGold(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
local passId = DataManager.DungeonData:getPassedMaxId(ModuleManager.MODULE_KEY.DUNGEON_GOLD)
DataManager.DungeonData:initDungeonGold(result.gold_challenge)
ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_GOLD, result.rewards, result.reqData.combatReport)
if passId ~= DataManager.DungeonData:getPassedMaxId(ModuleManager.MODULE_KEY.DUNGEON_GOLD) then
local data = {}
data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
end
end
end
@ -182,8 +189,15 @@ end
-- 响应结算碎片副本
function DungeonManager:respEndChallengeShards(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
local passId = DataManager.DungeonData:getPassedMaxId(ModuleManager.MODULE_KEY.DUNGEON_SHARDS)
DataManager.DungeonData:initDungeonShards(result.shards_challenge)
ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_SHARDS, result.rewards, result.reqData and result.reqData.combatReport or {})
if passId ~= DataManager.DungeonData:getPassedMaxId(ModuleManager.MODULE_KEY.DUNGEON_SHARDS) then
local data = {}
data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
end
end
end

View File

@ -94,11 +94,18 @@ end
function DungeonArmorManager:rspEndChallenge(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
local armorData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_ARMOR)
local passId = armorData:getPassedMaxId()
if result.reqData then
armorData:refreshInfoOnSettlement(result.reqData.chapter_armor_id, result)
end
ModuleManager.BattleManager:showBattleArmorResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_ARMOR, result.rewards, result.reqData.combatReport)
DataManager.DungeonData:setDirty()
if passId ~= armorData:getPassedMaxId() then
local data = {}
data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
end
end
end

View File

@ -20,6 +20,14 @@ function DungeonWeaponManager:reqFight(chapterId)
end
local weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON)
if weaponData:canFarmChapter(chapterId) then
if not DataManager.DungeonData:isEnoughHp(ModuleManager.MODULE_KEY.DUNGEON_WEAPON) then
GFunc.showItemNotEnough(GConst.ItemConst.ITEM_ID_VIT)
ModuleManager.CommerceManager:showBuyVitUI()
return
end
end
if not weaponData:canFightChapter(chapterId) then
return
end
@ -72,6 +80,7 @@ end
function DungeonWeaponManager:rspEndChallenge(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
local weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON)
local passId = weaponData:getPassedMaxId()
weaponData:refreshInfoOnSettlement(result.reqData.chapter_weapon_id, result)
local firstRewardsIdx = #result.first_rewards
@ -94,6 +103,12 @@ function DungeonWeaponManager:rspEndChallenge(result)
end
ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_WEAPON, resultRewards, result.reqData.combatReport, nil, firstRewardsIdx, true)
DataManager.DungeonData:setDirty()
if passId ~= weaponData:getPassedMaxId() then
local data = {}
data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
end
end
end
@ -101,6 +116,13 @@ end
function DungeonWeaponManager:reqSweep(chapterId, target)
local weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON)
-- 体力
if not DataManager.DungeonData:isEnoughHp(ModuleManager.MODULE_KEY.DUNGEON_WEAPON) then
GFunc.showItemNotEnough(GConst.ItemConst.ITEM_ID_VIT)
ModuleManager.CommerceManager:showBuyVitUI()
return
end
-- 判断次数
if weaponData:getRemianFarmCount() <= 0 then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_13))

View File

@ -36,7 +36,11 @@ function EquipManager:reqUpgrade(id, part)
return
end
self:sendMessage(ProtoMsgType.FromMsgEnum.EquipUpgradeReq, {hero_id = id, position = part}, {}, self.rspUpgrade, BIReport.ITEM_GET_TYPE.EQUIP_UPGRADE)
local itemGetType = BIReport.ITEM_GET_TYPE.EQUIP_UPGRADE
if part ~= GConst.EquipConst.PART_TYPE.WEAPON then
itemGetType = BIReport.ITEM_GET_TYPE.ARMOR_UPGRADE
end
self:sendMessage(ProtoMsgType.FromMsgEnum.EquipUpgradeReq, {hero_id = id, position = part}, {}, self.rspUpgrade, itemGetType)
end
function EquipManager:rspUpgrade(result)

View File

@ -67,6 +67,6 @@ HeroConst.SHOW_NODE =
HeroConst.TRIAL_HERO_ID = 34001 -- 花木兰
HeroConst.TRIAL_HERO_MIN_CHAPTER = 2
HeroConst.TRIAL_HERO_MAX_CHAPTER = 4
HeroConst.TRIAL_HERO_MAX_CHAPTER = 5
return HeroConst

View File

@ -26,6 +26,7 @@ ItemConst.ITEM_TYPE = {
WEIGHT_FRAGMENT = 6,
RANDOM_BOX_ITEM = 7,
FIXED_BOX_ITEM = 8,
EPIC_HERO_FRAMENT = 11,
}
return ItemConst

View File

@ -16,4 +16,12 @@ function ItemManager:getItemType(id)
return I18N:getConfig("item")[id].desc
end
function ItemManager:rspRecoveryNtf(result)
if result and result.id == GConst.ItemConst.ITEM_ID_VIT then
if result.count and result.count > 0 then
BIReport:postVitGet(result.count, BIReport.ITEM_GET_TYPE.OFFLINE_RECOVERY)
end
end
end
return ItemManager

View File

@ -164,6 +164,9 @@ function LoginManager:loginFinish(data)
data.formation, data.formation_lv, data.formation_atk, data.formation_hp = DataManager.FormationData:getStageFormationBIStr()
data.formation_lv = nil
data.all_heroes = DataManager.HeroData:getAllHeroesBIStr()
data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
data.game_version = DataManager.PlayerData:getGameVersion()
data.is_internal = DataManager.PlayerData:getIsInternal()
CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.LOGIN_REQ_SUCCESS)

View File

@ -32,40 +32,44 @@ function ShopManager:showBoxLevelUpUI(params)
end
-- 触发弹窗礼包
function ShopManager:triggerGiftPopUI(actType, actId)
function ShopManager:triggerGiftPopUI(actType, actId, showType)
-- 入门礼包不在通用触发条件内
if (actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.INTRODUCT_GIFT_ID) then
self:showGiftPopUI(actType, actId, false)
self:showGiftPopUI(actType, actId, false, showType)
DataManager.ShopData:removePopUpGift(actType, actId)
else
if ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.ACT_GIFT_SHOW_OPEN, true) then
self:showGiftPopUI(actType, actId, false)
self:showGiftPopUI(actType, actId, false, showType)
DataManager.ShopData:removePopUpGift(actType, actId)
end
end
end
function ShopManager:showGiftPopUI(actType, actId, onlySelf)
function ShopManager:showGiftPopUI(actType, actId, onlySelf, showType)
if GFunc.isShenhe() then
return
end
if actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.FIRST_RECHARGE_ID then
UIManager:showUI("app/ui/shop/first_recharge_pop_ui")
UIManager:showUI("app/ui/shop/first_recharge_pop_ui", {showType = showType})
elseif actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.INTRODUCT_GIFT_ID then
UIManager:showUI("app/ui/shop/introduct_pop_ui")
UIManager:showUI("app/ui/shop/introduct_pop_ui", {showType = showType})
elseif actType == PayManager.PURCHARSE_TYPE.CHAPTER_GIFT then
UIManager:showUI("app/ui/shop/gift_pop_chapter_ui", {type = actType, id = actId, onlySelf = onlySelf})
elseif actType == PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW then
UIManager:showUI("app/ui/shop/gift_pop_grow_up_ui", {type = actType, id = actId, onlySelf = onlySelf})
else
UIManager:showUI("app/ui/shop/gift_pop_ui", {type = actType, id = actId, onlySelf = onlySelf})
UIManager:showUI("app/ui/shop/gift_pop_ui", {type = actType, id = actId, onlySelf = onlySelf, showType = showType})
end
end
-- 触发金币弹窗礼包
function ShopManager:triggerCoinGiftPopUI(actId)
self:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, actId)
self:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, actId, BIReport.PAY_UI_SHOW_TYPE.TRIGGER_POP)
end
-- 触发成长礼包
function ShopManager:triggerGrowUpGiftPopUI(actId)
self:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW, actId)
self:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW, actId, BIReport.PAY_UI_SHOW_TYPE.TRIGGER_POP)
end
-- 购买每日特惠商品

View File

@ -40,6 +40,13 @@ function SummonManager:summonFinish(result)
elseif summonType == GConst.SummonConst.SUMMON_TYPE.LV_3 then
ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_OPEN_SHOP_BOX_LEVEL_3, 1)
end
if result.rewards then
local openType = BIReport.BOX_OPEN_OPEN_TYPE.USE_KEY
if result.reqData.consume_type ~= 1 then -- 钻石
openType = BIReport.BOX_OPEN_OPEN_TYPE.USE_GEM
end
BIReport:postBoxOpen(summonType, BIReport.BOX_OPEN_BOX_TYPE.SHOP, openType, DataManager.SummonData:getSummonLevel(), result.rewards)
end
end
if result.summon_info.count then
local totalCount = 0

View File

@ -32,8 +32,10 @@ function TipsManager:showRewardTips(rewardId, rewardType, tarPrefabObj, alignTyp
if rewardType == GConst.REWARD_TYPE.ITEM then
local info = ConfigManager:getConfig("item")[rewardId]
if info then
if info.type == GConst.ItemConst.ITEM_TYPE.RANDOM_FRAGMENT or info.type == GConst.ItemConst.ITEM_TYPE.WEIGHT_FRAGMENT then
-- 随机碎片 or 权重随机碎片
if info.type == GConst.ItemConst.ITEM_TYPE.RANDOM_FRAGMENT
or info.type == GConst.ItemConst.ITEM_TYPE.WEIGHT_FRAGMENT
or info.type == GConst.ItemConst.ITEM_TYPE.EPIC_HERO_FRAMENT then
-- 随机碎片 or 权重随机碎片 or 史诗英雄碎片
self:showHeroFragmentTips(rewardId)
return
elseif info.type == GConst.ItemConst.ITEM_TYPE.BOX then

View File

@ -63,6 +63,7 @@ local ProtoMsgType = {
[1571186308] = "ChapterShardsChallengeFarmRsp",
[1584689751] = "ActPaidResultReq",
[1584691584] = "ActPaidResultRsp",
[1635643251] = "RecoveryNtf",
[1646412046] = "ChapterDailyChallengeSettlementReq",
[1646413879] = "ChapterDailyChallengeSettlementRsp",
[1651833678] = "ChapterWeaponChallengeStartReq",
@ -264,6 +265,7 @@ local ProtoMsgType = {
ChapterShardsChallengeFarmRsp = 1571186308,
ActPaidResultReq = 1584689751,
ActPaidResultRsp = 1584691584,
RecoveryNtf = 1635643251,
ChapterDailyChallengeSettlementReq = 1646412046,
ChapterDailyChallengeSettlementRsp = 1646413879,
ChapterWeaponChallengeStartReq = 1651833678,
@ -465,6 +467,7 @@ local ProtoMsgType = {
ChapterShardsChallengeFarmRsp = "ChapterShardsChallengeFarmRsp",
ActPaidResultReq = "ActPaidResultReq",
ActPaidResultRsp = "ActPaidResultRsp",
RecoveryNtf = "RecoveryNtf",
ChapterDailyChallengeSettlementReq = "ChapterDailyChallengeSettlementReq",
ChapterDailyChallengeSettlementRsp = "ChapterDailyChallengeSettlementRsp",
ChapterWeaponChallengeStartReq = "ChapterWeaponChallengeStartReq",

View File

@ -8,8 +8,9 @@ function GoldPigUI:getPrefabPath()
return "assets/prefabs/ui/activity/gold_pig/gold_pig_ui.prefab"
end
function GoldPigUI:ctor()
function GoldPigUI:ctor(params)
self.goldPigId = DataManager.GoldPigData:getId()
self.showType = params.showType
end
function GoldPigUI:onLoadRootComplete()
@ -55,7 +56,7 @@ function GoldPigUI:onLoadRootComplete()
end
end)
BIReport:postPayUIShow(BIReport.GIFT_TYPE.GOLD_PIG)
BIReport:postPayUIShow(BIReport.GIFT_TYPE.GOLD_PIG, self.goldPigId, self.showType)
self.timeTx = uiMap["gold_pig_ui.bg.time_bg.time_tx"]
local isFull = DataManager.GoldPigData:getIsFull()

View File

@ -14,6 +14,7 @@ function GiftPopUI:ctor(params)
self.actType = PayManager.PURCHARSE_TYPE.ACT_GIFT
self.actId = DataManager.ArenaData:getGiftId()
self.showType = params.showType
DataManager.ArenaData:cleaShowPopGift()
end
@ -103,7 +104,7 @@ function GiftPopUI:refresh()
-- 上报
local giftType = PayManager:getGiftType(self.actType, self.actId)
BIReport:postPayUIShow(giftType, self.actId)
BIReport:postPayUIShow(giftType, self.actId, self.showType)
self:updateTime()
end

View File

@ -63,7 +63,7 @@ function BountyMainUI:onLoadRootComplete()
end, 1)
self:updateTime()
BIReport:postPayUIShow(BIReport.GIFT_TYPE.ARENA_BOUNTY)
BIReport:postPayUIShow(BIReport.GIFT_TYPE.ARENA_BOUNTY, nil, BIReport.PAY_UI_SHOW_TYPE.CLICK_SHOW)
end
function BountyMainUI:initTitle()

View File

@ -1096,6 +1096,16 @@ function BattleBaseUI:refreshDefHp(num, percent)
end
end
function BattleBaseUI:setAtkHp(num, percent)
self.hpTextLeft:setText(GFunc.num2Str(num))
self.hpProgressLeft.value = percent
end
function BattleBaseUI:setDefHp(num, percent)
self.hpTextRight:setText(GFunc.num2Str(num))
self.hpProgressRight.value = percent
end
function BattleBaseUI:refreshSkill(elementMap, showSfx, side)
side = side or SIDE_ATK
if not self.skillNodeCells or not self.skillNodeCells[side] then

View File

@ -1,7 +1,7 @@
local TinyBuffCell = class("TinyBuffCell", BaseCell)
function TinyBuffCell:refresh(buffName, round, num, result)
if round <= 1 or round > 9 then
if round <= 0 or round > 9 then
round = GConst.EMPTY_STRING
else
round = tostring(round)

View File

@ -63,7 +63,7 @@ function BountyMainUI:onLoadRootComplete()
end, 1)
self:updateTime()
BIReport:postPayUIShow(BIReport.GIFT_TYPE.BOUNTY)
BIReport:postPayUIShow(BIReport.GIFT_TYPE.BOUNTY, nil, BIReport.PAY_UI_SHOW_TYPE.CLICK_SHOW)
end
function BountyMainUI:initTitle()

View File

@ -14,6 +14,7 @@ function CollectionHeroCell:init()
self.btnCollect:addClickListener(function()
if DataManager.CollectionData:getCanCollectPoint(GConst.CollectionConst.TYPE.HERO, self.heroData.id) > 0 then
AudioManager:playEffect(AudioManager.EFFECT_ID.STAR_GET)
ModuleManager.CollectionManager:reqHeroPoint(self.heroData.id)
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.COLLECTION_CLICK_GET_POINT, self.imgIcon:getPosition())
else

View File

@ -16,12 +16,9 @@ function PlayerHeadCell:refresh(avatarId, frameId, showRp)
end
-- 背景颜色
local heroId = DataManager.PlayerData:getAvatarHeroId(avatarId)
if heroId then
local smallFrame = ModuleManager.HeroManager:getHeroSmallFrame(heroId)
if smallFrame then
self.baseObject:setSprite(GConst.ATLAS_PATH.ICON_HERO, smallFrame)
end
local smallFrame = DataManager.PlayerData:getAvatarBg(avatarId)
if smallFrame then
self.baseObject:setSprite(GConst.ATLAS_PATH.ICON_HERO, smallFrame)
end
-- 头像

View File

@ -12,13 +12,6 @@ function DungeonTargetCell:init()
self.powerObj = uiMap["dungeon_target_cell.right.power"]
self.imgPowerIcon = uiMap["dungeon_target_cell.right.power.img_icon"]
self.txPowerNum = uiMap["dungeon_target_cell.right.power.tx_num"]
self:bind(DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON), "isDirty", function()
self:refresh()
end)
self:bind(DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_ARMOR), "isDirty", function()
self:refresh()
end)
end
function DungeonTargetCell:refresh(target, getWay, id)

View File

@ -115,9 +115,6 @@ function DungeonDifficultyUI:onLoadRootComplete()
self:addEventListener(EventManager.CUSTOM_EVENT.DUNGEON_CHALLENGE, function()
self:closeUI()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.DUNGEON_SWEEP, function()
self:closeUI()
end)
end
function DungeonDifficultyUI:refreshDifficulty()

View File

@ -29,50 +29,6 @@ function ItemGetUI:onLoadRootComplete()
self.txGet = uiMap["item_get_ui.content.tx_get"]
self.scrollRectComp = uiMap["item_get_ui.content.scroll_view"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.txTitle:setText(I18N:getText("item", self.target.id, "name"))
self.txDesc:setText(I18N:getText("item", self.target.id, "desc"))
self.txGet:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_23))
self.rewardCell:refreshItemById(self.target.id)
local itemCfg = ConfigManager:getConfig("item")[self.target.id]
if itemCfg == nil or itemCfg.get_way_type == nil or itemCfg.get_way == nil or #itemCfg.get_way == 0 then
self:closeUI()
return
end
self.wayType = itemCfg.get_way_type
self.wayList = {}
if self.wayType == GConst.DungeonConst.TYPE.WEAPON then
local weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON)
local unlock = {}
local lock = {}
for index, id in ipairs(itemCfg.get_way) do
if weaponData:canFightChapter(id) then
table.insert(unlock, id)
else
table.insert(lock, id)
end
end
table.sort(unlock, function(a, b) return a > b end)
table.sort(lock, function(a, b) return a > b end)
self.wayList = table.addArray(unlock, lock)
elseif self.wayType == GConst.DungeonConst.TYPE.ARMOR then
local weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_ARMOR)
local unlock = {}
local lock = {}
for index, id in ipairs(itemCfg.get_way) do
if weaponData:canFightChapter(id) then
table.insert(unlock, id)
else
table.insert(lock, id)
end
end
table.sort(unlock, function(a, b) return a > b end)
table.sort(lock, function(a, b) return a > b end)
self.wayList = table.addArray(unlock, lock)
end
self.scrollRectComp:addInitCallback(function()
return "app/ui/dungeon/cell/dungeon_target_cell"
end)
@ -86,9 +42,49 @@ function ItemGetUI:onLoadRootComplete()
self:addEventListener(EventManager.CUSTOM_EVENT.GO_DUNGEON_UI, function()
self:closeUI()
end)
self:bind(DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON), "isDirty", function()
self:onRefresh()
end)
self:bind(DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_ARMOR), "isDirty", function()
self:onRefresh()
end)
end
function ItemGetUI:onRefresh()
self.txTitle:setText(I18N:getText("item", self.target.id, "name"))
self.txDesc:setText(I18N:getText("item", self.target.id, "desc"))
self.txGet:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_23))
self.rewardCell:refreshItemById(self.target.id)
local itemCfg = ConfigManager:getConfig("item")[self.target.id]
if itemCfg == nil or itemCfg.get_way_type == nil or itemCfg.get_way == nil or #itemCfg.get_way == 0 then
self:closeUI()
return
end
self.wayType = itemCfg.get_way_type
local weaponData
if self.wayType == GConst.DungeonConst.TYPE.WEAPON then
weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON)
elseif self.wayType == GConst.DungeonConst.TYPE.ARMOR then
weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_ARMOR)
end
local farm = {}
local unlock = {}
local lock = {}
for index, id in ipairs(itemCfg.get_way) do
if weaponData:canFarmChapter(id) and weaponData:getRemianFarmCount(id) > 0 then
table.insert(farm, id)
elseif weaponData:canFightChapter(id) then
table.insert(unlock, id)
else
table.insert(lock, id)
end
end
unlock = table.addArray(farm, unlock)
self.wayList = table.addArray(unlock, lock)
self.scrollRectComp:clearCells()
self.scrollRectComp:refillCells(#self.wayList)
end

View File

@ -15,6 +15,10 @@ function ChapterLayerCell:refresh(id)
local fightDesc = uiMap["chapter_layer_cell.bg.fight_btn.desc"]
local introdutionBtn = uiMap["chapter_layer_cell.bg.introduction_btn"]
local introdutionBtnTx = uiMap["chapter_layer_cell.bg.introduction_btn.desc"]
local iconBg = uiMap["chapter_layer_cell.bg.fight_btn.icon_bg"]
local iconBgDesc = uiMap["chapter_layer_cell.bg.fight_btn.icon_bg.desc"]
local iconBgIcon = uiMap["chapter_layer_cell.bg.fight_btn.icon_bg.icon"]
local iconBgNum = uiMap["chapter_layer_cell.bg.fight_btn.icon_bg.num"]
if not self.rewardCells then
self.rewardCells = {}
@ -23,6 +27,7 @@ function ChapterLayerCell:refresh(id)
end
end
local weaponData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.DUNGEON_WEAPON)
fightDesc:setText(I18N:getGlobalText(I18N.GlobalConst.TASK_CHALLENGE))
unlockDesc:setText(GConst.EMPTY_STRING)
introdutionBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_7))
title:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_6, id))
@ -31,7 +36,9 @@ function ChapterLayerCell:refresh(id)
bossBanner:setVisible(true)
end)
bossMask:setTexture("assets/arts/textures/background/dungeon_equip/" .. config.icon .. ".png")
if weaponData:canFarmChapter(id) then -- 可扫荡
if weaponData:canFarmChapter(id) and weaponData:getRemianFarmCount() > 0 then -- 可扫荡 切有扫荡次数
iconBg:setVisible(true)
fightDesc:setVisible(false)
mask:setVisible(false)
bossMask:setVisible(false)
rewardsNode:setActive(true)
@ -40,7 +47,9 @@ function ChapterLayerCell:refresh(id)
fightBtn:setActive(true)
fightBtn:setSprite(GConst.ATLAS_PATH.COMMON, FIGHT_BTN[2])
fightDesc:setText(I18N:getGlobalText(I18N.GlobalConst.SMASH))
iconBgDesc:setText(I18N:getGlobalText(I18N.GlobalConst.SMASH))
iconBgNum:setText(GFunc.getRewardNum(weaponData:getChallengeHpCost()))
GFunc.centerImgAndTx(iconBgIcon, iconBgNum, 10)
for i = 1, 3 do
if config.item_show[i] then
self.rewardCells[i]:refreshByConfig(config.item_show[i])
@ -55,30 +64,59 @@ function ChapterLayerCell:refresh(id)
end)
rewardsNode:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT):RefreshLayout()
elseif weaponData:canFightChapter(id) then -- 可挑战
mask:setVisible(false)
bossMask:setVisible(false)
rewardsNode:setActive(true)
self.rewardCells[4]:getBaseObject():setActive(true)
introdutionBtn:setActive(true)
fightBtn:setActive(true)
if weaponData:canFarmChapter(id) then -- 没扫荡次数
iconBg:setVisible(true)
fightDesc:setVisible(false)
mask:setVisible(false)
bossMask:setVisible(false)
rewardsNode:setActive(true)
self.rewardCells[4]:getBaseObject():setActive(false)
introdutionBtn:setActive(false)
fightBtn:setActive(true)
fightBtn:setSprite(GConst.ATLAS_PATH.COMMON, FIGHT_BTN[1])
fightDesc:setText(I18N:getGlobalText(I18N.GlobalConst.TASK_CHALLENGE))
for i = 1, 3 do
if config.item_show[i] then
self.rewardCells[i]:refreshByConfig(config.item_show[i])
self.rewardCells[i]:hideCountTx()
self.rewardCells[i]:getBaseObject():setActive(true)
else
self.rewardCells[i]:getBaseObject():setActive(false)
fightBtn:setSprite(GConst.ATLAS_PATH.COMMON, FIGHT_BTN[1])
iconBgDesc:setText(I18N:getGlobalText(I18N.GlobalConst.TASK_CHALLENGE))
iconBgNum:setText(GFunc.getRewardNum(weaponData:getChallengeHpCost()))
GFunc.centerImgAndTx(iconBgIcon, iconBgNum, 10)
for i = 1, 3 do
if config.item_show[i] then
self.rewardCells[i]:refreshByConfig(config.item_show[i])
self.rewardCells[i]:hideCountTx()
self.rewardCells[i]:getBaseObject():setActive(true)
else
self.rewardCells[i]:getBaseObject():setActive(false)
end
end
fightBtn:addClickListener(function()
ModuleManager.DungeonWeaponManager:reqFight(id)
end)
rewardsNode:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT):RefreshLayout()
else
iconBg:setVisible(false)
fightDesc:setVisible(true)
mask:setVisible(false)
bossMask:setVisible(false)
rewardsNode:setActive(true)
self.rewardCells[4]:getBaseObject():setActive(true)
introdutionBtn:setActive(true)
fightBtn:setActive(true)
fightBtn:setSprite(GConst.ATLAS_PATH.COMMON, FIGHT_BTN[1])
for i = 1, 3 do
if config.item_show[i] then
self.rewardCells[i]:refreshByConfig(config.item_show[i])
self.rewardCells[i]:hideCountTx()
self.rewardCells[i]:getBaseObject():setActive(true)
else
self.rewardCells[i]:getBaseObject():setActive(false)
end
end
self.rewardCells[4]:refreshByConfig(config.first_reward)
self.rewardCells[4]:showFirstPass(true)
fightBtn:addClickListener(function()
ModuleManager.DungeonWeaponManager:reqFight(id)
end)
rewardsNode:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT):RefreshLayout()
end
self.rewardCells[4]:refreshByConfig(config.first_reward)
self.rewardCells[4]:showFirstPass(true)
fightBtn:addClickListener(function()
ModuleManager.DungeonWeaponManager:reqFight(id)
end)
rewardsNode:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT):RefreshLayout()
else -- 不可挑战
mask:setVisible(true)
bossMask:setVisible(true)

View File

@ -6,8 +6,10 @@ function DungeonWeaponMainUI:getCurrencyParams()
if self.currencyParams == nil then
self.currencyParams = {
itemIds = {
GConst.ItemConst.ITEM_ID_GOLD
}
GConst.ItemConst.ITEM_ID_GOLD,
GConst.ItemConst.ITEM_ID_VIT
},
showType = GConst.CURRENCY_TYPE.HORIZONTAL
}
end
return self.currencyParams
@ -68,6 +70,7 @@ function DungeonWeaponMainUI:_bind()
self:bind(self.weaponData, "isDirty", function()
self:refreshFormation()
self:refreshRemianNode()
self:refreshScrollrect()
end)
self:bind(DataManager.FormationData, "dirty", function()
@ -89,8 +92,10 @@ function DungeonWeaponMainUI:refreshScrollrect()
self.scrollRect:addRefreshCallback(function(index, cell)
cell:refresh(self.chapterList[index])
end)
self.scrollRect:refillCells(#self.chapterList, nil, self.targetId)
else
self.scrollRect:refreshAll()
end
self.scrollRect:refillCells(#self.chapterList, nil, self.targetId)
end
function DungeonWeaponMainUI:refreshFormation()
@ -104,6 +109,7 @@ end
function DungeonWeaponMainUI:refreshRemianNode()
local uiMap = self.root:genAllChildren()
local node = uiMap["dungeon_weapon_mian_ui.remian_node"]
node:setAnchoredPositionX(-330)
local txt = uiMap["dungeon_weapon_mian_ui.remian_node.desc"]
txt:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_5, self.weaponData:getRemianFarmCount() .. "/" .. self.weaponData:getDialyFarmLimit()))
GFunc.expandImgToFitTx(node, txt, 16.5)

View File

@ -69,7 +69,7 @@ function GrowthFundUI:onLoadRootComplete()
self:initPayBtns()
self:initRewards()
self:bindData()
BIReport:postPayUIShow(BIReport.GIFT_TYPE.GROWTH_FUND)
BIReport:postPayUIShow(BIReport.GIFT_TYPE.GROWTH_FUND, nil, BIReport.PAY_UI_SHOW_TYPE.CLICK_SHOW)
end
function GrowthFundUI:initTitle()

View File

@ -68,9 +68,6 @@ end
function ArmorInfoComp:setHeroData(heroEntity)
self.heroEntity = heroEntity
self.selectPart = self.selectPart or GConst.EquipConst.PART_TYPE.HAT
self:bind(DataManager.EquipData:getEquip(self.heroEntity:getCfgId(), self.selectPart), "isDirty", function()
self:refresh()
end)
end
function ArmorInfoComp:refresh()
@ -79,6 +76,10 @@ end
function ArmorInfoComp:onSelectIdx(index)
self.selectPart = ARMOR_PART_INDEX[index]
self:bind(DataManager.EquipData:getEquip(self.heroEntity:getCfgId(), self.selectPart), "isDirty", function()
self:refresh()
end)
self:refreshSelectArmor()
for index, value in ipairs(self.armor) do
@ -272,6 +273,7 @@ end
-- 播放升级动效
function ArmorInfoComp:playUpgradeEffect(part)
AudioManager:playEffect(AudioManager.EFFECT_ID.EQUIP_ARMOR_UP)
self:playPartUpgradeEffect(part)
self.rootCurEffect:removeAllChildren()
local stage = DataManager.EquipData:getEquip(self.heroEntity:getCfgId(), part):getStage() + 1

View File

@ -179,6 +179,10 @@ end
-- 播放动效
function WeaponInfoComp:playEffect(isUpgrade, isUpSection)
self.rootEffect:removeAllChildren()
if isUpgrade or isUpSection then
AudioManager:playEffect(AudioManager.EFFECT_ID.EQUIP_WEAPON_UP)
end
-- 升级
if isUpgrade then
EffectManager:loadUIEffectAsync(EFFECT_UP_GRADE, self.uiRoot, self.rootEffect, GConst.UI_EFFECT_ORDER.LEVEL5, function(obj)

View File

@ -18,7 +18,7 @@ function SideBarArenaGiftCell:getSpineName()
end
function SideBarArenaGiftCell:onClick()
ModuleManager.ArenaManager:showGiftPopUI()
ModuleManager.ArenaManager:showGiftPopUI(BIReport.PAY_UI_SHOW_TYPE.CLICK_SHOW)
end
function SideBarArenaGiftCell:getIsShowRedPoint()

View File

@ -13,7 +13,7 @@ end
function SideBarArmorGiftCell:onClick()
local gift = DataManager.ShopData:getGift(GIFT_TYPE)
if gift then
ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, gift.id, true)
ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, gift.id, true, BIReport.PAY_UI_SHOW_TYPE.CLICK_SHOW)
end
end

View File

@ -14,7 +14,7 @@ function SideBarBeginnerGiftCell:getSpineName()
end
function SideBarBeginnerGiftCell:onClick()
ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.BEGINNER_GIFT_ID, true)
ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.BEGINNER_GIFT_ID, true, BIReport.PAY_UI_SHOW_TYPE.CLICK_SHOW)
end
function SideBarBeginnerGiftCell:getIsShowRedPoint()

View File

@ -53,11 +53,12 @@ function SideBarDiscountCell:getSpineName()
end
function SideBarDiscountCell:onClick()
DataManager.ShopData:markEntranceDiscountRedPoint()
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.GO_SHOP, {page = GConst.ShopConst.PAGE_TYPE.DISCOUNT})
end
function SideBarDiscountCell:getIsShowRedPoint()
return false
return DataManager.ShopData:getEntranceDiscountRedPoint()
end
return SideBarDiscountCell

View File

@ -18,7 +18,7 @@ function SideBarFirstRechargeCell:getIsShowRedPoint()
end
function SideBarFirstRechargeCell:onClick()
ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID, true)
ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID, true, BIReport.PAY_UI_SHOW_TYPE.CLICK_SHOW)
end
return SideBarFirstRechargeCell

View File

@ -14,7 +14,7 @@ function SideBarGoldPigCell:getSpineName()
end
function SideBarGoldPigCell:onClick()
ModuleManager.ActivityManager:showGoldPigUI()
ModuleManager.ActivityManager:showGoldPigUI(BIReport.PAY_UI_SHOW_TYPE.CLICK_SHOW)
end
function SideBarGoldPigCell:onRefresh()

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