召唤商店
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@ -188,7 +188,7 @@ function DataManager:initWithServerData(data)
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-- 商店礼包都初始化完了后检查一下每日红点
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-- self.ShopData:checkShopDiscountRedPoint()
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-- self.ShopData:checkLoginPopInfo() -- 需要写在shopdata所有初始化之后
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self.SummonData:init(data.summon_data)
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self.SummonData:init(data.summon_data, data.summon_shop)
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self.AIHelperData:init(nil, true)
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-- 任务数据最后初始化,依赖其他模块的数据
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@ -449,6 +449,18 @@ local attr = {
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["name"]="attr_hpp_all",
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["power"]=50,
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["is_percent"]=1
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},
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[81]={
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["id"]=81,
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["name"]="attr_monster_dmg",
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["power"]=50,
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["is_percent"]=1
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},
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[82]={
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["id"]=82,
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["name"]="attr_boss_dmg",
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["power"]=50,
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["is_percent"]=1
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}
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}
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local keys = {
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@ -532,12 +544,14 @@ local keys = {
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["attr_normal_hurt"]=attr[77],
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["attr_skill_hurt"]=attr[78],
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["dmgdec"]=attr[79],
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["attr_hpp_all"]=attr[80]
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["attr_hpp_all"]=attr[80],
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["attr_monster_dmg"]=attr[81],
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["attr_boss_dmg"]=attr[82]
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}
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}
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local config = {
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data=attr,
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keys=keys,
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count=80
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count=82
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}
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return config
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@ -1,12 +1,12 @@
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local battle_exp = {
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[1]={
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["exp"]=1
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["exp"]=10000
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},
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[2]={
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["exp"]=1
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["exp"]=10000
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},
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[3]={
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["exp"]=1
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["exp"]=10000
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},
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[4]={
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["exp"]=10000
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@ -1000,6 +1000,41 @@ local buff = {
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["icon"]="attr_normal_hurtp_all_add",
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["show_name"]=true,
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["ispercent"]=1
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},
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[106]={
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["id"]=106,
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["name"]="red_refresh_weight",
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["buff_type"]=7,
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["stack"]=0,
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["decr"]=3
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},
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[107]={
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["id"]=107,
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["name"]="yellow_refresh_weight",
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["buff_type"]=7,
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["stack"]=0,
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["decr"]=3
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},
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[108]={
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["id"]=108,
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["name"]="green_refresh_weight",
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["buff_type"]=7,
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["stack"]=0,
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["decr"]=3
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},
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[109]={
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["id"]=109,
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["name"]="blue_refresh_weight",
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["buff_type"]=7,
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["stack"]=0,
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["decr"]=3
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},
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[110]={
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["id"]=110,
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["name"]="purple_refresh_weight",
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["buff_type"]=7,
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["stack"]=0,
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["decr"]=3
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}
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}
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local keys = {
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@ -1108,12 +1143,17 @@ local keys = {
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["hpp_purple_add"]=buff[102],
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["forever_normal_attack_add"]=buff[103],
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["forever_uncontrolled"]=buff[104],
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["attr_normal_hurtp_all_add"]=buff[105]
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["attr_normal_hurtp_all_add"]=buff[105],
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["red_refresh_weight"]=buff[106],
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["yellow_refresh_weight"]=buff[107],
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["green_refresh_weight"]=buff[108],
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["blue_refresh_weight"]=buff[109],
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["purple_refresh_weight"]=buff[110]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=105
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count=110
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}
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return config
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File diff suppressed because it is too large
Load Diff
@ -898,6 +898,8 @@ local LocalizationGlobalConst =
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CHEAT_1 = "CHEAT_1",
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BATTLE_DESC_18 = "BATTLE_DESC_18",
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CHALLENGE_TEAM_10 = "CHALLENGE_TEAM_10",
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HELP_DESC = "HELP_DESC",
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SUMMON_HELP_1 = "SUMMON_HELP_1",
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SUMMON_DESCR_1 = "SUMMON_DESCR_1",
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SUMMON_DESCR_2 = "SUMMON_DESCR_2",
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SUMMON_DESCR_3 = "SUMMON_DESCR_3",
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@ -739,7 +739,8 @@ local player_exp = {
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["talent_id"]={
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4,
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5,
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6
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6,
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8
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},
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["cost"]={
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["type"]=1,
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@ -2354,7 +2355,8 @@ local player_exp = {
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["talent_id"]={
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1,
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2,
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3
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3,
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8
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},
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["cost"]={
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["type"]=1,
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@ -2388,8 +2390,7 @@ local player_exp = {
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["talent_id"]={
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4,
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5,
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6,
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8
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6
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},
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["cost"]={
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["type"]=1,
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@ -2593,7 +2594,8 @@ local player_exp = {
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["talent_id"]={
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4,
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6,
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7
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7,
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8
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},
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["cost"]={
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["type"]=1,
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@ -2659,7 +2661,6 @@ local player_exp = {
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}
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},
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["talent_id"]={
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8,
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13,
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14,
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15
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@ -2765,7 +2766,8 @@ local player_exp = {
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["talent_id"]={
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1,
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2,
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3
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3,
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8
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},
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["cost"]={
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["type"]=1,
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@ -4716,7 +4718,7 @@ local player_exp = {
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["talent_id"]={
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13,
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14,
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15
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5
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},
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["cost"]={
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["type"]=1,
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@ -4816,9 +4818,9 @@ local player_exp = {
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}
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},
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["talent_id"]={
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1,
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2,
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3
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3,
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15
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},
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["cost"]={
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["type"]=1,
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@ -4852,7 +4854,8 @@ local player_exp = {
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["talent_id"]={
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4,
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5,
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6
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6,
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8
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},
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["cost"]={
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["type"]=1,
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@ -103,6 +103,25 @@ local skill = {
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},
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["obj"]=1
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},
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[15]={
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["effect_type"]=2,
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["trigger"]=11,
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["trigger_value"]=10,
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["trigger_limit"]=15,
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["effect"]={
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{
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["type"]="dmg_addition_all_add",
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["num"]=200,
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["ratio"]=10000,
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["round"]=0
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}
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},
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["obj"]=1,
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["skill_position"]={
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2,
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0
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}
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},
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[1300110]={
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["position"]=1,
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["effect_type"]=1,
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@ -13662,6 +13681,6 @@ local skill = {
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}
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}
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local config = {
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data=skill,count=443
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data=skill,count=444
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}
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return config
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@ -1,279 +1,48 @@
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local skill_rogue = {
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[1]={
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["universal"]=1,
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["toast_mark"]=1,
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["limit_times"]=3,
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["weight"]=3000,
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["qlt"]=2,
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["type"]=5,
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["attr"]={
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["type"]="atkp_color_add",
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["minnum"]=300,
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["maxnum"]=500
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["limit_times"]=1,
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["weight"]=1000,
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["qlt"]=5,
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["type"]=9,
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["effect"]={
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{
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["type"]="add_skill",
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["num"]=15,
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["ratio"]=10000,
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["round"]=0
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}
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},
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["obj"]=1,
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["icon"]="1"
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["obj"]=8,
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["icon"]="7"
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},
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[2]={
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["universal"]=1,
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["toast_mark"]=1,
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["limit_times"]=2,
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["weight"]=2000,
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["qlt"]=3,
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["type"]=5,
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["attr"]={
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["type"]="atkp_color_add",
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["minnum"]=800,
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["maxnum"]=1200
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["limit_times"]=1,
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["weight"]=1000,
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["qlt"]=5,
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["type"]=20,
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["parameter"]={
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1000
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},
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["obj"]=1,
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["icon"]="1"
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["icon"]="17"
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},
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[3]={
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["universal"]=1,
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["toast_mark"]=1,
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["limit_times"]=1,
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["weight"]=1000,
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["qlt"]=4,
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["type"]=5,
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["attr"]={
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["type"]="atkp_color_add",
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["minnum"]=1300,
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["maxnum"]=2000
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["qlt"]=5,
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["type"]=21,
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["parameter"]={
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1
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},
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["obj"]=1,
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["icon"]="1"
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["icon"]="29"
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},
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[4]={
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["universal"]=1,
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["toast_mark"]=2,
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["limit_times"]=4,
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["weight"]=3000,
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["qlt"]=2,
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["type"]=5,
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["attr"]={
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["type"]="atkp_red_add",
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["minnum"]=300,
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["maxnum"]=500
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},
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["obj"]=1,
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["icon"]="2"
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},
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[5]={
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["universal"]=1,
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["toast_mark"]=2,
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["limit_times"]=3,
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["weight"]=3000,
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["qlt"]=3,
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["type"]=5,
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["attr"]={
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["type"]="atkp_red_add",
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["minnum"]=800,
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["maxnum"]=1200
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},
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["obj"]=1,
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["icon"]="2"
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},
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[6]={
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["universal"]=1,
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["toast_mark"]=2,
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["limit_times"]=2,
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["weight"]=2000,
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["qlt"]=3,
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["type"]=5,
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["attr"]={
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["type"]="atkp_red_add",
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["minnum"]=1300,
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["maxnum"]=2000
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},
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["obj"]=1,
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["icon"]="2"
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},
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[7]={
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["universal"]=1,
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["toast_mark"]=3,
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["limit_times"]=4,
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["weight"]=3000,
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["qlt"]=2,
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["type"]=5,
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["attr"]={
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["type"]="atkp_yellow_add",
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["minnum"]=300,
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["maxnum"]=500
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},
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["obj"]=1,
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["icon"]="3"
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},
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[8]={
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["universal"]=1,
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["toast_mark"]=3,
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["limit_times"]=3,
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["weight"]=3000,
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["qlt"]=3,
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["type"]=5,
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["attr"]={
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["type"]="atkp_yellow_add",
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["minnum"]=800,
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["maxnum"]=1200
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},
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["obj"]=1,
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["icon"]="3"
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},
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[9]={
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["universal"]=1,
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["toast_mark"]=3,
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["limit_times"]=2,
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["weight"]=2000,
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["qlt"]=3,
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["type"]=5,
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["attr"]={
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["type"]="atkp_yellow_add",
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["minnum"]=1300,
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["maxnum"]=2000
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},
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["obj"]=1,
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["icon"]="3"
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},
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[10]={
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["universal"]=1,
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["toast_mark"]=4,
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["limit_times"]=4,
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["weight"]=3000,
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["qlt"]=2,
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["type"]=5,
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["attr"]={
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["type"]="atkp_green_add",
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["minnum"]=300,
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["maxnum"]=500
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},
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["obj"]=1,
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["icon"]="4"
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},
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[11]={
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["universal"]=1,
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["toast_mark"]=4,
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["limit_times"]=3,
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["weight"]=3000,
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["qlt"]=3,
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["type"]=5,
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["attr"]={
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["type"]="atkp_green_add",
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["minnum"]=800,
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["maxnum"]=1200
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},
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["obj"]=1,
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["icon"]="4"
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},
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[12]={
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["universal"]=1,
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["toast_mark"]=4,
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["limit_times"]=2,
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["weight"]=2000,
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["qlt"]=3,
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["type"]=5,
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["attr"]={
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["type"]="atkp_green_add",
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["minnum"]=1300,
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["maxnum"]=2000
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},
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["obj"]=1,
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["icon"]="4"
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},
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[13]={
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["universal"]=1,
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["toast_mark"]=5,
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["limit_times"]=4,
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["weight"]=3000,
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["qlt"]=2,
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["type"]=5,
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["attr"]={
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["type"]="atkp_blue_add",
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["minnum"]=300,
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["maxnum"]=500
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},
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["obj"]=1,
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["icon"]="5"
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},
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[14]={
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["universal"]=1,
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["toast_mark"]=5,
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["limit_times"]=3,
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["weight"]=3000,
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["qlt"]=3,
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["type"]=5,
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["attr"]={
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["type"]="atkp_blue_add",
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["minnum"]=800,
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["maxnum"]=1200
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},
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["obj"]=1,
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["icon"]="5"
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},
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[15]={
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["universal"]=1,
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["toast_mark"]=5,
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["limit_times"]=2,
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["weight"]=2000,
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["qlt"]=3,
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["type"]=5,
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["attr"]={
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["type"]="atkp_blue_add",
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["minnum"]=1300,
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["maxnum"]=2000
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},
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["obj"]=1,
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["icon"]="5"
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},
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[16]={
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["universal"]=1,
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["toast_mark"]=6,
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["limit_times"]=4,
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["weight"]=3000,
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["qlt"]=2,
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["type"]=5,
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["attr"]={
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["type"]="atkp_purple_add",
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["minnum"]=300,
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["maxnum"]=500
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},
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["obj"]=1,
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["icon"]="6"
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},
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[17]={
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["universal"]=1,
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["toast_mark"]=6,
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["limit_times"]=3,
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["weight"]=3000,
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["qlt"]=3,
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["type"]=5,
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["attr"]={
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["type"]="atkp_purple_add",
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["minnum"]=800,
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["maxnum"]=1200
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},
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["obj"]=1,
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["icon"]="6"
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},
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[18]={
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||||
["universal"]=1,
|
||||
["toast_mark"]=6,
|
||||
["limit_times"]=2,
|
||||
["weight"]=2000,
|
||||
["qlt"]=3,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="atkp_purple_add",
|
||||
["minnum"]=1300,
|
||||
["maxnum"]=2000
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="6"
|
||||
},
|
||||
[19]={
|
||||
["universal"]=1,
|
||||
["limit_times"]=1,
|
||||
["weight"]=1500,
|
||||
["qlt"]=4,
|
||||
["qlt"]=5,
|
||||
["type"]=9,
|
||||
["effect"]={
|
||||
{
|
||||
@ -286,132 +55,147 @@ local skill_rogue = {
|
||||
["obj"]=8,
|
||||
["icon"]="7"
|
||||
},
|
||||
[20]={
|
||||
[5]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=7,
|
||||
["limit_times"]=4,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="exp_time_add",
|
||||
["minnum"]=500,
|
||||
["maxnum"]=500
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="8"
|
||||
},
|
||||
[21]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=8,
|
||||
["limit_times"]=3,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="hpp_add",
|
||||
["minnum"]=300,
|
||||
["maxnum"]=500
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="9"
|
||||
},
|
||||
[22]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=8,
|
||||
["limit_times"]=2,
|
||||
["weight"]=2000,
|
||||
["qlt"]=3,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="hpp_add",
|
||||
["minnum"]=800,
|
||||
["maxnum"]=1200
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="9"
|
||||
},
|
||||
[23]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=8,
|
||||
["toast_mark"]=1,
|
||||
["limit_times"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=5,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="atkp_color_add",
|
||||
["minnum"]=1500,
|
||||
["maxnum"]=1500
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="1"
|
||||
},
|
||||
[6]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=1,
|
||||
["limit_times"]=2,
|
||||
["weight"]=2000,
|
||||
["qlt"]=4,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="hpp_add",
|
||||
["minnum"]=1300,
|
||||
["maxnum"]=2000
|
||||
["type"]="atkp_color_add",
|
||||
["minnum"]=1000,
|
||||
["maxnum"]=1000
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="9"
|
||||
["icon"]="1"
|
||||
},
|
||||
[24]={
|
||||
[7]={
|
||||
["universal"]=1,
|
||||
["limit_times"]=2,
|
||||
["qlt"]=3,
|
||||
["type"]=9,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="add_skill",
|
||||
["num"]=12,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=8,
|
||||
["icon"]="10"
|
||||
},
|
||||
[25]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=10,
|
||||
["limit_times"]=3,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="cured_add",
|
||||
["minnum"]=500,
|
||||
["maxnum"]=500
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="11"
|
||||
},
|
||||
[26]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=11,
|
||||
["limit_times"]=3,
|
||||
["qlt"]=3,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="block",
|
||||
["minnum"]=500,
|
||||
["maxnum"]=500
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="12"
|
||||
},
|
||||
[27]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=12,
|
||||
["toast_mark"]=1,
|
||||
["limit_times"]=3,
|
||||
["weight"]=2000,
|
||||
["qlt"]=3,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="crit_add",
|
||||
["minnum"]=400,
|
||||
["maxnum"]=400
|
||||
["type"]="atkp_color_add",
|
||||
["minnum"]=500,
|
||||
["maxnum"]=500
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="13"
|
||||
["icon"]="1"
|
||||
},
|
||||
[28]={
|
||||
[8]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=2,
|
||||
["limit_times"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=5,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="attr_monster_dmg",
|
||||
["minnum"]=1500,
|
||||
["maxnum"]=1500
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="1"
|
||||
},
|
||||
[9]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=2,
|
||||
["limit_times"]=2,
|
||||
["weight"]=2000,
|
||||
["qlt"]=4,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="attr_monster_dmg",
|
||||
["minnum"]=1000,
|
||||
["maxnum"]=1000
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="1"
|
||||
},
|
||||
[10]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=2,
|
||||
["limit_times"]=3,
|
||||
["weight"]=2000,
|
||||
["qlt"]=3,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="attr_monster_dmg",
|
||||
["minnum"]=500,
|
||||
["maxnum"]=500
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="1"
|
||||
},
|
||||
[11]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=3,
|
||||
["limit_times"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=5,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="attr_boss_dmg",
|
||||
["minnum"]=1500,
|
||||
["maxnum"]=1500
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="1"
|
||||
},
|
||||
[12]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=3,
|
||||
["limit_times"]=2,
|
||||
["weight"]=2000,
|
||||
["qlt"]=4,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="attr_boss_dmg",
|
||||
["minnum"]=1000,
|
||||
["maxnum"]=1000
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="1"
|
||||
},
|
||||
[13]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=3,
|
||||
["limit_times"]=3,
|
||||
["weight"]=2000,
|
||||
["qlt"]=3,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="attr_boss_dmg",
|
||||
["minnum"]=500,
|
||||
["maxnum"]=500
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="1"
|
||||
},
|
||||
[14]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=13,
|
||||
["limit_times"]=3,
|
||||
["weight"]=2000,
|
||||
["qlt"]=3,
|
||||
["qlt"]=4,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="dec_dmg_all_add",
|
||||
@ -421,38 +205,194 @@ local skill_rogue = {
|
||||
["obj"]=1,
|
||||
["icon"]="14"
|
||||
},
|
||||
[29]={
|
||||
[15]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=8,
|
||||
["limit_times"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=5,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="hpp_add",
|
||||
["minnum"]=1500,
|
||||
["maxnum"]=1500
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="9"
|
||||
},
|
||||
[16]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=8,
|
||||
["limit_times"]=2,
|
||||
["weight"]=2000,
|
||||
["qlt"]=4,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="hpp_add",
|
||||
["minnum"]=1000,
|
||||
["maxnum"]=1000
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="9"
|
||||
},
|
||||
[17]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=8,
|
||||
["limit_times"]=3,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="hpp_add",
|
||||
["minnum"]=500,
|
||||
["maxnum"]=500
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="9"
|
||||
},
|
||||
[18]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=7,
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=4,
|
||||
["attr"]={
|
||||
["type"]="exp_time_add",
|
||||
["minnum"]=1000,
|
||||
["maxnum"]=1000
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="8"
|
||||
},
|
||||
[19]={
|
||||
["universal"]=1,
|
||||
["toast_mark"]=7,
|
||||
["limit_times"]=2,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=3,
|
||||
["attr"]={
|
||||
["type"]="exp_time_add",
|
||||
["minnum"]=500,
|
||||
["maxnum"]=500
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="8"
|
||||
},
|
||||
[20]={
|
||||
["universal"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=4,
|
||||
["type"]=22,
|
||||
["parameter"]={
|
||||
5
|
||||
},
|
||||
["icon"]="29"
|
||||
},
|
||||
[21]={
|
||||
["universal"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=4,
|
||||
["type"]=23,
|
||||
["parameter"]={
|
||||
2
|
||||
},
|
||||
["icon"]="26"
|
||||
},
|
||||
[22]={
|
||||
["universal"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=4,
|
||||
["type"]=24,
|
||||
["icon"]="27"
|
||||
},
|
||||
[23]={
|
||||
["universal"]=1,
|
||||
["limit_times"]=2,
|
||||
["weight"]=1000,
|
||||
["qlt"]=3,
|
||||
["type"]=9,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="heal",
|
||||
["num"]=10000,
|
||||
["type"]="red_refresh_weight",
|
||||
["num"]=500,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="30"
|
||||
},
|
||||
[30]={
|
||||
[24]={
|
||||
["universal"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
1
|
||||
},
|
||||
["boardrange"]={
|
||||
["limit_times"]=2,
|
||||
["weight"]=1000,
|
||||
["qlt"]=3,
|
||||
["type"]=9,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]=0,
|
||||
["range"]=2
|
||||
["type"]="yellow_refresh_weight",
|
||||
["num"]=500,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["icon"]="15"
|
||||
["obj"]=1,
|
||||
["icon"]="30"
|
||||
},
|
||||
[31]={
|
||||
[25]={
|
||||
["universal"]=1,
|
||||
["limit_times"]=2,
|
||||
["weight"]=1000,
|
||||
["qlt"]=3,
|
||||
["type"]=9,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="green_refresh_weight",
|
||||
["num"]=500,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="30"
|
||||
},
|
||||
[26]={
|
||||
["universal"]=1,
|
||||
["limit_times"]=2,
|
||||
["weight"]=1000,
|
||||
["qlt"]=3,
|
||||
["type"]=9,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="blue_refresh_weight",
|
||||
["num"]=500,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="30"
|
||||
},
|
||||
[27]={
|
||||
["universal"]=1,
|
||||
["limit_times"]=2,
|
||||
["weight"]=1000,
|
||||
["qlt"]=3,
|
||||
["type"]=9,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="purple_refresh_weight",
|
||||
["num"]=500,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=1,
|
||||
["icon"]="30"
|
||||
},
|
||||
[28]={
|
||||
["universal"]=1,
|
||||
["weight"]=2000,
|
||||
["qlt"]=2,
|
||||
@ -468,39 +408,7 @@ local skill_rogue = {
|
||||
},
|
||||
["icon"]="16"
|
||||
},
|
||||
[32]={
|
||||
["universal"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=3,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
1
|
||||
},
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=0,
|
||||
["range"]=5
|
||||
}
|
||||
},
|
||||
["icon"]="17"
|
||||
},
|
||||
[33]={
|
||||
["universal"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
2
|
||||
},
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=0,
|
||||
["range"]=2
|
||||
}
|
||||
},
|
||||
["icon"]="18"
|
||||
},
|
||||
[34]={
|
||||
[29]={
|
||||
["universal"]=1,
|
||||
["weight"]=2000,
|
||||
["qlt"]=2,
|
||||
@ -516,39 +424,7 @@ local skill_rogue = {
|
||||
},
|
||||
["icon"]="19"
|
||||
},
|
||||
[35]={
|
||||
["universal"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=3,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
2
|
||||
},
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=0,
|
||||
["range"]=5
|
||||
}
|
||||
},
|
||||
["icon"]="20"
|
||||
},
|
||||
[36]={
|
||||
["universal"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
3
|
||||
},
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=0,
|
||||
["range"]=2
|
||||
}
|
||||
},
|
||||
["icon"]="21"
|
||||
},
|
||||
[37]={
|
||||
[30]={
|
||||
["universal"]=1,
|
||||
["weight"]=2000,
|
||||
["qlt"]=2,
|
||||
@ -564,39 +440,7 @@ local skill_rogue = {
|
||||
},
|
||||
["icon"]="22"
|
||||
},
|
||||
[38]={
|
||||
["universal"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=3,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
3
|
||||
},
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=0,
|
||||
["range"]=5
|
||||
}
|
||||
},
|
||||
["icon"]="23"
|
||||
},
|
||||
[39]={
|
||||
["universal"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
4
|
||||
},
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=0,
|
||||
["range"]=2
|
||||
}
|
||||
},
|
||||
["icon"]="24"
|
||||
},
|
||||
[40]={
|
||||
[31]={
|
||||
["universal"]=1,
|
||||
["weight"]=2000,
|
||||
["qlt"]=2,
|
||||
@ -612,39 +456,7 @@ local skill_rogue = {
|
||||
},
|
||||
["icon"]="25"
|
||||
},
|
||||
[41]={
|
||||
["universal"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=3,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
4
|
||||
},
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=0,
|
||||
["range"]=5
|
||||
}
|
||||
},
|
||||
["icon"]="26"
|
||||
},
|
||||
[42]={
|
||||
["universal"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
5
|
||||
},
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=0,
|
||||
["range"]=2
|
||||
}
|
||||
},
|
||||
["icon"]="27"
|
||||
},
|
||||
[43]={
|
||||
[32]={
|
||||
["universal"]=1,
|
||||
["weight"]=2000,
|
||||
["qlt"]=2,
|
||||
@ -660,22 +472,6 @@ local skill_rogue = {
|
||||
},
|
||||
["icon"]="28"
|
||||
},
|
||||
[44]={
|
||||
["universal"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=3,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
5
|
||||
},
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=0,
|
||||
["range"]=5
|
||||
}
|
||||
},
|
||||
["icon"]="29"
|
||||
},
|
||||
[1300111]={
|
||||
["method"]=2,
|
||||
["universal"]=2,
|
||||
@ -9054,6 +8850,6 @@ local skill_rogue = {
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill_rogue,count=450
|
||||
data=skill_rogue,count=438
|
||||
}
|
||||
return config
|
||||
@ -9,7 +9,7 @@ local buff_daily_challenge = {
|
||||
["desc"]="受到所有伤害<color=#3cff28>-10%</color>"
|
||||
},
|
||||
[4]={
|
||||
["desc"]="暴击率<color=#3cff28>+20%</color>,暴击伤害<color=#3cff28>+30%</color>"
|
||||
["desc"]="暴击率<color=#3cff28>+10%</color>,暴击伤害<color=#3cff28>+15%</color>"
|
||||
},
|
||||
[5]={
|
||||
["desc"]="技能伤害<color=#3cff28>+15%</color>"
|
||||
|
||||
@ -898,6 +898,8 @@ local localization_global =
|
||||
["CHEAT_1"] = "战斗数据异常",
|
||||
["BATTLE_DESC_18"] = "挑战",
|
||||
["CHALLENGE_TEAM_10"] = "通过上一个难度解锁",
|
||||
["HELP_DESC"] = "帮助",
|
||||
["SUMMON_HELP_1"] = "1、消耗【心愿币】可兑换已获得英雄。\n2、每次参与召唤都可以获得【心愿币】。\n3、 每周每个英雄前1次兑换都享一定折扣,兑换1次后恢复原价,每周一0点({UTC})重置折扣次数。",
|
||||
["SUMMON_DESCR_1"] = "普通心愿商店",
|
||||
["SUMMON_DESCR_2"] = "活动心愿商店",
|
||||
["SUMMON_DESCR_3"] = "可兑换已获得的英雄(每周一刷新)",
|
||||
|
||||
@ -1,135 +1,131 @@
|
||||
local skill_rogue = {
|
||||
[1]={
|
||||
["desc"]="全局攻击力<color=#049500>+{0}</color>"
|
||||
["desc"]="每累计消除10个元素,伤害<color=#049500>+2%</color>,上限<color=#049500>30%</color>",
|
||||
["rougedesc"]="每累计消除10个元素,伤害<color=#049500>+2%</color>,上限<color=#049500>30%</color>"
|
||||
},
|
||||
[2]={
|
||||
["desc"]="全局攻击力<color=#049500>+{0}</color>"
|
||||
["desc"]="元素刷新时有概率刷出<color=#049500>万能块</color>,可以跟任意元素相连",
|
||||
["rougedesc"]="元素刷新时有概率刷出<color=#049500>万能块</color>,可以跟任意元素相连"
|
||||
},
|
||||
[3]={
|
||||
["desc"]="全局攻击力<color=#049500>+{0}</color>"
|
||||
["desc"]="每次消除后主要英雄的技能能量额外<color=#049500>+1</color>",
|
||||
["rougedesc"]="每次消除后主要英雄的技能能量额外<color=#049500>+1</color>"
|
||||
},
|
||||
[4]={
|
||||
["desc"]="红色攻击<color=#049500>+{0}</color>"
|
||||
["desc"]="角色血量低于50%时所有伤害增加<color=#049500>30%</color>",
|
||||
["rougedesc"]="角色血量低于50%时所有伤害增加<color=#049500>30%</color>"
|
||||
},
|
||||
[5]={
|
||||
["desc"]="红色攻击<color=#049500>+{0}</color>"
|
||||
["desc"]="全局攻击力<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="全局攻击力<color=#049500>+{0}</color>"
|
||||
},
|
||||
[6]={
|
||||
["desc"]="红色攻击<color=#049500>+{0}</color>"
|
||||
["desc"]="全局攻击力<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="全局攻击力<color=#049500>+{0}</color>"
|
||||
},
|
||||
[7]={
|
||||
["desc"]="金色攻击<color=#049500>+{0}</color>"
|
||||
["desc"]="全局攻击力<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="全局攻击力<color=#049500>+{0}</color>"
|
||||
},
|
||||
[8]={
|
||||
["desc"]="金色攻击<color=#049500>+{0}</color>"
|
||||
["desc"]="全体对小怪伤害<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="全体对小怪伤害<color=#049500>+{0}</color>"
|
||||
},
|
||||
[9]={
|
||||
["desc"]="金色攻击<color=#049500>+{0}</color>"
|
||||
["desc"]="全体对小怪伤害<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="全体对小怪伤害<color=#049500>+{0}</color>"
|
||||
},
|
||||
[10]={
|
||||
["desc"]="绿色攻击<color=#049500>+{0}</color>"
|
||||
["desc"]="全体对小怪伤害<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="全体对小怪伤害<color=#049500>+{0}</color>"
|
||||
},
|
||||
[11]={
|
||||
["desc"]="绿色攻击<color=#049500>+{0}</color>"
|
||||
["desc"]="全体对BOSS伤害<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="全体对BOSS伤害<color=#049500>+{0}</color>"
|
||||
},
|
||||
[12]={
|
||||
["desc"]="绿色攻击<color=#049500>+{0}</color>"
|
||||
["desc"]="全体对BOSS伤害<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="全体对BOSS伤害<color=#049500>+{0}</color>"
|
||||
},
|
||||
[13]={
|
||||
["desc"]="蓝色攻击<color=#049500>+{0}</color>"
|
||||
["desc"]="全体对BOSS伤害<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="全体对BOSS伤害<color=#049500>+{0}</color>"
|
||||
},
|
||||
[14]={
|
||||
["desc"]="蓝色攻击<color=#049500>+{0}</color>"
|
||||
["desc"]="受到伤害降低<color=#049500>{0}</color>",
|
||||
["rougedesc"]="受到伤害降低<color=#049500>{0}</color>"
|
||||
},
|
||||
[15]={
|
||||
["desc"]="蓝色攻击<color=#049500>+{0}</color>"
|
||||
["desc"]="最大生命值<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="最大生命值<color=#049500>+{0}</color>"
|
||||
},
|
||||
[16]={
|
||||
["desc"]="紫色攻击<color=#049500>+{0}</color>"
|
||||
["desc"]="最大生命值<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="最大生命值<color=#049500>+{0}</color>"
|
||||
},
|
||||
[17]={
|
||||
["desc"]="紫色攻击<color=#049500>+{0}</color>"
|
||||
["desc"]="最大生命值<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="最大生命值<color=#049500>+{0}</color>"
|
||||
},
|
||||
[18]={
|
||||
["desc"]="紫色攻击<color=#049500>+{0}</color>"
|
||||
["desc"]="获得经验<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="获得经验<color=#049500>+{0}</color>"
|
||||
},
|
||||
[19]={
|
||||
["desc"]="角色血量低于50%时所有伤害增加<color=#049500>30%</color>"
|
||||
["desc"]="获得经验<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="获得经验<color=#049500>+{0}</color>"
|
||||
},
|
||||
[20]={
|
||||
["desc"]="获得经验<color=#049500>+{0}</color>"
|
||||
["desc"]="随机1名英雄能量<color=#049500>+5</color>",
|
||||
["rougedesc"]="随机1名英雄能量<color=#049500>+5</color>"
|
||||
},
|
||||
[21]={
|
||||
["desc"]="最大生命值<color=#049500>+{0}</color>"
|
||||
["desc"]="全体英雄能量<color=#049500>+2</color>",
|
||||
["rougedesc"]="全体英雄能量<color=#049500>+2</color>"
|
||||
},
|
||||
[22]={
|
||||
["desc"]="最大生命值<color=#049500>+{0}</color>"
|
||||
["desc"]="随机一个技能<color=#049500>能量全满</color>",
|
||||
["rougedesc"]="随机一个技能能量全满"
|
||||
},
|
||||
[23]={
|
||||
["desc"]="最大生命值<color=#049500>+{0}</color>"
|
||||
["desc"]="红色元素刷新概率<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="红色元素刷新概率<color=#049500>+{0}</color>"
|
||||
},
|
||||
[24]={
|
||||
["desc"]="回合开始前生命值恢复<color=#049500>{0}%</color>"
|
||||
["desc"]="黄色元素刷新概率<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="黄色元素刷新概率<color=#049500>+{0}</color>"
|
||||
},
|
||||
[25]={
|
||||
["desc"]="生命值恢复效果提升<color=#049500>{0}</color>"
|
||||
["desc"]="绿色元素刷新概率<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="绿色元素刷新概率<color=#049500>+{0}</color>"
|
||||
},
|
||||
[26]={
|
||||
["desc"]="格挡概率增加<color=#049500>{0}</color>"
|
||||
["desc"]="蓝色元素刷新概率<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="蓝色元素刷新概率<color=#049500>+{0}</color>"
|
||||
},
|
||||
[27]={
|
||||
["desc"]="暴击率<color=#049500>+{0}</color>"
|
||||
["desc"]="紫色元素刷新概率<color=#049500>+{0}</color>",
|
||||
["rougedesc"]="紫色元素刷新概率<color=#049500>+{0}</color>"
|
||||
},
|
||||
[28]={
|
||||
["desc"]="受到伤害降低<color=#049500>{0}</color>"
|
||||
["desc"]="将场上随机<color=#049500>3</color>个非红色元素变为红色",
|
||||
["rougedesc"]="将场上随机<color=#049500>3</color>个非红色元素变为红色"
|
||||
},
|
||||
[29]={
|
||||
["desc"]="<color=#049500>恢复</color>部分生命值"
|
||||
["desc"]="将场上随机<color=#049500>3</color>个非金色元素变为金色",
|
||||
["rougedesc"]="将场上随机<color=#049500>3</color>个非金色元素变为金色"
|
||||
},
|
||||
[30]={
|
||||
["desc"]="将场上随机<color=#049500>2</color>个非红色元素变为红色"
|
||||
["desc"]="将场上随机<color=#049500>3</color>个非绿色元素变为绿色",
|
||||
["rougedesc"]="将场上随机<color=#049500>3</color>个非绿色元素变为绿色"
|
||||
},
|
||||
[31]={
|
||||
["desc"]="将场上随机<color=#049500>3</color>个非红色元素变为红色"
|
||||
["desc"]="将场上随机<color=#049500>3</color>个非蓝色元素变为蓝色",
|
||||
["rougedesc"]="将场上随机<color=#049500>3</color>个非蓝色元素变为蓝色"
|
||||
},
|
||||
[32]={
|
||||
["desc"]="将场上随机<color=#049500>5</color>个非红色元素变为红色"
|
||||
},
|
||||
[33]={
|
||||
["desc"]="将场上随机<color=#049500>2</color>个非金色元素变为金色"
|
||||
},
|
||||
[34]={
|
||||
["desc"]="将场上随机<color=#049500>3</color>个非金色元素变为金色"
|
||||
},
|
||||
[35]={
|
||||
["desc"]="将场上随机<color=#049500>5</color>个非金色元素变为金色"
|
||||
},
|
||||
[36]={
|
||||
["desc"]="将场上随机<color=#049500>2</color>个非绿色元素变为绿色"
|
||||
},
|
||||
[37]={
|
||||
["desc"]="将场上随机<color=#049500>3</color>个非绿色元素变为绿色"
|
||||
},
|
||||
[38]={
|
||||
["desc"]="将场上随机<color=#049500>5</color>个非绿色元素变为绿色"
|
||||
},
|
||||
[39]={
|
||||
["desc"]="将场上随机<color=#049500>2</color>个非蓝色元素变为蓝色"
|
||||
},
|
||||
[40]={
|
||||
["desc"]="将场上随机<color=#049500>3</color>个非蓝色元素变为蓝色"
|
||||
},
|
||||
[41]={
|
||||
["desc"]="将场上随机<color=#049500>5</color>个非蓝色元素变为蓝色"
|
||||
},
|
||||
[42]={
|
||||
["desc"]="将场上随机<color=#049500>2</color>个非紫色元素变为紫色"
|
||||
},
|
||||
[43]={
|
||||
["desc"]="将场上随机<color=#049500>3</color>个非紫色元素变为紫色"
|
||||
},
|
||||
[44]={
|
||||
["desc"]="将场上随机<color=#049500>5</color>个非紫色元素变为紫色"
|
||||
["desc"]="将场上随机<color=#049500>3</color>个非紫色元素变为紫色",
|
||||
["rougedesc"]="将场上随机<color=#049500>3</color>个非紫色元素变为紫色"
|
||||
},
|
||||
[1300111]={
|
||||
["desc"]="熔芯技能可上下消除2格",
|
||||
@ -1224,28 +1220,28 @@ local skill_rogue = {
|
||||
["rougedesc"]="闪送雷神技能伤害提升25%"
|
||||
},
|
||||
[2600141]={
|
||||
["desc"]="闪送雷神普攻10%几率附加<color=#049500>虚弱</color>1回合",
|
||||
["desc"]="闪送雷神普攻10%几率附加<color=#049500>虚弱</color>,1回合",
|
||||
["entry_1"]="概率提高10%",
|
||||
["entry_2"]="虚弱回合数+1",
|
||||
["entry_3"]="战斗中直接生效!",
|
||||
["rougedesc"]="闪送雷神普攻10%几率附加<color=#5bff5f>虚弱</color>1回合"
|
||||
},
|
||||
[2600142]={
|
||||
["desc"]="闪送雷神普攻10%几率附加<color=#049500>虚弱</color>1回合",
|
||||
["desc"]="闪送雷神普攻10%几率附加<color=#049500>虚弱</color>,1回合",
|
||||
["entry_1"]="概率提高10%",
|
||||
["entry_2"]="虚弱回合数+1",
|
||||
["entry_3"]="战斗中直接生效!",
|
||||
["rougedesc"]="闪送雷神普攻20%几率附加<color=#5bff5f>虚弱</color>1回合"
|
||||
},
|
||||
[2600143]={
|
||||
["desc"]="闪送雷神普攻10%几率附加<color=#049500>虚弱</color>1回合",
|
||||
["desc"]="闪送雷神普攻10%几率附加<color=#049500>虚弱</color>,1回合",
|
||||
["entry_1"]="概率提高10%",
|
||||
["entry_2"]="虚弱回合数+1",
|
||||
["entry_3"]="战斗中直接生效!",
|
||||
["rougedesc"]="闪送雷神普攻20%几率附加<color=#5bff5f>虚弱</color>2回合"
|
||||
},
|
||||
[2600144]={
|
||||
["desc"]="闪送雷神普攻10%几率附加<color=#049500>虚弱</color>1回合",
|
||||
["desc"]="闪送雷神普攻10%几率附加<color=#049500>虚弱</color>,1回合",
|
||||
["entry_1"]="概率提高10%",
|
||||
["entry_2"]="虚弱回合数+1",
|
||||
["entry_3"]="战斗中直接生效!",
|
||||
@ -1261,7 +1257,7 @@ local skill_rogue = {
|
||||
[3300112]={
|
||||
["desc"]="荒野镖客技能可上下消除2格",
|
||||
["entry_1"]="战斗中直接生效!",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_2"]="上下消除增加2格",
|
||||
["entry_3"]="技能链接时伤害增加15%",
|
||||
["rougedesc"]="荒野镖客技能可上下消除2格"
|
||||
},
|
||||
@ -1280,32 +1276,32 @@ local skill_rogue = {
|
||||
["rougedesc"]="荒野镖客技能可上下消除2格,链接增伤15%"
|
||||
},
|
||||
[3300121]={
|
||||
["desc"]="荒野镖客技能攻击后可恢复团队一定量生命",
|
||||
["entry_1"]="30%概率附加眩晕1回合",
|
||||
["desc"]="荒野镖客技能有30%几率附加<color=#049500>眩晕</color>,1回合",
|
||||
["entry_1"]="眩晕概率提升20%",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_3"]="50%概率附眩晕1回合",
|
||||
["rougedesc"]="荒野镖客技能攻击后可恢复团队一定量生命"
|
||||
["entry_3"]="眩晕回合数+1",
|
||||
["rougedesc"]="荒野镖客技能有30%几率附加<color=#049500>眩晕</color>,1回合"
|
||||
},
|
||||
[3300122]={
|
||||
["desc"]="荒野镖客技能攻击后可恢复团队一定量生命",
|
||||
["entry_1"]="30%概率附加眩晕1回合",
|
||||
["desc"]="荒野镖客技能有30%几率附加<color=#049500>眩晕</color>,1回合",
|
||||
["entry_1"]="眩晕概率提升20%",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_3"]="50%概率附眩晕1回合",
|
||||
["rougedesc"]="荒野镖客技能攻击后可恢复团队一定量生命,30%几率附加<color=#5bff5f>眩晕</color>1回合"
|
||||
["entry_3"]="眩晕回合数+1",
|
||||
["rougedesc"]="荒野镖客技能有50%几率附加<color=#049500>眩晕</color>,1回合"
|
||||
},
|
||||
[3300123]={
|
||||
["desc"]="荒野镖客技能攻击后可恢复团队一定量生命",
|
||||
["entry_1"]="战斗中直接生效!",
|
||||
["desc"]="荒野镖客技能有30%几率附加<color=#049500>眩晕</color>,1回合",
|
||||
["entry_1"]="眩晕概率提升20%",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_3"]="50%概率附眩晕1回合",
|
||||
["rougedesc"]="荒野镖客技能攻击后可恢复团队一定量生命,30%几率附加<color=#5bff5f>眩晕</color>1回合"
|
||||
["entry_3"]="眩晕回合数+1",
|
||||
["rougedesc"]="荒野镖客技能有50%几率附加<color=#049500>眩晕</color>,1回合"
|
||||
},
|
||||
[3300124]={
|
||||
["desc"]="荒野镖客技能攻击后可恢复团队一定量生命",
|
||||
["entry_1"]="30%概率附加眩晕1回合",
|
||||
["desc"]="荒野镖客技能有30%几率附加<color=#049500>眩晕</color>,1回合",
|
||||
["entry_1"]="眩晕概率提升20%",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_3"]="50%概率附眩晕1回合",
|
||||
["rougedesc"]="荒野镖客技能攻击后可恢复团队一定量生命。50%几率附加<color=#5bff5f>眩晕</color>1回合"
|
||||
["entry_3"]="眩晕回合数+1",
|
||||
["rougedesc"]="荒野镖客技能有50%几率附加<color=#049500>眩晕</color>,2回合"
|
||||
},
|
||||
[3300131]={
|
||||
["desc"]="Combo:荒野镖客技能对<color=#049500>中毒</color>敌人伤害增加30%",
|
||||
@ -1323,7 +1319,7 @@ local skill_rogue = {
|
||||
},
|
||||
[3300133]={
|
||||
["desc"]="Combo:荒野镖客技能对<color=#049500>中毒</color>敌人伤害增加30%",
|
||||
["entry_1"]="战斗中直接生效!",
|
||||
["entry_1"]="伤害提升至50%",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_3"]="伤害提升至80%",
|
||||
["rougedesc"]="Combo:荒野镖客技能对<color=#5bff5f>中毒</color>敌人伤害增加50%"
|
||||
@ -1358,7 +1354,7 @@ local skill_rogue = {
|
||||
},
|
||||
[3300144]={
|
||||
["desc"]="荒野镖客技能倍率提升150%",
|
||||
["entry_1"]="战斗中直接生效!",
|
||||
["entry_1"]="技能倍率提升300%",
|
||||
["entry_2"]="附加概率格挡2回合",
|
||||
["entry_3"]="战斗中直接生效!",
|
||||
["rougedesc"]="荒野镖客技能倍率提升300%+附加20%格挡2回合"
|
||||
@ -1373,7 +1369,7 @@ local skill_rogue = {
|
||||
[3400112]={
|
||||
["desc"]="光合特工技能可上下消除2格",
|
||||
["entry_1"]="战斗中直接生效!",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_2"]="上下消除增加2格",
|
||||
["entry_3"]="技能链接时伤害增加10%",
|
||||
["rougedesc"]="光合特工技能可上下消除2格"
|
||||
},
|
||||
@ -1392,60 +1388,60 @@ local skill_rogue = {
|
||||
["rougedesc"]="光合特工技能可上下消除4格;链接增伤10%"
|
||||
},
|
||||
[3400121]={
|
||||
["desc"]="光合特工技能回血量提升50%",
|
||||
["entry_1"]="释放后附加技能伤害提升1回合",
|
||||
["desc"]="光合特工技能释放为团队附加<color=#049500>技能增伤</color>,1回合",
|
||||
["entry_1"]="技能增伤回合数+1",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_3"]="释放后附加技能伤害提升2回合",
|
||||
["rougedesc"]="光合特工技能回血量提升50%"
|
||||
["entry_3"]="额外附加亢奋,2回合",
|
||||
["rougedesc"]="光合特工技能释放为团队附加<color=#049500>技能增伤</color>,1回合"
|
||||
},
|
||||
[3400122]={
|
||||
["desc"]="光合特工技能回血量提升50%",
|
||||
["entry_1"]="释放后附加技能伤害提升1回合",
|
||||
["desc"]="光合特工技能释放为团队附加<color=#049500>技能增伤</color>,1回合",
|
||||
["entry_1"]="技能增伤回合数+1",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_3"]="释放后附加技能伤害提升2回合",
|
||||
["rougedesc"]="光合特工技能回血量提升50%,技能附加技能伤害提升15%1回合"
|
||||
["entry_3"]="额外附加亢奋,2回合",
|
||||
["rougedesc"]="光合特工技能释放为团队附加<color=#049500>技能增伤</color>,2回合"
|
||||
},
|
||||
[3400123]={
|
||||
["desc"]="光合特工技能回血量提升50%",
|
||||
["entry_1"]="战斗中直接生效!",
|
||||
["desc"]="光合特工技能释放为团队附加<color=#049500>技能增伤</color>,1回合",
|
||||
["entry_1"]="技能增伤回合数+1",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_3"]="释放后附加技能伤害提升2回合",
|
||||
["rougedesc"]="光合特工技能回血量提升50%,技能附加技能伤害提升15%1回合"
|
||||
["entry_3"]="额外附加亢奋,2回合",
|
||||
["rougedesc"]="光合特工技能释放为团队附加<color=#049500>技能增伤</color>,2回合"
|
||||
},
|
||||
[3400124]={
|
||||
["desc"]="光合特工技能回血量提升50%",
|
||||
["entry_1"]="释放后附加技能伤害提升1回合",
|
||||
["desc"]="光合特工技能释放为团队附加<color=#049500>技能增伤</color>,1回合",
|
||||
["entry_1"]="技能增伤回合数+1",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_3"]="释放后附加技能伤害提升2回合",
|
||||
["rougedesc"]="光合特工技能回血量提升50%,技能附加技能伤害提升15%2回合"
|
||||
["entry_3"]="额外附加亢奋,2回合",
|
||||
["rougedesc"]="光合特工技能释放为团队附加<color=#049500>技能增伤</color>,2回合;<color=#049500>亢奋</color>,2回合"
|
||||
},
|
||||
[3400131]={
|
||||
["desc"]="光合特工技能链接超过5个元素,回血量提升10%",
|
||||
["desc"]="光合特工技能链接超过5个元素,为团队附加<color=#049500>普攻增伤</color>,2回合",
|
||||
["entry_1"]="链接需要元素降低为3个",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_3"]="链接后每次普攻将回复生命",
|
||||
["rougedesc"]="光合特工技能链接超过5个元素,回血量提升10%"
|
||||
["entry_3"]="额外附加暴伤提升,2回合",
|
||||
["rougedesc"]="光合特工技能链接超过5个元素,为团队附加<color=#049500>普攻增伤</color>,2回合"
|
||||
},
|
||||
[3400132]={
|
||||
["desc"]="光合特工技能链接超过5个元素,回血量提升10%",
|
||||
["desc"]="光合特工技能链接超过5个元素,为团队附加<color=#049500>普攻增伤</color>,2回合",
|
||||
["entry_1"]="链接需要元素降低为3个",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_3"]="链接后每次普攻将回复生命",
|
||||
["rougedesc"]="光合特工技能链接超过3个元素,回血量提升10%"
|
||||
["entry_3"]="额外附加暴伤提升,2回合",
|
||||
["rougedesc"]="光合特工技能链接超过3个元素,为团队附加<color=#049500>普攻增伤</color>,2回合"
|
||||
},
|
||||
[3400133]={
|
||||
["desc"]="光合特工技能链接超过5个元素,回血量提升10%",
|
||||
["entry_1"]="战斗中直接生效!",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_3"]="链接后每次普攻将回复生命",
|
||||
["rougedesc"]="光合特工技能链接超过3个元素,回血量提升10%"
|
||||
},
|
||||
[3400134]={
|
||||
["desc"]="光合特工技能链接超过5个元素,回血量提升10%",
|
||||
["desc"]="光合特工技能链接超过5个元素,为团队附加<color=#049500>普攻增伤</color>,2回合",
|
||||
["entry_1"]="链接需要元素降低为3个",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_3"]="链接后每次普攻将回复生命",
|
||||
["rougedesc"]="光合特工技能链接超过3个元素,回血量提升10%;链接普攻每次攻击回复光和特工5%攻击的血量"
|
||||
["entry_3"]="额外附加暴伤提升,2回合",
|
||||
["rougedesc"]="光合特工技能链接超过3个元素,为团队附加<color=#049500>普攻增伤</color>,2回合"
|
||||
},
|
||||
[3400134]={
|
||||
["desc"]="光合特工技能链接超过5个元素,为团队附加<color=#049500>普攻增伤</color>,2回合",
|
||||
["entry_1"]="链接需要元素降低为3个",
|
||||
["entry_2"]="战斗中直接生效!",
|
||||
["entry_3"]="额外附加暴伤提升,2回合",
|
||||
["rougedesc"]="光合特工技能链接超过3个元素,为团队附加<color=#049500>普攻增伤</color>,2回合;<color=#049500>暴伤提升</color>,2回合"
|
||||
},
|
||||
[3400141]={
|
||||
["desc"]="光合特工攻击提升5%",
|
||||
@ -1470,7 +1466,7 @@ local skill_rogue = {
|
||||
},
|
||||
[3400144]={
|
||||
["desc"]="光合特工攻击提升5%",
|
||||
["entry_1"]="战斗中直接生效!",
|
||||
["entry_1"]="攻击提升至10%",
|
||||
["entry_2"]="攻击提升至15%",
|
||||
["entry_3"]="战斗中直接生效!",
|
||||
["rougedesc"]="光合特工攻击提升15%"
|
||||
@ -2597,6 +2593,6 @@ local skill_rogue = {
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill_rogue,count=396
|
||||
data=skill_rogue,count=384
|
||||
}
|
||||
return config
|
||||
@ -94,42 +94,6 @@ local skill_rogue = {
|
||||
},
|
||||
[32]={
|
||||
|
||||
},
|
||||
[33]={
|
||||
|
||||
},
|
||||
[34]={
|
||||
|
||||
},
|
||||
[35]={
|
||||
|
||||
},
|
||||
[36]={
|
||||
|
||||
},
|
||||
[37]={
|
||||
|
||||
},
|
||||
[38]={
|
||||
|
||||
},
|
||||
[39]={
|
||||
|
||||
},
|
||||
[40]={
|
||||
|
||||
},
|
||||
[41]={
|
||||
|
||||
},
|
||||
[42]={
|
||||
|
||||
},
|
||||
[43]={
|
||||
|
||||
},
|
||||
[44]={
|
||||
|
||||
},
|
||||
[1300111]={
|
||||
|
||||
@ -1189,6 +1153,6 @@ local skill_rogue = {
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill_rogue,count=396
|
||||
data=skill_rogue,count=384
|
||||
}
|
||||
return config
|
||||
@ -9,7 +9,7 @@ local buff_daily_challenge = {
|
||||
["desc"]="all damage taken <color=#3cff28>-10%</color>"
|
||||
},
|
||||
[4]={
|
||||
["desc"]="Crti Rate <color=#3cff28>+20%</color>, Crit Damage <color=#3cff28>+30%</color>"
|
||||
["desc"]="Crti Rate <color=#3cff28>+10%</color>, Crit Damage <color=#3cff28>+15%</color>"
|
||||
},
|
||||
[5]={
|
||||
["desc"]="Skill damage <color=#3cff28>+15%</color>"
|
||||
|
||||
@ -95,42 +95,6 @@ local skill_rogue = {
|
||||
[32]={
|
||||
["desc"]="Turns <color=#3cff28>5</color> random Non-Red elements into Red"
|
||||
},
|
||||
[33]={
|
||||
["desc"]="Turns <color=#3cff28>2</color> random Non-Golden elements into Golden"
|
||||
},
|
||||
[34]={
|
||||
["desc"]="Turns <color=#3cff28>3</color> random Non-Golden elements into Golden"
|
||||
},
|
||||
[35]={
|
||||
["desc"]="Turns <color=#3cff28>5</color> random Non-Golden elements into Golden"
|
||||
},
|
||||
[36]={
|
||||
["desc"]="Turns <color=#3cff28>2</color> random Non-Green elements into Green"
|
||||
},
|
||||
[37]={
|
||||
["desc"]="Turns <color=#3cff28>3</color> random Non-Green elements into Green"
|
||||
},
|
||||
[38]={
|
||||
["desc"]="Turns <color=#3cff28>5</color> random Non-Green elements into Green"
|
||||
},
|
||||
[39]={
|
||||
["desc"]="Turns <color=#3cff28>2</color> random Non-Blue elements into Blue"
|
||||
},
|
||||
[40]={
|
||||
["desc"]="Turns <color=#3cff28>3</color> random Non-Blue elements into Blue"
|
||||
},
|
||||
[41]={
|
||||
["desc"]="Turns <color=#3cff28>5</color> random Non-Blue elements into Blue"
|
||||
},
|
||||
[42]={
|
||||
["desc"]="Turns <color=#3cff28>2</color> random Non-Purple elements into Purple"
|
||||
},
|
||||
[43]={
|
||||
["desc"]="Turns <color=#3cff28>3</color> random Non-Purple elements into Purple"
|
||||
},
|
||||
[44]={
|
||||
["desc"]="Turns <color=#3cff28>5</color> random Non-Purple elements into Purple"
|
||||
},
|
||||
[1300111]={
|
||||
|
||||
},
|
||||
@ -1189,6 +1153,6 @@ local skill_rogue = {
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill_rogue,count=396
|
||||
data=skill_rogue,count=384
|
||||
}
|
||||
return config
|
||||
@ -9,7 +9,7 @@ local buff_daily_challenge = {
|
||||
["desc"]="El daño recibido se reduce un <color=#3cff28>10%</color>"
|
||||
},
|
||||
[4]={
|
||||
["desc"]="Tasa de golpe crítico <color=#3cff28>+20%</color>"
|
||||
["desc"]="Tasa de golpe crítico <color=#3cff28>+10%</color>"
|
||||
},
|
||||
[5]={
|
||||
["desc"]="Daño de habilidad <color=#3cff28>+15%</color>"
|
||||
|
||||
@ -95,42 +95,6 @@ local skill_rogue = {
|
||||
[32]={
|
||||
["desc"]="Convierte <color=#3cff28>5</color> elementos aleatorios en el campo que no sean rojos en rojo."
|
||||
},
|
||||
[33]={
|
||||
["desc"]="Convierte <color=#3cff28>2</color> elementos aleatorios en el campo que no sean dorados en dorado."
|
||||
},
|
||||
[34]={
|
||||
["desc"]="Convierte <color=#3cff28>3</color> elementos aleatorios en el campo que no sean dorados en dorado."
|
||||
},
|
||||
[35]={
|
||||
["desc"]="Convierte <color=#3cff28>5</color> elementos aleatorios en el campo que no sean dorados en dorado."
|
||||
},
|
||||
[36]={
|
||||
["desc"]="Convierte <color=#3cff28>2</color> elementos aleatorios en el campo que no sean verdes en verde."
|
||||
},
|
||||
[37]={
|
||||
["desc"]="Convierte <color=#3cff28>3</color> elementos aleatorios en el campo que no sean verdes en verde."
|
||||
},
|
||||
[38]={
|
||||
["desc"]="Convierte <color=#3cff28>5</color> elementos aleatorios en el campo que no sean verdes en verde."
|
||||
},
|
||||
[39]={
|
||||
["desc"]="Convierte <color=#3cff28>2</color> elementos aleatorios en el campo que no sean azules en azul."
|
||||
},
|
||||
[40]={
|
||||
["desc"]="Convierte <color=#3cff28>3</color> elementos aleatorios en el campo que no sean azules en azul."
|
||||
},
|
||||
[41]={
|
||||
["desc"]="Convierte <color=#3cff28>5</color> elementos aleatorios en el campo que no sean azules en azul."
|
||||
},
|
||||
[42]={
|
||||
["desc"]="Convierte <color=#3cff28>2</color> elementos aleatorios en el campo que no sean morados en morado."
|
||||
},
|
||||
[43]={
|
||||
["desc"]="Convierte <color=#3cff28>3</color> elementos aleatorios en el campo que no sean morados en morado."
|
||||
},
|
||||
[44]={
|
||||
["desc"]="Convierte <color=#3cff28>5</color> elementos aleatorios en el campo que no sean morados en morado."
|
||||
},
|
||||
[1300111]={
|
||||
|
||||
},
|
||||
@ -1189,6 +1153,6 @@ local skill_rogue = {
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill_rogue,count=396
|
||||
data=skill_rogue,count=384
|
||||
}
|
||||
return config
|
||||
@ -94,42 +94,6 @@ local skill_rogue = {
|
||||
},
|
||||
[32]={
|
||||
|
||||
},
|
||||
[33]={
|
||||
|
||||
},
|
||||
[34]={
|
||||
|
||||
},
|
||||
[35]={
|
||||
|
||||
},
|
||||
[36]={
|
||||
|
||||
},
|
||||
[37]={
|
||||
|
||||
},
|
||||
[38]={
|
||||
|
||||
},
|
||||
[39]={
|
||||
|
||||
},
|
||||
[40]={
|
||||
|
||||
},
|
||||
[41]={
|
||||
|
||||
},
|
||||
[42]={
|
||||
|
||||
},
|
||||
[43]={
|
||||
|
||||
},
|
||||
[44]={
|
||||
|
||||
},
|
||||
[1300111]={
|
||||
|
||||
@ -1189,6 +1153,6 @@ local skill_rogue = {
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill_rogue,count=396
|
||||
data=skill_rogue,count=384
|
||||
}
|
||||
return config
|
||||
@ -9,7 +9,7 @@ local buff_daily_challenge = {
|
||||
["desc"]="DMG yang diterima berkurang <color=#3cff28>10%</color>"
|
||||
},
|
||||
[4]={
|
||||
["desc"]="Crit Rate <color=#3cff28>+20%</color>"
|
||||
["desc"]="Crit Rate <color=#3cff28>+10%</color>"
|
||||
},
|
||||
[5]={
|
||||
["desc"]="DMG skill <color=#3cff28>+15%</color>"
|
||||
|
||||
@ -95,42 +95,6 @@ local skill_rogue = {
|
||||
[32]={
|
||||
["desc"]="Ubah <color=#3cff28>5</color> elemen non-merah secara acak di bidang menjadi merah."
|
||||
},
|
||||
[33]={
|
||||
["desc"]="Ubah <color=#3cff28>2</color> elemen non-emas secara acak di bidang menjadi emas."
|
||||
},
|
||||
[34]={
|
||||
["desc"]="Ubah <color=#3cff28>3</color> elemen non-emas secara acak di bidang menjadi emas."
|
||||
},
|
||||
[35]={
|
||||
["desc"]="Ubah <color=#3cff28>5</color> elemen non-emas secara acak di bidang menjadi emas."
|
||||
},
|
||||
[36]={
|
||||
["desc"]="Ubah <color=#3cff28>2</color> elemen non-hijau secara acak di bidang menjadi hijau."
|
||||
},
|
||||
[37]={
|
||||
["desc"]="Ubah <color=#3cff28>3</color> elemen non-hijau secara acak di bidang menjadi hijau."
|
||||
},
|
||||
[38]={
|
||||
["desc"]="Ubah <color=#3cff28>5</color> elemen non-hijau secara acak di bidang menjadi hijau."
|
||||
},
|
||||
[39]={
|
||||
["desc"]="Ubah <color=#3cff28>2</color> elemen non-biru secara acak di bidang menjadi biru."
|
||||
},
|
||||
[40]={
|
||||
["desc"]="Ubah <color=#3cff28>3</color> elemen non-biru secara acak di bidang menjadi biru."
|
||||
},
|
||||
[41]={
|
||||
["desc"]="Ubah <color=#3cff28>5</color> elemen non-biru secara acak di bidang menjadi biru."
|
||||
},
|
||||
[42]={
|
||||
["desc"]="Ubah <color=#3cff28>2</color> elemen non-ungu secara acak di bidang menjadi ungu."
|
||||
},
|
||||
[43]={
|
||||
["desc"]="Ubah <color=#3cff28>3</color> elemen non-ungu secara acak di bidang menjadi ungu."
|
||||
},
|
||||
[44]={
|
||||
["desc"]="Ubah <color=#3cff28>5</color> elemen non-ungu secara acak di bidang menjadi ungu."
|
||||
},
|
||||
[1300111]={
|
||||
|
||||
},
|
||||
@ -1189,6 +1153,6 @@ local skill_rogue = {
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill_rogue,count=396
|
||||
data=skill_rogue,count=384
|
||||
}
|
||||
return config
|
||||
@ -9,7 +9,7 @@ local buff_daily_challenge = {
|
||||
["desc"]="受けるダメージが<color=#3cff28>10%</color>減少する"
|
||||
},
|
||||
[4]={
|
||||
["desc"]="クリティカル率が<color=#3cff28>+20%</color>"
|
||||
["desc"]="クリティカル率が<color=#3cff28>+10%</color>"
|
||||
},
|
||||
[5]={
|
||||
["desc"]="技能ダメージ<color=#3cff28>+15%</color>"
|
||||
|
||||
@ -95,42 +95,6 @@ local skill_rogue = {
|
||||
[32]={
|
||||
["desc"]="ランダムで<color=#3cff28>5</color>つ赤以外の元素を赤に変える"
|
||||
},
|
||||
[33]={
|
||||
["desc"]="ランダムで<color=#3cff28>2</color>つ黄以外の元素を黄に変える。"
|
||||
},
|
||||
[34]={
|
||||
["desc"]="ランダムで<color=#3cff28>3</color>つ黄以外の元素を黄に変える。"
|
||||
},
|
||||
[35]={
|
||||
["desc"]="ランダムで<color=#3cff28>5</color>つ黄以外の元素を黄に変える。"
|
||||
},
|
||||
[36]={
|
||||
["desc"]="ランダムで<color=#3cff28>2</color>つ緑以外の元素を緑に変える"
|
||||
},
|
||||
[37]={
|
||||
["desc"]="ランダムで<color=#3cff28>3</color>つ緑以外の元素を緑に変える"
|
||||
},
|
||||
[38]={
|
||||
["desc"]="ランダムで<color=#3cff28>5</color>つ緑以外の元素を緑に変える"
|
||||
},
|
||||
[39]={
|
||||
["desc"]="ランダムで<color=#3cff28>2</color>つ青以外の元素を青に変える"
|
||||
},
|
||||
[40]={
|
||||
["desc"]="ランダムで<color=#3cff28>3</color>つ青以外の元素を青に変える"
|
||||
},
|
||||
[41]={
|
||||
["desc"]="ランダムで<color=#3cff28>5</color>つ青以外の元素を青に変える"
|
||||
},
|
||||
[42]={
|
||||
["desc"]="ランダムで<color=#3cff28>2</color>つ紫以外の元素を紫に変える"
|
||||
},
|
||||
[43]={
|
||||
["desc"]="ランダムで<color=#3cff28>3</color>つ紫以外の元素を紫に変える"
|
||||
},
|
||||
[44]={
|
||||
["desc"]="ランダムで<color=#3cff28>5</color>つ紫以外の元素を紫に変える"
|
||||
},
|
||||
[1300111]={
|
||||
|
||||
},
|
||||
@ -1189,6 +1153,6 @@ local skill_rogue = {
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill_rogue,count=396
|
||||
data=skill_rogue,count=384
|
||||
}
|
||||
return config
|
||||
@ -9,7 +9,7 @@ local buff_daily_challenge = {
|
||||
["desc"]="받는 대미지가 <color=#3cff28>10%</color> 감소합니다."
|
||||
},
|
||||
[4]={
|
||||
["desc"]="치명타율 <color=#3cff28>+20%</color>"
|
||||
["desc"]="치명타율 <color=#3cff28>+10%</color>"
|
||||
},
|
||||
[5]={
|
||||
["desc"]="골드 공격력 +<color=#3cff28>{0}</color>"
|
||||
|
||||
@ -95,42 +95,6 @@ local skill_rogue = {
|
||||
[32]={
|
||||
["desc"]="필드에서 빨간색이 아닌 임의의 <color=#3cff28>5</color>개 원소를 빨간색으로 바꿉니다."
|
||||
},
|
||||
[33]={
|
||||
["desc"]="보드에서 황금색이 아닌 무작위의 <color=#3cff28>2</color>개 원소를 황금색으로 바꿉니다."
|
||||
},
|
||||
[34]={
|
||||
["desc"]="보드에서 황금색이 아닌 무작위의 <color=#3cff28>3</color>개 원소를 황금색으로 바꿉니다."
|
||||
},
|
||||
[35]={
|
||||
["desc"]="보드에서 황금색이 아닌 무작위의 <color=#3cff28>5</color>개 원소를 황금색으로 바꿉니다."
|
||||
},
|
||||
[36]={
|
||||
["desc"]="보드에서 녹색이 아닌 무작위의 <color=#3cff28>2</color>개 원소를 녹색으로 바꿉니다."
|
||||
},
|
||||
[37]={
|
||||
["desc"]="보드에서 녹색이 아닌 무작위의 <color=#3cff28>3</color>개 원소를 녹색으로 바꿉니다."
|
||||
},
|
||||
[38]={
|
||||
["desc"]="보드에서 녹색이 아닌 무작위의 <color=#3cff28>5</color>개 원소를 녹색으로 바꿉니다."
|
||||
},
|
||||
[39]={
|
||||
["desc"]="보드에서 파란색이 아닌 무작위의 <color=#3cff28>2</color>개 원소를 파란색으로 바꿉니다."
|
||||
},
|
||||
[40]={
|
||||
["desc"]="보드에서 파란색이 아닌 무작위의 <color=#3cff28>3</color>개 원소를 파란색으로 바꿉니다."
|
||||
},
|
||||
[41]={
|
||||
["desc"]="보드에서 파란색이 아닌 무작위의 <color=#3cff28>5</color>개 원소를 파란색으로 바꿉니다."
|
||||
},
|
||||
[42]={
|
||||
["desc"]="필드에서 보라색이 아닌 임의의 <color=#3cff28>2</color>개 원소를 보라색으로 바꿉니다."
|
||||
},
|
||||
[43]={
|
||||
["desc"]="필드에서 보라색이 아닌 임의의 <color=#3cff28>3</color>개 원소를 보라색으로 바꿉니다."
|
||||
},
|
||||
[44]={
|
||||
["desc"]="필드에서 보라색이 아닌 임의의 <color=#3cff28>5</color>개 원소를 보라색으로 바꿉니다."
|
||||
},
|
||||
[1300111]={
|
||||
|
||||
},
|
||||
@ -1189,6 +1153,6 @@ local skill_rogue = {
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill_rogue,count=396
|
||||
data=skill_rogue,count=384
|
||||
}
|
||||
return config
|
||||
@ -9,7 +9,7 @@ local buff_daily_challenge = {
|
||||
["desc"]="Reduz o dano recebido em <color=#3cff28>10%</color>."
|
||||
},
|
||||
[4]={
|
||||
["desc"]="Chance de acerto crítico + <color=#3cff28>20%</color>."
|
||||
["desc"]="Chance de acerto crítico + <color=#3cff28>10%</color>."
|
||||
},
|
||||
[5]={
|
||||
["desc"]="Dano de habilidade <color=#3cff28>+15%</color>"
|
||||
|
||||
@ -95,42 +95,6 @@ local skill_rogue = {
|
||||
[32]={
|
||||
["desc"]="Transforma <color=#3cff28>5</color> elementos não Vermelhos aleatórios em Vermelhos."
|
||||
},
|
||||
[33]={
|
||||
["desc"]="Transforma <color=#3cff28>2</color> elementos não Dourados aleatórios em Dourados."
|
||||
},
|
||||
[34]={
|
||||
["desc"]="Transforma <color=#3cff28>3</color> elementos não Dourados aleatórios em Dourados."
|
||||
},
|
||||
[35]={
|
||||
["desc"]="Transforma <color=#3cff28>5</color> elementos não Dourados aleatórios em Dourados."
|
||||
},
|
||||
[36]={
|
||||
["desc"]="Transforma <color=#3cff28>2</color> elementos não Verdes aleatórios em Verdes."
|
||||
},
|
||||
[37]={
|
||||
["desc"]="Transforma <color=#3cff28>3</color> elementos não Verdes aleatórios em Verdes."
|
||||
},
|
||||
[38]={
|
||||
["desc"]="Transforma <color=#3cff28>5</color> elementos não Verdes aleatórios em Verdes."
|
||||
},
|
||||
[39]={
|
||||
["desc"]="Transforma <color=#3cff28>2</color> elementos não Azuis aleatórios em Azuis."
|
||||
},
|
||||
[40]={
|
||||
["desc"]="Transforma <color=#3cff28>3</color> elementos não Azuis aleatórios em Azuis."
|
||||
},
|
||||
[41]={
|
||||
["desc"]="Transforma <color=#3cff28>5</color> elementos não Azuis aleatórios em Azuis."
|
||||
},
|
||||
[42]={
|
||||
["desc"]="Transforma <color=#3cff28>2</color> elementos não Roxos aleatórios em Roxos."
|
||||
},
|
||||
[43]={
|
||||
["desc"]="Transforma <color=#3cff28>3</color> elementos não Roxos aleatórios em Roxos."
|
||||
},
|
||||
[44]={
|
||||
["desc"]="Transforma <color=#3cff28>5</color> elementos não Roxos aleatórios em Roxos."
|
||||
},
|
||||
[1300111]={
|
||||
|
||||
},
|
||||
@ -1189,6 +1153,6 @@ local skill_rogue = {
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill_rogue,count=396
|
||||
data=skill_rogue,count=384
|
||||
}
|
||||
return config
|
||||
@ -94,42 +94,6 @@ local skill_rogue = {
|
||||
},
|
||||
[32]={
|
||||
|
||||
},
|
||||
[33]={
|
||||
|
||||
},
|
||||
[34]={
|
||||
|
||||
},
|
||||
[35]={
|
||||
|
||||
},
|
||||
[36]={
|
||||
|
||||
},
|
||||
[37]={
|
||||
|
||||
},
|
||||
[38]={
|
||||
|
||||
},
|
||||
[39]={
|
||||
|
||||
},
|
||||
[40]={
|
||||
|
||||
},
|
||||
[41]={
|
||||
|
||||
},
|
||||
[42]={
|
||||
|
||||
},
|
||||
[43]={
|
||||
|
||||
},
|
||||
[44]={
|
||||
|
||||
},
|
||||
[1300111]={
|
||||
|
||||
@ -1189,6 +1153,6 @@ local skill_rogue = {
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill_rogue,count=396
|
||||
data=skill_rogue,count=384
|
||||
}
|
||||
return config
|
||||
@ -9,7 +9,7 @@ local buff_daily_challenge = {
|
||||
["desc"]="ดาเมจที่ได้รับลดลง<color=#3cff28>10%</color>"
|
||||
},
|
||||
[4]={
|
||||
["desc"]="อัตรา Crit<color=#3cff28>+20%</color>"
|
||||
["desc"]="อัตรา Crit<color=#3cff28>+10%</color>"
|
||||
},
|
||||
[5]={
|
||||
["desc"]="ความเสียหายทางทักษะ<color=#3cff28>+15%</color>"
|
||||
|
||||
@ -95,42 +95,6 @@ local skill_rogue = {
|
||||
[32]={
|
||||
["desc"]="เปลี่ยนธาตุ<color=#3cff28>5</color>อันแบบสุ่มที่ไม่ใช่สีแดงบนสนามเป็นสีแดง"
|
||||
},
|
||||
[33]={
|
||||
["desc"]="เปลี่ยนธาตุ<color=#3cff28>2</color>อันแบบสุ่มที่ไม่ใช่สีทองบนสนามเป็นสีทอง"
|
||||
},
|
||||
[34]={
|
||||
["desc"]="เปลี่ยนธาตุ<color=#3cff28>3</color>อันแบบสุ่มที่ไม่ใช่สีทองบนสนามเป็นสีทอง"
|
||||
},
|
||||
[35]={
|
||||
["desc"]="เปลี่ยนธาตุ<color=#3cff28>5</color>อันแบบสุ่มที่ไม่ใช่สีทองบนสนามเป็นสีทอง"
|
||||
},
|
||||
[36]={
|
||||
["desc"]="เปลี่ยนธาตุ<color=#3cff28>2</color>อันแบบสุ่มที่ไม่ใช่สีเขียวบนสนามเป็นสีเขียว"
|
||||
},
|
||||
[37]={
|
||||
["desc"]="เปลี่ยนธาตุ<color=#3cff28>3</color>อันแบบสุ่มที่ไม่ใช่สีเขียวบนสนามเป็นสีเขียว"
|
||||
},
|
||||
[38]={
|
||||
["desc"]="เปลี่ยนธาตุ<color=#3cff28>5</color>อันแบบสุ่มที่ไม่ใช่สีเขียวบนสนามเป็นสีเขียว"
|
||||
},
|
||||
[39]={
|
||||
["desc"]="เปลี่ยนธาตุ<color=#3cff28>2</color>อันแบบสุ่มที่ไม่ใช่สีฟ้าบนสนามเป็นสีฟ้า"
|
||||
},
|
||||
[40]={
|
||||
["desc"]="เปลี่ยนธาตุ<color=#3cff28>3</color>อันแบบสุ่มที่ไม่ใช่สีฟ้าบนสนามเป็นสีฟ้า"
|
||||
},
|
||||
[41]={
|
||||
["desc"]="เปลี่ยนธาตุ<color=#3cff28>5</color>อันแบบสุ่มที่ไม่ใช่สีฟ้าบนสนามเป็นสีฟ้า"
|
||||
},
|
||||
[42]={
|
||||
["desc"]="เปลี่ยนธาตุ<color=#3cff28>2</color>อันแบบสุ่มที่ไม่ใช่สีม่วงบนสนามเป็นสีม่วง"
|
||||
},
|
||||
[43]={
|
||||
["desc"]="เปลี่ยนธาตุ<color=#3cff28>3</color>อันแบบสุ่มที่ไม่ใช่สีม่วงบนสนามเป็นสีม่วง"
|
||||
},
|
||||
[44]={
|
||||
["desc"]="เปลี่ยนธาตุ<color=#3cff28>5</color>อันแบบสุ่มที่ไม่ใช่สีม่วงบนสนามเป็นสีม่วง"
|
||||
},
|
||||
[1300111]={
|
||||
|
||||
},
|
||||
@ -1189,6 +1153,6 @@ local skill_rogue = {
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill_rogue,count=396
|
||||
data=skill_rogue,count=384
|
||||
}
|
||||
return config
|
||||
@ -9,7 +9,7 @@ local buff_daily_challenge = {
|
||||
["desc"]="Sát thương phải nhận giảm <color=#3cff28>-10%</color>"
|
||||
},
|
||||
[4]={
|
||||
["desc"]="Tỷ lệ chí mạng <color=#3cff28>+20%</color>"
|
||||
["desc"]="Tỷ lệ chí mạng <color=#3cff28>+10%</color>"
|
||||
},
|
||||
[5]={
|
||||
["desc"]="Gây tổn hại đến kỹ năng <color=#3cff28>+15%</color>"
|
||||
|
||||
@ -95,42 +95,6 @@ local skill_rogue = {
|
||||
[32]={
|
||||
["desc"]="Trong trận ngẫu nhiên <color=#3cff28>5</color> Nguyên Tố không phải Đỏ chuyển thành Đỏ"
|
||||
},
|
||||
[33]={
|
||||
["desc"]="Trong trận ngẫu nhiên <color=#3cff28>2</color> Nguyên Tố không phải Vàng chuyển thành Vàng"
|
||||
},
|
||||
[34]={
|
||||
["desc"]="Trong trận ngẫu nhiên <color=#3cff28>3</color> Nguyên Tố không phải Vàng chuyển thành Vàng"
|
||||
},
|
||||
[35]={
|
||||
["desc"]="Trong trận ngẫu nhiên <color=#3cff28>5</color> Nguyên Tố không phải Vàng chuyển thành Vàng"
|
||||
},
|
||||
[36]={
|
||||
["desc"]="Trong trận ngẫu nhiên <color=#3cff28>2</color> Nguyên Tố không phải Lục chuyển thành Lục"
|
||||
},
|
||||
[37]={
|
||||
["desc"]="Trong trận ngẫu nhiên <color=#3cff28>3</color> Nguyên Tố không phải Lục chuyển thành Lục"
|
||||
},
|
||||
[38]={
|
||||
["desc"]="Trong trận ngẫu nhiên <color=#3cff28>5</color> Nguyên Tố không phải Lục chuyển thành Lục"
|
||||
},
|
||||
[39]={
|
||||
["desc"]="Trong trận ngẫu nhiên <color=#3cff28>2</color> Nguyên Tố không phải Lam chuyển thành Lam"
|
||||
},
|
||||
[40]={
|
||||
["desc"]="Trong trận ngẫu nhiên <color=#3cff28>3</color> Nguyên Tố không phải Lam chuyển thành Lam"
|
||||
},
|
||||
[41]={
|
||||
["desc"]="Trong trận ngẫu nhiên <color=#3cff28>5</color> Nguyên Tố không phải Lam chuyển thành Lam"
|
||||
},
|
||||
[42]={
|
||||
["desc"]="Trong trận ngẫu nhiên <color=#3cff28>2</color> Nguyên Tố không phải Tím chuyển thành Tím"
|
||||
},
|
||||
[43]={
|
||||
["desc"]="Trong trận ngẫu nhiên <color=#3cff28>3</color> Nguyên Tố không phải Tím chuyển thành Tím"
|
||||
},
|
||||
[44]={
|
||||
["desc"]="Trong trận ngẫu nhiên <color=#3cff28>5</color> Nguyên Tố không phải Tím chuyển thành Tím"
|
||||
},
|
||||
[1300111]={
|
||||
|
||||
},
|
||||
@ -1189,6 +1153,6 @@ local skill_rogue = {
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill_rogue,count=396
|
||||
data=skill_rogue,count=384
|
||||
}
|
||||
return config
|
||||
@ -9,7 +9,7 @@ local buff_daily_challenge = {
|
||||
["desc"]="受到所有傷害<color=#3cff28>-10%</color>"
|
||||
},
|
||||
[4]={
|
||||
["desc"]="暴擊率<color=#3cff28>+20%</color>"
|
||||
["desc"]="暴擊率<color=#3cff28>+10%</color>"
|
||||
},
|
||||
[5]={
|
||||
["desc"]="技能傷害<color=#3cff28>+15%</color>"
|
||||
|
||||
@ -95,42 +95,6 @@ local skill_rogue = {
|
||||
[32]={
|
||||
["desc"]="將場上隨機<color=#3cff28>5</color>個非紅色元素變成紅色"
|
||||
},
|
||||
[33]={
|
||||
["desc"]="將場上隨機<color=#3cff28>2</color>個非金色元素變成金色"
|
||||
},
|
||||
[34]={
|
||||
["desc"]="將場上隨機<color=#3cff28>3</color>個非金色元素變成金色"
|
||||
},
|
||||
[35]={
|
||||
["desc"]="將場上隨機<color=#3cff28>5</color>個非金色元素變成金色"
|
||||
},
|
||||
[36]={
|
||||
["desc"]="將場上隨機<color=#3cff28>2</color>個非綠色元素變成綠色"
|
||||
},
|
||||
[37]={
|
||||
["desc"]="將場上隨機<color=#3cff28>3</color>個非綠色元素變成綠色"
|
||||
},
|
||||
[38]={
|
||||
["desc"]="將場上隨機<color=#3cff28>5</color>個非綠色元素變成綠色"
|
||||
},
|
||||
[39]={
|
||||
["desc"]="將場上隨機<color=#3cff28>2</color>個非藍色元素變成藍色"
|
||||
},
|
||||
[40]={
|
||||
["desc"]="將場上隨機<color=#3cff28>3</color>個非藍色元素變成藍色"
|
||||
},
|
||||
[41]={
|
||||
["desc"]="將場上隨機<color=#3cff28>5</color>個非藍色元素變成藍色"
|
||||
},
|
||||
[42]={
|
||||
["desc"]="將場上隨機<color=#3cff28>2</color>個非紫色元素變成紫色"
|
||||
},
|
||||
[43]={
|
||||
["desc"]="將場上隨機<color=#3cff28>3</color>個非紫色元素變成紫色"
|
||||
},
|
||||
[44]={
|
||||
["desc"]="將場上隨機<color=#3cff28>5</color>個非紫色元素變成紫色"
|
||||
},
|
||||
[1300111]={
|
||||
|
||||
},
|
||||
@ -1189,6 +1153,6 @@ local skill_rogue = {
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill_rogue,count=396
|
||||
data=skill_rogue,count=384
|
||||
}
|
||||
return config
|
||||
@ -58,8 +58,8 @@ local summon_shop = {
|
||||
["discount"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=88,
|
||||
["id_for_nothing"]="XgA=",
|
||||
["id"]=46,
|
||||
["id_for_nothing"]="Ug4=",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
},
|
||||
@ -89,8 +89,8 @@ local summon_shop = {
|
||||
["discount"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=88,
|
||||
["id_for_nothing"]="XgA=",
|
||||
["id"]=46,
|
||||
["id_for_nothing"]="Ug4=",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
},
|
||||
@ -120,8 +120,8 @@ local summon_shop = {
|
||||
["discount"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=88,
|
||||
["id_for_nothing"]="XgA=",
|
||||
["id"]=46,
|
||||
["id_for_nothing"]="Ug4=",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
},
|
||||
@ -151,8 +151,8 @@ local summon_shop = {
|
||||
["discount"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=88,
|
||||
["id_for_nothing"]="XgA=",
|
||||
["id"]=46,
|
||||
["id_for_nothing"]="Ug4=",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
},
|
||||
@ -182,8 +182,8 @@ local summon_shop = {
|
||||
["discount"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=88,
|
||||
["id_for_nothing"]="XgA=",
|
||||
["id"]=46,
|
||||
["id_for_nothing"]="Ug4=",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
},
|
||||
@ -213,8 +213,8 @@ local summon_shop = {
|
||||
["discount"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=88,
|
||||
["id_for_nothing"]="XgA=",
|
||||
["id"]=46,
|
||||
["id_for_nothing"]="Ug4=",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
},
|
||||
@ -244,8 +244,8 @@ local summon_shop = {
|
||||
["discount"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=88,
|
||||
["id_for_nothing"]="XgA=",
|
||||
["id"]=46,
|
||||
["id_for_nothing"]="Ug4=",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
},
|
||||
@ -275,8 +275,8 @@ local summon_shop = {
|
||||
["discount"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=88,
|
||||
["id_for_nothing"]="XgA=",
|
||||
["id"]=46,
|
||||
["id_for_nothing"]="Ug4=",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
},
|
||||
@ -306,8 +306,8 @@ local summon_shop = {
|
||||
["discount"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=88,
|
||||
["id_for_nothing"]="XgA=",
|
||||
["id"]=46,
|
||||
["id_for_nothing"]="Ug4=",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
},
|
||||
@ -337,8 +337,8 @@ local summon_shop = {
|
||||
["discount"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=88,
|
||||
["id_for_nothing"]="XgA=",
|
||||
["id"]=46,
|
||||
["id_for_nothing"]="Ug4=",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
},
|
||||
|
||||
@ -7,7 +7,8 @@ local talent = {
|
||||
["num"]=200000
|
||||
}
|
||||
},
|
||||
["icon"]="talent_1"
|
||||
["icon"]="talent_1",
|
||||
["max_level"]=76
|
||||
},
|
||||
[2]={
|
||||
["qlt"]=1,
|
||||
@ -17,7 +18,8 @@ local talent = {
|
||||
["num"]=600000
|
||||
}
|
||||
},
|
||||
["icon"]="talent_2"
|
||||
["icon"]="talent_2",
|
||||
["max_level"]=76
|
||||
},
|
||||
[3]={
|
||||
["qlt"]=1,
|
||||
@ -27,7 +29,8 @@ local talent = {
|
||||
["num"]=20000
|
||||
}
|
||||
},
|
||||
["icon"]="talent_3"
|
||||
["icon"]="talent_3",
|
||||
["max_level"]=76
|
||||
},
|
||||
[4]={
|
||||
["qlt"]=2,
|
||||
@ -37,7 +40,8 @@ local talent = {
|
||||
["num"]=300000
|
||||
}
|
||||
},
|
||||
["icon"]="talent_4"
|
||||
["icon"]="talent_4",
|
||||
["max_level"]=48
|
||||
},
|
||||
[5]={
|
||||
["qlt"]=2,
|
||||
@ -47,7 +51,8 @@ local talent = {
|
||||
["num"]=900000
|
||||
}
|
||||
},
|
||||
["icon"]="talent_5"
|
||||
["icon"]="talent_5",
|
||||
["max_level"]=48
|
||||
},
|
||||
[6]={
|
||||
["qlt"]=2,
|
||||
@ -57,7 +62,8 @@ local talent = {
|
||||
["num"]=30000
|
||||
}
|
||||
},
|
||||
["icon"]="talent_6"
|
||||
["icon"]="talent_6",
|
||||
["max_level"]=48
|
||||
},
|
||||
[7]={
|
||||
["qlt"]=2,
|
||||
@ -67,7 +73,8 @@ local talent = {
|
||||
["num"]=100
|
||||
}
|
||||
},
|
||||
["icon"]="talent_7"
|
||||
["icon"]="talent_7",
|
||||
["max_level"]=15
|
||||
},
|
||||
[8]={
|
||||
["qlt"]=2,
|
||||
@ -77,31 +84,36 @@ local talent = {
|
||||
["num"]=500
|
||||
}
|
||||
},
|
||||
["icon"]="talent_8"
|
||||
["icon"]="talent_8",
|
||||
["max_level"]=20
|
||||
},
|
||||
[9]={
|
||||
["qlt"]=3,
|
||||
["value"]=1,
|
||||
["fight"]=1000,
|
||||
["icon"]="talent_9"
|
||||
["icon"]="talent_9",
|
||||
["max_level"]=3
|
||||
},
|
||||
[10]={
|
||||
["qlt"]=3,
|
||||
["value"]=500000,
|
||||
["fight"]=500,
|
||||
["icon"]="talent_10"
|
||||
["icon"]="talent_10",
|
||||
["max_level"]=15
|
||||
},
|
||||
[11]={
|
||||
["qlt"]=3,
|
||||
["value"]=1,
|
||||
["fight"]=1000,
|
||||
["icon"]="talent_11"
|
||||
["icon"]="talent_11",
|
||||
["max_level"]=1
|
||||
},
|
||||
[12]={
|
||||
["qlt"]=3,
|
||||
["value"]=500,
|
||||
["fight"]=1000,
|
||||
["icon"]="talent_12"
|
||||
["icon"]="talent_12",
|
||||
["max_level"]=15
|
||||
},
|
||||
[13]={
|
||||
["qlt"]=3,
|
||||
@ -111,7 +123,8 @@ local talent = {
|
||||
["num"]=500
|
||||
}
|
||||
},
|
||||
["icon"]="talent_13"
|
||||
["icon"]="talent_13",
|
||||
["max_level"]=15
|
||||
},
|
||||
[14]={
|
||||
["qlt"]=3,
|
||||
@ -121,7 +134,8 @@ local talent = {
|
||||
["num"]=500
|
||||
}
|
||||
},
|
||||
["icon"]="talent_14"
|
||||
["icon"]="talent_14",
|
||||
["max_level"]=15
|
||||
},
|
||||
[15]={
|
||||
["qlt"]=3,
|
||||
@ -131,13 +145,15 @@ local talent = {
|
||||
["num"]=500
|
||||
}
|
||||
},
|
||||
["icon"]="talent_15"
|
||||
["icon"]="talent_15",
|
||||
["max_level"]=15
|
||||
},
|
||||
[16]={
|
||||
["qlt"]=3,
|
||||
["value"]=1000,
|
||||
["fight"]=1000,
|
||||
["icon"]="talent_16"
|
||||
["icon"]="talent_16",
|
||||
["max_level"]=4
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
|
||||
@ -34,6 +34,10 @@ HeroConst.PANEL_TYPE = {
|
||||
EQUIP = 3,
|
||||
}
|
||||
|
||||
HeroConst.PAGE_TYPE = {
|
||||
SHOP = 1,
|
||||
}
|
||||
|
||||
-- 总计
|
||||
HeroConst.ATTR_SHOW_TOTAL = {
|
||||
GConst.MATCH_HP_NAME, -- 生命
|
||||
|
||||
@ -28,6 +28,7 @@ ItemConst.ITEM_ID_RUNES = 55
|
||||
ItemConst.ITEM_ID_FULL_MOON = 56
|
||||
ItemConst.ITEM_ID_DUNGEON_TICKET_1 = 47
|
||||
ItemConst.ITEM_ID_DUNGEON_TICKET_2 = 48
|
||||
ItemConst.ITEM_ID_SUMMON_SHOP_GOLD_COMMON = 46
|
||||
|
||||
ItemConst.ITEM_TYPE = {
|
||||
RES = 1,
|
||||
|
||||
@ -13,7 +13,7 @@ function ItemManager:getItemDesc(id)
|
||||
end
|
||||
|
||||
function ItemManager:getItemType(id)
|
||||
return I18N:getConfig("item")[id].desc
|
||||
return ConfigManager:getConfig("item")[id].type
|
||||
end
|
||||
|
||||
function ItemManager:rspRecoveryNtf(result)
|
||||
|
||||
@ -31,6 +31,14 @@ function SummonManager:showSummonUnlockUI(params)
|
||||
UIManager:showUI("app/ui/summon/summon_unlock_ui", params)
|
||||
end
|
||||
|
||||
function SummonManager:showSummonShopUI(shopType)
|
||||
UIManager:showUI("app/ui/summon/summon_shop_ui", { shopType = shopType })
|
||||
end
|
||||
|
||||
function SummonManager:showSummonShopBoxUI(shopType, cfg)
|
||||
UIManager:showUI("app/ui/summon/summon_shop_box_ui", { shopType = shopType, cfg = cfg })
|
||||
end
|
||||
|
||||
--@region 协议
|
||||
function SummonManager:onForceSummonReq(count, free, summonType)
|
||||
local args = {}
|
||||
@ -74,6 +82,29 @@ function SummonManager:onForceSummonRsp(result)
|
||||
-- DataManager.GameSettingData:showRateUIByForceSummon()
|
||||
-- end
|
||||
end
|
||||
|
||||
-- 商店
|
||||
function SummonManager:reqForceSummonShopExchange(id, count)
|
||||
self:sendMessage(ProtoMsgType.FromMsgEnum.SummonShopExchangeReq, {id = id, count = count}, self.rspForceSummonShopExchange, BIReport.ITEM_GET_TYPE.FORCE_SUMMON_SHOP_EXCHANGE)
|
||||
end
|
||||
|
||||
function SummonManager:rspForceSummonShopExchange(result)
|
||||
if result.err_code ~= GConst.ERROR_STR.SUCCESS then
|
||||
return
|
||||
end
|
||||
GFunc.showRewardBox(result.rewards)
|
||||
DataManager.SummonData:shopSuccess(result.reqData.id, result.reqData.count)
|
||||
BIReport:postSummonShopExchange(BIReport.SUMMON_OP_TYPE.SUMMON_SHOP, result.reqData.id, result.reqData.count, result.rewards)
|
||||
end
|
||||
|
||||
function SummonManager:reqSummonShopMarkUnlockTip(shopType)
|
||||
-- local ids = DataManager.SummonData:getUnlockShopId(shopType)
|
||||
-- self:sendMessage(ProtoMsgType.FromMsgEnum.SummonShopMarkUnlockTipReq, {ids = ids}, self.rspSummonShopMarkUnlockTip, BIReport.ITEM_GET_TYPE.SUMMON_OPEN_EXCHANGED_UI)
|
||||
end
|
||||
|
||||
function SummonManager:rspSummonShopMarkUnlockTip(result)
|
||||
-- DataManager.SummonData:onSummonShopSoulOpen(result.reqData.ids)
|
||||
end
|
||||
--@endregion
|
||||
|
||||
function SummonManager:onSummonWishSetReq(summonType, heroId)
|
||||
@ -150,6 +181,7 @@ function SummonManager:activityHeroBountyClaimedRsp(result)
|
||||
BIReport:postActSummonUpgrade("HeroPage_2", activityId,minIndex, maxIndex, heroId, heroLv,result.rewards)
|
||||
end
|
||||
end
|
||||
|
||||
function BIReport:postActSummonLogin(activityId, minId, maxId, cur, rewards)
|
||||
local args = {
|
||||
opt_type = "Reward",
|
||||
|
||||
116
lua/app/ui/summon/cell/summon_shop_cell.lua
Normal file
116
lua/app/ui/summon/cell/summon_shop_cell.lua
Normal file
@ -0,0 +1,116 @@
|
||||
local SummonShopCell = class("SummonShopCell", BaseCell)
|
||||
|
||||
function SummonShopCell:init()
|
||||
local uiMap = self.baseObject:genAllChildren()
|
||||
|
||||
self.heroBg = uiMap["summon_shop_cell.bg.hero_bg"]
|
||||
self.icon = uiMap["summon_shop_cell.bg.hero_bg.icon"]
|
||||
self.heroDec = uiMap["summon_shop_cell.bg.hero_bg.dec"]
|
||||
self.matchImg = uiMap["summon_shop_cell.bg.hero_bg.match_img"]
|
||||
self.nameTx = uiMap["summon_shop_cell.bg.hero_bg.name_tx"]
|
||||
self.costTx = uiMap["summon_shop_cell.bg.cost_bg.cost_tx"]
|
||||
self.costIcon = uiMap["summon_shop_cell.bg.cost_bg.icon"]
|
||||
self.maskImg = uiMap["summon_shop_cell.bg.mask_img"]
|
||||
self.unlockTx = uiMap["summon_shop_cell.bg.mask_img.unlock_tx"]
|
||||
self.lockImg = uiMap["summon_shop_cell.bg.mask_img.lock_img"]
|
||||
self.infoBtn = uiMap["summon_shop_cell.bg.hero_bg.info_btn"]
|
||||
self.itemBg = uiMap["summon_shop_cell.bg.item_bg"]
|
||||
self.itemIcon = uiMap["summon_shop_cell.bg.item_bg.icon"]
|
||||
self.itemNumTx = uiMap["summon_shop_cell.bg.item_bg.num_tx"]
|
||||
self.disBg = uiMap["summon_shop_cell.bg.dis_bg"]
|
||||
self.disTx = uiMap["summon_shop_cell.bg.dis_bg.dis_tx"]
|
||||
|
||||
self.unlockTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_7))
|
||||
-- local meshPro = self.unlockTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO)
|
||||
-- local width = meshPro.preferredWidth
|
||||
GFunc.centerImgAndTx(self.lockImg, self.unlockTx, 6)
|
||||
|
||||
self:addClickListener(function()
|
||||
if self.clickCallback ~= nil then
|
||||
self.clickCallback(self.heroId)
|
||||
end
|
||||
end)
|
||||
self.infoBtn:addClickListener(function()
|
||||
if self.heroId ~= nil then
|
||||
ModuleManager.HeroManager:showHeroDetailUI(self.heroId, true)
|
||||
else
|
||||
ModuleManager.TipsManager:showRewardTips(self.id, self.type)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function SummonShopCell:refresh(cfg)
|
||||
self.heroId = nil
|
||||
self.cfg = cfg
|
||||
if self.cfg.force_id ~= nil then
|
||||
self:refreshHero()
|
||||
else
|
||||
self:refreshItem()
|
||||
end
|
||||
self:setCost()
|
||||
end
|
||||
|
||||
function SummonShopCell:refreshHero()
|
||||
-- 英雄
|
||||
self.heroId = self.cfg.hero.id
|
||||
self.num = self.cfg.hero.num
|
||||
self.isOwn = DataManager.HeroData:getHeroIsUnlock(self.cfg.force_id)
|
||||
self.itemBg:setActive(false)
|
||||
self.heroBg:setActive(true)
|
||||
local heroInfo = ConfigManager:getConfig("hero")[self.heroId]
|
||||
self.heroBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.FRAME_QLT[heroInfo.qlt])
|
||||
self.heroDec:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_DEC_QLT[heroInfo.qlt])
|
||||
self.icon:setSprite(GConst.ATLAS_PATH.ICON_HERO_2, tostring(heroInfo.icon))
|
||||
self.nameTx:setText(ModuleManager.HeroManager:getHeroName(self.heroId))
|
||||
self.maskImg:setActive(not self.isOwn)
|
||||
end
|
||||
|
||||
function SummonShopCell:refreshItem()
|
||||
-- 道具
|
||||
self.id = self.cfg.hero.id
|
||||
self.itemBg:setActive(true)
|
||||
self.heroBg:setActive(false)
|
||||
local itemInfo = ConfigManager:getConfig("item")[self.id]
|
||||
self.itemBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.FRAME_QLT[itemInfo.qlt])
|
||||
self.icon:setSprite(GConst.ATLAS_PATH.ICON_ITEM, tostring(itemInfo.icon))
|
||||
self.nameTx:setText(ModuleManager.HeroManager:getHeroName(self.id))
|
||||
self.itemNumTx:setText(self.cfg.hero.num)
|
||||
self.maskImg:setActive(false)
|
||||
end
|
||||
|
||||
function SummonShopCell:setCost()
|
||||
local cost
|
||||
local exchangesCount = DataManager.SummonData:getExchangesCount(self.cfg.id) --购买次数
|
||||
if self.cfg.discount_limit == nil or exchangesCount >= self.cfg.discount_limit then
|
||||
cost = self.cfg.cost
|
||||
self.disBg:setActive(false)
|
||||
else
|
||||
cost = self.cfg.discount
|
||||
if self.cfg.discount_display ~= nil then
|
||||
self.disBg:setActive(self.isOwn)
|
||||
self.disTx:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESCR_8, self.cfg.discount_display // 1000))
|
||||
else
|
||||
self.disBg:setActive(false)
|
||||
end
|
||||
end
|
||||
if cost ~= nil then
|
||||
local costId = GFunc.getRewardId(cost)
|
||||
local costCount = GFunc.getRewardNum(cost)
|
||||
|
||||
local haveItemNum = DataManager.BagData.ItemData:getItemNumById(costId) --拥有货币
|
||||
if haveItemNum >= costCount then
|
||||
self.costTx:setText(costCount)
|
||||
else
|
||||
self.costTx:setText("<color=#FF2C2C>"..costCount.."</color>")
|
||||
end
|
||||
self.costIcon:setSprite(GFunc.getIconRes(costId))
|
||||
GFunc.centerImgAndTx(self.costIcon, self.costTx, -5)
|
||||
end
|
||||
end
|
||||
|
||||
function SummonShopCell:setShowType(showType, func, teamType)
|
||||
self.showType = showType
|
||||
self.clickCallback = func
|
||||
end
|
||||
|
||||
return SummonShopCell
|
||||
10
lua/app/ui/summon/cell/summon_shop_cell.lua.meta
Normal file
10
lua/app/ui/summon/cell/summon_shop_cell.lua.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6686dc17e6ee34bcf8586b8b45960afe
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
|
||||
@ -64,15 +64,23 @@ function SummonMainUI:onLoadRootComplete()
|
||||
|
||||
self.txFreeTime = uiMap["summon_main_ui.node.tx_free_time"]
|
||||
|
||||
self.btnWish = uiMap["summon_main_ui.node.btn_wish"] --心愿
|
||||
self.btnWishTx = uiMap["summon_main_ui.node.btn_wish.tx_guarantee"] --心愿
|
||||
self.btnWishIcon = uiMap["summon_main_ui.node.btn_wish.img_wish_icon"] --心愿
|
||||
self.btnWishAddImg = uiMap["summon_main_ui.node.btn_wish.add_img"]
|
||||
self.btnShop = uiMap["summon_main_ui.node.btn_shop"]
|
||||
self.btnShopTx = uiMap["summon_main_ui.node.btn_shop.bg.tx_shop_num"]
|
||||
-- self.btnWish = uiMap["summon_main_ui.node.btn_wish"] --心愿
|
||||
-- self.btnWishTx = uiMap["summon_main_ui.node.btn_wish.tx_guarantee"] --心愿
|
||||
-- self.btnWishIcon = uiMap["summon_main_ui.node.btn_wish.img_wish_icon"] --心愿
|
||||
-- self.btnWishAddImg = uiMap["summon_main_ui.node.btn_wish.add_img"]
|
||||
self.heroNode = uiMap["summon_main_ui.summon_node.hero_node"]
|
||||
self.uiNode = uiMap["summon_main_ui.node"]
|
||||
self.uiSpineObj = uiMap["summon_main_ui.summon_node.ui_spine_obj"]
|
||||
self.uiSpineObj:playAnim("idle", true, true)
|
||||
|
||||
self.flyEndPos = GFunc.getTargetAnchoredPosition(self.btnShop, self.root)
|
||||
self.flyImgs = {}
|
||||
for i = 1, 4 do
|
||||
self.flyImgs[i] = uiMap["summon_main_ui.fly_img_" .. i]
|
||||
end
|
||||
|
||||
self.touchNode = uiMap["summon_main_ui.touch_node"]
|
||||
self.touchNode:setActive(false)
|
||||
self.btnSummonFree:addClickListener(function()
|
||||
@ -116,33 +124,34 @@ function SummonMainUI:onLoadRootComplete()
|
||||
uiMap["summon_main_ui.node.btn_info.desc_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_FORCE_3))
|
||||
self.descBg = uiMap["summon_main_ui.node.desc_bg"]
|
||||
self.descTx = uiMap["summon_main_ui.node.desc_bg.desc_tx"]
|
||||
self.descBg:setActive(false)
|
||||
self.btnTxs = {
|
||||
I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESC_6),
|
||||
I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESC_7),
|
||||
}
|
||||
self.pageBtns = {}
|
||||
self.pageBtnTxs = {}
|
||||
for i = 1, 2 do
|
||||
self.pageBtns[i] = uiMap['summon_main_ui.bottom.btn_'.. i]
|
||||
self.pageBtnTxs[i] = uiMap['summon_main_ui.bottom.btn_'.. i ..'.tx_desc']
|
||||
self.pageBtnTxs[i]:setText(self.btnTxs[i])
|
||||
self.pageBtns[i]:addClickListener(function()
|
||||
if self.page == i then
|
||||
return
|
||||
end
|
||||
self.page = i
|
||||
self:onRefresh()
|
||||
UIManager:updateBarsState(self)
|
||||
end)
|
||||
end
|
||||
-- self.pageBtns = {}
|
||||
-- self.pageBtnTxs = {}
|
||||
-- for i = 1, 2 do
|
||||
-- self.pageBtns[i] = uiMap['summon_main_ui.bottom.btn_'.. i]
|
||||
-- self.pageBtnTxs[i] = uiMap['summon_main_ui.bottom.btn_'.. i ..'.tx_desc']
|
||||
-- self.pageBtnTxs[i]:setText(self.btnTxs[i])
|
||||
-- self.pageBtns[i]:addClickListener(function()
|
||||
-- if self.page == i then
|
||||
-- return
|
||||
-- end
|
||||
-- self.page = i
|
||||
-- self:onRefresh()
|
||||
-- UIManager:updateBarsState(self)
|
||||
-- end)
|
||||
-- end
|
||||
|
||||
-------------抽奖相关---------
|
||||
self:addEventListener(EventManager.CUSTOM_EVENT.FORCE_SUMMON, function(result, newHero)
|
||||
self:refreshWishBtn()
|
||||
-- self:refreshWishBtn()
|
||||
self:playSummonAni(result, newHero)
|
||||
end)
|
||||
self:addEventListener(EventManager.CUSTOM_EVENT.FORCE_SUMMON_WISH_CLAIM, function(result, newHero)
|
||||
self:refreshWishBtn()
|
||||
-- self:refreshWishBtn()
|
||||
ModuleManager.SummonManager:showSummonRewardUI({
|
||||
rewards = result.rewards,
|
||||
isWish = true,
|
||||
@ -151,28 +160,31 @@ function SummonMainUI:onLoadRootComplete()
|
||||
})
|
||||
end)
|
||||
|
||||
self:addEventListener(EventManager.CUSTOM_EVENT.FORCE_SUMMON_WISH_HERO_ID, function()
|
||||
if self:isClosed() then
|
||||
return
|
||||
end
|
||||
self:refreshWishBtn()
|
||||
end)
|
||||
-- self:addEventListener(EventManager.CUSTOM_EVENT.FORCE_SUMMON_WISH_HERO_ID, function()
|
||||
-- if self:isClosed() then
|
||||
-- return
|
||||
-- end
|
||||
-- self:refreshWishBtn()
|
||||
-- end)
|
||||
|
||||
self.btnWish:addClickListener(function()
|
||||
if self.isUnlock then
|
||||
local wishHeroId = DataManager.SummonData:getSummonWishHeroId(self.page)
|
||||
local wishGuarantee = DataManager.SummonData:getSummonWishGuarantee2(self.page)
|
||||
local wishCount = DataManager.SummonData:getSummonWishCount(self.page)
|
||||
if wishCount >= wishGuarantee and wishHeroId ~= 0 then
|
||||
--发送领取奖励的协议
|
||||
ModuleManager.SummonManager:onSummonWishClaimReq(self.page)
|
||||
else
|
||||
--打开设置心愿界面
|
||||
ModuleManager.SummonManager:showSummonWishUI(self.page)
|
||||
end
|
||||
else
|
||||
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.SUMMON_WISH_LOCK))
|
||||
end
|
||||
-- self.btnWish:addClickListener(function()
|
||||
-- if self.isUnlock then
|
||||
-- local wishHeroId = DataManager.SummonData:getSummonWishHeroId(self.page)
|
||||
-- local wishGuarantee = DataManager.SummonData:getSummonWishGuarantee2(self.page)
|
||||
-- local wishCount = DataManager.SummonData:getSummonWishCount(self.page)
|
||||
-- if wishCount >= wishGuarantee and wishHeroId ~= 0 then
|
||||
-- --发送领取奖励的协议
|
||||
-- ModuleManager.SummonManager:onSummonWishClaimReq(self.page)
|
||||
-- else
|
||||
-- --打开设置心愿界面
|
||||
-- ModuleManager.SummonManager:showSummonWishUI(self.page)
|
||||
-- end
|
||||
-- else
|
||||
-- GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.SUMMON_WISH_LOCK))
|
||||
-- end
|
||||
-- end)
|
||||
self.btnShop:addClickListener(function()
|
||||
ModuleManager.SummonManager:showSummonShopUI(1)
|
||||
end)
|
||||
self:bind(DataManager.SummonData, "isDirty", function()
|
||||
self:onRefresh()
|
||||
@ -185,6 +197,8 @@ function SummonMainUI:onLoadRootComplete()
|
||||
self:updateTime()
|
||||
end, 1)
|
||||
self:updateTime()
|
||||
|
||||
self:refreshShopItem()
|
||||
end
|
||||
|
||||
--每秒刷新单抽红点
|
||||
@ -205,21 +219,21 @@ end
|
||||
--刷新
|
||||
function SummonMainUI:onRefresh()
|
||||
self:refreshSummonBtn()
|
||||
self:refreshWishBtn()
|
||||
-- self:refreshWishBtn()
|
||||
-- self:refreshBtnRedPoint()
|
||||
self:refreshPageBtn()
|
||||
-- self:refreshPageBtn()
|
||||
self:updateTime()
|
||||
end
|
||||
|
||||
function SummonMainUI:refreshPageBtn()
|
||||
for i = 1, 2 do
|
||||
if self.page == i then
|
||||
self.pageBtns[i]:setSprite(GConst.ATLAS_PATH.UI_ACT_COMMON, "act_common_btn_" .. i .."_1")
|
||||
else
|
||||
self.pageBtns[i]:setSprite(GConst.ATLAS_PATH.UI_ACT_COMMON, "act_common_btn_" .. i .."_2")
|
||||
end
|
||||
end
|
||||
end
|
||||
-- function SummonMainUI:refreshPageBtn()
|
||||
-- for i = 1, 2 do
|
||||
-- if self.page == i then
|
||||
-- self.pageBtns[i]:setSprite(GConst.ATLAS_PATH.UI_ACT_COMMON, "act_common_btn_" .. i .."_1")
|
||||
-- else
|
||||
-- self.pageBtns[i]:setSprite(GConst.ATLAS_PATH.UI_ACT_COMMON, "act_common_btn_" .. i .."_2")
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
|
||||
--刷新抽奖按钮
|
||||
function SummonMainUI:refreshSummonBtn()
|
||||
@ -270,38 +284,42 @@ function SummonMainUI:refreshSummonBtn()
|
||||
end
|
||||
|
||||
--刷新心愿按钮
|
||||
function SummonMainUI:refreshWishBtn()
|
||||
local guarantee1 = DataManager.SummonData:getSummonConfig(self.page).guarantee1
|
||||
if not guarantee1 then
|
||||
self.descBg:setActive(false)
|
||||
else
|
||||
self.descBg:setActive(true)
|
||||
local count = guarantee1 - DataManager.SummonData:getSummonTriggerCount(self.page)
|
||||
self.descTx:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_FORCE_4, count))
|
||||
end
|
||||
local love = DataManager.SummonData:getSummonWishConfig(self.page)
|
||||
if not love then
|
||||
self.btnWish:setActive(false)
|
||||
return
|
||||
end
|
||||
self.btnWish:setActive(true)
|
||||
local summonCount = DataManager.SummonData:getSummonCount(self.page)
|
||||
local unlockCount = DataManager.SummonData:getSummonWishUnlock(self.page)
|
||||
self.isUnlock = summonCount >= unlockCount
|
||||
local wishCount = DataManager.SummonData:getSummonWishCount(self.page)
|
||||
local needCount = DataManager.SummonData:getSummonWishGuarantee2(self.page)
|
||||
self.btnWishTx:setText(wishCount .. "/" .. needCount)
|
||||
-- function SummonMainUI:refreshWishBtn()
|
||||
-- local guarantee1 = DataManager.SummonData:getSummonConfig(self.page).guarantee1
|
||||
-- if not guarantee1 then
|
||||
-- self.descBg:setActive(false)
|
||||
-- else
|
||||
-- self.descBg:setActive(true)
|
||||
-- local count = guarantee1 - DataManager.SummonData:getSummonTriggerCount(self.page)
|
||||
-- self.descTx:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_FORCE_4, count))
|
||||
-- end
|
||||
-- local love = DataManager.SummonData:getSummonWishConfig(self.page)
|
||||
-- if not love then
|
||||
-- self.btnWish:setActive(false)
|
||||
-- return
|
||||
-- end
|
||||
-- self.btnWish:setActive(true)
|
||||
-- local summonCount = DataManager.SummonData:getSummonCount(self.page)
|
||||
-- local unlockCount = DataManager.SummonData:getSummonWishUnlock(self.page)
|
||||
-- self.isUnlock = summonCount >= unlockCount
|
||||
-- local wishCount = DataManager.SummonData:getSummonWishCount(self.page)
|
||||
-- local needCount = DataManager.SummonData:getSummonWishGuarantee2(self.page)
|
||||
-- self.btnWishTx:setText(wishCount .. "/" .. needCount)
|
||||
|
||||
local wishHeroId = DataManager.SummonData:getSummonWishHeroId(self.page)
|
||||
local cfg = DataManager.HeroData:getHeroConfig(wishHeroId)
|
||||
if cfg then
|
||||
self.btnWishIcon:setSprite(GFunc.getHeroIcon(cfg.icon))
|
||||
self.btnWish:setSprite(GConst.ATLAS_PATH.ICON_ITEM, GConst.FRAME_QLT[cfg.qlt])
|
||||
self.btnWishAddImg:setActive(false)
|
||||
else
|
||||
self.btnWishIcon:setSprite(GConst.ATLAS_PATH.COMMON, "common_alpha")
|
||||
self.btnWishAddImg:setActive(true)
|
||||
end
|
||||
-- local wishHeroId = DataManager.SummonData:getSummonWishHeroId(self.page)
|
||||
-- local cfg = DataManager.HeroData:getHeroConfig(wishHeroId)
|
||||
-- if cfg then
|
||||
-- self.btnWishIcon:setSprite(GFunc.getHeroIcon(cfg.icon))
|
||||
-- self.btnWish:setSprite(GConst.ATLAS_PATH.ICON_ITEM, GConst.FRAME_QLT[cfg.qlt])
|
||||
-- self.btnWishAddImg:setActive(false)
|
||||
-- else
|
||||
-- self.btnWishIcon:setSprite(GConst.ATLAS_PATH.COMMON, "common_alpha")
|
||||
-- self.btnWishAddImg:setActive(true)
|
||||
-- end
|
||||
-- end
|
||||
|
||||
function SummonMainUI:refreshShopItem()
|
||||
self.btnShopTx:setText(DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_SUMMON_SHOP_GOLD_COMMON))
|
||||
end
|
||||
|
||||
--检查单抽红点
|
||||
@ -417,7 +435,7 @@ end
|
||||
|
||||
function SummonMainUI:showHero(idx, newHero)
|
||||
if not self.summonResult[idx] then
|
||||
self:enableTouch()
|
||||
-- self:enableTouch()
|
||||
self.uiNode:setActive(true)
|
||||
for i = 1, 4 do
|
||||
self.vfxs[i]:setActive(false)
|
||||
@ -432,6 +450,9 @@ function SummonMainUI:showHero(idx, newHero)
|
||||
callback = function(count, isAd)
|
||||
self:onSummon(count, isAd)
|
||||
end,
|
||||
closeCallBack =function ()
|
||||
self:fly()
|
||||
end,
|
||||
newHero = newHero,
|
||||
page = self.page
|
||||
})
|
||||
@ -473,4 +494,18 @@ function SummonMainUI:enableTouch()
|
||||
self.touchNode:setActive(false)
|
||||
end
|
||||
|
||||
function SummonMainUI:fly()
|
||||
for i = 1, 4 do
|
||||
self.flyImgs[i]:setSprite(GFunc.getIconRes(GConst.ItemConst.ITEM_ID_SUMMON_SHOP_GOLD_COMMON))
|
||||
local posX, posY = GFunc.randomPos(i, {x = 0, y= 0})
|
||||
GFunc.imgFly(self.flyImgs[i], {x = posX, y = posY}, self.flyEndPos, function ()
|
||||
if i == 4 then
|
||||
GFunc.doScaleFlyImg(self.btnShop)
|
||||
self:refreshShopItem()
|
||||
self:enableTouch()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
return SummonMainUI
|
||||
|
||||
@ -13,6 +13,7 @@ function SummonRewardUI:ctor(params)
|
||||
self.rewards = params.rewards or {}
|
||||
self.isWish = params.isWish or false
|
||||
self.callback = params.callback
|
||||
self.closeCallBack = params.closeCallBack
|
||||
self.unlockList = params.newHero or {}
|
||||
self.page = params.page
|
||||
end
|
||||
@ -26,6 +27,9 @@ function SummonRewardUI:onLoadRootComplete()
|
||||
|
||||
self.btnGet = uiMap["summon_reward_ui.bg.btn_get"]
|
||||
self.btnGet:addClickListener(function()
|
||||
if self.closeCallBack then
|
||||
self:closeCallBack()
|
||||
end
|
||||
self:closeUI()
|
||||
end)
|
||||
self.goOne = uiMap["summon_reward_ui.bg.one"]
|
||||
|
||||
267
lua/app/ui/summon/summon_shop_box_ui.lua
Normal file
267
lua/app/ui/summon/summon_shop_box_ui.lua
Normal file
@ -0,0 +1,267 @@
|
||||
local SummonShopBoxUI = class("SummonShopBoxUI", BaseUI)
|
||||
local REWARD_BOX_CELL = "app/ui/tips/cell/reward_box_cell"
|
||||
|
||||
function SummonShopBoxUI:isFullScreen()
|
||||
return false
|
||||
end
|
||||
function SummonShopBoxUI:currencyParams()
|
||||
local params = {}
|
||||
params.showType = GConst.CURRENCY_TYPE.HORIZONTAL
|
||||
params.itemIds = {
|
||||
self.shopItemId,
|
||||
}
|
||||
return params, true
|
||||
end
|
||||
function SummonShopBoxUI:showCommonBG()
|
||||
return false
|
||||
end
|
||||
|
||||
function SummonShopBoxUI:getPrefabPath()
|
||||
return "assets/prefabs/ui/summon/summon_shop_box_ui.prefab"
|
||||
end
|
||||
|
||||
function SummonShopBoxUI:onPressBackspace()
|
||||
self:closeUI()
|
||||
end
|
||||
|
||||
function SummonShopBoxUI:onClose()
|
||||
end
|
||||
|
||||
function SummonShopBoxUI:ctor(params)
|
||||
self.shopType = params.shopType
|
||||
if self.shopType == 1 then
|
||||
self.shopItemId = GConst.ItemConst.ITEM_ID_SUMMON_SHOP_GOLD_COMMON
|
||||
elseif self.shopType == 2 then
|
||||
self.shopItemId = GConst.ItemConst.SUMMON_SHOP_GOLD_ACT
|
||||
elseif self.shopType == 3 then
|
||||
self.shopItemId = GConst.ItemConst.SOUL_SHOP_GOLD
|
||||
end
|
||||
|
||||
self.cfg = params.cfg
|
||||
|
||||
self.curCount = 1
|
||||
local cost = GFunc.getRewardNum(self.cfg.cost) --原价
|
||||
if self.cfg.discount ~= nil then
|
||||
self.discount = GFunc.getRewardNum(self.cfg.discount) --折扣价
|
||||
end
|
||||
self.costId = GFunc.getRewardId(self.cfg.cost)
|
||||
|
||||
self.discountLimit = self.cfg.discount_limit --折扣次数
|
||||
|
||||
local haveItemNum = DataManager.BagData.ItemData:getItemNumById(self.costId) --拥有货币
|
||||
local exchangesCount = DataManager.SummonData:getExchangesCount(self.cfg.id) --购买次数
|
||||
|
||||
-- 计算剩余折扣次数
|
||||
self.remainingDiscount = 0
|
||||
if self.discountLimit ~= nil then
|
||||
self.remainingDiscount = math.max(0, self.discountLimit - exchangesCount)
|
||||
end
|
||||
-- 计算最大可购买数量
|
||||
self.maxCount = 0
|
||||
if haveItemNum > 0 then
|
||||
local remainingMoney = haveItemNum -- 剩余货币
|
||||
-- 1. 优先用折扣价购买(如果还有折扣次数)
|
||||
if self.remainingDiscount > 0 and self.discount then
|
||||
local canBuyWithDiscount = math.min(math.floor(remainingMoney / self.discount), self.remainingDiscount)
|
||||
self.maxCount = self.maxCount + canBuyWithDiscount
|
||||
remainingMoney = remainingMoney - canBuyWithDiscount * self.discount
|
||||
end
|
||||
|
||||
-- 2. 如果还有钱,继续用原价购买
|
||||
if remainingMoney >= cost then
|
||||
self.maxCount = self.maxCount + math.floor(remainingMoney / cost)
|
||||
end
|
||||
end
|
||||
self.maxCount = math.max(1, self.maxCount)
|
||||
end
|
||||
|
||||
function SummonShopBoxUI:onLoadRootComplete()
|
||||
local uiMap = self.root:genAllChildren()
|
||||
self.btnMaskClose = uiMap["summon_shop_box_ui.btn_mask_close"]
|
||||
self.content = uiMap["summon_shop_box_ui.content"]
|
||||
self.btnClose = uiMap["summon_shop_box_ui.content.btn_close"]
|
||||
self.txTitle = uiMap["summon_shop_box_ui.content.tx_title"]
|
||||
self.infoNode = uiMap["summon_shop_box_ui.content.info_node"]
|
||||
self.rewardCell = uiMap["summon_shop_box_ui.content.info_node.summon_shop_cell"]:addLuaComponent("app/ui/summon/cell/summon_shop_cell")
|
||||
self.txName = uiMap["summon_shop_box_ui.content.info_node.data_node.tx_name"]
|
||||
self.txCount = uiMap["summon_shop_box_ui.content.info_node.data_node.tx_count"]
|
||||
self.dataLayout = uiMap["summon_shop_box_ui.content.info_node.data_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
|
||||
|
||||
self.scrollRectObj = uiMap["summon_shop_box_ui.content.info_node.data_node.scrollrect"]
|
||||
self.scrollRect = uiMap["summon_shop_box_ui.content.info_node.data_node.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
|
||||
self.select = uiMap["summon_shop_box_ui.content.select"]
|
||||
self.txSelect = uiMap["summon_shop_box_ui.content.select.tx_select"]
|
||||
self.btnSub = uiMap["summon_shop_box_ui.content.select.btn_sub"]
|
||||
self.btnAdd = uiMap["summon_shop_box_ui.content.select.btn_add"]
|
||||
self.btnMax = uiMap["summon_shop_box_ui.content.select.btn_max"]
|
||||
self.btnMin = uiMap["summon_shop_box_ui.content.select.btn_min"]
|
||||
self.btnBuy = uiMap["summon_shop_box_ui.content.btn_buy"]
|
||||
self.txBuy = uiMap["summon_shop_box_ui.content.btn_buy.tx_buy"]
|
||||
self.iconCost = uiMap["summon_shop_box_ui.content.btn_buy.icon_cost"]
|
||||
|
||||
self.discount = uiMap["summon_shop_box_ui.content.btn_buy.discount"]
|
||||
self.txDiscount = uiMap["summon_shop_box_ui.content.btn_buy.discount.tx_discount"]
|
||||
|
||||
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESCR_4))
|
||||
|
||||
|
||||
self.btnSub:addClickListener(function()
|
||||
if self.curCount <= 1 then
|
||||
return
|
||||
end
|
||||
self.curCount = self.curCount - 1
|
||||
self:refreshCount()
|
||||
end)
|
||||
self.btnAdd:addClickListener(function()
|
||||
if self.curCount >= self.maxCount then
|
||||
return
|
||||
end
|
||||
self.curCount = self.curCount + 1
|
||||
self:refreshCount()
|
||||
end)
|
||||
self.btnMax:addClickListener(function()
|
||||
if self.curCount >= self.maxCount then
|
||||
return
|
||||
end
|
||||
self.curCount = self.maxCount
|
||||
self:refreshCount()
|
||||
end)
|
||||
self.btnMin:addClickListener(function()
|
||||
if self.curCount <= 1 then
|
||||
return
|
||||
end
|
||||
self.curCount = 1
|
||||
if self.curCount > self.maxCount then
|
||||
self.curCount = self.maxCount
|
||||
end
|
||||
self:refreshCount()
|
||||
end)
|
||||
self.btnBuy:addClickListener(function()
|
||||
local haveItemNum = DataManager.BagData.ItemData:getItemNumById(self.costId)
|
||||
if haveItemNum < self.totalCost then
|
||||
GFunc.showItemNotEnough(self.costId)
|
||||
return
|
||||
end
|
||||
ModuleManager.SummonManager:reqForceSummonShopExchange(self.cfg.id, self.curCount)
|
||||
self:closeUI()
|
||||
end)
|
||||
self.btnMaskClose:addClickListener(function()
|
||||
self:closeUI()
|
||||
end)
|
||||
self.btnClose:addClickListener(function()
|
||||
self:closeUI()
|
||||
end)
|
||||
end
|
||||
|
||||
function SummonShopBoxUI:onRefresh()
|
||||
self.rewardCell:refresh(self.cfg, true)
|
||||
self.txCount:setText(I18N:getGlobalText(I18N.GlobalConst.ITEM_DESC_1, self.ownCount))
|
||||
if self.remainingDiscount > 0 and self.discountLimit ~= nil then
|
||||
self.txCount:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESCR_7, self.remainingDiscount, self.discountLimit))
|
||||
self.txName:setAnchoredPositionY(33)
|
||||
else
|
||||
self.txCount:setText(GConst.EMPTY_STRING)
|
||||
self.txName:setAnchoredPositionY(0)
|
||||
end
|
||||
self.rewardId = GFunc.getRewardId(self.cfg.hero)
|
||||
self.itemType = ModuleManager.ItemManager:getItemType(self.rewardId)
|
||||
|
||||
local cfg = ConfigManager:getConfig("item")[self.rewardId]
|
||||
self.rewards = nil
|
||||
-- if self.itemType == GConst.ItemConst.ITEM_TYPE.BOX_RANDOM then
|
||||
-- -- 随机宝箱
|
||||
-- self.rewards = cfg and cfg.box_drop
|
||||
-- self.txCount:setText(I18N:getGlobalText(I18N.GlobalConst.ITEM_DESC_5))
|
||||
-- elseif self.itemType == GConst.ItemConst.ITEM_TYPE.FORCE_RANDOM then
|
||||
-- -- 随机宝箱
|
||||
-- self.rewards = cfg and cfg.box_drop
|
||||
-- self.txCount:setText(I18N:getGlobalText(I18N.GlobalConst.ITEM_DESC_5))
|
||||
-- elseif self.itemType == GConst.ItemConst.ITEM_TYPE.BOX_EQUIP then
|
||||
-- self.rewards = cfg and cfg.box_select
|
||||
-- self.txCount:setText(I18N:getGlobalText(I18N.GlobalConst.ITEM_DESC_4))
|
||||
-- elseif self.itemType == GConst.ItemConst.ITEM_TYPE.BOX_SELECT then
|
||||
-- -- 自选宝箱
|
||||
-- self.rewards = cfg and cfg.box_select
|
||||
-- self.txCount:setText(I18N:getGlobalText(I18N.GlobalConst.ITEM_DESC_4))
|
||||
-- elseif self.itemType == GConst.ItemConst.ITEM_TYPE.BOX_RANDOM_MERGE then
|
||||
-- -- 随机合成宝箱
|
||||
-- self.rewards = cfg and cfg.box_drop
|
||||
-- self.txCount:setText(I18N:getGlobalText(I18N.GlobalConst.ITEM_DESC_5))
|
||||
-- end
|
||||
if self.itemType == GConst.ItemConst.ITEM_TYPE.HERO_FRAGMENT then
|
||||
local heroCfg = ConfigManager:getConfig("hero")[self.rewardId]
|
||||
local str = string.format("<color=%s>%s</color>", GConst.QUALITY_TYPE[heroCfg.qlt], ModuleManager.ItemManager:getItemName(self.rewardId))
|
||||
self.txName:setText(str)
|
||||
end
|
||||
if self.rewards ~= nil then
|
||||
self.scrollRectObj:setActive(true)
|
||||
self:_refreshScrollrect()
|
||||
else
|
||||
self.scrollRectObj:setActive(false)
|
||||
end
|
||||
self.dataLayout:RefreshLayout()
|
||||
self:refreshCount()
|
||||
end
|
||||
|
||||
--刷新滑动列表
|
||||
function SummonShopBoxUI:_refreshScrollrect()
|
||||
if not self.initScrollrect then
|
||||
self.initScrollrect = true
|
||||
|
||||
self.scrollRect:addInitCallback(function()
|
||||
return GConst.TYPEOF_LUA_CLASS.REWARD_CELL
|
||||
end)
|
||||
self.scrollRect:addRefreshCallback(function(index, cell)
|
||||
cell:refreshByConfig(self.rewards[index])
|
||||
end)
|
||||
self.scrollRect:clearCells()
|
||||
self.scrollRect:refillCells(#self.rewards)
|
||||
else
|
||||
if self.scrollRect:getTotalCount() == #self.rewards then
|
||||
self.scrollRect:updateAllCell()
|
||||
else
|
||||
self.scrollRect:refillCells(#self.rewards)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SummonShopBoxUI:refreshCount()
|
||||
self.txSelect:setText(self.curCount)
|
||||
-- 计算总价格(考虑折扣次数)
|
||||
self.totalCost = 0
|
||||
local remainingDiscount = self.remainingDiscount -- 剩余折扣次数(已在ctor中初始化)
|
||||
local remainingCount = self.curCount -- 需要购买的数量
|
||||
|
||||
-- 1. 优先使用折扣价购买
|
||||
if remainingDiscount > 0 then
|
||||
local useDiscountTimes = math.min(remainingCount, remainingDiscount)
|
||||
self.totalCost = self.totalCost + useDiscountTimes * GFunc.getRewardNum(self.cfg.discount)
|
||||
remainingCount = remainingCount - useDiscountTimes
|
||||
|
||||
if self.cfg.discount_display ~= nil then
|
||||
self.discount:setActive(true)
|
||||
self.txDiscount:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESCR_8, self.cfg.discount_display // 1000))
|
||||
end
|
||||
else
|
||||
self.discount:setActive(false)
|
||||
end
|
||||
-- 2. 剩余次数用原价购买
|
||||
if remainingCount > 0 then
|
||||
self.totalCost = self.totalCost + remainingCount * GFunc.getRewardNum(self.cfg.cost)
|
||||
self.discount:setActive(false)
|
||||
end
|
||||
-- 更新购买按钮的文本(显示总价)
|
||||
local haveItemNum = DataManager.BagData.ItemData:getItemNumById(self.costId)
|
||||
self.iconCost:setSprite(ModuleManager.ItemManager:getItemIcon(self.costId))
|
||||
if haveItemNum >= self.totalCost then
|
||||
-- self.btnBuy:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_yellow_3")
|
||||
-- self.txBuy:setText("<color=#FFFFFF>"..self.totalCost.."</color>")
|
||||
else
|
||||
-- self.btnBuy:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_yellow_3")
|
||||
-- self.txBuy:setText("<color=#FF4747>"..self.totalCost.."</color>")
|
||||
end
|
||||
self.txBuy:setText(self.totalCost)
|
||||
GFunc.centerImgAndTx(self.iconCost, self.txBuy) -- 保持图标和文本居中
|
||||
end
|
||||
|
||||
return SummonShopBoxUI
|
||||
10
lua/app/ui/summon/summon_shop_box_ui.lua.meta
Normal file
10
lua/app/ui/summon/summon_shop_box_ui.lua.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a8d19d9a814e4e8aaf266337af97a8d
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
|
||||
195
lua/app/ui/summon/summon_shop_ui.lua
Normal file
195
lua/app/ui/summon/summon_shop_ui.lua
Normal file
@ -0,0 +1,195 @@
|
||||
local SummonShopUI = class("SummonShopUI", BaseUI)
|
||||
|
||||
function SummonShopUI:getPrefabPath()
|
||||
return "assets/prefabs/ui/summon/summon_shop_ui.prefab"
|
||||
end
|
||||
|
||||
function SummonShopUI:getCurrencyParams()
|
||||
local params = {}
|
||||
params.showType = GConst.CURRENCY_TYPE.HORIZONTAL
|
||||
params.itemIds = {
|
||||
GConst.ItemConst.ITEM_ID_GOLD,
|
||||
}
|
||||
return params
|
||||
end
|
||||
|
||||
function SummonShopUI:ctor(param)
|
||||
self.shopType = param.shopType
|
||||
self.titleTx = GConst.EMPTY_STRING
|
||||
self.descTx = GConst.EMPTY_STRING
|
||||
self.descTitleHero = GConst.EMPTY_STRING
|
||||
self.descDown = GConst.EMPTY_STRING
|
||||
self.descTx = GConst.EMPTY_STRING
|
||||
self.shopItemId = nil
|
||||
if self.shopType == 1 then
|
||||
self.titleTx = I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESCR_1)
|
||||
self.descTx = I18N:getGlobalText(I18N.GlobalConst.SUMMON_HELP_1)
|
||||
self.descTitleHero = I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESCR_3)
|
||||
self.descDown = I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESCR_6)
|
||||
self.shopItemId = GConst.ItemConst.ITEM_ID_SUMMON_SHOP_GOLD_COMMON
|
||||
elseif self.shopType == 2 then
|
||||
self.titleTx = I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESCR_2)
|
||||
self.descTx = I18N:getGlobalText(I18N.GlobalConst.SUMMON_HELP_2)
|
||||
self.descTitleHero = I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESCR_3)
|
||||
self.descDown = I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESCR_6)
|
||||
self.shopItemId = GConst.ItemConst.SUMMON_SHOP_GOLD_ACT
|
||||
elseif self.shopType == 3 then
|
||||
self.titleTx = I18N:getGlobalText(I18N.GlobalConst.CORE_SUMMON_DESC_21)
|
||||
self.descTx = I18N:getGlobalText(I18N.GlobalConst.CORE_SUMMON_DESC_24)
|
||||
self.descTitleHero = I18N:getGlobalText(I18N.GlobalConst.CORE_SUMMON_DESC_22)
|
||||
self.descDown = I18N:getGlobalText(I18N.GlobalConst.CORE_SUMMON_DESC_25)
|
||||
self.shopItemId = GConst.ItemConst.SOUL_SHOP_GOLD
|
||||
elseif self.shopType == 4 then
|
||||
self.titleTx = I18N:getGlobalText(I18N.GlobalConst.MERCENARY_DESC_18)
|
||||
self.descTx = I18N:getGlobalText(I18N.GlobalConst.MERCENARY_DESC_19)
|
||||
self.descTitleHero = I18N:getGlobalText(I18N.GlobalConst.MERCENARY_DESC_21)
|
||||
self.descDown = I18N:getGlobalText(I18N.GlobalConst.MERCENARY_DESC_20)
|
||||
self.shopItemId = GConst.ItemConst.ITEM_ID_MERCENARY_EXCHANGE
|
||||
end
|
||||
ModuleManager.SummonManager:reqSummonShopMarkUnlockTip(self.shopType)
|
||||
end
|
||||
|
||||
function SummonShopUI:currencyParams()
|
||||
local params = {}
|
||||
params.showType = GConst.CURRENCY_TYPE.HORIZONTAL
|
||||
params.itemIds = {
|
||||
self.shopItemId,
|
||||
}
|
||||
return params, true
|
||||
end
|
||||
|
||||
function SummonShopUI:onLoadRootComplete()
|
||||
local uiMap = self.root:genAllChildren()
|
||||
self.btnMaskClose = uiMap["summon_shop_ui.btn_mask_close"]
|
||||
self.content = uiMap["summon_shop_ui.content"]
|
||||
self.txTitle = uiMap["summon_shop_ui.content.tx_title"]
|
||||
self.btnClose = uiMap["summon_shop_ui.content.btn_close"]
|
||||
self.scrollrect = uiMap["summon_shop_ui.content.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
|
||||
self.txDescTips = uiMap["summon_shop_ui.content.tx_desc_tips"]
|
||||
self.titleHero = uiMap["summon_shop_ui.content.scrollrect.title_hero"]
|
||||
self.txDescTitleHero = uiMap["summon_shop_ui.content.scrollrect.title_hero.tx_desc_title_hero"]
|
||||
self.btnTips = uiMap["summon_shop_ui.content.tx_title.btn_tips"]
|
||||
self.itemIcon = uiMap["summon_shop_ui.content.tx_desc_tips.item_icon"]
|
||||
self:_addListeners()
|
||||
end
|
||||
|
||||
function SummonShopUI:_addListeners()
|
||||
self.btnTips:addClickListener(function()
|
||||
local params = {}
|
||||
params.desc = self.descTx
|
||||
ModuleManager.TipsManager:showHelpTips(params)
|
||||
end)
|
||||
self.btnClose:addClickListener(function()
|
||||
self:closeUI()
|
||||
end)
|
||||
self.btnMaskClose:addClickListener(function()
|
||||
self:closeUI()
|
||||
end)
|
||||
self:bind(DataManager.SummonData, "isDirty", function()
|
||||
self:onRefresh()
|
||||
end)
|
||||
self:bind(DataManager.BagData.ItemData, "dirty", function()
|
||||
self:onRefresh()
|
||||
end)
|
||||
end
|
||||
|
||||
function SummonShopUI:isFullScreen()
|
||||
return false
|
||||
end
|
||||
|
||||
function SummonShopUI:setParentUI(parentUI)
|
||||
self.parentUI = parentUI
|
||||
end
|
||||
|
||||
function SummonShopUI:onRefresh()
|
||||
self.txTitle:setText(self.titleTx)
|
||||
local width = self.txTitle:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredWidth
|
||||
width = math.min(400, width)
|
||||
self.txTitle:setSizeDeltaX(width)
|
||||
self.txDescTitleHero:setText(self.descTitleHero)
|
||||
self.txDescTips:setText(self.descDown)
|
||||
|
||||
local width = self.txDescTips:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredWidth
|
||||
local sizeW = self.txDescTips:getSizeDeltaX()
|
||||
if width < sizeW then
|
||||
self.itemIcon:setAnchoredPositionX((width - sizeW)/2)
|
||||
else
|
||||
self.itemIcon:setAnchoredPositionX(0)
|
||||
end
|
||||
self.itemIcon:setSprite(ModuleManager.ItemManager:getItemIcon(self.shopItemId))
|
||||
self:_refreshScrollrect()
|
||||
end
|
||||
|
||||
--刷新滑动列表
|
||||
function SummonShopUI:_refreshScrollrect()
|
||||
if self.shopType == 3 then
|
||||
self.scrollrect:setCellWidth(146)
|
||||
self.scrollrect:setCellHeight(210)
|
||||
else
|
||||
self.scrollrect:setCellWidth(144)
|
||||
self.scrollrect:setCellHeight(200)
|
||||
end
|
||||
local list = DataManager.SummonData:getSummonShopList(self.shopType)
|
||||
self.shopList = {}
|
||||
for i = #list, 1, -1 do -- 从后往前遍历
|
||||
local v = list[i]
|
||||
local itemId = GFunc.getRewardId(v.hero)
|
||||
local isRemove = false
|
||||
if v.force_id ~= nil then
|
||||
if not DataManager.HeroData:getHeroIsUnlock(v.force_id) and v.display == 1 then
|
||||
isRemove = true
|
||||
end
|
||||
end
|
||||
if not isRemove then
|
||||
table.insert(self.shopList, v)
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(self.shopList, function(a, b)
|
||||
local itemId1 = GFunc.getRewardId(a.hero)
|
||||
local itemId2 = GFunc.getRewardId(b.hero)
|
||||
-- local type1 = ModuleManager.ItemManager:getItemType(itemId1)
|
||||
-- local type2 = ModuleManager.ItemManager:getItemType(itemId2)
|
||||
-- 判断是否为未解锁英雄
|
||||
local isLockedHero1 = DataManager.HeroData:getHeroIsUnlock(itemId1)
|
||||
local isLockedHero2 = DataManager.HeroData:getHeroIsUnlock(itemId2)
|
||||
if isLockedHero1 == isLockedHero2 then
|
||||
return a.id < b.id
|
||||
elseif isLockedHero1 and not isLockedHero2 then
|
||||
return true
|
||||
elseif not isLockedHero1 and isLockedHero2 then
|
||||
return false
|
||||
end
|
||||
return a.id < b.id
|
||||
end)
|
||||
|
||||
if not self.initScrollrect then
|
||||
self.initScrollrect = true
|
||||
self.scrollrect:addInitCallback(function()
|
||||
return "app/ui/summon/cell/summon_shop_cell"
|
||||
end)
|
||||
self.scrollrect:addRefreshCallback(function(index, cell)
|
||||
cell:setShowType(GConst.HeroConst.PAGE_TYPE.SHOP, function()
|
||||
local cfg = self.shopList[index]
|
||||
local id = GFunc.getRewardId(cfg.hero)
|
||||
if not DataManager.HeroData:getHeroIsUnlock(cfg.force_id) then
|
||||
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESCR_5))
|
||||
return
|
||||
end
|
||||
ModuleManager.SummonManager:showSummonShopBoxUI(self.shopType, self.shopList[index])
|
||||
end)
|
||||
cell:refresh(self.shopList[index], false, self.shopType)
|
||||
end)
|
||||
self.scrollrect:clearCells()
|
||||
self.scrollrect:refillCells(#self.shopList)
|
||||
else
|
||||
-- 刷新或重新填充列表
|
||||
if self.scrollrect:getTotalCount() == #self.shopList then
|
||||
self.scrollrect:updateAllCell()
|
||||
else
|
||||
self.scrollrect:refillCells(#self.shopList)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return SummonShopUI
|
||||
10
lua/app/ui/summon/summon_shop_ui.lua.meta
Normal file
10
lua/app/ui/summon/summon_shop_ui.lua.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 827e26c42d4a94cfb9bab6a43986f0e2
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
|
||||
@ -17,20 +17,25 @@ function SummonData:setDirty()
|
||||
self.data.isDirty = not self.data.isDirty
|
||||
end
|
||||
|
||||
function SummonData:init(data)
|
||||
function SummonData:init(data, summonShop)
|
||||
data = data or {}
|
||||
if EDITOR_MODE then
|
||||
Logger.logHighlight("抽奖数据")
|
||||
Logger.printTable(data)
|
||||
end
|
||||
self:initData(data.summons)
|
||||
self.summonShop = summonShop or {}
|
||||
self:setDirty()
|
||||
if not self.isInit then
|
||||
self.isInit = true
|
||||
-- 跨天
|
||||
-- DataManager:registerCrossDayFunc("SummonData", function()
|
||||
-- self:setDirty()
|
||||
-- end)
|
||||
DataManager:registerCrossDayFunc("SummonData", function()
|
||||
if Time:getDayofWeek() == 1 then
|
||||
self.summonShop = self.summonShop or {}
|
||||
self.summonShop.exchanged = {}
|
||||
end
|
||||
self:setDirty()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
@ -201,6 +206,7 @@ end
|
||||
function SummonData:hasSummonCost2()
|
||||
return DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_SUMMON_2) > 0
|
||||
end
|
||||
|
||||
--@endregion
|
||||
|
||||
--@region 获取消耗
|
||||
@ -302,4 +308,99 @@ function SummonData:getSummonFreeNum(summonType)
|
||||
end
|
||||
--@endregion
|
||||
|
||||
--@region 商店
|
||||
function SummonData:getSummonShopList(type)
|
||||
if self.summonShopList == nil then
|
||||
self.summonShopList = {}
|
||||
local list = ConfigManager:getConfig("summon_shop")
|
||||
for id, v in pairs(list) do
|
||||
if self.summonShopList[v.summon] == nil then
|
||||
self.summonShopList[v.summon] = {}
|
||||
end
|
||||
v.id = id
|
||||
table.insert(self.summonShopList[v.summon], v)
|
||||
end
|
||||
for _, v in pairs(self.summonShopList) do
|
||||
table.sort(v, function(a, b)
|
||||
return a.id < b.id
|
||||
end)
|
||||
end
|
||||
end
|
||||
if type then
|
||||
return self.summonShopList[type]
|
||||
end
|
||||
return self.summonShopList
|
||||
end
|
||||
|
||||
-- function SummonData:setSummonShopSoulUnlock(shopIds)
|
||||
-- if shopIds == nil then
|
||||
-- return
|
||||
-- end
|
||||
-- for _, shopId in pairs(shopIds) do
|
||||
-- self.summonShop.unlock_tips[shopId] = true
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- function SummonData:onSummonShopSoulOpen(shopIds)
|
||||
-- for _, id in pairs(shopIds) do
|
||||
-- self.summonShop.unlock_tips[id] = true
|
||||
-- end
|
||||
-- self:setSummonShopDirty()
|
||||
-- end
|
||||
|
||||
--获取所有刚解锁的兑换
|
||||
function SummonData:getUnlockShopId(type)
|
||||
local unlockShopIds = {}
|
||||
local list = self:getSummonShopList(type)
|
||||
for id, cfg in ipairs(list) do
|
||||
if DataManager.HeroData:getHeroIsUnlock(cfg.force_id) and cfg.display == 1 then
|
||||
if self.summonShop.unlock_tips[cfg.id] == nil then
|
||||
table.insert(unlockShopIds, cfg.id)
|
||||
end
|
||||
end
|
||||
end
|
||||
return unlockShopIds
|
||||
end
|
||||
|
||||
function SummonData:getExchangesCount(id)
|
||||
if self.summonShop and self.summonShop.exchanged then
|
||||
if self.summonShop.exchanged[id] then
|
||||
return self.summonShop.exchanged[id]
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
function SummonData:shopSuccess(id, count)
|
||||
self.summonShop.exchanged[id] = (self.summonShop.exchanged[id] or 0) + count
|
||||
self:setDirty()
|
||||
end
|
||||
|
||||
--@region 商店红点
|
||||
function SummonData:isShowShopRedPoint(id)
|
||||
local list = DataManager.SummonData:getSummonShopList(id)
|
||||
for _, cfg in ipairs(list) do
|
||||
local exchangesCount = DataManager.SummonData:getExchangesCount(cfg.id) --购买次数
|
||||
local cost
|
||||
if cfg.discount_limit == nil or exchangesCount >= cfg.discount_limit then
|
||||
cost = cfg.cost
|
||||
else
|
||||
cost = cfg.discount
|
||||
end
|
||||
if cost then
|
||||
local costId = GFunc.getRewardId(cost)
|
||||
local costCount = GFunc.getRewardNum(cost)
|
||||
local haveItemNum = DataManager.BagData.ItemData:getItemNumById(costId) --拥有货币
|
||||
if haveItemNum >= costCount then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
--@endregion
|
||||
--endregion
|
||||
|
||||
return SummonData
|
||||
Loading…
x
Reference in New Issue
Block a user