fix bug
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2feb1b76e2
commit
25b80d6f67
@ -235,7 +235,7 @@ GConst.ATLAS_PATH = {
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UI_MAIL = "assets/arts/atlas/ui/mail.asset",
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UI_MAIL = "assets/arts/atlas/ui/mail.asset",
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UI_DUGEON_ARMOR = "assets/arts/atlas/ui/dungeon_armor.asset",
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UI_DUGEON_ARMOR = "assets/arts/atlas/ui/dungeon_armor.asset",
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ACT_SUMMER = "assets/arts/atlas/ui/act_summer.asset",
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ACT_SUMMER = "assets/arts/atlas/ui/act_summer.asset",
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TASK = "assets/arts/atlas/ui/task.asset",
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UI_TASK = "assets/arts/atlas/ui/task.asset",
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ACT_HEROFUND = "assets/arts/atlas/ui/act_herofund.asset",
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ACT_HEROFUND = "assets/arts/atlas/ui/act_herofund.asset",
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ACT_BOSS_RUSH = "assets/arts/atlas/ui/act_bossrush.asset",
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ACT_BOSS_RUSH = "assets/arts/atlas/ui/act_bossrush.asset",
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UI_CHAPTER = "assets/arts/atlas/ui/chapter.asset",
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UI_CHAPTER = "assets/arts/atlas/ui/chapter.asset",
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@ -1,10 +1,10 @@
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local ActivityTaskCell = class("ActivityTaskCell", BaseCell)
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local ActivityTaskCell = class("ActivityTaskCell", BaseCell)
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local TASK_BG = {
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local TASK_BG = {
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{GConst.ATLAS_PATH.TASK, "task_bg_2"},
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{GConst.ATLAS_PATH.UI_TASK, "task_bg_2"},
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{GConst.ATLAS_PATH.ACT_SUMMER, "act_summer_bg_2"},
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{GConst.ATLAS_PATH.ACT_SUMMER, "act_summer_bg_2"},
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}
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}
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local TASK_ICON_BG = {
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local TASK_ICON_BG = {
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{GConst.ATLAS_PATH.TASK, "task_bg_4"},
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{GConst.ATLAS_PATH.UI_TASK, "task_bg_4"},
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{GConst.ATLAS_PATH.ACT_SUMMER, "act_summer_board_1"},
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{GConst.ATLAS_PATH.ACT_SUMMER, "act_summer_board_1"},
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}
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}
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@ -242,11 +242,11 @@ function ArenaUI:refreshInfo()
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end
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end
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self.spineRoot:removeAllChildren()
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self.spineRoot:removeAllChildren()
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-- SpineManager:loadUISpineWidgetAsync(gradingIconName.."_spine", self.spineRoot, function(spineObject)
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SpineManager:loadUISpineWidgetAsync(gradingIconName.."_spine", self.spineRoot, function(spineObject)
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-- self.spineGrading = spineObject
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self.spineGrading = spineObject
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-- self.spineGrading:setSkin(gradingNumName)
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self.spineGrading:setSkin(gradingNumName)
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-- self.spineGrading:playAnim("idle", true)
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self.spineGrading:playAnim("idle", true)
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-- end)
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end)
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end
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end
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function ArenaUI:refreshRightBtns()
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function ArenaUI:refreshRightBtns()
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@ -52,12 +52,12 @@ function ArenaGradingRewardCell:refresh(id)
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-- Logger.logHighlight(id.."当前进度:"..cfg.score.."/" .. curProg .."/"..maxProg)
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-- Logger.logHighlight(id.."当前进度:"..cfg.score.."/" .. curProg .."/"..maxProg)
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-- self.spineGradingRoot:removeAllChildren()
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self.spineGradingRoot:removeAllChildren()
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local gradingId = DataManager.ArenaData:getGradingIdFromScore(cfg.score)
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local gradingId = DataManager.ArenaData:getGradingIdFromScore(cfg.score)
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-- SpineManager:loadUISpineWidgetAsync(DataManager.ArenaData:getGradingIconName(gradingId).."_spine", self.spineGradingRoot, function(spineObject)
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SpineManager:loadUISpineWidgetAsync(DataManager.ArenaData:getGradingIconName(gradingId).."_spine", self.spineGradingRoot, function(spineObject)
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-- spineObject:setSkin(DataManager.ArenaData:getGradingNumName(gradingId))
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spineObject:setSkin(DataManager.ArenaData:getGradingNumName(gradingId))
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-- spineObject:playAnim("idle", true)
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spineObject:playAnim("idle", true)
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-- end)
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end)
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self.txGrading:setText(DataManager.ArenaData:getGradingName(gradingId))
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self.txGrading:setText(DataManager.ArenaData:getGradingName(gradingId))
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self.baseObject:setSizeDeltaY(DataManager.ArenaData:getGradingRewardItemHeight(self.id))
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self.baseObject:setSizeDeltaY(DataManager.ArenaData:getGradingRewardItemHeight(self.id))
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@ -76,13 +76,13 @@ function BattleResultUI:onLoadRootComplete()
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self.victoryNode = uiMap["battle_result_ui.victory_node"]
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self.victoryNode = uiMap["battle_result_ui.victory_node"]
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self.victoryMask = uiMap["battle_result_ui.mask_v"]
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self.victoryMask = uiMap["battle_result_ui.mask_v"]
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self.victoryTxTitle = uiMap["battle_result_ui.victory_node.title_bg.desc"]
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self.victoryTxTitle = uiMap["battle_result_ui.victory_node.title_bg.desc"]
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-- self.victorySpine = uiMap["battle_result_ui.victory_node.ui_spine_obj"]
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self.victorySpine = uiMap["battle_result_ui.victory_node.ui_spine_obj"]
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self.victoryUnitNode = uiMap["battle_result_ui.victory_node.unit_node"]
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self.victoryUnitNode = uiMap["battle_result_ui.victory_node.unit_node"]
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-- 失败节点
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-- 失败节点
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self.defeatNode = uiMap["battle_result_ui.defeat_node"]
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self.defeatNode = uiMap["battle_result_ui.defeat_node"]
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self.defeatMask = uiMap["battle_result_ui.mask_d"]
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self.defeatMask = uiMap["battle_result_ui.mask_d"]
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self.defeatTxTitle = uiMap["battle_result_ui.defeat_node.title_bg.desc"]
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self.defeatTxTitle = uiMap["battle_result_ui.defeat_node.title_bg.desc"]
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-- self.defeatSpine = uiMap["battle_result_ui.defeat_node.ui_spine_obj"]
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self.defeatSpine = uiMap["battle_result_ui.defeat_node.ui_spine_obj"]
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self.defeatUnitNode = uiMap["battle_result_ui.defeat_node.unit_node"]
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self.defeatUnitNode = uiMap["battle_result_ui.defeat_node.unit_node"]
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-- 战斗信息
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-- 战斗信息
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self.unitNode = uiMap["battle_result_ui.unit_node"]
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self.unitNode = uiMap["battle_result_ui.unit_node"]
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@ -158,9 +158,9 @@ function BattleResultUI:refreshVictoryNode()
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-- self.unitImgReportD:setVisible(false)
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-- self.unitImgReportD:setVisible(false)
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self.victoryTxTitle:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_5))
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self.victoryTxTitle:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_5))
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-- self.victorySpine:playAnimComplete("born", false, true, function()
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self.victorySpine:playAnimComplete("open", false, true, function()
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-- self.victorySpine:playAnim("idle", true, true)
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self.victorySpine:playAnim("idle", true, true)
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-- end)
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end)
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if self.battleType == GConst.BattleConst.BATTLE_TYPE.ARENA then
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if self.battleType == GConst.BattleConst.BATTLE_TYPE.ARENA then
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self:showNodeAnim(self.victoryUnitNode, self.arenaNode)
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self:showNodeAnim(self.victoryUnitNode, self.arenaNode)
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@ -176,9 +176,9 @@ function BattleResultUI:refreshDefeatNode()
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-- self.unitImgReportD:setVisible(true)
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-- self.unitImgReportD:setVisible(true)
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self.defeatTxTitle:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_6))
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self.defeatTxTitle:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_6))
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-- self.defeatSpine:playAnimComplete("born", false, true, function()
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self.defeatSpine:playAnimComplete("open", false, true, function()
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-- self.defeatSpine:playAnim("idle", true, true)
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self.defeatSpine:playAnim("idle", true, true)
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-- end)
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end)
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if self.battleType == GConst.BattleConst.BATTLE_TYPE.ARENA then
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if self.battleType == GConst.BattleConst.BATTLE_TYPE.ARENA then
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self:showNodeAnim(self.defeatUnitNode, self.arenaNode)
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self:showNodeAnim(self.defeatUnitNode, self.arenaNode)
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@ -310,31 +310,31 @@ function BattleResultUI:refreshArenaGradingSpine(gradingId, isUp)
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return
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return
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end
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end
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-- if self.arenaSpine then
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if self.arenaSpine then
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-- self.arenaSpine:playAnimComplete("vanish", false, false, function()
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self.arenaSpine:playAnimComplete("vanish", false, false, function()
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-- if self.arenaSpine then
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if self.arenaSpine then
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-- self.arenaSpine:destroy()
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self.arenaSpine:destroy()
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-- self.arenaSpine = nil
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self.arenaSpine = nil
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-- self:refreshArenaGradingSpine(gradingId, isUp)
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self:refreshArenaGradingSpine(gradingId, isUp)
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-- end
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end
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-- end)
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end)
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-- else
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else
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-- SpineManager:loadUISpineWidgetAsync(DataManager.ArenaData:getGradingIconName(gradingId).."_spine", self.arenaSpineRoot, function(spineObject)
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SpineManager:loadUISpineWidgetAsync(DataManager.ArenaData:getGradingIconName(gradingId).."_spine", self.arenaSpineRoot, function(spineObject)
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-- self.arenaSpine = spineObject
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self.arenaSpine = spineObject
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-- self.arenaSpine:setLocalScale(0.8, 0.8, 1)
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self.arenaSpine:setLocalScale(0.8, 0.8, 1)
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-- self.arenaSpine:setSkin(DataManager.ArenaData:getGradingNumName(gradingId))
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self.arenaSpine:setSkin(DataManager.ArenaData:getGradingNumName(gradingId))
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-- self.arenaSpine:playAnimComplete("born", false, false, function()
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self.arenaSpine:playAnimComplete("born", false, false, function()
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-- if self.arenaSpine then
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if self.arenaSpine then
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-- self.arenaSpine:playAnim("idle", true, false)
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self.arenaSpine:playAnim("idle", true, false)
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-- end
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end
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-- end)
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end)
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-- end)
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end)
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-- if isUp then
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if isUp then
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-- EffectManager:loadUIEffectAsync("assets/prefabs/effects/ui/vfx_ui_".. DataManager.ArenaData:getGradingIconName(gradingId) ..".prefab", self, self.arenaSpineRoot, GConst.UI_EFFECT_ORDER.LEVEL5, function(obj)
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EffectManager:loadUIEffectAsync("assets/prefabs/effects/ui/vfx_ui_".. DataManager.ArenaData:getGradingIconName(gradingId) ..".prefab", self, self.arenaSpineRoot, GConst.UI_EFFECT_ORDER.LEVEL5, function(obj)
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-- obj:play()
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obj:play()
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-- end)
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end)
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-- end
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end
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-- end
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end
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end
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end
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function BattleResultUI:refreshRewards()
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function BattleResultUI:refreshRewards()
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@ -41,6 +41,7 @@ function DailyTaskCell:refresh(taskId)
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self.getBtn:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_grey_1")
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self.getBtn:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_grey_1")
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-- self.nameTx:setText("<color=#574A40>" .. GFunc.getTaskDesc(self.taskType, taskTarget) .. "</color>")
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-- self.nameTx:setText("<color=#574A40>" .. GFunc.getTaskDesc(self.taskType, taskTarget) .. "</color>")
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self.nameTx:setText(GFunc.getTaskDesc(self.taskType, taskTarget))
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self.nameTx:setText(GFunc.getTaskDesc(self.taskType, taskTarget))
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self.baseObject:setSprite(GConst.ATLAS_PATH.UI_TASK, "task_bg_3")
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else
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else
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-- 未完成 or 可领取
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-- 未完成 or 可领取
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-- self.mask:setActive(false)
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-- self.mask:setActive(false)
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@ -55,6 +56,7 @@ function DailyTaskCell:refresh(taskId)
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self.getBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_21))
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self.getBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_21))
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self.getBtn:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_yellow_1")
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self.getBtn:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_yellow_1")
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end
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end
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self.baseObject:setSprite(GConst.ATLAS_PATH.UI_TASK, "task_bg_2")
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end
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end
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end
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end
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