diff --git a/lua/app/ui/game_setting/cell/language_cell.lua b/lua/app/ui/game_setting/cell/language_cell.lua index fd5f16ef..f964ae28 100644 --- a/lua/app/ui/game_setting/cell/language_cell.lua +++ b/lua/app/ui/game_setting/cell/language_cell.lua @@ -1,9 +1,9 @@ local LanguageCell = class("LanguageCell", BaseCell) -function LanguageCell:refresh(language, selected) +function LanguageCell:refresh(language) local uiMap = self:getUIMap() - if selected then - uiMap["language_cell.bg"]:setSprite(GConst.ATLAS_PATH.COMMON, "common_board_4") + if language == I18N:getCurLanguage() then + uiMap["language_cell.bg"]:setSprite(GConst.ATLAS_PATH.COMMON, "common_board_12") else uiMap["language_cell.bg"]:setSprite(GConst.ATLAS_PATH.COMMON, "common_board_3") end