Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev
This commit is contained in:
commit
2362bb2f59
@ -1359,9 +1359,6 @@ function BattleController:getRandomGridInfo()
|
||||
if weight > BattleConst.MAX_ELEMENT_WIGHT then
|
||||
weight = BattleConst.MAX_ELEMENT_WIGHT
|
||||
end
|
||||
if typeNum == 1 then
|
||||
weight = BattleConst.MAX_ELEMENT_WIGHT
|
||||
end
|
||||
table.insert(indexs, weight)
|
||||
table.insert(typeList, typeNum)
|
||||
end
|
||||
@ -1810,7 +1807,7 @@ function BattleController:findLinkLine(posId, posIdMap, hadSkill, mainElementTyp
|
||||
if not posIdMap[aroundposId] then
|
||||
local gridEntity = self.battleData:getGridEntity(aroundposId)
|
||||
if gridEntity then
|
||||
if gridEntity:isEmptyIdle() then
|
||||
if gridEntity:canLink() and not gridEntity:getSkillId() then
|
||||
if not mainElementType or gridEntity:getElementType() == mainElementType then
|
||||
mainElementType = mainElementType or gridEntity:getElementType()
|
||||
local tempIdMap = GFunc.getTable(posIdMap)
|
||||
|
||||
@ -37,6 +37,13 @@ arg1:英雄id
|
||||
Example: add_hero 1]],
|
||||
type = "add_hero"
|
||||
},
|
||||
{
|
||||
title = "设置通关章节",
|
||||
desc = [[添加英雄 type:pass_chapter
|
||||
arg1:章节id
|
||||
Example: pass_chapter 1]],
|
||||
type = "pass_chapter"
|
||||
},
|
||||
}
|
||||
|
||||
return GMConst
|
||||
@ -147,6 +147,12 @@ function ServerDataManager:dealGM(params, callback)
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif args[1] == "pass_chapter" then
|
||||
local id = tonumber(args[2])
|
||||
if not id then
|
||||
return
|
||||
end
|
||||
ServerGameData.ChapterData.data.maxChapterId = id
|
||||
end
|
||||
|
||||
ServerGameData:saveData()
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user