容错
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@ -8,13 +8,13 @@ function HeroEntity:ctor(cfgId, lv, collectionLevel)
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self.data.collectionLevel = collectionLevel
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self.data.collectionLevel = collectionLevel
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self.config = ConfigManager:getConfig("hero")[self.cfgId]
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self.config = ConfigManager:getConfig("hero")[self.cfgId]
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self.beginLv = self.config.begin_lv -- 初始等级
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self.beginLv = self.config.begin_lv -- 初始等级
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end
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function HeroEntity:initAttr()
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self.baseAttrOriginal = {}
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self.baseAttrOriginal = {}
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self.equipAttr = {}
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self.equipAttr = {}
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self.allAttr = {}
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self.allAttr = {}
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end
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function HeroEntity:initAttr()
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self:setTotalAttrValue(ATTR_NAME.HP, 0)
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self:setTotalAttrValue(ATTR_NAME.HP, 0)
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self:setTotalAttrValue(ATTR_NAME.ATK, 0)
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self:setTotalAttrValue(ATTR_NAME.ATK, 0)
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self:setTotalAttrValue(ATTR_NAME.ATK_RED, 0)
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self:setTotalAttrValue(ATTR_NAME.ATK_RED, 0)
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@ -168,7 +168,7 @@ function HeroEntity:addTotalAttrValue(name, add)
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end
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end
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function HeroEntity:getTotalAttrValue(name)
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function HeroEntity:getTotalAttrValue(name)
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if self.allAttr == nil then
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if #table.keys(self.allAttr) == 0 then
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self:initAttr()
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self:initAttr()
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end
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end
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if not self.allAttr[name] then
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if not self.allAttr[name] then
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