血量被动的bug
This commit is contained in:
parent
9489cf9a6f
commit
21c9a1c13c
@ -1211,7 +1211,7 @@ function BattleUnitComp:takeDamageOrCure(atker, num, effectType, effectStatus)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if hp > 0 then
|
if hp > 0 then
|
||||||
self:checkPassiveEvent(PASSIVE_EVENT.HP_LOWER_THAN, atker, hpPercent)
|
self.team:checkPassiveEvent(PASSIVE_EVENT.HP_LOWER_THAN, atker, hpPercent)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -23,6 +23,12 @@ function BattleTeam:addUnit(unit, isMainUnit)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function BattleTeam:checkPassiveEvent(...)
|
||||||
|
for k, v in ipairs(self.unitList) do
|
||||||
|
v:checkPassiveEvent(...)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function BattleTeam:prepare()
|
function BattleTeam:prepare()
|
||||||
for k, v in ipairs(self.unitList) do
|
for k, v in ipairs(self.unitList) do
|
||||||
v:prepare()
|
v:prepare()
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user