容错
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@ -145,8 +145,8 @@ function BattleData:refreshBoard(board, blockIcon)
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local posId = ModuleManager.BattleManager:getPosId(r, c)
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local posId = ModuleManager.BattleManager:getPosId(r, c)
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local data = {
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local data = {
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posId = posId,
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posId = posId,
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gridType = info[1],
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gridType = info[1] or BattleConst.GRID_TYPE.EMPTY,
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elementType = info[2]
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elementType = info[2] or BattleConst.ELEMENT_TYPE.RED
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}
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}
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if self.gridEntities[data.posId] then
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if self.gridEntities[data.posId] then
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self.gridEntities[data.posId]:clear()
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self.gridEntities[data.posId]:clear()
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@ -183,6 +183,8 @@ function BattleData:getElementTypeMap()
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for posId, entity in pairs(self.gridEntities) do
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for posId, entity in pairs(self.gridEntities) do
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if entity:canLink() then
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if entity:canLink() then
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local elementType = entity:getElementType()
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local elementType = entity:getElementType()
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Logger.logHighlight(posId)
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Logger.logHighlight(elementType)
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elementTypeMap[elementType] = (elementTypeMap[elementType] or 0) + 1
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elementTypeMap[elementType] = (elementTypeMap[elementType] or 0) + 1
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end
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end
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end
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end
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