diff --git a/lua/app/ui/battle/battle_base_ui.lua b/lua/app/ui/battle/battle_base_ui.lua index da8c6a5b..b0ce0eff 100644 --- a/lua/app/ui/battle/battle_base_ui.lua +++ b/lua/app/ui/battle/battle_base_ui.lua @@ -303,7 +303,7 @@ function BattleBaseUI:_initComboNode() self.comboAnimator = self.comboNode:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR) self.comboNodeVisible = false self.comboNode:setVisible(false) - self.comboBg1:setVisible(false) + -- self.comboBg1:setVisible(false) self.comboTxComp1 = self.comboTx1:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT) self.comboTxComp2 = self.comboTx2:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT) self.comboFx1:setActive(false) @@ -961,7 +961,7 @@ function BattleBaseUI:showCombo(count, side) self.comboFxVisible3 = false self.comboFx3:setActive(false) end - self.comboBg1:setVisible(false) + -- self.comboBg1:setVisible(false) self.comboTx1:setText(GConst.INT_TO_STRING[count], self.comboTxComp1) self.comboTx1:setAnchoredPositionX(0) self.comboTx2:setText(GConst.EMPTY_STRING, self.comboTxComp2) @@ -983,7 +983,7 @@ function BattleBaseUI:showCombo(count, side) self.comboFxVisible3 = false self.comboFx3:setActive(false) end - self.comboBg1:setVisible(true) + -- self.comboBg1:setVisible(true) self.comboTx1:setText(GConst.INT_TO_STRING[count], self.comboTxComp1) if count == 10 then self.comboTx1:setAnchoredPositionX(-26) @@ -1009,7 +1009,7 @@ function BattleBaseUI:showCombo(count, side) self.comboFxVisible3 = true self.comboFx3:setActive(true) end - self.comboBg1:setVisible(true) + -- self.comboBg1:setVisible(true) self.comboTx1:setText(GConst.EMPTY_STRING, self.comboTxComp1) self.comboTx2:setText(GConst.INT_TO_STRING[count], self.comboTxComp2) if side == SIDE_ATK then