界面优化

This commit is contained in:
xiekaidong 2023-09-16 18:45:50 +08:00
parent fd24935c4b
commit 2038237e6c
8 changed files with 165 additions and 9 deletions

View File

@ -1,5 +1,17 @@
local LocalizationGlobalConst =
{
["ACT_PVP_DESC_19"] = "ACT_PVP_DESC_19",
["ACT_PVP_DESC_20"] = "ACT_PVP_DESC_20",
["ACT_PVP_TALK_DESC_1"] ="ACT_PVP_TALK_DESC_1",
["ACT_PVP_TALK_DESC_2"] ="ACT_PVP_TALK_DESC_2",
["ACT_PVP_TALK_DESC_3"] ="ACT_PVP_TALK_DESC_3",
["ACT_PVP_TALK_DESC_4"] ="ACT_PVP_TALK_DESC_4",
["ACT_PVP_TALK_DESC_5"] ="ACT_PVP_TALK_DESC_5",
["ACT_PVP_TALK_DESC_6"] ="ACT_PVP_TALK_DESC_6",
["ACT_PVP_TALK_DESC_7"] ="ACT_PVP_TALK_DESC_7",
["ACT_PVP_TALK_DESC_8"] ="ACT_PVP_TALK_DESC_8",
["ACT_PVP_TALK_DESC_9"] ="ACT_PVP_TALK_DESC_9",
MAIN_BTN_1 = "MAIN_BTN_1",
QLT_DESC_1 = "QLT_DESC_1",
QLT_DESC_2 = "QLT_DESC_2",

View File

@ -599,6 +599,21 @@ local localization_global =
["ACT_PVP_DESC_16"] = "欢迎入股酒馆基金,在酒馆挑战对手,累计积分可领取奖励分红哟~",
["ACT_PVP_DESC_17"] = "累计胜场",
["ACT_PVP_DESC_18"] = "1.活动前七天可以挑战,累计胜场排名。\n2.第八天可领取排行榜奖励,第八天无挑战。",
["ACT_PVP_DESC_19"] = "胜:{0}",
["ACT_PVP_DESC_20"] = "负:{0}",
["ACT_PVP_TALK_DESC_1"] =" 梦魇随机对话1",
["ACT_PVP_TALK_DESC_2"] =" 梦魇随机对话2",
["ACT_PVP_TALK_DESC_3"] =" 梦魇随机对话3",
["ACT_PVP_TALK_DESC_4"] =" 梦魇随机对话4",
["ACT_PVP_TALK_DESC_5"] =" 梦魇随机对话5",
["ACT_PVP_TALK_DESC_6"] ="梦魇随机对话胜利1",
["ACT_PVP_TALK_DESC_7"] ="梦魇随机对话胜利2",
["ACT_PVP_TALK_DESC_8"] ="梦魇随机对话失败1",
["ACT_PVP_TALK_DESC_9"] ="梦魇随机对话失败2",
}
return localization_global

View File

@ -315,6 +315,7 @@ GConst.MESSAGE_BOX_SHOW_TODAY = {
HOT_SELL_BUY = 2,
ACTIVITY_BUY_LEVEL = 3,
RUNES_AUTO = 4,
ACT_PVP_BUY_BOUNTY_LEVE = 5,
}
GConst.QUALITY_TYPE =

View File

@ -278,8 +278,8 @@ end
function ActPvpManager:rspFightEnd(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.ActPvpData:updateData(result.activity_pvp)
DataManager.ActPvpData:setLastTurnWin(nil) -- 默认不给状态
-- 展示结算界面
if result.reqData then
local taskStat = result.reqData.task_stat
if taskStat then
@ -289,6 +289,9 @@ function ActPvpManager:rspFightEnd(result)
ModuleManager.TaskManager:addFightTaskProgress(taskStat)
end
ModuleManager.BattleManager:showActPvpResultUI(GConst.BattleConst.BATTLE_TYPE.ACT_PVP, result.rewards, result.reqData.battleReport)
if not DataManager.ActPvpData:isPlaying() then -- 进入下一轮
DataManager.ActPvpData:setLastTurnWin(result.reqData.win)
end
end
end
end
@ -354,11 +357,22 @@ function ActPvpManager:reqBuyBountyLevel()
if level + 1 > DataManager.ActPvpData:getMaxBountyLevel() then
return
end
local cost = DataManager.ActPvpData:getBuyBountyLevelCost()
local params ={
titleTx = I18N:getGlobalText(I18N.GlobalConst.BOUNTY_BUY_LEVEL_TITLE),
content = I18N:getGlobalText(I18N.GlobalConst.BOUNTY_BUY_LEVEL_COUNTENT),
boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
showToday = GConst.MESSAGE_BOX_SHOW_TODAY.ACT_PVP_BUY_BOUNTY_LEVEL,
costId = cost.id,
costNum = cost.num,
okFunc = function()
local params = {
id = level
}
self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPBountyClaimByDiamondReq, params, {}, self.rspBuyBountyLevel, BIReport.ITEM_GET_TYPE.ACT_PVP_BUY_BOUNTY_LEVEL)
end,
}
GFunc.showMessageBox(params)
end
function ActPvpManager:rspBuyBountyLevel(result)

View File

@ -1,11 +1,42 @@
local ActPvpMainUI = class("ActPvpMainUI", BaseUI)
local SIMPLE_HERO_CELL = "app/ui/activity/act_pvp/cell/simple_hero_cell"
local TASK_DESC =
{
"ACT_PVP_TALK_DESC_1",
"ACT_PVP_TALK_DESC_2",
"ACT_PVP_TALK_DESC_3",
"ACT_PVP_TALK_DESC_4",
"ACT_PVP_TALK_DESC_5"
}
local WIN_TASK_DESC =
{
"ACT_PVP_TALK_DESC_6",
"ACT_PVP_TALK_DESC_7",
}
local FAIL_TASK_DESC =
{
"ACT_PVP_TALK_DESC_8",
"ACT_PVP_TALK_DESC_9",
}
function ActPvpMainUI:ctor()
end
function ActPvpMainUI:getCurrencyParams()
if self.currencyParams == nil then
self.currencyParams = {
itemIds = {
GConst.ItemConst.ITEM_ID_GEM,
},
showType = GConst.CURRENCY_TYPE.HORIZONTAL
}
end
return self.currencyParams
end
function ActPvpMainUI:getPrefabPath()
return "assets/prefabs/ui/activity/act_pvp/act_pvp_main_ui.prefab"
end
@ -15,6 +46,7 @@ function ActPvpMainUI:onLoadRootComplete()
self:_addListeners()
self:_bind()
self:showTalk()
self:refreshTime()
if self.actCountdownSid then
self:unscheduleGlobal(self.actCountdownSid)
@ -29,6 +61,11 @@ function ActPvpMainUI:onPressBackspace()
end
function ActPvpMainUI:onClose()
if self.showTalkSeq then
self.showTalkSeq:Kill()
self.showTalkSeq = nil
end
if self.countdownSid then
self:unscheduleGlobal(self.countdownSid)
self.countdownSid = nil
@ -79,6 +116,10 @@ function ActPvpMainUI:_addListeners()
self:closeUI()
end
end)
self:addEventListener(EventManager.CUSTOM_EVENT.GO_SHOP, function()
self:closeUI()
end)
end
function ActPvpMainUI:_bind()
@ -199,4 +240,33 @@ function ActPvpMainUI:refreshDialyRewardNode()
end
end
function ActPvpMainUI:showTalk()
local uiMap = self.root:genAllChildren()
local popBg = uiMap["act_pvp_main_ui.bg.pop_bg"]
local popDesc = uiMap["act_pvp_main_ui.bg.pop_desc"]
self.curTaskDescList = TASK_DESC
if DataManager.ActPvpData:getLastTurnWin() ~= nil then
if DataManager.ActPvpData:getLastTurnWin() then
self.curTaskDescList = WIN_TASK_DESC
else
self.curTaskDescList = FAIL_TASK_DESC
end
DataManager.ActPvpData:setLastTurnWin(nil)
end
if self.showTalkSeq then
self.showTalkSeq:Kill()
self.showTalkSeq = nil
end
self.showTalkSeq = self.root:createBindTweenSequence()
self.showTalkSeq:AppendCallback(function()
local desc = self.curTaskDescList[math.random(1, #self.curTaskDescList)]
popDesc:setText(I18N:getGlobalText(I18N.GlobalConst[desc]))
popBg:setVisible(false)
end)
self.showTalkSeq:Append(popBg:getTransform():DOScale(1, 1))
self.showTalkSeq:AppendInterval(5)
self.showTalkSeq:Append(popBg:getTransform():DOScale(0, 1))
self.showTalkSeq:SetLoops(-1)
end
return ActPvpMainUI

View File

@ -1,6 +1,14 @@
local ActPvpPlayingUI = class("ActPvpPlayingUI", BaseUI)
local SIMPLE_HERO_CELL = "app/ui/activity/act_pvp/cell/simple_hero_cell"
local TASK_DESC =
{
"ACT_PVP_TALK_DESC_1",
"ACT_PVP_TALK_DESC_2",
"ACT_PVP_TALK_DESC_3",
"ACT_PVP_TALK_DESC_4",
"ACT_PVP_TALK_DESC_5"
}
function ActPvpPlayingUI:ctor()
@ -15,6 +23,7 @@ function ActPvpPlayingUI:onLoadRootComplete()
self:_addListeners()
self:_bind()
self:showTalk()
self:refreshTime()
if self.actCountdownSid then
self:unscheduleGlobal(self.actCountdownSid)
@ -29,6 +38,11 @@ function ActPvpPlayingUI:onPressBackspace()
end
function ActPvpPlayingUI:onClose()
if self.showTalkSeq then
self.showTalkSeq:Kill()
self.showTalkSeq = nil
end
if self.countdownSid then
self:unscheduleGlobal(self.countdownSid)
self.countdownSid = nil
@ -206,4 +220,24 @@ function ActPvpPlayingUI:refreshDialyRewardNode()
end
end
function ActPvpPlayingUI:showTalk()
local uiMap = self.root:genAllChildren()
local popBg = uiMap["act_pvp_playing_ui.bg.pop_bg"]
local popDesc = uiMap["act_pvp_main_ui.bg.pop_desc"]
if self.showTalkSeq then
self.showTalkSeq:Kill()
self.showTalkSeq = nil
end
self.showTalkSeq = self.root:createBindTweenSequence()
self.showTalkSeq:AppendCallback(function()
local desc = TASK_DESC[math.random(1, #TASK_DESC)]
popDesc:setText(I18N:getGlobalText(I18N.GlobalConst[desc]))
popBg:setVisible(false)
end)
self.showTalkSeq:Append(popBg:getTransform():DOScale(1, 1))
self.showTalkSeq:AppendInterval(5)
self.showTalkSeq:Append(popBg:getTransform():DOScale(0, 1))
self.showTalkSeq:SetLoops(-1)
end
return ActPvpPlayingUI

View File

@ -74,6 +74,8 @@ function BattleActPvpResultUI:onLoadRootComplete()
-- 奖励节点
self.rewardNode = uiMap["battle_rune_result_ui.reward_node"]
self.rewardTxTitle = uiMap["battle_rune_result_ui.reward_title"]
self.rewardTxTitle:setText(I18N:getGlobalText(I18N.GlobalConst.REWARD_DESC))
self.continue:setText(I18N:getGlobalText(I18N.GlobalConst.CONTINUE_DESC))
-- 战令节点
@ -190,8 +192,8 @@ function BattleActPvpResultUI:refreshUnitInfo()
self.unitTxDesc3:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_7, GFunc.num2Str(self.totalDmg)))
local actData = DataManager.ActPvpData
self.txFightWin:setText(actData:getWinCount() .. "/" .. actData:getWinLimit())
self.txFightLose:setText(actData:getLoseCount() .. "/" .. actData:getLoseLimit())
self.txFightWin:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_19, actData:getWinCount() .. "/" .. actData:getWinLimit()))
self.txFightLose:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_20, actData:getLoseCount() .. "/" .. actData:getLoseLimit()))
end
-- 展示结算奖励的出现动画

View File

@ -389,6 +389,14 @@ function ActPvpData:getFlushCost()
return self.flushCost
end
function ActPvpData:getLastTurnWin()
return self.lastTurnWin
end
function ActPvpData:setLastTurnWin(win)
self.lastTurnWin = win
end
---- 排行榜
function ActPvpData:updateRankInfo(ranks, selfRank)