fix bug
This commit is contained in:
parent
cd58359de1
commit
200598d7e0
@ -37,6 +37,14 @@ function ShopManager:showVoucherReceiveUI()
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UIManager:showUI("app/ui/shop/voucher_receive_ui")
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end
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-- 展示竞技场ad宝箱
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function ShopManager:showArenaAdBoxUI(isWin)
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local params = {
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isWin = isWin
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}
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UIManager:showUI("app/ui/shop/box_hero_ui", {arena = params})
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end
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-- 宝箱奖励开箱界面 type,params,rewards
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function ShopManager:showBoxOpenUI(params)
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return UIManager:showUI("app/ui/shop/open_box_ui", params)
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@ -53,6 +53,9 @@ function ArenaMatchUI:onClose()
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self:unscheduleGlobal(self.existSid)
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self.existSid = nil
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end
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self.matchGrading:onClose()
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self.selfGrading:onClose()
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end
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function ArenaMatchUI:onLoadRootComplete()
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@ -185,6 +185,12 @@ function ArenaUI:onRefresh()
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self:refreshRightBtns()
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self:refreshFightBtn()
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self:refreshRedPoint()
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local adBoxState = ModuleManager.ArenaManager:getAdBoxState()
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if adBoxState ~= nil then
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ModuleManager.ShopManager:showArenaAdBoxUI(adBoxState)
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ModuleManager.ArenaManager:markAdBox(nil)
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end
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end
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function ArenaUI:refreshBounty()
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@ -3,9 +3,17 @@ local ArenaGradingCell = class("ArenaGradingCell", BaseCell)
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function ArenaGradingCell:init()
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local uiMap = self:getUIMap()
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self.imgGrading = uiMap["arena_grading_cell.img_grading"]
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self.imgIdx = uiMap["arena_grading_cell.img_idx"]
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-- self.imgGrading = uiMap["arena_grading_cell.img_grading"]
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-- self.imgIdx = uiMap["arena_grading_cell.img_idx"]
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self.txGrading = uiMap["arena_grading_cell.tx_grading"]
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self.spineRoot = uiMap["arena_grading_cell.spine_root"]
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end
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function ArenaGradingCell:onClose()
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if self.spineGrading then
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self.spineGrading:destroy()
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self.spineGrading = nil
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end
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end
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function ArenaGradingCell:refresh(id)
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@ -13,9 +21,18 @@ function ArenaGradingCell:refresh(id)
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return
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end
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local gradingIconName = DataManager.ArenaData:getGradingIconName(id)
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local gradingNumName = DataManager.ArenaData:getGradingNumName(id)
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self.txGrading:setText(DataManager.ArenaData:getGradingName(id))
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self.imgIdx:setSprite(GConst.ATLAS_PATH.ARENA, DataManager.ArenaData:getGradingNumName(id))
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self.imgGrading:setSprite(GConst.ATLAS_PATH.ARENA, DataManager.ArenaData:getGradingIconName(id))
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-- self.imgIdx:setSprite(GConst.ATLAS_PATH.ARENA, DataManager.ArenaData:getGradingNumName(id))
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-- self.imgGrading:setSprite(GConst.ATLAS_PATH.ARENA, DataManager.ArenaData:getGradingIconName(id))
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self.spineRoot:removeAllChildren()
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SpineManager:loadUISpineWidgetAsync(gradingIconName.."_spine", self.spineRoot, function(spineObject)
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self.spineGrading = spineObject
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self.spineGrading:setSkin(gradingNumName)
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self.spineGrading:playAnim("idle", true)
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end)
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end
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return ArenaGradingCell
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@ -3,7 +3,7 @@ local ArenaGradingRewardCell = class("ArenaGradingRewardCell", BaseCell)
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-- 光效
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local EFFECT_LIGHT = "assets/prefabs/effects/ui/vfx_ui_arena_gift_b01.prefab"
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local COMMON_GRADING_POSY = 242
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local COMMON_GRADING_POSY = 222
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local UNLOCK_GRADING_POSY = 346
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function ArenaGradingRewardCell:init()
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@ -63,7 +63,7 @@ function ArenaGradingRewardCell:refresh(id)
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self.baseObject:setSizeDeltaY(DataManager.ArenaData:getGradingRewardItemHeight(self.id))
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if DataManager.ArenaData:isGradingMin(self.id) then
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self.gradingNode:setActive(true)
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self.gradingNode:setAnchoredPositionY(COMMON_GRADING_POSY)
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-- self.gradingNode:setAnchoredPositionY(COMMON_GRADING_POSY)
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else
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self.gradingNode:setActive(false)
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end
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@ -118,13 +118,16 @@ function ArenaGradingRewardCell:refresh(id)
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reward:addClickListener(nil)
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reward:setVisible(true)
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reward:refreshByConfig(cfg.reward[idx], isReceived, isReceived)
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reward:showLight(canGet and not isReceived, self.uiRoot)
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-- reward:showLight(canGet and not isReceived, self.uiRoot)
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if canGet and not isReceived then
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reward:showFrameAnimation()
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reward:addClickListener(function()
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if DataManager.ArenaData:canGetGradingReward(self.id) and not DataManager.ArenaData:isReceivedGradingReward(self.id) then
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ModuleManager.ArenaManager:reqGradingReward(self.id)
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end
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end)
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else
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reward:hideFrameAnimation()
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end
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else
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reward:setVisible(false)
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@ -310,11 +310,11 @@ function BattleResultUI:hasArenaBoxNode()
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end
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function BattleResultUI:refreshArenaBoxNode()
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self.arenaBoxNode:setVisible(false)
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self.arenaBoxNode:setActive(false)
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if not self:hasArenaBoxNode() then
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return
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end
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self.arenaBoxNode:setVisible(true)
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self.arenaBoxNode:setActive(true)
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self.arenaBoxBtnGet:setActive(not self.getedArenaAdBox)
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self.arenaBoxTxGet:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_CLAIM))
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@ -121,7 +121,7 @@ function HeroCell:refreshBriefInfo(heroEntity)
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self.unlockTx:setActive(false)
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self:_refresh(id)
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self.lvTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_1, level))
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self.lvTx:setText(I18N:getGlobalText(I18N.GlobalConst.RUNES_DESC_26, level))
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end
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function HeroCell:refreshWithCfgId(id, isGray)
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@ -129,7 +129,7 @@ function HeroCell:refreshWithCfgId(id, isGray)
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self:_refresh(id, isGray)
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local lv = heroInfo.begin_lv
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self.lvTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_1, lv))
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self.lvTx:setText(I18N:getGlobalText(I18N.GlobalConst.RUNES_DESC_26, lv))
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self.lvTx:setActive(true)
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self.unlockTx:setActive(false)
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self.lvUpArrow:setActive(false)
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@ -17,10 +17,13 @@ function EquipInfoComp:init()
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self.upBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_HERO_DESC_3))
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self.autoWearBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_HERO_DESC_2))
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self.currEquipEids = {}
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self.equipCells = {}
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self.suitTxs = {}
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self.equipVfxs = {}
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for i = 1, 6 do
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self.suitTxs[i] = uiMap["equip_info.equip_node.up.suit_tx_" .. i]
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self.equipVfxs[i] = uiMap["equip_info.equip_node.equip_cell_" .. i .. ".vfx_c1_ui_up_b06"]
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self.equipCells[i] = uiMap["equip_info.equip_node.equip_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.EQUIP_CELL)
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self.equipCells[i]:addClickListener(function()
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local eid = DataManager.EquipData:getPartEquipUid(self.heroEntity:getMatchType(), i)
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@ -84,6 +87,12 @@ function EquipInfoComp:setParentUI(ui)
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end
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function EquipInfoComp:setHeroData(heroEntity)
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if not self.heroEntity or self.heroEntity ~= heroEntity then
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for part = 1, 6 do
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local eid = DataManager.EquipData:getPartEquipUid(heroEntity:getMatchType(), part)
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self.currEquipEids[part] = eid
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end
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end
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self.heroEntity = heroEntity
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end
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@ -105,9 +114,14 @@ function EquipInfoComp:refreshEquip()
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self.equipNode:setActive(true)
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for part = 1, 6 do
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local eid = DataManager.EquipData:getPartEquipUid(slotId, part)
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self.equipVfxs[part]:setActive(false)
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if eid and eid > 0 then
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local equipEntity = DataManager.EquipData:getEquipByUid(eid)
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self.equipCells[part]:refresh(equipEntity, slotId)
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if not self.currEquipEids[part] or self.currEquipEids[part] ~= eid then
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self.equipVfxs[part]:setActive(true)
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end
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self.currEquipEids[part] = eid
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else
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self.equipCells[part]:refreshEmpty(part)
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end
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@ -109,6 +109,7 @@ function HeroDetailUI:onLoadRootComplete()
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self.skill = {}
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self.skillIcon = {}
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self.skillDescTxs = {}
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self.skillVfxs = {}
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self.skillNeedStarNodes = {}
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self.skillNeedStarDescTx1s = {}
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self.skillNeedStarStarImgs = {}
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@ -121,6 +122,8 @@ function HeroDetailUI:onLoadRootComplete()
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self.skillNeedStarDescTx1s[i] = uiMap["hero_detail_ui.top.bg_1.skill_node.skill_up_" .. i .. ".need_star_node.desc_tx_1"]
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self.skillNeedStarStarImgs[i] = uiMap["hero_detail_ui.top.bg_1.skill_node.skill_up_" .. i .. ".need_star_node.star_img"]
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self.skillNeedStarDescTx2s[i] = uiMap["hero_detail_ui.top.bg_1.skill_node.skill_up_" .. i .. ".need_star_node.desc_tx_2"]
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self.skillVfxs[i] = uiMap["hero_detail_ui.top.bg_1.skill_node.skill_up_" .. i .. ".vfx_c1_ui_up_b05"]
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self.skillVfxs[i]:setActive(false)
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end
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self.skillBg:addClickListener(function()
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local cfg = ConfigManager:getConfig("skill")[self.heroEntity:getBaseSkill()]
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@ -208,7 +211,7 @@ function HeroDetailUI:onRefresh(checkUp)
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self:updateHero()
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self:updateSide()
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self:refreshPageInfo()
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self:refreshSkillInfo()
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self:refreshSkillInfo(checkUp)
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self:checkLvUp(checkUp)
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self.checkLvUpState = nil
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end
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@ -270,7 +273,7 @@ function HeroDetailUI:updateHero()
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self.qltBgTx:setText(GFunc.getHeroQltStr(qlt))
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end
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function HeroDetailUI:refreshSkillInfo()
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function HeroDetailUI:refreshSkillInfo(checkUp)
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local skillId = self.heroEntity:getBaseSkill()
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self.skillNameTx:setText(ModuleManager.HeroManager:getSkillName(skillId))
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-- self.txSkill:setText(ModuleManager.HeroManager:getSkillDesc(skillId))
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@ -278,9 +281,11 @@ function HeroDetailUI:refreshSkillInfo()
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self.imgSkill:setSprite(GConst.ATLAS_PATH.ICON_SKILL, ModuleManager.HeroManager:getSkillIcon(skillId))
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local skillList = self.heroEntity:getRogueSkillList()
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local unlockIdx = self.heroEntity:getUnlockSkillIdx(checkUp)
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local lv = self.heroEntity:getLv()
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local star = self.heroEntity:getStar()
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for i = 1, 4 do
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self.skillVfxs[i]:setActive(false)
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local skillInfo = skillList[i]
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if skillInfo then
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local skillUnlcokStar = skillInfo[1]
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@ -294,6 +299,9 @@ function HeroDetailUI:refreshSkillInfo()
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ModuleManager.HeroManager:showHeroSkillInfoUI(self.heroEntity, i, cfg.buff_id)
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end)
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skillBg:setTouchEnable(true)
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if unlockIdx and unlockIdx == i then
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self.skillVfxs[i]:setActive(true)
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end
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if skillUnlcokStar > star then
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self.skillNeedStarNodes[i]:setActive(true)
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local nextStar = (skillUnlcokStar - 1)%5 + 1
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173
lua/app/ui/shop/box_hero_ui.lua
Executable file
173
lua/app/ui/shop/box_hero_ui.lua
Executable file
@ -0,0 +1,173 @@
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local BoxHeroUI = class("BoxHeroUI", BaseUI)
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local TITLE_TEXT = {
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[GConst.SummonConst.SUMMON_TYPE.LV_1] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_1), -- 普通宝箱
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[GConst.SummonConst.SUMMON_TYPE.LV_2] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_2), -- 精致宝箱
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[GConst.SummonConst.SUMMON_TYPE.LV_3] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_3), -- 珍贵宝箱
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}
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local ICON_NAME = {
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[GConst.SummonConst.SUMMON_TYPE.LV_1] = "shop_chest_1",
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[GConst.SummonConst.SUMMON_TYPE.LV_2] = "shop_chest_2",
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[GConst.SummonConst.SUMMON_TYPE.LV_3] = "shop_chest_3"
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}
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local MAX_ITEM_NUM = 4
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function BoxHeroUI:ctor(params)
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params = params or {}
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self.summonType = params.type
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self.arenaBoxInfo = params.arena
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end
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function BoxHeroUI:isFullScreen()
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return false
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end
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function BoxHeroUI:onPressBackspace()
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self:closeUI()
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end
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function BoxHeroUI:getPrefabPath()
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return "assets/prefabs/ui/shop/box_hero_ui.prefab"
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end
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function BoxHeroUI:onLoadRootComplete()
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self.uiMap = self.root:genAllChildren()
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self.uiMap["box_hero_ui.close_btn"]:addClickListener(function()
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self:closeUI()
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end)
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self.titleTx = self.uiMap["box_hero_ui.bg.title"]
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self.boxImg = self.uiMap["box_hero_ui.bg.box"]
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-- 购买按钮
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self.buyBtn = self.uiMap["box_hero_ui.bg.buy_btn"]
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self.buyBtnTx = self.uiMap["box_hero_ui.bg.buy_btn.text"]
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self.buyBtnIcon = self.uiMap["box_hero_ui.bg.buy_btn.icon"]
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-- 视频按钮
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self.adBtn = self.uiMap["box_hero_ui.bg.ad_btn"]
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self.adBtnTx = self.uiMap["box_hero_ui.bg.ad_btn.tx_ad"]
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self.adBtnIcon = self.uiMap["box_hero_ui.bg.ad_btn.img_ad"]
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-- tag提示
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self.tag = self.uiMap["box_hero_ui.bg.item_node.item_4.tag"]
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self.txTag = self.uiMap["box_hero_ui.bg.item_node.item_4.tag.tx_tag"]
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self.itemNodeLayout = self.uiMap["box_hero_ui.bg.item_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
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self.itemNodeList = {}
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self.itemCellList = {}
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self.itemTextList = {}
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self.itemHelpList = {}
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for i = 1, MAX_ITEM_NUM do
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table.insert(self.itemNodeList, self.uiMap["box_hero_ui.bg.item_" .. i])
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table.insert(self.itemCellList, CellManager:addCellComp(self.uiMap["box_hero_ui.bg.item_".. i .. ".item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL))
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table.insert(self.itemTextList, self.uiMap["box_hero_ui.bg.item_".. i .. ".num"])
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table.insert(self.itemHelpList, self.uiMap["box_hero_ui.bg.item_" .. i .. ".help"])
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end
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self.adBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_36))
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GFunc.centerImgAndTx(self.adBtnIcon, self.adBtnTx, 5)
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-- 奖励界面打开时 关闭此界面
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self:addEventListener(EventManager.CUSTOM_EVENT.CLOSE_BOX_HERO_UI, function()
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if self.arenaBoxInfo then
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self:closeUI()
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else
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self:onRefresh()
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end
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end)
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end
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function BoxHeroUI:onRefresh()
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self.buyBtn:setActive(false)
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self.adBtn:setActive(false)
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self.tag:setActive(false)
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if self.summonType then
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self:refreshCummonBox()
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elseif self.arenaBoxInfo then
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self:refreshArenaAdBox()
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end
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end
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-- 刷新商城宝箱
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function BoxHeroUI:refreshCummonBox()
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self.buyBtn:setActive(true)
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self.buyBtn:addClickListener(function()
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self:onClickSummon()
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end)
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self.titleTx:setText(TITLE_TEXT[self.summonType])
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self.boxImg:setSprite(GConst.ATLAS_PATH.SHOP, ICON_NAME[self.summonType])
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self:showRewards(DataManager.SummonData:getSummonTotalRewardByLv(self.summonType))-- 本次实际奖励
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local costItem, cost = DataManager.SummonData:getSummonCost(self.summonType)
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if GFunc.checkCost(costItem.id, costItem.num, false) then
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self.buyBtnIcon:setSprite(GFunc.getIconRes(costItem.id))
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self.buyBtnTx:setText(costItem.num)
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else
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self.buyBtnIcon:setSprite(GFunc.getIconRes(cost.id))
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self.buyBtnTx:setText(cost.num)
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end
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GFunc.centerImgAndTx(self.buyBtnIcon, self.buyBtnTx, 5)
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end
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-- 刷新竞技场ad宝箱
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function BoxHeroUI:refreshArenaAdBox()
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self.adBtn:setActive(true)
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self.adBtn:addClickListener(function()
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SDKManager:showFullScreenAds(BIReport.ADS_CLICK_TYPE.ARENA_AD_BOX, function ()
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ModuleManager.ArenaManager:reqAdBoxReward(self.arenaBoxInfo.isWin)
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end)
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end)
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self.tag:setActive(true)
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self.txTag:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_35))
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if self.arenaBoxInfo.isWin then
|
||||
self.titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_33))
|
||||
self.boxImg:setSprite(GConst.ATLAS_PATH.ARENA, "arena_dec_6")
|
||||
else
|
||||
self.titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_34))
|
||||
self.boxImg:setSprite(GConst.ATLAS_PATH.ARENA, "arena_dec_6")
|
||||
end
|
||||
self:showRewards(DataManager.ArenaData:getAdBoxRewards(self.arenaBoxInfo.isWin))
|
||||
end
|
||||
|
||||
function BoxHeroUI:showRewards(rewards)
|
||||
for i = 1, MAX_ITEM_NUM do
|
||||
if i <= #rewards then
|
||||
self.itemNodeList[i]:setActive(true)
|
||||
self.itemCellList[i]:refreshByCfg(rewards[i].id, 0)
|
||||
self.itemCellList[i]:setNum("")
|
||||
self.itemTextList[i]:setText(rewards[i].num)
|
||||
self.itemCellList[i]:addClickListener(function()
|
||||
ModuleManager.TipsManager:showRewardTips(rewards[i].id, GConst.REWARD_TYPE.ITEM, self.itemCellList[i]:getBaseObject())
|
||||
end)
|
||||
|
||||
local type = ConfigManager:getConfig("item")[rewards[i].id].type
|
||||
if type == 3 or type == 6 then
|
||||
self.itemHelpList[i]:setActive(true)
|
||||
self.itemHelpList[i]:addClickListener(function()
|
||||
ModuleManager.TipsManager:showHeroFragmentTips(rewards[i].id)
|
||||
end)
|
||||
else
|
||||
self.itemHelpList[i]:setActive(false)
|
||||
end
|
||||
else
|
||||
self.itemNodeList[i]:setActive(false)
|
||||
end
|
||||
end
|
||||
self.itemNodeLayout:RefreshLayout()
|
||||
end
|
||||
|
||||
function BoxHeroUI:onClickSummon()
|
||||
local costItem, cost = DataManager.SummonData:getSummonCost(self.summonType)
|
||||
if GFunc.checkCost(costItem.id, costItem.num, false) then
|
||||
ModuleManager.SummonManager:summon(self.summonType, 1)
|
||||
elseif GFunc.checkCost(cost.id, cost.num, true) then
|
||||
ModuleManager.SummonManager:summon(self.summonType, 2)
|
||||
end
|
||||
end
|
||||
|
||||
return BoxHeroUI
|
||||
10
lua/app/ui/shop/box_hero_ui.lua.meta
Normal file
10
lua/app/ui/shop/box_hero_ui.lua.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39e5660003f564940b8a2a0d480990d0
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
|
||||
@ -642,8 +642,8 @@ function ArenaData:isGradingMin(id)
|
||||
return false
|
||||
end
|
||||
|
||||
local GRADING_REWARD_COMMON_SIZE = 220
|
||||
local GRADING_REWARD_GRADING_SIZE = 460
|
||||
local GRADING_REWARD_COMMON_SIZE = 200
|
||||
local GRADING_REWARD_GRADING_SIZE = 442
|
||||
local GRADING_REWARD_UNLOCK_SIZE = 570
|
||||
|
||||
-- 获取段位奖励项的高
|
||||
|
||||
@ -665,6 +665,26 @@ function HeroEntity:getRogueSkillList()
|
||||
return self.rogueSkillList
|
||||
end
|
||||
|
||||
function HeroEntity:getUnlockSkillIdx(checkUp)
|
||||
if not checkUp then
|
||||
return
|
||||
end
|
||||
local count = 1
|
||||
while true do
|
||||
local ids = self.config["rouge_skill_" .. count]
|
||||
if ids then
|
||||
for i = #ids, 1, -1 do
|
||||
if self.data.star == ids[i][1] then
|
||||
return count
|
||||
end
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
|
||||
function HeroEntity:getRogueSkillListBattle()
|
||||
if not self.rogueSkillListBattle then
|
||||
self.rogueSkillListBattle = {}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user