补充
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@ -54,9 +54,9 @@ function ShopManager:showGiftPopUI(actType, actId, onlySelf, showType)
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elseif actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.INTRODUCT_GIFT_ID then
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elseif actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.INTRODUCT_GIFT_ID then
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UIManager:showUI("app/ui/shop/introduct_pop_ui", {showType = showType})
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UIManager:showUI("app/ui/shop/introduct_pop_ui", {showType = showType})
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elseif actType == PayManager.PURCHARSE_TYPE.CHAPTER_GIFT then
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elseif actType == PayManager.PURCHARSE_TYPE.CHAPTER_GIFT then
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UIManager:showUI("app/ui/shop/gift_pop_chapter_ui", {type = actType, id = actId, onlySelf = onlySelf})
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UIManager:showUI("app/ui/shop/gift_pop_chapter_ui", {type = actType, id = actId, onlySelf = onlySelf, showType = showType})
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elseif actType == PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW then
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elseif actType == PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW then
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UIManager:showUI("app/ui/shop/gift_pop_grow_up_ui", {type = actType, id = actId, onlySelf = onlySelf})
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UIManager:showUI("app/ui/shop/gift_pop_grow_up_ui", {type = actType, id = actId, onlySelf = onlySelf, showType = showType})
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else
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else
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UIManager:showUI("app/ui/shop/gift_pop_ui", {type = actType, id = actId, onlySelf = onlySelf, showType = showType})
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UIManager:showUI("app/ui/shop/gift_pop_ui", {type = actType, id = actId, onlySelf = onlySelf, showType = showType})
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end
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end
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@ -486,7 +486,6 @@ function DungeonData:getDungeonBIStr()
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end
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end
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str = str .. string.gsub(moduleKey, "_open", "") .. ":" .. entity:getPassedMaxId()
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str = str .. string.gsub(moduleKey, "_open", "") .. ":" .. entity:getPassedMaxId()
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end
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end
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Logger.logHighlight(str)
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return str
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return str
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end
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end
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