diff --git a/lua/app/global/global_func.lua b/lua/app/global/global_func.lua index 58e86a09..263b1790 100644 --- a/lua/app/global/global_func.lua +++ b/lua/app/global/global_func.lua @@ -1684,15 +1684,13 @@ function GFunc.recycleTempMap() end end ---[[ - 设置tabLe只速 出现改写会抛出Lua error - 用法locaL readOnlyCfg = GFunc.readOnlyTab(cfg) return readOnlyCfg - 增加了防重置设置read_onLy的机制 - Lua5.3支持 1) table库支持调用元方法,所以table.remove table.insert也会抛出错误, - 2)不用定义_ipairs 5.3 ipairs迭代器支持访问元方法__index,pairs迭代器next不支持故需要元方法_pairs - 低版本Lua此网数不能完全按照预期工作 -]] +-- 设置tabLe只速 出现改写会抛出Lua error +-- 用法locaL readOnlyCfg = GFunc.readOnlyTab(cfg) return readOnlyCfg +-- 增加了防重置设置read_onLy的机制 +-- Lua5.3支持 1) table库支持调用元方法,所以table.remove table.insert也会抛出错误, +-- 2)不用定义_ipairs 5.3 ipairs迭代器支持访问元方法__index,pairs迭代器next不支持故需要元方法_pairs +-- 低版本Lua此网数不能完全按照预期工作 function GFunc.readOnlyTab(inputTable) local travelled_tables = {} local function _read_only(tbl) diff --git a/lua/app/hotfix/whitelist.lua b/lua/app/hotfix/whitelist.lua index ba00ac84..9a0f44f7 100644 --- a/lua/app/hotfix/whitelist.lua +++ b/lua/app/hotfix/whitelist.lua @@ -1,7 +1,6 @@ ---[[ -whitelist里面的才会被热更 -一个c#类对应一个lua -]] +-- whitelist里面的才会被热更 +-- 一个c#类对应一个lua + local WhiteList = { } diff --git a/lua/app/module/login/test_login_ui.lua b/lua/app/module/login/test_login_ui.lua index dddb2844..d2736f78 100644 --- a/lua/app/module/login/test_login_ui.lua +++ b/lua/app/module/login/test_login_ui.lua @@ -37,7 +37,6 @@ function TestLoginUI:onLoadRootComplete() uiMap["test_login_ui.login_node.login_btn"]:setTouchEnable(true) uiMap["test_login_ui.login_node.login_btn"]:addClickListener(function() if not self.inputField.text or self.inputField.text == "" then - GFunc.showToast("请输入账号") return end LocalData:setDistinctId(self.inputField.text) diff --git a/lua/app/ui/gm/cell/hero_info_cell.lua b/lua/app/ui/gm/cell/hero_info_cell.lua deleted file mode 100644 index 12462baa..00000000 --- a/lua/app/ui/gm/cell/hero_info_cell.lua +++ /dev/null @@ -1,204 +0,0 @@ -local HeroInfoCell = class("HeroInfoCell", BaseCell) - -local FIELD_CELL = "app/ui/gm/cell/field_cell" - -local HERO_INFO = { - -- as = 1, - heroid = 2, - level = 3, - ishero = 4, - collision_radius = 5, - group = 6, - atk = 7, - hp = 8, - def = 9, - spd = 10, - crit = 11, - crit_dmg = 12, - acc = 13, - resist = 14, - move = 15, - ultimate_skill_1 = 16, - ultimate_skill_2 = 17, - ultimate_skill_3 = 18, - passive_skill_1 = 19, - passive_skill_2 = 20, - move_factor = 21, - model_id = 22, - x = 23, - y = 24, - z = 25 -} - -local STRING_FIELD = { - [HERO_INFO.model_id] = true -} - -local HERO_DEFAULT_INFO_DESC = { - -- [HERO_INFO.as] = "觉醒等级", - [HERO_INFO.heroid] = "英雄id", - [HERO_INFO.ishero] = "是英雄", - [HERO_INFO.collision_radius] = "碰撞半径", - [HERO_INFO.group] = "属性阵营", - [HERO_INFO.atk] = "攻击", - [HERO_INFO.hp] = "血量", - [HERO_INFO.def] = "防御", - [HERO_INFO.spd] = "行动值", - [HERO_INFO.crit] = "暴击率", - [HERO_INFO.crit_dmg] = "暴击伤害", - [HERO_INFO.acc] = "减益命中", - [HERO_INFO.resist] = "减益抵抗", - [HERO_INFO.move] = "移动速度", - [HERO_INFO.ultimate_skill_1] = "主动技能1", - [HERO_INFO.ultimate_skill_2] = "主动技能2", - [HERO_INFO.ultimate_skill_3] = "主动技能3", - [HERO_INFO.passive_skill_1] = "被动技能1", - [HERO_INFO.passive_skill_2] = "被动技能2", - [HERO_INFO.move_factor] = "减速系数", - [HERO_INFO.level] = "等级", - [HERO_INFO.model_id] = "模型ID", - [HERO_INFO.x] = "初始坐标X", - [HERO_INFO.y] = "初始坐标Y", - [HERO_INFO.z] = "初始坐标Z" -} - -local HERO_FIELD_TRANS = { - ["ultimate_skill_1"] = "active_skill_1", - ["ultimate_skill_2"] = "active_skill_2", - ["ultimate_skill_3"] = "active_skill_3", -} - -function HeroInfoCell:refresh(heroInfo) - self.heroInfo = heroInfo or {} - self.filedList = {} - if not self.heroInfo.collision_radius and not self.heroInfo.hid then - local info = {} - for field, index in pairs(HERO_INFO) do - if heroInfo and heroInfo[field] then - info[field] = heroInfo[field] - else - if not STRING_FIELD[index] then - info[field] = 0 - else - info[field] = "" - end - end - end - self.heroInfo = info - end - - local uiMap = self:getUIMap() - uiMap["hero_info_cell.sync_btn.Text"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT).text = "配置表同步" - uiMap["hero_info_cell.clear_btn.Text"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT).text = "清除选定" - - uiMap["hero_info_cell.clear_btn"]:addClickListener(function() - self:refresh() - end) - - uiMap["hero_info_cell.sync_btn"]:addClickListener(function() - self:syncCfg() - end) - - if not self.heroCell then - self.heroCell = CellManager:addCellComp(uiMap["hero_info_cell.hero_cell"], GConst.TYPEOF_LUA_CLASS.HERO_CELL) - end - - if self.heroInfo.ishero == 1 then - self.heroCell:refreshWithHeroId(self.heroInfo.heroid, self.heroInfo.level, self.heroInfo.as or 0) - else - self.heroCell:refreshWithMonsterId(self.heroInfo.heroid) - end - if self.heroInfo.heroid <= 0 then - self.heroCell:refreshEmpty() - end - - uiMap["hero_info_cell.scrollrect"]:setActive(self.heroInfo.hid == nil) - uiMap["hero_info_cell.sync_btn"]:setActive(self.heroInfo.hid == nil) - if self.heroInfo.hid ~= nil then - return - end - - for k, v in pairs(self.heroInfo) do - table.insert(self.filedList, k) - end - table.sort(self.filedList, function(a, b) - return HERO_INFO[a] < HERO_INFO[b] - end) - - local y = math.min(50 * #self.filedList / 5) - uiMap["hero_info_cell.scrollrect"]:setSizeDeltaY(y) - if self.fieldScrollRect then - self.fieldScrollRect:updateAllCell() - return - end - - self.fieldScrollRect = uiMap["hero_info_cell.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE) - self.fieldScrollRect:clearCells() - self.fieldScrollRect:setFadeArgs(0, 0.3) - self.fieldScrollRect:addInitCallback(function() - return FIELD_CELL - end) - self.fieldScrollRect:addRefreshCallback(function(index, cell) - local field = self.filedList[index] - cell:refresh(HERO_DEFAULT_INFO_DESC[HERO_INFO[field]], self.heroInfo, field, STRING_FIELD[HERO_INFO[field]]) - end) - self.fieldScrollRect:refillCells(#self.filedList) -end - -function HeroInfoCell:syncCfg() - self:getHeroInfo() - if self.heroInfo then - local cfg - if self.heroInfo.ishero == 1 then - cfg = ConfigManager:getConfig("hero")[self.heroInfo.heroid] - if cfg then - for k, value in pairs(self.heroInfo) do - local field = k - if HERO_FIELD_TRANS[field] then - field = HERO_FIELD_TRANS[field] - end - if cfg[field] then - self.heroInfo[k] = cfg[field] - end - end - end - else - cfg = ConfigManager:getConfig("monster")[self.heroInfo.heroid] - if cfg then - for k, value in pairs(self.heroInfo) do - local field = k - if field == "ultimate_skill_1" then - if cfg["act_skillid"] and cfg["act_skillid"][1] then - self.heroInfo[k] = cfg["act_skillid"][1] - end - elseif field == "ultimate_skill_2" then - if cfg["act_skillid"] and cfg["act_skillid"][2] then - self.heroInfo[k] = cfg["act_skillid"][3] - end - elseif field == "ultimate_skill_3" then - if cfg["act_skillid"] and cfg["act_skillid"][3] then - self.heroInfo[k] = cfg["act_skillid"][3] - end - else - if cfg[field] then - self.heroInfo[k] = cfg[field] - end - end - end - end - end - self:refresh(self.heroInfo) - end -end - -function HeroInfoCell:getHeroInfo() - if self.fieldScrollRect and not self.heroInfo.hid then - self.fieldScrollRect:getAllCellAndIndex(function(index, cell) - local k, v = cell:getKV() - self.heroInfo[k] = v - end) - end - return self.heroInfo -end - -return HeroInfoCell \ No newline at end of file diff --git a/lua/app/ui/gm/cell/hero_info_cell.lua.meta b/lua/app/ui/gm/cell/hero_info_cell.lua.meta deleted file mode 100644 index 3bada39a..00000000 --- a/lua/app/ui/gm/cell/hero_info_cell.lua.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: c4d5254039180fe49be36e5221262280 -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: