限时pvp数据层
This commit is contained in:
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577d7392e2
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1e30641b76
@ -154,6 +154,14 @@ BIReport.ITEM_GET_TYPE = {
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DUNGEON_RUNE_SETTLEMENT = "DungeonRuneSettlement",
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DUNGEON_RUNE_SWEEP = "DungeonRuneSweep",
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DUNGEON_RUNE_BUY_WING = "DungeonRunebuyWing",
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ACT_PVP_ENTER = "ActPvpEnter",
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ACT_PVP_REFRESH_HERO = "ActPvpRefreshHero",
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ACT_PVP_FIGHT_END = "ActPvpFightEnd",
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ACT_PVP_OVER_CD = "ActPvpOverCd",
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ACT_PVP_DAILY_REWARD = "ActPvpDailyReward",
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ACT_PVP_BOUNTY = "ActPvpBounty",
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ACT_PVP_RANK_REWARD = "ActPvpRankReward",
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ACT_PVP_BUY_BOUNTY_LEVEL = "ActPvpBuyBountyLevel",
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}
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BIReport.ADS_CLICK_TYPE = {
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@ -205,6 +213,7 @@ BIReport.BATTLE_TYPE = {
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["7"] = "DungeonArmor",
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["8"] = "ActBossRush",
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["9"] = "DungeonRune",
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["10"] = "ActPvp",
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}
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BIReport.GIFT_TYPE = {
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@ -36,6 +36,7 @@ function DataManager:init()
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self:initManager("HeroFundData", "app/userdata/activity/hero_fund/hero_fund_data")
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self:initManager("ActBossRushData", "app/userdata/activity/act_boss_rush/act_boss_rush_data")
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self:initManager("FourteenDayData", "app/userdata/activity/fourteen_day/fourteen_day_data")
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self:initManager("ActPvpData", "app/userdata/activity/act_pvp/act_pvp_data")
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end
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function DataManager:initManager(name, path)
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@ -124,6 +125,7 @@ function DataManager:clear()
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self.HeroFundData:clear()
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self.ActBossRushData:clear()
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self.FourteenDayData:clear()
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self.ActPvpData:clear()
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ModuleManager.TaskManager:clear()
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self:clearTryOpenFunc()
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self.activityBountyLevelMap = nil
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@ -482,14 +484,24 @@ DataManager.activityOpenFunc = {
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[2] = function(params)
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ModuleManager.ActBossRushManager:reqActData()
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DataManager.ActBossRushData:setActivityInfo(params)
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end
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end,
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[3] = function(params)
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ModuleManager.ActPvpManager:reqActData()
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DataManager.ActPvpData:setActivityId(params.id)
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DataManager.ActPvpData:setActivityInfo(params)
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end,
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}
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DataManager.waitOpenActivity = {
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[2] = function(params)
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DataManager.ActBossRushData:init({activity_id = params.id}) -- 默认初始化
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DataManager.ActBossRushData:setActivityInfo(params)
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end
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end,
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[3] = function(params)
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DataManager.ActPvpData:init({}) -- 默认初始化
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DataManager.ActPvpData:setActivityId(params.id)
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DataManager.ActPvpData:setActivityInfo(params)
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end,
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}
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return DataManager
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@ -77,6 +77,8 @@ local MODULE_PATHS = {
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FourteenDayManager = "app/module/activity/fourteen_day/fourteen_day_manager",
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-- 符文副本
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DungeonRuneManager = "app/module/dungeon_rune/dungeon_rune_manager",
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-- 梦魇酒馆
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ActPvpManager = "app/module/activity/act_pvp/act_pvp_manager",
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}
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-- 这里的key对应func_open里的id
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@ -539,6 +539,9 @@ local localization_global =
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["DUNGEON_RUNE_DESC_9"] = "上赛季",
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["DUNGEON_RUNE_DESC_10"] = "最高:{0}",
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["DUNGEON_RUNE_DESC_11"] = "回合数:{0}",
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["ACT_PVP_DESC_1"] = "是否消耗{0}钻石进入酒馆",
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}
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return localization_global
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8
lua/app/module/activity/act_pvp.meta
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8
lua/app/module/activity/act_pvp.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 85e1de39dc7234b4e886452c8c5c9f9b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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244
lua/app/module/activity/act_pvp/act_pvp_manager.lua
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244
lua/app/module/activity/act_pvp/act_pvp_manager.lua
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@ -0,0 +1,244 @@
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local ActPvpManager = class("ActPvpManager", BaseModule)
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function ActPvpManager:showMainUI()
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if DataManager.ActPVPData:getNeedUpdateData() then
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self:reqActData()
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end
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UIManager:showUI("")
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end
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function ActPvpManager:reqActData()
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPDataReq, {}, {}, self.rspActData)
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end
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function ActPvpManager:rspActData(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.ActPVPData:updateData(result.activity_pvp)
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end
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end
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function ActPvpManager:reqEnter()
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if DataManager.ActPvpData:getFreeEnterCount() <= 0 then
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local cost = DataManager.ActivityData:getEnterCost()
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if not GFunc.checkCost(cost.id, cost.num, true) then
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return
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end
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local params ={
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content = I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_1, cost.num),
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boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
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costId = cost.id,
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costNum = cost.num,
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okFunc = function()
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPBeginReq, {}, {}, self.rspEnter, BIReport.ITEM_GET_TYPE.ACT_PVP_ENTER)
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end,
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}
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GFunc.showMessageBox(params)
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end
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPBeginReq, {}, {}, self.rspEnter, BIReport.ITEM_GET_TYPE.ACT_PVP_ENTER)
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end
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function ActPvpManager:rspEnter(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.ActPVPData:updateData(result.activity_pvp)
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end
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end
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function ActPvpManager:reqDecideHero(index)
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--int32 index = 1; // 0. 左边的、1.右边的
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local params = {
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index = index
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}
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPDecideHeroReq, params, {}, self.rspDecideHero)
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end
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function ActPvpManager:rspDecideHero(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.ActPvpData:updateHerosInfo(result.heroes, result.pair_id, result.next_select_four_id)
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end
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end
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function ActPvpManager:reqRefreshHero()
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPFlushHeroesReq, {}, {}, self.rspRefreshHero, BIReport.ITEM_GET_TYPE.ACT_PVP_REFRESH_HERO)
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end
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function ActPvpManager:rspRefreshHero(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.ActPvpData:updateSelectInfo(result.pair_id, result.next_select_four_id)
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end
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end
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function ActPvpManager:reqMatch()
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPMatchReq, {}, {}, self.rspMatch)
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end
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function ActPvpManager:rspMatch(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.ActPvpData:updateRivalInfo(result.rival, result.match_cd_end_at)
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end
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end
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function ActPvpManager:reqOverCD(isAd)
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if not isAd then
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local cost = DataManager.ActPvpData:getRematchConstGem()
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if not GFunc.checkCost(GConst.ItemConst.ITEM_ID_GEM, cost, true) then
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return
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end
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local params ={
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content = I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_25, cost),
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boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
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costId = GConst.ItemConst.ITEM_ID_GEM,
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costNum = cost,
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okFunc = function()
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPOverCDReq, {ad = isAd}, {}, self.rspOverCD, BIReport.ITEM_GET_TYPE.ACT_PVP_OVER_CD)
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end,
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}
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GFunc.showMessageBox(params)
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return
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end
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPOverCDReq, {ad = isAd}, {}, self.rspOverCD, BIReport.ITEM_GET_TYPE.ACT_PVP_OVER_CD)
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end
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function ActPvpManager:rspOverCD(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.ActPvpData:setMatchCdEndAt()
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self:reqMatch()
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end
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end
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function ActPvpManager:reqFight()
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPStartReq, {}, {}, self.rspFight)
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end
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function ActPvpManager:rspFight(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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local atkFormation = {}
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local defFormation
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-- if result.reqData and result.reqData.defInfo then
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-- defFormation = GFunc.formatPlayerFormationInfo(result.reqData.defInfo)
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-- else
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-- return
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-- end
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-- for idx, id in pairs(DataManager.FormationData:getArenaAttackFormation()) do
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-- local hero = DataManager.HeroData:getHeroById(id)
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-- if hero then
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-- atkFormation[idx] = hero
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-- end
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-- end
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local params = {
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defInfo = result.reqData.defInfo,
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atkFormation = atkFormation,
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defFormation = defFormation
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}
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ModuleManager.BattleManager:playBattle(GConst.BattleConst.BATTLE_TYPE.ACT_PVP, params)
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end
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end
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function ActPvpManager:reqFightEnd(win, battleReport, taskProgress)
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local parmas = {
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win = win,
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task_stat = taskProgress,
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battleReport = battleReport,
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}
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPSettlementReq, parmas, {}, self.rspFightEnd, BIReport.ITEM_GET_TYPE.ACT_PVP_FIGHT_END)
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end
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function ActPvpManager:rspFightEnd(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.ActPVPData:updateData(result.activity_pvp)
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-- 展示结算界面
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-- ModuleManager.BattleManager:showArenaBattleResultUI(result.settlement, result.rewards, checkCount)
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if result.reqData then
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local taskStat = result.reqData.task_stat
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if taskStat then
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taskStat[GConst.BattleConst.BATTLE_TASK_FIELD.KILL_BOSS] = 0 -- boss不算
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taskStat[GConst.BattleConst.BATTLE_TASK_FIELD.KILL_NORMAL_MONSTER] = 0 -- 击杀小怪数量不算
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taskStat[GConst.BattleConst.BATTLE_TASK_FIELD.PASS_WAVE] = 0 -- 通关波数不算
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ModuleManager.TaskManager:addFightTaskProgress(taskStat)
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end
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end
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end
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end
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function ActPvpManager:reqDailyReward(index)
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local params = {
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id = index
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}
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPDailyRewardsReq, params, {}, self.rspDailyReward, BIReport.ITEM_GET_TYPE.ACT_PVP_DAILY_REWARD)
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end
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function ActPvpManager:rspDailyReward(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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if result.reqData then
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DataManager.ActPvpData:setDailyReward(result.reqData.id)
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end
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GFunc.showRewardBox(result.rewards)
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end
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end
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function ActPvpManager:reqRank()
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPRankReq, {}, {}, self.rspRank)
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end
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function ActPvpManager:rspRank(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.ActPvpData:updateRankInfo(result.ranks, result.own_rank)
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end
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end
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function ActPvpManager:reqRankReward()
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPRankRewardsReq, {}, {}, self.rspRankReward, BIReport.ITEM_GET_TYPE.ACT_PVP_RANK_REWARD)
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end
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function ActPvpManager:rspRankReward(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.ActPvpData:setGotRankReward()
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GFunc.showRewardBox(result.rewards)
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end
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end
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function ActPvpManager:reqBountyReward(id, bountyType)
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local typeNum = DataManager.ActPvpData.FUND_TYPE_TO_NUM[bountyType]
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if not typeNum then
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return
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end
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local params = {
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id = id,
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grade = typeNum
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}
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPBountyClaimReq, params, {}, self.rspBountyReward, BIReport.ITEM_GET_TYPE.ACT_PVP_BOUNTY)
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end
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function ActPvpManager:rspBountyReward(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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if result.reqData then
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DataManager.ActPvpData:gotSingleFundReward(result.reqData.id, result.reqData.grade)
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end
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GFunc.showRewardBox(result.rewards)
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end
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end
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function ActPvpManager:reqBuyBountyLevel()
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local level = DataManager.ActPvpData:getFundLevel()
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if level + 1 > DataManager.ActPvpData:getMaxFundLevel() then
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return
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end
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local params = {
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id = level
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}
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self:sendMessage(ProtoMsgType.FromMsgEnum.ActivityPVPBountyClaimByDiamondReq, params, {}, self.rspBuyBountyLevel, BIReport.ITEM_GET_TYPE.ACT_PVP_BUY_BOUNTY_LEVEL)
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end
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function ActPvpManager:rspBuyBountyLevel(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.ActPvpData:setFundLevel(result.reqData.id)
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end
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end
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return ActPvpManager
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10
lua/app/module/activity/act_pvp/act_pvp_manager.lua.meta
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10
lua/app/module/activity/act_pvp/act_pvp_manager.lua.meta
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@ -0,0 +1,10 @@
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fileFormatVersion: 2
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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@ -90,6 +90,7 @@ BattleConst.BATTLE_TYPE = {
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DUNGEON_ARMOR = "7",
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ACT_BOSS_RUSH = "8",
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DUNGEON_RUNE = "9",
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ACT_PVP = "10",
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}
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BattleConst.IS_PVP_BATTLE = {
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@ -1177,6 +1177,7 @@ function BattleBaseController:checkTeamIsDead(callback, falseCallback)
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local defTeam = self.battleData:getDefTeam()
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local atkTeam = self.battleData:getAtkTeam()
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if atkTeam:getIsDead() and defTeam:getIsDead() then -- 都死了,直接结算
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self.curWaveMonsterDead = true
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self:enterNextWave()
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return true
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end
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199
lua/app/module/battle/controller/battle_controller_act_pvp.lua
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199
lua/app/module/battle/controller/battle_controller_act_pvp.lua
Normal file
@ -0,0 +1,199 @@
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local BattleControllerPVP = require "app/module/battle/controller/battle_controller_pvp"
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local BattleControllerActpvp = class("BattleControllerActpvp", BattleControllerPVP)
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local BattleBuffEntity = require "app/userdata/battle/skill/battle_buff_entity"
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function BattleControllerActpvp:getBoardConfig()
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return ConfigManager:getConfig("actvity_pvp_board")
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end
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function BattleControllerActpvp:getChapterConfig()
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return ConfigManager:getConfig("actvity_pvp_board")
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end
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function BattleControllerActpvp:getChapterId()
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return 1
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end
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function BattleControllerActpvp:getBlockIcon()
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return "battle_hinder_4"
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end
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function BattleControllerActpvp:getChessBoardBgName()
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return "chessboard_1"
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end
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function BattleControllerActpvp:getScene()
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return "bg_1"
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end
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function BattleControllerActpvp:getBuffs()
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if not self.initBuffs then
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self.initBuffs = {}
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local buffList = {}
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local effect = {
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{
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["type"]="hpp_add",
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["num"]=10000,
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["ratio"]=10000,
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["round"]=0
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},
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{
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["type"]="end_dmg_dec_all_add",
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["num"]=8000,
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["ratio"]=10000,
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["round"]=0
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}
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}
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for _, effect in ipairs(effect) do
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local atkBuffInfo = {
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buff = GFunc.getTable(effect),
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obj = GConst.BattleConst.SIDE_ATK
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}
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local defBuffInfo = {
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buff = GFunc.getTable(effect),
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obj = GConst.BattleConst.SIDE_DEF
|
||||
}
|
||||
table.insert(buffList, atkBuffInfo)
|
||||
table.insert(buffList, defBuffInfo)
|
||||
end
|
||||
for _, info in ipairs(buffList) do
|
||||
local buffEntity = BattleBuffEntity:create()
|
||||
buffEntity:init(info.buff)
|
||||
buffEntity:setTargetSide(info.obj)
|
||||
buffEntity:setIsCantRemove(true)
|
||||
buffEntity:setNotShowIcon(true)
|
||||
|
||||
table.insert(self.initBuffs, {buffEntity = buffEntity, effect = info.buff})
|
||||
end
|
||||
end
|
||||
|
||||
return self.initBuffs
|
||||
end
|
||||
|
||||
|
||||
-- 战斗结束
|
||||
function BattleControllerActpvp:controllBattleEnd()
|
||||
self.combatReport = {
|
||||
battleType = GConst.BattleConst.BATTLE_TYPE.ACT_PVP,
|
||||
wave = self:getWaveIndex(),
|
||||
victory = self.victory,
|
||||
round = self.waveRoundCount[self:getWaveIndex()] or 0
|
||||
}
|
||||
local atkReport = {}
|
||||
local teamEntity = self.battleData:getAtkTeam()
|
||||
local members = teamEntity:getAllMembers()
|
||||
for k, v in pairs(members) do
|
||||
local report = {
|
||||
heroId = v:getId(),
|
||||
dmg = v:getDamageCount(),
|
||||
}
|
||||
table.insert(atkReport, report)
|
||||
end
|
||||
self.combatReport.atkReport = atkReport
|
||||
|
||||
local defReport = {}
|
||||
local teamEntity = self.battleData:getDefTeam()
|
||||
local members = teamEntity:getAllMembers()
|
||||
for k, v in pairs(members) do
|
||||
local report = {
|
||||
heroId = v:getId(),
|
||||
dmg = v:getDamageCount(),
|
||||
}
|
||||
table.insert(defReport, report)
|
||||
end
|
||||
self.combatReport.defReport = defReport
|
||||
local win = self.victory
|
||||
ModuleManager.ArenaManager:reqSettlement(win, self.combatReport, self.taskProgress)
|
||||
end
|
||||
|
||||
-- 一共有多少波
|
||||
function BattleControllerActpvp:getMaxWave()
|
||||
return 1
|
||||
end
|
||||
|
||||
function BattleControllerActpvp:getMaxRoundCount()
|
||||
if not self.arenaMaxRound then
|
||||
self.arenaMaxRound = GFunc.getConstIntValue("arena_max_round")
|
||||
end
|
||||
return self.arenaMaxRound
|
||||
end
|
||||
|
||||
function BattleControllerActpvp:findNextDefUnit()
|
||||
self:enterRoundEnd(true)
|
||||
end
|
||||
|
||||
function BattleControllerActpvp:postWaveOver(atkDead, isQuit)
|
||||
local deathType = BIReport.FIGHT_DEATH_TYPE.SURVIVE
|
||||
local waveEndType = BIReport.FIGHT_WAVE_END_TYPE.WIN
|
||||
if atkDead then
|
||||
if self.isBossWave then
|
||||
deathType = BIReport.FIGHT_DEATH_TYPE.BOSS_FAIL
|
||||
else
|
||||
deathType = BIReport.FIGHT_DEATH_TYPE.NORMAL_FAIL
|
||||
end
|
||||
waveEndType = BIReport.FIGHT_WAVE_END_TYPE.FAIL
|
||||
end
|
||||
|
||||
if isQuit then
|
||||
waveEndType = BIReport.FIGHT_WAVE_END_TYPE.QUIT
|
||||
end
|
||||
|
||||
local duration = self.waveDurationTime
|
||||
local totalTime = self.totalDurationTime
|
||||
local startTimes = DataManager.ActPvpData:getTotalFightCount()
|
||||
local isFirstWin = false
|
||||
local isFianlStep = self:getWaveIndex() >= self.maxWaveIndex
|
||||
|
||||
BIReport:postFightEnd(GConst.BattleConst.BATTLE_TYPE.ACT_PVP, self.battleData, self.chapterId, self:getWaveIndex(), duration, totalTime, self.eliminateCount, self.eliminateTotalCount, waveEndType, deathType, startTimes, isFirstWin, isFianlStep, self.maxLinkCount)
|
||||
end
|
||||
|
||||
function BattleControllerActpvp:postFightStart()
|
||||
local startTimes = DataManager.ActPvpData:getTotalFightCount()
|
||||
BIReport:postFightBegin(GConst.BattleConst.BATTLE_TYPE.ACT_PVP, self:getWaveIndex(), self.chapterId, self.chapterId, startTimes)
|
||||
end
|
||||
|
||||
function BattleControllerActpvp:getAtkMinRow()
|
||||
return GConst.BattleConst.PVP_ROW_COUNT // 2
|
||||
end
|
||||
|
||||
function BattleControllerActpvp:getInitBoard()
|
||||
if not self.boradList then
|
||||
self.boradList = {}
|
||||
self.fixedRandomGrid = {}
|
||||
self.mysteryBoxIndexMap = {}
|
||||
|
||||
local boardCfg = self:getBoardConfig()
|
||||
local num = #boardCfg
|
||||
local boardId = math.random(1, num)
|
||||
local cfg = boardCfg[boardId]
|
||||
if cfg then
|
||||
local board = GFunc.getTable(cfg.board)
|
||||
for index, info in ipairs(board) do
|
||||
if info[2] == GConst.BattleConst.ELEMENT_TYPE.NONE then
|
||||
board[index][2] = math.random(1, GConst.BattleConst.ELEMENT_TYPE_COUNT)
|
||||
end
|
||||
end
|
||||
table.insert(self.boradList, {board = board, mysteryBoard = GFunc.getTable(cfg.mystery_box_board), gridEdge = GFunc.getTable(cfg.grid_edge)})
|
||||
table.insert(self.fixedRandomGrid, GFunc.getTable(cfg.control_element))
|
||||
end
|
||||
end
|
||||
|
||||
return self.boradList, self.fixedRandomGrid, self.mysteryBoxIndexMap
|
||||
end
|
||||
|
||||
function BattleControllerActpvp:onTouchEvent(eventType, posId, isVirtual)
|
||||
local isAtkAction = self.curActionSide == GConst.BattleConst.SIDE_ATK
|
||||
local r = ModuleManager.BattleManager:getPosRC(posId).r
|
||||
if isAtkAction then
|
||||
if r <= self:getAtkMinRow() then
|
||||
return
|
||||
end
|
||||
else
|
||||
if r > self:getAtkMinRow() then
|
||||
return
|
||||
end
|
||||
end
|
||||
BattleControllerPVP.onTouchEvent(self, eventType, posId, isVirtual)
|
||||
end
|
||||
|
||||
return BattleControllerActpvp
|
||||
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a362e293a764ec40ad3ba7f8c9f46cb
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
|
||||
8
lua/app/userdata/activity/act_pvp.meta
Normal file
8
lua/app/userdata/activity/act_pvp.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd035484550799f45a05bda7f00acb7a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
358
lua/app/userdata/activity/act_pvp/act_pvp_data.lua
Normal file
358
lua/app/userdata/activity/act_pvp/act_pvp_data.lua
Normal file
@ -0,0 +1,358 @@
|
||||
local ACT_ID = 306
|
||||
local ActPvpData = class("ActPvpData", BaseData)
|
||||
|
||||
ActPvpData.FUND_TYPE = {
|
||||
NORMAL = "normal",
|
||||
SUPERIOR = "superior",
|
||||
SUPERIOR_MAX = "superior_max"
|
||||
}
|
||||
|
||||
ActPvpData.FUND_TYPE_TO_NUM = {
|
||||
[ActPvpData.FUND_TYPE.NORMAL] = 0,
|
||||
[ActPvpData.FUND_TYPE.SUPERIOR] = 1,
|
||||
[ActPvpData.FUND_TYPE.SUPERIOR_MAX] = 2
|
||||
}
|
||||
|
||||
function ActPvpData:ctor()
|
||||
self.data.isDirty = false
|
||||
|
||||
self.playing = false
|
||||
self.enterCountDaily = 0
|
||||
self.totalFightCount = 0
|
||||
self.totalWinCount = 0
|
||||
self.winCount = 0
|
||||
self.loseCount = 0
|
||||
self.heroeAndSkins = {}
|
||||
self.currentSelectPairId = {}
|
||||
self.nextSelectFourId = {}
|
||||
self.matchCdEndAt = 0
|
||||
self.rivalInfo = {}
|
||||
self.dailyRewards = {}
|
||||
self.gotRankRewards = false
|
||||
self.exp = 0
|
||||
self.level = 0
|
||||
self.collected = {}
|
||||
end
|
||||
|
||||
function ActPvpData:setActivityInfo(activity)
|
||||
self.startTime = GFunc.formatTimeStep(activity.start_at)
|
||||
self.endTime = GFunc.formatTimeStep(activity.end_at)
|
||||
end
|
||||
|
||||
function ActPvpData:setActivityId(actId)
|
||||
self.activity_id = actId
|
||||
end
|
||||
|
||||
function ActPvpData:setDirty()
|
||||
self.data.isDirty = not self.data.isDirty
|
||||
end
|
||||
|
||||
function ActPvpData:clear()
|
||||
DataManager:unregisterCrossDayFunc("ActPvpData")
|
||||
end
|
||||
|
||||
function ActPvpData:init(data)
|
||||
if not data.enter_count_daily then -- 没数据
|
||||
self:setNeedUpdate(false)
|
||||
else
|
||||
self:updateData(data)
|
||||
end
|
||||
DataManager:registerCrossDayFunc("ActPvpData", function()
|
||||
self.playing = false
|
||||
self.enterCountDaily = 0
|
||||
self.winCount = 0
|
||||
self.loseCount = 0
|
||||
self.heroeAndSkins = {}
|
||||
self.currentSelectPairId = {}
|
||||
self.nextSelectFourId = {}
|
||||
self.matchCdEndAt = 0
|
||||
self.rivalInfo = {}
|
||||
self.dailyRewards = {}
|
||||
self:setDirty()
|
||||
end)
|
||||
end
|
||||
|
||||
function ActPvpData:updateData(data)
|
||||
self:setNeedUpdate(false)
|
||||
self.playing = data.playing
|
||||
self.enterCountDaily = data.enter_count_daily
|
||||
self.totalWinCount = data.total_win_count
|
||||
self.winCount = data.win_count
|
||||
self.loseCount = data.lose_count
|
||||
self.matchCdEndAt = GFunc.formatTimeStep(data.match_cd_end_at)
|
||||
self.rivalInfo = data.rival_info
|
||||
self.dailyRewards = data.daily_rewards
|
||||
self.gotRankRewards = data.rank_rewards
|
||||
self.exp = data.exp
|
||||
self.level = data.level
|
||||
self.collected = data.collected
|
||||
self:updateHerosInfo(data.heroes, data.current_select_pair_id, data.next_select_four_id)
|
||||
|
||||
self:setDirty()
|
||||
end
|
||||
|
||||
function ActPvpData:getConditionDay()
|
||||
if not self.conditionDay then
|
||||
self.conditionDay = GFunc.getConstIntValue('activity_recurring_day')
|
||||
self.conditionDay = (self.conditionDay - 1) * 86400
|
||||
end
|
||||
|
||||
return self.conditionDay
|
||||
end
|
||||
|
||||
function ActPvpData:getIsOpen()
|
||||
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.ACTIVITY, true) then
|
||||
return false
|
||||
end
|
||||
if Time:getServerTime() <= DataManager:getRegisterTs() + self:getConditionDay() then -- 前14天的号,看不到
|
||||
return false
|
||||
end
|
||||
local time = Time:getServerTime()
|
||||
return self.endTime > time and time > self.startTime
|
||||
end
|
||||
|
||||
function ActPvpData:isPlaying()
|
||||
return self.playing
|
||||
end
|
||||
|
||||
function ActPvpData:getEnterCount()
|
||||
return self.enterCountDaily
|
||||
end
|
||||
|
||||
function ActPvpData:getFreeEnterLimit()
|
||||
if not self.freeEnterLimit then
|
||||
self.freeEnterLimit = GFunc.getConstIntValue("activity_pvp_time")
|
||||
end
|
||||
return self.freeEnterLimit
|
||||
end
|
||||
|
||||
function ActPvpData:getFreeEnterCount()
|
||||
return self:getFreeEnterLimit() - self:getEnterCount()
|
||||
end
|
||||
|
||||
function ActPvpData:getEnterCost()
|
||||
if not self.enterBaseCost then
|
||||
self.enterBaseCost = GFunc.getConstReward("activity_pvp_cost")
|
||||
end
|
||||
if self.enterAddCost then
|
||||
self.enterCost = GFunc.getConstReward("activity_pvp_costadd")
|
||||
end
|
||||
if not self.enterCost then
|
||||
self.enterCost = GFunc.getTable(self.enterBaseCost)
|
||||
end
|
||||
local count = self:getFreeEnterCount()
|
||||
if count > 0 then
|
||||
self.enterCost.num = 0
|
||||
else
|
||||
count = 0 - count
|
||||
self.enterCost.num = self.enterBaseCost.num + self.enterAddCost.num * count
|
||||
end
|
||||
return self.enterCost
|
||||
end
|
||||
|
||||
function ActPvpData:getWinCount()
|
||||
return self.winCount
|
||||
end
|
||||
|
||||
function ActPvpData:getWinLimit()
|
||||
if not self.winLimit then
|
||||
self.winLimit = GFunc.getConstIntValue("activity_pvp_win_times")
|
||||
end
|
||||
return self.winLimit
|
||||
end
|
||||
|
||||
function ActPvpData:getLoseCount()
|
||||
return self.loseCount
|
||||
end
|
||||
|
||||
function ActPvpData:getLoseLimit()
|
||||
if not self.loseLimit then
|
||||
self.loseLimit = GFunc.getConstIntValue("activity_pvp_lose_times")
|
||||
end
|
||||
return self.loseLimit
|
||||
end
|
||||
|
||||
function ActPvpData:updateHerosInfo(heroes, pairIds, nextSelectFourId)
|
||||
if heroes then
|
||||
self.heroEntities = {}
|
||||
local maxlv = ConfigManager:getConfigNum("hero_level")
|
||||
for heroId, skinId in pairs(heroes) do
|
||||
if DataManager.HeroData:isExistHeroById(heroId) then
|
||||
local level = math.min(6 + self.winLimit, maxlv)
|
||||
local heroEntity = DataManager.HeroData:getEntity({id = heroId, level = level, skin = skinId})
|
||||
heroEntity:setSkins({skinId})
|
||||
self.heroEntities[heroEntity:getMatchType()] = heroEntity
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self:updateSelectInfo(pairIds, nextSelectFourId)
|
||||
end
|
||||
|
||||
function ActPvpData:updateSelectInfo(pairIds, nextSelectFourId)
|
||||
self.currentSelectPairId = pairIds
|
||||
self.nextSelectFourId = nextSelectFourId
|
||||
self:setDirty()
|
||||
end
|
||||
|
||||
function ActPvpData:getHeros()
|
||||
return self.heroEntities or {}
|
||||
end
|
||||
|
||||
function ActPvpData:getCurSelectPairId()
|
||||
return self.currentSelectPairId
|
||||
end
|
||||
|
||||
function ActPvpData:getNextSelectFourId()
|
||||
return self.nextSelectFourId
|
||||
end
|
||||
|
||||
function ActPvpData:getRematchConstGem()
|
||||
return GFunc.getConstIntValue("arena_refresh_cost")
|
||||
end
|
||||
|
||||
function ActPvpData:updateRivalInfo(rivalInfo, endCd)
|
||||
self.rivalInfo = rivalInfo
|
||||
self.matchCdEndAt = GFunc.formatTimeStep(endCd)
|
||||
end
|
||||
|
||||
function ActPvpData:getRivalInfo()
|
||||
return self.rivalInfo
|
||||
end
|
||||
|
||||
function ActPvpData:getMatchCdEndAt()
|
||||
return self.matchCdEndAt
|
||||
end
|
||||
|
||||
function ActPvpData:setMatchCdEndAt()
|
||||
self.matchCdEndAt = Time:getServerTime()
|
||||
end
|
||||
|
||||
function ActPvpData:getNeedReMatch()
|
||||
if not self.rivalInfo or not self.rivalInfo.level then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function ActPvpData:gotDailyReward(id)
|
||||
for _, gotId in ipairs(self.dailyRewards) do
|
||||
if gotId == id then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function ActPvpData:setDailyReward(id)
|
||||
table.insert(self.dailyRewards, id)
|
||||
end
|
||||
|
||||
function ActPvpData:getFundExp()
|
||||
return self.exp
|
||||
end
|
||||
|
||||
function ActPvpData:getFundLevel()
|
||||
return self.level
|
||||
end
|
||||
|
||||
function ActPvpData:setFundLevel(level)
|
||||
self.level = level
|
||||
self:setDirty()
|
||||
end
|
||||
|
||||
function ActPvpData:getMaxFundLevel()
|
||||
self:getBountyList()
|
||||
return self.maxFundLv
|
||||
end
|
||||
|
||||
function ActPvpData:getBountyCfg()
|
||||
return ConfigManager:getConfig("activity_bounty_level")
|
||||
end
|
||||
|
||||
function ActPvpData:getBountyList()
|
||||
if not self.bountyList then
|
||||
self.bountyList = GFunc.getTable(DataManager:getActivityBountyLevelByActId(self.activity_id or ACT_ID) or {})
|
||||
table.sort(self.bountyList, function(a, b)
|
||||
return a < b
|
||||
end)
|
||||
self.maxFundLv = #self.bountyList
|
||||
end
|
||||
return self.bountyList
|
||||
end
|
||||
|
||||
function ActPvpData:getFundCollected(id, fundType)
|
||||
if not self.collected[id] then
|
||||
return false
|
||||
end
|
||||
return self.collected[id][fundType]
|
||||
end
|
||||
|
||||
function ActPvpData:setFundCollected(idGrades)
|
||||
if not idGrades then
|
||||
return
|
||||
end
|
||||
for id, grade in ipairs(idGrades) do
|
||||
if not self.collected[id] then
|
||||
self.collected[id] = {}
|
||||
end
|
||||
if grade == 0 then
|
||||
self.collected[id][ActPvpData.FUND_TYPE.NORMAL] = true
|
||||
elseif grade == 1 then
|
||||
self.collected[id][ActPvpData.FUND_TYPE.SUPERIOR] = true
|
||||
elseif grade == 2 then
|
||||
self.collected[id][ActPvpData.FUND_TYPE.SUPERIOR_MAX] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ActPvpData:getTotalFightCount()
|
||||
return self.totalFightCount
|
||||
end
|
||||
|
||||
function ActPvpData:getTotalWinCount()
|
||||
return self.totalWinCount
|
||||
end
|
||||
|
||||
function ActPvpData:getNeedUpdateData()
|
||||
return self.needUpdateData
|
||||
end
|
||||
|
||||
function ActPvpData:setNeedUpdate(need)
|
||||
self.needUpdateData = need
|
||||
end
|
||||
|
||||
function ActPvpData:updateRankInfo(ranks, selfRank)
|
||||
self.rankList = ranks
|
||||
self.selfRank = selfRank
|
||||
self.lastUpdateRankTs = Time:getServerTime()
|
||||
end
|
||||
|
||||
function ActPvpData:getRankList()
|
||||
return self.rankList or {}
|
||||
end
|
||||
|
||||
function ActPvpData:getSelfRank()
|
||||
return self.selfRank or 0
|
||||
end
|
||||
|
||||
function ActPvpData:getNeedUpdateRank()
|
||||
if not self.lastUpdateRankTs then
|
||||
return true
|
||||
end
|
||||
|
||||
return (Time:getServerTime() - self.lastUpdateRankTs) > 10 -- 10秒拉一次
|
||||
end
|
||||
|
||||
function ActPvpData:getGotRankReward()
|
||||
return self.gotRankRewards
|
||||
end
|
||||
|
||||
function ActPvpData:setGotRankReward()
|
||||
self.gotRankRewards = true
|
||||
self:setDirty()
|
||||
end
|
||||
|
||||
return ActPvpData
|
||||
10
lua/app/userdata/activity/act_pvp/act_pvp_data.lua.meta
Normal file
10
lua/app/userdata/activity/act_pvp/act_pvp_data.lua.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eade72de1be5b1748a1196dd706ef0b2
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
|
||||
@ -230,7 +230,7 @@ function HeroEntity:getTotalAttrValue(name)
|
||||
return GFunc.decryptNumber(self.allAttr[name])
|
||||
end
|
||||
|
||||
function HeroEntity:setLv(lv)
|
||||
function HeroEntity:setLv(lv, onlyChangeLv)
|
||||
if not lv then
|
||||
return
|
||||
end
|
||||
@ -241,8 +241,10 @@ function HeroEntity:setLv(lv)
|
||||
self:updateAllAttr()
|
||||
self:setDirty()
|
||||
|
||||
ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_HERO_LV_UP, lv)
|
||||
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.HERO_UPGRADE_SUCCESS, self:getCfgId())
|
||||
if not onlyChangeLv then
|
||||
ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_HERO_LV_UP, lv)
|
||||
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.HERO_UPGRADE_SUCCESS, self:getCfgId())
|
||||
end
|
||||
end
|
||||
|
||||
function HeroEntity:getCfgId()
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user