fix bug
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@ -32,9 +32,9 @@ end
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function BattleBuffHandle.doBuffWork(unitComp, buffEffect)
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local buff = buffEffect.buff
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local buffType = buff:getBuffType()
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if buffType == 2 then
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if buffType == 4 then
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_doDotWork(unitComp, buffEffect, buff)
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elseif buffType == 4 then
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elseif buffType == 6 then
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_doHotWork(unitComp, buffEffect, buff)
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end
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local fxList = buff:getFxTake()
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