fix bug
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3234a9d870
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1c49360734
@ -2456,14 +2456,14 @@ function BattleBaseUI:_showBossEnterAni(bornTime, bossName, monsterComp, callbac
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self.bossEnterImg:setVisible(false)
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self.bossEnterImg:setVisible(false)
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self.bossName:setText(bossName)
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self.bossName:setText(bossName)
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self.bossName:setAnchoredPositionX(-756)
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self.bossName:setAnchoredPositionX(-756)
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self.bossEnterNodeCanvasGroup.alpha = 0
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-- self.bossEnterNodeCanvasGroup.alpha = 0
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monsterComp:getBaseObject():setLocalPosition(DEFAULT_X, 0, 0)
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monsterComp:getBaseObject():setLocalPosition(DEFAULT_X, 0, 0)
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if self.bossEnterAniSeq then
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if self.bossEnterAniSeq then
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self.bossEnterAniSeq:Kill()
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self.bossEnterAniSeq:Kill()
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self.bossEnterAniSeq = nil
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self.bossEnterAniSeq = nil
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end
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end
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self.bossEnterAniSeq = self.root:createBindTweenSequence()
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self.bossEnterAniSeq = self.root:createBindTweenSequence()
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self.bossEnterAniSeq:Append(self.bossEnterNodeCanvasGroup:DOFade(1, 0.2))
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-- self.bossEnterAniSeq:Append(self.bossEnterNodeCanvasGroup:DOFade(1, 0.2))
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self.bossEnterAniSeq:AppendCallback(function()
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self.bossEnterAniSeq:AppendCallback(function()
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self.bossEnterImg:setVisible(true)
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self.bossEnterImg:setVisible(true)
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self.bossEnterImg:playAnim("idle", false, true)
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self.bossEnterImg:playAnim("idle", false, true)
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@ -2477,7 +2477,7 @@ function BattleBaseUI:_showBossEnterAni(bornTime, bossName, monsterComp, callbac
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-- end
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-- end
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end)
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end)
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self.bossEnterAniSeq:AppendInterval(2)
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self.bossEnterAniSeq:AppendInterval(2)
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self.bossEnterAniSeq:Append(self.bossEnterNodeCanvasGroup:DOFade(0, 0.2))
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-- self.bossEnterAniSeq:Append(self.bossEnterNodeCanvasGroup:DOFade(0, 0.2))
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self.bossEnterAniSeq:AppendCallback(function()
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self.bossEnterAniSeq:AppendCallback(function()
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monsterComp:getBaseObject():setParent(self:getBattleNode(), false)
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monsterComp:getBaseObject():setParent(self:getBattleNode(), false)
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self.bossEnterNode:setVisible(false)
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self.bossEnterNode:setVisible(false)
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