诅咒回血被腐败影响

This commit is contained in:
xiekaidong 2023-08-18 18:55:46 +08:00
parent 7babd6aaec
commit 1bb5bb0fb3
2 changed files with 11 additions and 0 deletions

View File

@ -3,6 +3,7 @@ local BattleHelper = require "app/module/battle/helper/battle_helper"
local BattleBuffHandle = require "app/module/battle/helper/battle_buff_handle"
local BATTLE_BOARD_SKILL_HANDLE = require "app/module/battle/skill/battle_board_skill_handle"
local BATTLE_SKILL_CONDITION_HANDLE = require "app/module/battle/helper/battle_skill_condition_handle"
local BattleFormula = require "app/module/battle/helper/battle_formula"
local BattlePassive = require "app/module/battle/helper/battle_passive"
local BattleUnitComp = class("BattleUnitComp", LuaComponent)
@ -1630,6 +1631,7 @@ function BattleUnitComp:takeDamageOrCure(atker, num, effectType, effectStatus, d
end
if num < 0 and atker.unitEntity:getBeDmgToHeal() > 0 then
num = -num * atker.unitEntity:getBeDmgToHeal() // DEFAULT_FACTOR
num = BattleFormula:getAffectedHeal(num, self)
end
atker.unitEntity:addDamageCount(num)
local showHurtCombo = atker:getHurtComboTag()

View File

@ -14,6 +14,10 @@ function BattleFormula:getDamageOrCureResult(unitComp, buff, targetUnitComp)
return 0
end
function BattleFormula:getAffectedHeal(num, target)
return BattleFormula.calculateFormula[5](num, target)
end
function BattleFormula:getExpectedDamageResult(unitComp, count, targetUnitComp, skillId, atkCompMap)
-- (元素个数*攻击者攻击力+链接技能的伤害) * 受击者伤害减免
-- 普攻
@ -101,6 +105,11 @@ BattleFormula.calculateFormula = {
(DEFAULT_FACTOR + unitComp.unitEntity:getDmgAddition() - unitComp.unitEntity:getDmgDec() + targetUnit.unitEntity:getWeakness(atkMatchType) - targetUnit.unitEntity:getDecDmg(atkMatchType)) // DEFAULT_FACTOR
return result, 0
end,
-- 治疗量 * (治疗效果增减效果)
[5] = function(num, target)
local result = num * (target.unitEntity:getCureAddition() - target.unitEntity:getCureDec() + DEFAULT_FACTOR) // DEFAULT_FACTOR
return result, 0
end
}
return BattleFormula