fix bug
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a1fecd3263
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@ -92,6 +92,9 @@ end
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function BattleBaseController:hideTutorialBoard()
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end
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function BattleBaseController:clearTutorialPath()
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end
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---- 障碍格子图片
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function BattleBaseController:getBlockIcon()
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local chapterInfo = self:getChapterConfig()[self.chapterId]
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@ -1203,6 +1206,8 @@ function BattleBaseController:enterElimination(needDelay)
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self.battleUI:hideAllBoardSfxs()
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-- 清除引导路径
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self:clearTutorialPath()
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self:setCheckTutorial(true)
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-- 检查棋盘
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local find, pathList = self:findAttention()
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@ -1359,8 +1364,6 @@ function BattleBaseController:enterRoundEnd()
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return
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end
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-- 清除引导路径
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self:clearTutorialPath()
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self.atkTeam:onRoundEnd()
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self.defTeam:onRoundEnd()
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local unitEntity = self.defTeam:getMainUnit().unitEntity
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@ -452,7 +452,7 @@ function BattleResultUI:refreshUnitInfo()
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local iconName = "battle_dec_1"
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if self.battleType == GConst.BattleConst.BATTLE_TYPE.DUNGEON_GOLD then
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-- iconName = "common_dec_3"
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iconName = "battle_dec_2"
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local round = self.remainRound or 0
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self.unitTxDesc2:setText(round)
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self.unitTxDesc1:setText(I18N:getGlobalText(I18N.GlobalConst.ROUND_LEFT))
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@ -603,7 +603,7 @@ function MainCityUI:refreshBottomRp()
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else
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heroRpObj:removeRedPoint()
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end
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local shopRpObj = uiMap["main_ui.bottom_node.icons.ui_spine_obj_3.rp_node"]
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local shopRpObj = uiMap["main_ui.bottom_node.icons.ui_spine_obj_1.rp_node"]
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if DataManager.ShopData:showRedPoint() then
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shopRpObj:addRedPoint(0, 0, 1)
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else
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@ -192,6 +192,9 @@ end
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--@region 红点
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function TalentData:showRedPoint()
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if not self:getIsOpen() then
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return false
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end
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local stage = self:getStage()
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local cfg = self:getPlayerExpCfgList(stage)
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if not GFunc.checkCost(cfg.cost.id, cfg.cost.num) then
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