符文数据修改
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@ -10,6 +10,7 @@ end
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function AttrCell:refresh(heroEntity, nodeType, attrType)
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function AttrCell:refresh(heroEntity, nodeType, attrType)
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self.heroEntity = heroEntity
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self.heroEntity = heroEntity
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self.runesEntity = self.heroEntity:getRunes()
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self.nodeType = nodeType
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self.nodeType = nodeType
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self.attrName = attrType[self.heroEntity:getMatchType()]
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self.attrName = attrType[self.heroEntity:getMatchType()]
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@ -62,7 +63,7 @@ function AttrCell:showHp()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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value = value + DataManager.SkinData:getHp(self.heroEntity)
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value = value + DataManager.SkinData:getHp(self.heroEntity)
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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value = value + self.heroEntity:getRunes():getAttrValue(self.attrName)
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value = value + (self.runesEntity and self.runesEntity:getAttrValue(self.attrName) or 0)
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end
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end
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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@ -96,7 +97,7 @@ function AttrCell:showAtk()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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value = value + DataManager.SkinData:getAttack(self.heroEntity)
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value = value + DataManager.SkinData:getAttack(self.heroEntity)
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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value = value + self.heroEntity:getRunes():getAttrValue(self.attrName)
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value = value + (self.runesEntity and self.runesEntity:getAttrValue(self.attrName) or 0)
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end
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end
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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@ -120,7 +121,7 @@ function AttrCell:showNormalHurt()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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value = value + DataManager.SkinData:getNormalHurt(self.heroEntity)
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value = value + DataManager.SkinData:getNormalHurt(self.heroEntity)
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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value = value + self.heroEntity:getRunes():getAttrValue(self.attrName)
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value = value + (self.runesEntity and self.runesEntity:getAttrValue(self.attrName) or 0)
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end
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end
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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@ -144,7 +145,7 @@ function AttrCell:showSkillHurt()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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value = value + DataManager.SkinData:getSkillHurt(self.heroEntity)
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value = value + DataManager.SkinData:getSkillHurt(self.heroEntity)
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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value = value + self.heroEntity:getRunes():getAttrValue(self.attrName)
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value = value + (self.runesEntity and self.runesEntity:getAttrValue(self.attrName) or 0)
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end
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end
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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@ -165,7 +166,7 @@ function AttrCell:showCrit()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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value = value + DataManager.SkinData:getCritPercent(self.heroEntity)
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value = value + DataManager.SkinData:getCritPercent(self.heroEntity)
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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value = value + self.heroEntity:getRunes():getAttrValue(self.attrName)
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value = value + (self.runesEntity and self.runesEntity:getAttrValue(self.attrName) or 0)
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end
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end
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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@ -186,7 +187,7 @@ function AttrCell:showCritAtk()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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value = value + DataManager.SkinData:getCritHurtPercent(self.heroEntity)
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value = value + DataManager.SkinData:getCritHurtPercent(self.heroEntity)
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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value = value + self.heroEntity:getRunes():getAttrValue(self.attrName)
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value = value + (self.runesEntity and self.runesEntity:getAttrValue(self.attrName) or 0)
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end
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end
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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@ -213,7 +214,7 @@ function AttrCell:showNormalHurtp()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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value = value + DataManager.SkinData:getNormalHurtPercent(self.heroEntity)
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value = value + DataManager.SkinData:getNormalHurtPercent(self.heroEntity)
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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value = value + self.heroEntity:getRunes():getAttrValue(self.attrName)
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value = value + (self.runesEntity and self.runesEntity:getAttrValue(self.attrName) or 0)
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end
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end
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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@ -240,7 +241,7 @@ function AttrCell:showSkillHurtp()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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value = value + DataManager.SkinData:getSkillHurtPercent(self.heroEntity)
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value = value + DataManager.SkinData:getSkillHurtPercent(self.heroEntity)
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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value = value + self.heroEntity:getRunes():getAttrValue(self.attrName)
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value = value + (self.runesEntity and self.runesEntity:getAttrValue(self.attrName) or 0)
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end
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end
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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@ -261,7 +262,7 @@ function AttrCell:showCured()
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_SKIN then
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value = value + DataManager.SkinData:getHealPercent(self.heroEntity)
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value = value + DataManager.SkinData:getHealPercent(self.heroEntity)
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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elseif self.nodeType == GConst.HeroConst.ATTR_SHOW_RUNES then
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value = value + self.heroEntity:getRunes():getAttrValue(self.attrName)
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value = value + (self.runesEntity and self.runesEntity:getAttrValue(self.attrName) or 0)
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end
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end
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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self.txValue:setText(GFunc.getAttrShowValue(self.attrName, value))
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@ -41,7 +41,8 @@ function AttrNodeCell:isShowAttr(heroEntity, node, attr)
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return DataManager.SkinData:hasAttr(heroEntity, attr[heroEntity:getMatchType()])
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return DataManager.SkinData:hasAttr(heroEntity, attr[heroEntity:getMatchType()])
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end
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end
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if node == GConst.HeroConst.ATTR_SHOW_RUNES then
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if node == GConst.HeroConst.ATTR_SHOW_RUNES then
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return heroEntity:getRunes():hasAttr(attr[heroEntity:getMatchType()])
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local runesEntity = heroEntity:getRunes()
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return runesEntity and runesEntity:hasAttr(attr[heroEntity:getMatchType()]) or false
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end
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end
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return true
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return true
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@ -66,8 +66,8 @@ function HeroAttrUI:isShowAttr(node)
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return #DataManager.SkinData:getOwnAllAttr(self.heroEntity) > 0
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return #DataManager.SkinData:getOwnAllAttr(self.heroEntity) > 0
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end
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end
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if node == GConst.HeroConst.ATTR_SHOW_RUNES then
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if node == GConst.HeroConst.ATTR_SHOW_RUNES then
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local all = self.heroEntity:getRunes():getAllAttr()
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local runesEntity = self.heroEntity:getRunes()
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return all and #all > 0
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return runesEntity and runesEntity:getAllAttr() and #runesEntity:getAllAttr() > 0 or false
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end
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end
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return true
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return true
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@ -205,16 +205,21 @@ end
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function HeroEntity:updateRunesAttr()
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function HeroEntity:updateRunesAttr()
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self.runesAttr = {}
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self.runesAttr = {}
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local hp = self:getRunes():getAttrValue(GConst.MATCH_HP_FIX_NAME[self:getMatchType()])
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local runesEntity = self:getRunes()
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local atk = self:getRunes():getAttrValue(GConst.MATCH_ATTACK_NAME[self:getMatchType()])
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if runesEntity == nil then
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local normalHurt = self:getRunes():getAttrValue(GConst.MATCH_NORMAL_HURT_NAME[self:getMatchType()])
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return
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local skillHurt = self:getRunes():getAttrValue(GConst.MATCH_SKILL_HURT_NAME[self:getMatchType()])
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end
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local critPer = self:getRunes():getAttrValue(GConst.MATCH_CRIT_NAME[self:getMatchType()])
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local critHurtPer = self:getRunes():getAttrValue(GConst.MATCH_CRIT_TIME_NAME[self:getMatchType()])
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local hp = runesEntity:getAttrValue(GConst.MATCH_HP_FIX_NAME[self:getMatchType()])
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local normalHurtPer = self:getRunes():getAttrValue(GConst.MATCH_NORMAL_HURTP_NAME[self:getMatchType()], true)
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local atk = runesEntity:getAttrValue(GConst.MATCH_ATTACK_NAME[self:getMatchType()])
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local skillHurtPer = self:getRunes():getAttrValue(GConst.MATCH_SKILL_HURTP_NAME[self:getMatchType()], true)
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local normalHurt = runesEntity:getAttrValue(GConst.MATCH_NORMAL_HURT_NAME[self:getMatchType()])
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local healPer = self:getRunes():getAttrValue(GConst.MATCH_CURED_NAME[self:getMatchType()])
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local skillHurt = runesEntity:getAttrValue(GConst.MATCH_SKILL_HURT_NAME[self:getMatchType()])
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local allHurtp = self:getRunes():getAttrValue(GConst.MATCH_ALL_HURTP_NAME[self:getMatchType()])
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local critPer = runesEntity:getAttrValue(GConst.MATCH_CRIT_NAME[self:getMatchType()])
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local critHurtPer = runesEntity:getAttrValue(GConst.MATCH_CRIT_TIME_NAME[self:getMatchType()])
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local normalHurtPer = runesEntity:getAttrValue(GConst.MATCH_NORMAL_HURTP_NAME[self:getMatchType()], true)
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local skillHurtPer = runesEntity:getAttrValue(GConst.MATCH_SKILL_HURTP_NAME[self:getMatchType()], true)
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local healPer = runesEntity:getAttrValue(GConst.MATCH_CURED_NAME[self:getMatchType()])
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local allHurtp = runesEntity:getAttrValue(GConst.MATCH_ALL_HURTP_NAME[self:getMatchType()])
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self.runesAttr[GConst.MATCH_HP_NAME[self:getMatchType()]] = hp
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self.runesAttr[GConst.MATCH_HP_NAME[self:getMatchType()]] = hp
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self.runesAttr[GConst.MATCH_ATTACK_NAME[self:getMatchType()]] = atk
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self.runesAttr[GConst.MATCH_ATTACK_NAME[self:getMatchType()]] = atk
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@ -556,7 +561,12 @@ function HeroEntity:getTotalBaseHp()
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end
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end
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end
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end
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result = result + DataManager.SkinData:getBaseHp(self)
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result = result + DataManager.SkinData:getBaseHp(self)
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result = result + self:getRunes():getAttrValue(GConst.MATCH_HP_FIX_NAME[self:getMatchType()], true)
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local runesEntity = self:getRunes()
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if runesEntity then
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result = result + runesEntity:getAttrValue(GConst.MATCH_HP_FIX_NAME[self:getMatchType()], true)
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end
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return result
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return result
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end
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end
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@ -574,8 +584,11 @@ function HeroEntity:getTotalBaseAtk()
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end
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end
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-- logStr = logStr .. "\nSKIN:" .. DataManager.SkinData:getBaseAttack(self)
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-- logStr = logStr .. "\nSKIN:" .. DataManager.SkinData:getBaseAttack(self)
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result = result + DataManager.SkinData:getBaseAttack(self)
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result = result + DataManager.SkinData:getBaseAttack(self)
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local runesEntity = self:getRunes()
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if runesEntity then
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-- logStr = logStr .. "\nRUNES:" .. self:getRunes():getAttrValue(GConst.MATCH_ATTACK_NAME[self:getMatchType()], true)
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-- logStr = logStr .. "\nRUNES:" .. self:getRunes():getAttrValue(GConst.MATCH_ATTACK_NAME[self:getMatchType()], true)
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result = result + self:getRunes():getAttrValue(GConst.MATCH_ATTACK_NAME[self:getMatchType()], true)
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result = result + runesEntity:getAttrValue(GConst.MATCH_ATTACK_NAME[self:getMatchType()], true)
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end
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-- Logger.logHighlight(logStr)
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-- Logger.logHighlight(logStr)
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return result
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return result
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end
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end
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@ -612,11 +625,7 @@ function HeroEntity:setRunes(runesEntity)
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end
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end
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function HeroEntity:getRunes()
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function HeroEntity:getRunes()
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if self.runesEntity then
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return self.runesEntity
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return self.runesEntity
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end
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end
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return DataManager.RunesData:getRunes(self:getCfgId())
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end
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return HeroEntity
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return HeroEntity
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@ -12,7 +12,7 @@ end
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function RunesEntity:updateGrids(grids)
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function RunesEntity:updateGrids(grids)
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self.grids = grids or GConst.EMPTY_TABLE
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self.grids = grids or GConst.EMPTY_TABLE
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self:getHeroEntity():onRunesAttrChange()
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self:getHeroEntity():setRunes(self)
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self:setDirty()
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self:setDirty()
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end
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end
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