容错处理
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0abdb166d2
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@ -107,7 +107,10 @@ function RunesInfoComp:refreshRunes()
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if DataManager.RunesData:isUnlock(index) then
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lock:setActive(false)
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imgQlt:setSprite(GConst.ATLAS_PATH.HERO, GConst.RunesConst.QUALITY_ICON[index])
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imgSuit:setSprite(GConst.ATLAS_PATH.HERO, "hero_rune_"..self.runesEntity:getGridSuit(index))
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local suit = self.runesEntity:getGridSuit(index)
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if suit then
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imgSuit:setSprite(GConst.ATLAS_PATH.HERO, "hero_rune_"..suit)
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end
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imgLock:setSprite(GConst.ATLAS_PATH.COMMON, self.runesEntity:isAttrLock(index) and LOCK_ICON or UNLOCK_ICON)
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local attr = self.runesEntity:getGridAttr(index)
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if attr then
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@ -90,6 +90,8 @@ function RunesSourceUI:onLoadRootComplete()
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end)
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self.btnGo:addClickListener(function()
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ModuleManager.DungeonRuneManager:showMainUI()
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.GO_DUNGEON_UI)
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self:closeUI()
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end)
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self.btnBuy:addClickListener(function()
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PayManager:purchasePackage(GConst.RunesConst.GIFT_IDS[self.curGiftIndex], PayManager.PURCHARSE_TYPE.ACT_GIFT)
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@ -89,8 +89,8 @@ function RunesEntity:getGridSuit(index)
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return self.grids[index].suit
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end
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Logger.logError("英雄".. self.heroId .. "未获取到格子的符文数据:"..tostring(index))
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return 0
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-- Logger.logError("英雄".. self.heroId .. "未获取到格子的符文数据:"..tostring(index))
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return nil
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end
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-- 获取套装等级,2件套是lv1,4件套是lv2,没有就是lv0
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