反伤bug修复
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@ -1743,8 +1743,9 @@ function BattleUnitComp:takeDamageOrCure(atker, num, effectType, effectStatus, d
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team:checkPassiveEvent(BattleConst.PASSIVE_EVENT.ON_DEAD_WITH_BLEED)
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team:checkPassiveEvent(BattleConst.PASSIVE_EVENT.ON_DEAD_WITH_BLEED)
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end
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end
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if self.actionOverCallback then -- 被反击时死亡
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if self.actionOverCallback then -- 被反伤时死亡
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self:onAttackOver()
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self.actionOverCallback = nil
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self.battleController:enterNextTeamAction()
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end
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end
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self.battleController:resetTimeSpeed(true)
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self.battleController:resetTimeSpeed(true)
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@ -597,6 +597,10 @@ function BattleTeam:setIsFinalBlock(isFinalBlock)
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end
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end
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function BattleTeam:getIsFinalBlock()
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function BattleTeam:getIsFinalBlock()
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if self.isFinalBlock == nil then
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return true
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end
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return self.isFinalBlock
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return self.isFinalBlock
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end
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end
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