修改主界面
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@ -624,5 +624,6 @@ BattleConst.GRID_TYPE_BREAK_SFX = {
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[BattleConst.GRID_TYPE.VINES] = "assets/prefabs/effects/battle/sfx_piece_za_b03.prefab",
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[BattleConst.GRID_TYPE.ICE] = "assets/prefabs/effects/battle/sfx_piece_za_b02.prefab",
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}
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BattleConst.LINK_SMOKE = "assets/prefabs/effects/battle/sfx_piece_smoke_b01.prefab"
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return BattleConst
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@ -727,6 +727,9 @@ function BattleUI:eliminationAni(sequence, callback)
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for index, info in ipairs(sequence) do
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if not self.posIdMap[info.posId] then
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self:getSfxSmoke(index, function(obj)
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obj:play()
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end)
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self.posIdMap[info.posId] = true
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local entity = DataManager.BattleData:getGridEntity(info.posId)
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@ -1223,6 +1226,47 @@ function BattleUI:hideAllSfxGridBreak()
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end
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end
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function BattleUI:getSfxSmoke(index, func)
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self.hidingAllSfxSmoke = false
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if not self.root.smokeSfxObjs then
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self.root.smokeSfxObjs = {}
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end
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if self.root.smokeSfxObjs[index] then
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if self.root.smokeSfxObjs[index].obj and func then
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local obj = self.root.smokeSfxObjs[index].obj
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obj:setActive(true)
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func(obj)
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end
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else
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self.root.smokeSfxObjs[index] = {
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isLoaded = true
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}
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EffectManager:loadUIEffectAsync(GConst.BattleConst.LINK_SMOKE, self, self.gridNode, 11, function(obj)
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self.root.smokeSfxObjs[index].obj = obj
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if self.hidingAllSfxLine then
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obj:setActive(false)
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else
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if func then
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func(obj)
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end
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end
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end)
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end
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end
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function BattleUI:hideAllSfxSmoke()
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self.hidingAllSfxSmoke = true
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if not self.root.smokeSfxObjs then
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return
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end
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for inde, info in pairs(self.root.smokeSfxObjs) do
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if info.obj then
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info.obj:setActive(false)
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end
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end
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end
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function BattleUI:initTutorialNode()
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local uiMap = self.root:genAllChildren()
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self.tutorialNode = uiMap["battle_ui.tutorial_node"]
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@ -171,9 +171,13 @@ function MainCityUI:initBottomUI()
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end
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if self.selectedIndex == 2 then
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uiMap["main_ui.bottom_node.icons.ui_spine_obj_l"]:playAnim("born", false, false)
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uiMap["main_ui.bottom_node.icons.ui_spine_obj_l"]:playAnimComplete("born", false, false, function()
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uiMap["main_ui.bottom_node.icons.ui_spine_obj_l"]:playAnim("idle", false, false)
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end)
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else
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uiMap["main_ui.bottom_node.icons.ui_spine_obj_r"]:playAnim("born", false, false)
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uiMap["main_ui.bottom_node.icons.ui_spine_obj_r"]:playAnimComplete("born", false, false, function()
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uiMap["main_ui.bottom_node.icons.ui_spine_obj_r"]:playAnim("idle", false, false)
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end)
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end
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self:refreshBottom(i, true)
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end)
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@ -185,11 +189,8 @@ function MainCityUI:initBottomUI()
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end
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end
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-- uiMap["main_ui.bottom_node.icons.ui_spine_obj_l"]:playAnim("born", false, false)
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uiMap["main_ui.bottom_node.icons.ui_spine_obj_l"]:setTimeScale(0.3)
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-- uiMap["main_ui.bottom_node.icons.ui_spine_obj_r"]:playAnim("born", false, false)
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uiMap["main_ui.bottom_node.icons.ui_spine_obj_r"]:setTimeScale(0.3)
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uiMap["main_ui.bottom_node.icons.ui_spine_obj_l"]:playAnim("idle", false, false)
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uiMap["main_ui.bottom_node.icons.ui_spine_obj_r"]:playAnim("idle", false, false)
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end
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function MainCityUI:initComp()
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