回合数提示
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@ -181,6 +181,9 @@ function BattleControllerDungeonRune:enterRoundBegin()
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end
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self.dungeonRuneRemainRoundCount = self.dungeonRuneRemainRoundCount - 1
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if self.isBossChapter and self.dungeonRuneRemainRoundCount <= 4 then
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ModuleManager.DungeonRuneManager:showRoundTipUI(self.dungeonRuneRemainRoundCount + 1)
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end
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if self.battleUI then
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local desc = self.dungeonRuneRemainRoundCount + 1
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if not self.isBossChapter then
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@ -29,6 +29,10 @@ function DungeonRuneManager:showRebirthUI(adCallback, closeCallback, isHpOver)
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UIManager:showUI("app/ui/dungeon_rune/dungeon_rune_rebirth_ui",{adCallback = adCallback, refuseCallback = closeCallback, isHpOver = isHpOver})
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end
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function DungeonRuneManager:showRoundTipUI(round)
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UIManager:showUI("app/ui/dungeon_rune/dungeon_rune_round_tip_ui",{round = round, aniType = UIManager.ANI_TYPE.NON})
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end
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function DungeonRuneManager:reqFight(id)
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local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
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if not runeData:canFight(id) then
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43
lua/app/ui/dungeon_rune/dungeon_rune_round_tip_ui.lua
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43
lua/app/ui/dungeon_rune/dungeon_rune_round_tip_ui.lua
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@ -0,0 +1,43 @@
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local DungeonRuneRoundTipUI = class("DungeonRuneRoundTipUI", BaseUI)
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function DungeonRuneRoundTipUI:ctor(params)
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self.round = params.round
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end
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function DungeonRuneRoundTipUI:isFullScreen()
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return false
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end
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function DungeonRuneRoundTipUI:getPrefabPath()
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return "assets/prefabs/ui/dungeon_rune/dungeon_rune_round_tip_ui.prefab"
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end
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function DungeonRuneRoundTipUI:onClose()
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if self.aniSequence then
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self.aniSequence:Kill()
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self.aniSequence = nil
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end
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end
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function DungeonRuneRoundTipUI:onLoadRootComplete()
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self:_display()
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end
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function DungeonRuneRoundTipUI:_display()
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local uiMap = self.root:genAllChildren()
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uiMap["dungeon_rune_round_tip_ui.desc_node.desc"]:setText(self.round)
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local node = uiMap["dungeon_rune_round_tip_ui.desc_node"]
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self.aniSequence = self.root:createBindTweenSequence()
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self.aniSequence:AppendCallback(function()
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node:setVisible(false)
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end)
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self.aniSequence:Append(node:getTransform():DOScale(1, 0.2))
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self.aniSequence:AppendInterval(0.3)
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self.aniSequence:Append(node:getTransform():DOScale(0, 0.5))
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self.aniSequence:AppendCallback(function()
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self:closeUI()
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end)
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end
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return DungeonRuneRoundTipUI
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10
lua/app/ui/dungeon_rune/dungeon_rune_round_tip_ui.lua.meta
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10
lua/app/ui/dungeon_rune/dungeon_rune_round_tip_ui.lua.meta
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@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 39d5d9762f8366f4499402f59f7f33b5
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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