特效问题修复
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@ -730,6 +730,10 @@ BattleConst.ATTACK_OVER_ACTIVE_SKILL_TYPE = {
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[BattleConst.SKILL_TYPE.CHANGE_ELEMENT_TYPE] = true,
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[BattleConst.SKILL_TYPE.CHANGE_ELEMENT_TYPE] = true,
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}
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}
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BattleConst.NO_EFFECT_GRID_SKILL_TYPE = {
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[BattleConst.SKILL_TYPE.CHANGE_AROUND] = true
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}
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BattleConst.SKILL_METHOD_TYPE = {
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BattleConst.SKILL_METHOD_TYPE = {
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ON_ENTER = 1,
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ON_ENTER = 1,
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ON_FINAL = 2,
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ON_FINAL = 2,
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@ -1022,8 +1022,10 @@ function BattleController:calculateCurElimination(onlyCheck)
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if info.isSkill then
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if info.isSkill then
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randomPosList, influenceElementTypeMap = self:dealSkillElement(info.timeIdx + skillTime, self.breakedMap, self.sequenceMap, self.aniSequence, self.boomGridIds, onlyCheck)
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randomPosList, influenceElementTypeMap = self:dealSkillElement(info.timeIdx + skillTime, self.breakedMap, self.sequenceMap, self.aniSequence, self.boomGridIds, onlyCheck)
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local aniUnit = self.aniSequence[i]
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local aniUnit = self.aniSequence[i]
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if not BattleConst.NO_EFFECT_GRID_SKILL_TYPE[skillEntity:getSkillType()] then
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aniUnit.rangeList = skillEntity:getBoardRange()
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aniUnit.rangeList = skillEntity:getBoardRange()
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aniUnit.randomPosList = randomPosList
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aniUnit.randomPosList = randomPosList
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end
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break
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break
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end
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end
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end
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end
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