英雄详情
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@ -33,6 +33,7 @@ function HeroDetailUI:_display(lvChange)
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uiMap["hero_detail_ui.bg.hp_name"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_2))
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uiMap["hero_detail_ui.bg.atk_name"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_3))
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uiMap["hero_detail_ui.bg.skill_node.skill_icon"]:setSprite(GConst.ATLAS_PATH.ICON_SKILL_BIG, ModuleManager.HeroManager:getSkillIcon(self.heroEntity:getBaseSkill()))
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uiMap["hero_detail_ui.bg.hero_element"]:setSprite(GConst.ATLAS_PATH.HERO, ModuleManager.HeroManager:getMatchTypeIcon(self.heroEntity:getMatchType()))
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local materials = self.heroEntity:getLvUpMaterials() or {}
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local fragmentCount = DataManager.BagData.ItemData:getItemNumById(self.heroEntity:getFragmentId())
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