From 10ea4ca1144e37ec8936f51a9fa3657ab13fe364 Mon Sep 17 00:00:00 2001 From: Fang Date: Fri, 21 Jul 2023 11:18:55 +0800 Subject: [PATCH] =?UTF-8?q?=E9=80=9A=E8=A1=8C=E8=AF=81=E8=B5=9B=E5=AD=A3?= =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- lua/app/ui/bounty/bounty_main_ui.lua | 15 +++++++++------ lua/app/userdata/bounty/bounty_data.lua | 10 +++++++++- 2 files changed, 18 insertions(+), 7 deletions(-) diff --git a/lua/app/ui/bounty/bounty_main_ui.lua b/lua/app/ui/bounty/bounty_main_ui.lua index 11909973..ed271ad4 100644 --- a/lua/app/ui/bounty/bounty_main_ui.lua +++ b/lua/app/ui/bounty/bounty_main_ui.lua @@ -67,12 +67,15 @@ function BountyMainUI:onLoadRootComplete() end function BountyMainUI:initTitle() - self.titleSpine = self.uiMap["bounty_main_ui.top_node.ui_spine_obj"] - local trackEntry = self.titleSpine:playAnim("born", false) - local time = self.titleSpine:getAnimation(trackEntry).Duration - self:performWithDelayGlobal(function() - self.titleSpine:playAnim("idle", true) - end, time) + self.titleSpine = self.uiMap["bounty_main_ui.top_node.spine_title"] + + self.titleSpine:setVisible(false) + self.titleSpine:loadAssetAsync(DataManager.BountyData:getBannerSpineName(), function() + self.titleSpine:setVisible(true) + self.titleSpine:playAnimComplete("born", false, true, function() + self.titleSpine:playAnim("idle", true, true, true) + end, true) + end, false) end function BountyMainUI:initTime() diff --git a/lua/app/userdata/bounty/bounty_data.lua b/lua/app/userdata/bounty/bounty_data.lua index f90b7f51..5c213684 100644 --- a/lua/app/userdata/bounty/bounty_data.lua +++ b/lua/app/userdata/bounty/bounty_data.lua @@ -168,13 +168,21 @@ function BountyData:getIsOpen() end function BountyData:getBannerName() - return "bounty_btn_main_1" + return "bounty_btn_main_" .. self.season end function BountyData:getRewardBannerName() return "bounty_btn_main_0" end +function BountyData:getBannerSpineName() + if self.season == 1 then + return "ui_bounty_banner" + else + return "ui_bounty_banner_" .. self.season + end +end + function BountyData:getSeason() return self.season end