diff --git a/lua/app/ui/hero/hero_detail_ui.lua b/lua/app/ui/hero/hero_detail_ui.lua index 31e9923b..0bc37931 100644 --- a/lua/app/ui/hero/hero_detail_ui.lua +++ b/lua/app/ui/hero/hero_detail_ui.lua @@ -230,12 +230,12 @@ function HeroDetailUI:updateTop() if addHp <= 0 then hpStr = curHp else - hpStr = curHp .. "+" .. addHp .. "" + hpStr = curHp .. "+" .. addHp .. "" end if addAtk <= 0 then atkStr = curAtk else - atkStr = curAtk .. "+" .. addAtk .. "" + atkStr = curAtk .. "+" .. addAtk .. "" end end self.hpTx:setText(hpStr) diff --git a/lua/app/ui/hero/hero_skill_info_ui.lua b/lua/app/ui/hero/hero_skill_info_ui.lua index 02170f3f..f901ca88 100644 --- a/lua/app/ui/hero/hero_skill_info_ui.lua +++ b/lua/app/ui/hero/hero_skill_info_ui.lua @@ -56,6 +56,8 @@ function HeroSkillInfoUI:onLoadRootComplete() self.heroCells[i] = uiMap["hero_skill_info_ui.content.hero_node.hero_cell_" .. i]:addLuaComponent(HERO_CELL) self.buffImgs[i] = uiMap["hero_skill_info_ui.content.buff_node.buff_img_" .. i] self.buffTxs[i] = uiMap["hero_skill_info_ui.content.buff_node.buff_tx_" .. i] + end + for i = 1, 3 do self.skillDescTxs[i] = uiMap["hero_skill_info_ui.content.skill_desc_tx_" .. i] self.skillVfxs[i] = uiMap["hero_skill_info_ui.content.skill_desc_tx_" .. i .. ".vfx_c1_ui_up_b03"] self.skillVfxs[i]:setActive(false) @@ -103,7 +105,7 @@ end function HeroSkillInfoUI:refreshSkillDesc() local skillInfo, currIdx = self.heroEntity:getRogueSkillListByIdx(self.idx) local posY = -324 - for i = 1, 2 do + for i = 1, 3 do local skillUnlcokStar = skillInfo[i + 1][1] local skillId = skillInfo[i + 1][2] local lvStr = I18N:getGlobalText(I18N.GlobalConst.STAR_UNLOCK, skillUnlcokStar)