diff --git a/lua/app/ui/hero/hero_detail_ui.lua b/lua/app/ui/hero/hero_detail_ui.lua
index 31e9923b..0bc37931 100644
--- a/lua/app/ui/hero/hero_detail_ui.lua
+++ b/lua/app/ui/hero/hero_detail_ui.lua
@@ -230,12 +230,12 @@ function HeroDetailUI:updateTop()
if addHp <= 0 then
hpStr = curHp
else
- hpStr = curHp .. "+" .. addHp .. ""
+ hpStr = curHp .. "+" .. addHp .. ""
end
if addAtk <= 0 then
atkStr = curAtk
else
- atkStr = curAtk .. "+" .. addAtk .. ""
+ atkStr = curAtk .. "+" .. addAtk .. ""
end
end
self.hpTx:setText(hpStr)
diff --git a/lua/app/ui/hero/hero_skill_info_ui.lua b/lua/app/ui/hero/hero_skill_info_ui.lua
index 02170f3f..f901ca88 100644
--- a/lua/app/ui/hero/hero_skill_info_ui.lua
+++ b/lua/app/ui/hero/hero_skill_info_ui.lua
@@ -56,6 +56,8 @@ function HeroSkillInfoUI:onLoadRootComplete()
self.heroCells[i] = uiMap["hero_skill_info_ui.content.hero_node.hero_cell_" .. i]:addLuaComponent(HERO_CELL)
self.buffImgs[i] = uiMap["hero_skill_info_ui.content.buff_node.buff_img_" .. i]
self.buffTxs[i] = uiMap["hero_skill_info_ui.content.buff_node.buff_tx_" .. i]
+ end
+ for i = 1, 3 do
self.skillDescTxs[i] = uiMap["hero_skill_info_ui.content.skill_desc_tx_" .. i]
self.skillVfxs[i] = uiMap["hero_skill_info_ui.content.skill_desc_tx_" .. i .. ".vfx_c1_ui_up_b03"]
self.skillVfxs[i]:setActive(false)
@@ -103,7 +105,7 @@ end
function HeroSkillInfoUI:refreshSkillDesc()
local skillInfo, currIdx = self.heroEntity:getRogueSkillListByIdx(self.idx)
local posY = -324
- for i = 1, 2 do
+ for i = 1, 3 do
local skillUnlcokStar = skillInfo[i + 1][1]
local skillId = skillInfo[i + 1][2]
local lvStr = I18N:getGlobalText(I18N.GlobalConst.STAR_UNLOCK, skillUnlcokStar)