fix bug
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63e00b46bb
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0db96eb021
@ -166,14 +166,14 @@ function DungeonManager:sweepDungeonDaily(id)
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local dungeonDailyType = DataManager.DungeonDailyData:getDungeonDailyTypeByChapterId(id)
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if dungeonDailyType == GConst.DungeonConst.DUNGEON_DAILY_TYPE.GOLD then
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local remainTimes = DataManager.DungeonDailyData.GoldData:getTodayRemainTimes()
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local ticketCount = DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.DUNGEON_TICKET_1)
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local ticketCount = DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_DUNGEON_TICKET_1)
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if remainTimes <= 0 and ticketCount <= 0 then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_1))
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return
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end
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elseif dungeonDailyType == GConst.DungeonConst.DUNGEON_DAILY_TYPE.MATERIAL then
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local remainTimes = DataManager.DungeonDailyData.MaterialData:getTodayRemainTimes()
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local ticketCount = DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.DUNGEON_TICKET_2)
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local ticketCount = DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_DUNGEON_TICKET_2)
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if remainTimes <= 0 and ticketCount <= 0 then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_1))
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return
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@ -437,14 +437,16 @@ function BattleResultUI:refreshUnitInfo()
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local iconName = "common_dec_3"
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if self.battleType == GConst.BattleConst.BATTLE_TYPE.DUNGEON_GOLD then
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iconName = "common_dec_15"
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iconName = "common_dec_3"
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local round = self.remainRound or 0
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self.unitTxDesc2:setText(round)
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self.unitTxDesc1:setText(I18N:getGlobalText(I18N.GlobalConst.ROUND_LEFT))
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else
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self.unitTxDesc1:setText(GConst.EMPTY_STRING)
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end
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self.unitImgBattleIcon:setSprite(GConst.ATLAS_PATH.COMMON, iconName)
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self.unitImgBattleIcon:setSprite(GConst.ATLAS_PATH.COMMON, iconName, function()
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self.unitImgBattleIcon:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_IMAGE):SetNativeSize()
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end)
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GFunc.centerImgAndTx(self.unitImgBattleIcon, self.unitTxDesc2, 7)
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end
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@ -6,12 +6,12 @@ function DungeonGoldCell:init()
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self.challengeBtn = uiMap["gold_cell.challenge_btn"]
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self.challengeBtn:addClickListener(function()
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if self.chapterId then
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local remainTimes = DataManager.DungeonDailyData.GoldData:getTodayRemainTimes()
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local ticketCount = DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_DUNGEON_TICKET_1)
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if remainTimes <= 0 and ticketCount <= 0 then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_1))
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return
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end
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-- local remainTimes = DataManager.DungeonDailyData.GoldData:getTodayRemainTimes()
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-- local ticketCount = DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_DUNGEON_TICKET_1)
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-- if remainTimes <= 0 and ticketCount <= 0 then
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-- GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_1))
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-- return
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-- end
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-- ModuleManager.ChapterManager:showMainBattleEntryUI(ModuleManager.BattleManager.BATTLE_TYPE.DUNGEON,function()
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-- self:OnClickStrtGame()
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-- end, self.chapterId, false, GConst.DungeonConst.DUNGEON_DAILY_TYPE.GOLD)
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@ -6,12 +6,12 @@ function DungeonMaterialCell:init()
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self.challengeBtn = uiMap["material_cell.challenge_btn"]
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self.challengeBtn:addClickListener(function()
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if self.chapterId then
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local remainTimes = DataManager.DungeonDailyData.MaterialData:getTodayRemainTimes()
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local ticketCount = DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_DUNGEON_TICKET_2)
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if remainTimes <= 0 and ticketCount <= 0 then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_1))
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return
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end
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-- local remainTimes = DataManager.DungeonDailyData.MaterialData:getTodayRemainTimes()
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-- local ticketCount = DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_DUNGEON_TICKET_2)
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-- if remainTimes <= 0 and ticketCount <= 0 then
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-- GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_1))
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-- return
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-- end
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-- ModuleManager.ChapterManager:showMainBattleEntryUI(ModuleManager.BattleManager.BATTLE_TYPE.DUNGEON,function()
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-- self:OnClickStrtGame()
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-- end, self.chapterId, false, GConst.DungeonConst.DUNGEON_DAILY_TYPE.MATERIAL)
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