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@ -19,7 +19,7 @@ function BattleBoxOpenUI:onLoadRootComplete()
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self.rewardCell = CellManager:addCellComp(uiMap["battle_box_open_ui.reward_cell"], GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
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end
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local reward = self.rewards[1]
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local reward = self.rewards
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if reward then
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self.rewardCell:refreshByConfig(reward)
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end
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