bug修复
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@ -193,7 +193,7 @@ end
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function BattleRuneResultUI:refreshTaskNode()
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self.taskNode:setVisible(true)
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self.rewardNode:setVisible(false)
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self.rewardTxTitle:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_DESC_1))
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local id = self.chapterId
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if not id then
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return
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@ -224,7 +224,7 @@ function BattleRuneResultUI:refreshTaskNode()
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desc = desc .. string.format("<color=%s>(%s/%s)</color>", color, info.progress, info.totalProgress)
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end
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objs.cell:refresh(condition)
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objs.desc:setText(self.runeData:getConditionDesc(condition, taskNum))
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objs.desc:setText(self.runeData:getConditionDesc(condition))
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if over then
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objs.descUnDone:setText(GConst.EMPTY_STRING)
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objs.check:setVisible(true)
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