Merge branch 'dev' of http://git.juzugame.com/b6-client/b6-lua into dev
This commit is contained in:
commit
0afa71888e
@ -10,7 +10,7 @@ end
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function LoadingCloudUI:showLoading(callback)
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self.root:setActive(true)
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local animator = self.root:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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animator:Play("loading_cloud_close", -1, 0)
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animator:Play(623542868, -1, 0)
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if self.scheduleShowId then
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self:unscheduleGlobal(self.scheduleShowId)
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@ -27,7 +27,7 @@ end
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function LoadingCloudUI:hideLoading(callback)
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local animator = self.root:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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animator:Play("loading_cloud_open", -1, 0)
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animator:Play(-1942362866, -1, 0)
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if self.scheduleHideId then
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self:unscheduleGlobal(self.scheduleHideId)
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@ -682,10 +682,16 @@ function ShopData:getValidGrowUpGifts()
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local triggerTime = gift.trigger_at // 1000
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local maxDurationTime = triggerTime + durationTime
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local buyLimit = cfgInfo.limit or 0
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-- 是否英雄已满级
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local isMaxLv = false
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local heroId = cfgInfo.hero_id
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local heroEntity = DataManager.HeroData:getHeroById(heroId)
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if heroEntity then
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isMaxLv = heroEntity:isMaxLv()
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end
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-- 是否在有效范围内
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local isInDurationTime = Time:getServerTime() < maxDurationTime
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if isInDurationTime then
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if not isMaxLv and isInDurationTime then
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-- 如果是最后一档 默认有效
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if cfgInfo.last then
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isValid = true
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