Merge branch 'dev' of http://git.juzugame.com/b6-client/b6-lua into dev
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commit
0a68394c62
@ -38,6 +38,9 @@ BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_L = -526518883
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BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_R = 445827326
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BattleConst.ANIMATOR_HASH_NAME_NUMBER_CRIT = -1734531349
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BattleConst.ANIMATOR_HASH_NAME_NUMBER_BUFF = 1364146828
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BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_1 = 123402348
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BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_2 = -1638684202
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BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_3 = -380331712
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BattleConst.UNLOCK_SKILL_ROGUE_TYPE = 6
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BattleConst.RECOVER_HP_COUNT = 3
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BattleConst.RECOVER_HP_INTERVAL = 0.2
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@ -382,6 +382,7 @@ end
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function BattleUI:initComboNode()
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self.comboNode = self.uiMap["battle_ui.top_node.combo"]
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self.comboAnimator = self.comboNode:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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self.comboNodeVisible = false
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self.comboNode:setVisible(false)
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self.comboBg1 = self.uiMap["battle_ui.top_node.combo.bg.bg_1"]
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@ -418,19 +419,28 @@ function BattleUI:showCombo(count)
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self.comboBg2:setVisible(false)
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self.comboBg3:setVisible(false)
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self.comboTx1:setText(GConst.INT_TO_STRING[count], self.comboTxComp1)
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self.comboTx1:setAnchoredPositionX(0)
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self.comboTx2:setText(GConst.EMPTY_STRING, self.comboTxComp2)
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self.comboAnimator:Play(GConst.BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_1, -1, 0)
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elseif count <= 10 then
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self.comboBg1:setVisible(false)
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self.comboBg2:setVisible(true)
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self.comboBg3:setVisible(false)
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self.comboTx1:setText(GConst.INT_TO_STRING[count], self.comboTxComp1)
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if count == 10 then
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self.comboTx1:setAnchoredPositionX(-26)
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else
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self.comboTx1:setAnchoredPositionX(0)
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end
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self.comboTx2:setText(GConst.EMPTY_STRING, self.comboTxComp2)
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self.comboAnimator:Play(GConst.BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_2, -1, 0)
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else
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self.comboBg1:setVisible(false)
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self.comboBg2:setVisible(false)
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self.comboBg3:setVisible(true)
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self.comboTx1:setText(GConst.EMPTY_STRING, self.comboTxComp1)
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self.comboTx2:setText(GConst.INT_TO_STRING[count], self.comboTxComp2)
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self.comboAnimator:Play(GConst.BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_3, -1, 0)
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end
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end
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