震动
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@ -2523,6 +2523,9 @@ function BattleBaseUI:clear()
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if self.gridEdgeNode then
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self.gridEdgeNode:removeAllChildren()
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end
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if self.mapNode then
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self.mapNode:removeAllChildren()
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end
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if self.hpProgressYellowLeftSid then
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self:unscheduleGlobal(self.hpProgressYellowLeftSid)
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self.hpProgressYellowLeftSid = nil
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