Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev
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commit
062d3e54e8
@ -29,17 +29,13 @@ AudioManager.EFFECT_ID = {
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LINK_SKILL = "assets/arts/sounds/sfx/battle/link_skill.wav",
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BATTLE_VICTORY = "assets/arts/sounds/sfx/ui/battle_victory.wav",
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BATTLE_DEFEAT = "assets/arts/sounds/sfx/ui/battle_defeat.wav",
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SUMMON_START = "assets/arts/sounds/sfx/ui/ui_summon_start.wav",
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SUMMON_START = "assets/arts/sounds/sfx/ui/summon_start.wav",
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REWARD = "assets/arts/sounds/sfx/ui/reward.wav",
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HERO_UP = "assets/arts/sounds/sfx/ui/hero_up.wav",
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PLAYER_UP = "assets/arts/sounds/sfx/ui/player_up.wav",
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BOSS_WARNING = "assets/arts/sounds/sfx/battle/warning_boss.wav",
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LINK_CANCEL = "assets/arts/sounds/sfx/battle/link_cancel.wav",
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UI_FUNC_OPEN = "assets/arts/sounds/sfx/ui/ui_func_open.wav", -- 功能解锁
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UI_HERO_LV_UP = "assets/arts/sounds/sfx/ui/ui_hero_lv_up.wav", -- 英雄升级
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UI_PLAYER_LV_UP = "assets/arts/sounds/sfx/ui/ui_player_lv_up.wav", -- 角色升级
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UI_REWARD_GET = "assets/arts/sounds/sfx/ui/ui_reward_get.wav", -- 奖励获取
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UI_SUMMON_START = "assets/arts/sounds/sfx/ui/ui_summon_start.wav", -- 抽卡
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FUNC_OPEN = "assets/arts/sounds/sfx/ui/func_open.wav",
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}
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AudioManager.BO_EFFECT_ID = {
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@ -215,6 +215,7 @@ local LocalizationGlobalConst =
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BIND_TIPS_DESC = "BIND_TIPS_DESC",
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GET_SEVER_ERROR = "GET_SEVER_ERROR",
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PAY_FAILED_DESC_1 = "PAY_FAILED_DESC_1",
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CHAPTER_DESC_2 = "CHAPTER_DESC_2",
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}
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return LocalizationGlobalConst
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@ -215,6 +215,7 @@ local localization_global =
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["BIND_TIPS_DESC"] = "为了您的帐户安全,请绑定账号",
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["GET_SEVER_ERROR"] = "请求服务器失败,请重试",
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["PAY_FAILED_DESC_1"] = "订单异常,请联系客服处理",
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["CHAPTER_DESC_2"] = "神秘宝箱{0}/{1}",
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}
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return localization_global
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@ -20,7 +20,6 @@ function HeroManager:upgradeHero(heroId, heroEntity)
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if state == GConst.HeroConst.CHECK_LV_UP_STATE.COIN_NOT_ENOUGH then
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ModuleManager.ShopManager:tryTriggerCoinGift()
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end
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return
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end
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@ -55,6 +55,7 @@ function HeroListCell:refresh(index, heroList, stageFormation, allHeroCount, act
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self.heroCells[i]:refresh(heroEntity, not heroEntity:isActived())
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self.heroCells[i]:showCheck(stageFormation[matchType] == heroId)
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self.heroCells[i]:addClickListener(function()
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AudioManager:playEffect(AudioManager.CLICK_ID[GConst.CLICK_SOUND.NORMAL])
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if func then
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func(self.heroCells[i], heroId)
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end
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@ -68,6 +69,7 @@ function HeroListCell:refresh(index, heroList, stageFormation, allHeroCount, act
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self.heroCells[i]:setVisible(true)
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self.heroCells[i]:refresh(heroEntity, true)
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self.heroCells[i]:addClickListener(function()
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AudioManager:playEffect(AudioManager.CLICK_ID[GConst.CLICK_SOUND.NORMAL])
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if func then
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func(self.heroCells[i], heroId)
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end
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@ -103,7 +103,8 @@ function ChapterComp:refreshChapter(force)
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mysteryBoxIcon:setVisible(mysteryBoxCount > 0)
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if mysteryBoxCount > 0 then
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local gotCount = DataManager.ChapterData:getChapterMysteryBoxGotCount(chapterId)
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self.uiMap["chapter.img.mystery_box_icon.desc"]:setText(gotCount .. "/" .. mysteryBoxCount)
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local desc = I18N:getGlobalText(I18N.GlobalConst.CHAPTER_DESC_2, gotCount, mysteryBoxCount)
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self.uiMap["chapter.img.mystery_box_icon.desc"]:setText(desc)
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end
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local rewardChapterId = DataManager.ChapterData:getIsHaveRewardsMinId()
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@ -85,6 +85,7 @@ function ModuleUnlockUI:checkShowNext()
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end
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end
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self:showModuleUnlockAppearAnim()
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AudioManager:playEffect(AudioManager.EFFECT_ID.FUNC_OPEN)
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end
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-- 出现
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