diff --git a/lua/app/ui/hero/hero_info_comp.lua b/lua/app/ui/hero/hero_info_comp.lua index 7312496c..f4fbbc4e 100644 --- a/lua/app/ui/hero/hero_info_comp.lua +++ b/lua/app/ui/hero/hero_info_comp.lua @@ -106,8 +106,8 @@ function HeroInfoComp:refresh(checkLevel) local isLvChange = checkLevel and self.curLevel ~= self.heroEntity:getLv() self.txLv:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_1, self.heroEntity:getLv())) - local lvTxW = self.txLv:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredWidth - self.txLv:setSizeDeltaX(lvTxW) + -- local lvTxW = self.txLv:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredWidth + -- self.txLv:setSizeDeltaX(lvTxW) self.txSkill:setText(ModuleManager.HeroManager:getSkillDesc(self.heroEntity:getBaseSkill())) self.txHpName:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_2)) @@ -270,11 +270,11 @@ function HeroInfoComp:refresh(checkLevel) -- self.baseObject:setSizeDeltaY(SIZE_DELTA_Y_LOOK) -- self.bgFragment:setVisible(false) -- self.spineObjLv:setVisible(false) - self.txLv:setAnchoredPositionX(lvTxW / 2) + -- self.txLv:setAnchoredPositionX(lvTxW / 2) else self.upgrade:setVisible(true) -- self.baseObject:setSizeDeltaY(SIZE_DELTA_Y_HERO) - self.txLv:setAnchoredPositionX(-44) + -- self.txLv:setAnchoredPositionX(-44) -- self.bgFragment:setVisible(true) end end