Merge branch 'dev_20230919' of http://git.juzugame.com/b6-client/b6-lua into dev_20230919
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commit
0426fe03a6
@ -2,10 +2,16 @@ local RunesManager = class("RunesManager", BaseModule)
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-- 锁定和解锁属性栏
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function RunesManager:reqChangeLockGrid(heroId, index, isLock)
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if self.isReqLockChange then
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return
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end
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self.isReqLockChange = true
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self:sendMessage(ProtoMsgType.FromMsgEnum.RuneLockReq, {hero_id = heroId, grid_num = index, lock = isLock}, {}, self.rspChangeLockGrid)
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end
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function RunesManager:rspChangeLockGrid(result)
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self.isReqLockChange = false
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if result.hero_girds then
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DataManager.RunesData:onGridLockSuccess(result.reqData.hero_id, result.hero_girds.grids)
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end
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@ -13,21 +19,11 @@ end
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-- 淬炼
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function RunesManager:reqQuenching(heroId, autoCount)
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if DataManager.RunesData:getRunes(heroId):getAttrLockCount() >= DataManager.RunesData:getUnlockCount() then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.RUNES_DESC_25))
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return
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end
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if self.isReqQuenching then
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return
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end
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local cost = DataManager.RunesData:getRunes(heroId):getMaterialCost()
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if not GFunc.checkCost(GFunc.getRewardId(cost), GFunc.getRewardNum(cost), true) then
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UIManager:showUI("app/ui/runes/runes_source_ui")
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return
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end
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self.isReqQuenching = true
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self:sendMessage(ProtoMsgType.FromMsgEnum.RuneQuenchingReq, {hero_id = heroId, auto_count = autoCount}, {}, self.rspQuenching, BIReport.ITEM_GET_TYPE.RUNES_QUENCHING)
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end
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@ -53,7 +53,7 @@ function RunesInfoComp:init()
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boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
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showToday = GConst.MESSAGE_BOX_SHOW_TODAY.RUNES_AUTO,
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okFunc = function()
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self:startAutoQuenching()
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self:reqQuenching(true)
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end,
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}
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GFunc.showMessageBox(params)
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@ -62,7 +62,7 @@ function RunesInfoComp:init()
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end
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end)
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self.btnUse:addClickListener(function()
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ModuleManager.RunesManager:reqQuenching(self.heroEntity:getCfgId(), 0)
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self:reqQuenching(false)
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end)
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self:bind(DataManager.BagData.ItemData, "dirty", function()
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self:refresh()
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@ -154,19 +154,36 @@ function RunesInfoComp:refreshSuit()
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self.txEmpty:setActive(isEmpty)
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end
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-- 开始自动淬炼
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function RunesInfoComp:startAutoQuenching()
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self.mask:setActive(true)
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self:autoQuenching()
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self.autoSid = self.baseObject:scheduleGlobal(function()
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local cost = self.runesEntity:getMaterialCost()
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if not GFunc.checkCost(GFunc.getRewardId(cost), GFunc.getRewardNum(cost), true) then
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self:endAutoQuenching()
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return
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end
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self:autoQuenching()
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end, 1 / 3)
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self.spineAuto:playAnim("attack", true, true)
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-- 请求淬炼
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function RunesInfoComp:reqQuenching(isAuto)
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-- 是否全部锁定
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if DataManager.RunesData:getRunes(self.heroEntity:getCfgId()):getAttrLockCount() >= DataManager.RunesData:getUnlockCount() then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.RUNES_DESC_25))
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return
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end
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-- 材料是否足够
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local cost = self.runesEntity:getMaterialCost()
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if not GFunc.checkCost(GFunc.getRewardId(cost), GFunc.getRewardNum(cost), true) then
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UIManager:showUI("app/ui/runes/runes_source_ui")
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return
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end
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if isAuto then
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-- 自动淬炼
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self.mask:setActive(true)
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self.autoSid = self.baseObject:scheduleGlobal(function()
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local cost = self.runesEntity:getMaterialCost()
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if not GFunc.checkCost(GFunc.getRewardId(cost), GFunc.getRewardNum(cost), true) then
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self:endAutoQuenching()
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return
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end
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ModuleManager.RunesManager:reqQuenching(self.heroEntity:getCfgId(), 0)
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end, 1 / 3)
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self.spineAuto:playAnim("attack", true, true)
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else
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-- 单次淬炼
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ModuleManager.RunesManager:reqQuenching(self.heroEntity:getCfgId(), 0)
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end
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end
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-- 结束自动淬炼
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@ -188,9 +205,4 @@ function RunesInfoComp:endAutoQuenching()
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self.spineAuto:playAnim("idle", true, true)
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end
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-- 请求一次自动淬炼
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function RunesInfoComp:autoQuenching()
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ModuleManager.RunesManager:reqQuenching(self.heroEntity:getCfgId(), 0)
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end
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return RunesInfoComp
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