bug修复
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53d7e103ec
commit
03c6bdd523
@ -159,8 +159,9 @@ function ArmorInfoComp:refreshSelectArmor()
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end
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end
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self.txNum:setText(armorEntity:getUpgradeGoldNum())
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self.txNum:setText(armorEntity:getUpgradeGoldNum())
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self.btnUp:setTouchEnable(self.heroEntity:isActived())
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local canLvUp = armorEntity:canLevelUp()
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local canLvUp = armorEntity:canLevelUp()
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if canLvUp then
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if self.heroEntity:isActived() and canLvUp then
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self.btnUp:addRedPoint(120, 50, 0.6)
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self.btnUp:addRedPoint(120, 50, 0.6)
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self.btnUp:setSprite(GConst.ATLAS_PATH.COMMON, BTN_ICON[1])
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self.btnUp:setSprite(GConst.ATLAS_PATH.COMMON, BTN_ICON[1])
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else
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else
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@ -122,9 +122,9 @@ function WeaponInfoComp:refresh()
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self.txNum:setText("<color=#FF5252>" .. self.weaponEntity:getUpgradeGoldNum() .. "</color>")
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self.txNum:setText("<color=#FF5252>" .. self.weaponEntity:getUpgradeGoldNum() .. "</color>")
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end
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end
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self.btnUp:setTouchEnable(self.heroEntity:isUnlock())
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self.btnUp:setTouchEnable(self.heroEntity:isActived())
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local canLvUp = self.weaponEntity:canLevelUp()
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local canLvUp = self.weaponEntity:canLevelUp()
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if self.heroEntity:isUnlock() and canLvUp then
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if self.heroEntity:isActived() and canLvUp then
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self.btnUp:addRedPoint(120, 50, 0.6)
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self.btnUp:addRedPoint(120, 50, 0.6)
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self.btnUp:setSprite(GConst.ATLAS_PATH.COMMON, BTN_ICON[1])
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self.btnUp:setSprite(GConst.ATLAS_PATH.COMMON, BTN_ICON[1])
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else
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else
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