Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev
This commit is contained in:
commit
033d412551
@ -93,7 +93,7 @@ function BattleResultUI:refreshVictoryNode()
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uiMap["battle_result_ui.victory_node.unit_node.report_img_v"]:setVisible(true)
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uiMap["battle_result_ui.victory_node.unit_node.report_img_v"]:setVisible(true)
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uiMap["battle_result_ui.defeat_node.unit_node.report_img_d"]:setVisible(false)
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uiMap["battle_result_ui.defeat_node.unit_node.report_img_d"]:setVisible(false)
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uiMap["battle_result_ui.victory_node.title_bg.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_5))
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uiMap["battle_result_ui.victory_node.title_bg.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_5))
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uiMap["battle_result_ui.victory_node.ui_spine_obj"]:playAnimComplete("born", true, true, function()
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uiMap["battle_result_ui.victory_node.ui_spine_obj"]:playAnimComplete("born", false, true, function()
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uiMap["battle_result_ui.victory_node.ui_spine_obj"]:playAnim("idle", true, true)
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uiMap["battle_result_ui.victory_node.ui_spine_obj"]:playAnim("idle", true, true)
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end)
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end)
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self:refreshUnitNodeAnim(uiMap["battle_result_ui.victory_node.unit_node"])
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self:refreshUnitNodeAnim(uiMap["battle_result_ui.victory_node.unit_node"])
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@ -108,7 +108,9 @@ function BattleResultUI:refreshDefeatNode()
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uiMap["battle_result_ui.victory_node.unit_node.report_img_v"]:setVisible(false)
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uiMap["battle_result_ui.victory_node.unit_node.report_img_v"]:setVisible(false)
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uiMap["battle_result_ui.defeat_node.unit_node.report_img_d"]:setVisible(true)
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uiMap["battle_result_ui.defeat_node.unit_node.report_img_d"]:setVisible(true)
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uiMap["battle_result_ui.defeat_node.title_bg.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_6))
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uiMap["battle_result_ui.defeat_node.title_bg.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_6))
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uiMap["battle_result_ui.defeat_node.ui_spine_obj"]:playAnim("idle", false, true)
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uiMap["battle_result_ui.defeat_node.ui_spine_obj"]:playAnimComplete("born", false, true, function()
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uiMap["battle_result_ui.defeat_node.ui_spine_obj"]:playAnim("idle", true, true)
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end)
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self:refreshUnitNodeAnim(uiMap["battle_result_ui.defeat_node.unit_node"])
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self:refreshUnitNodeAnim(uiMap["battle_result_ui.defeat_node.unit_node"])
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end
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end
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