Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev

This commit is contained in:
chenxi 2023-06-05 19:07:43 +08:00
commit 033d412551

View File

@ -93,7 +93,7 @@ function BattleResultUI:refreshVictoryNode()
uiMap["battle_result_ui.victory_node.unit_node.report_img_v"]:setVisible(true) uiMap["battle_result_ui.victory_node.unit_node.report_img_v"]:setVisible(true)
uiMap["battle_result_ui.defeat_node.unit_node.report_img_d"]:setVisible(false) uiMap["battle_result_ui.defeat_node.unit_node.report_img_d"]:setVisible(false)
uiMap["battle_result_ui.victory_node.title_bg.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_5)) uiMap["battle_result_ui.victory_node.title_bg.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_5))
uiMap["battle_result_ui.victory_node.ui_spine_obj"]:playAnimComplete("born", true, true, function() uiMap["battle_result_ui.victory_node.ui_spine_obj"]:playAnimComplete("born", false, true, function()
uiMap["battle_result_ui.victory_node.ui_spine_obj"]:playAnim("idle", true, true) uiMap["battle_result_ui.victory_node.ui_spine_obj"]:playAnim("idle", true, true)
end) end)
self:refreshUnitNodeAnim(uiMap["battle_result_ui.victory_node.unit_node"]) self:refreshUnitNodeAnim(uiMap["battle_result_ui.victory_node.unit_node"])
@ -108,7 +108,9 @@ function BattleResultUI:refreshDefeatNode()
uiMap["battle_result_ui.victory_node.unit_node.report_img_v"]:setVisible(false) uiMap["battle_result_ui.victory_node.unit_node.report_img_v"]:setVisible(false)
uiMap["battle_result_ui.defeat_node.unit_node.report_img_d"]:setVisible(true) uiMap["battle_result_ui.defeat_node.unit_node.report_img_d"]:setVisible(true)
uiMap["battle_result_ui.defeat_node.title_bg.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_6)) uiMap["battle_result_ui.defeat_node.title_bg.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_6))
uiMap["battle_result_ui.defeat_node.ui_spine_obj"]:playAnim("idle", false, true) uiMap["battle_result_ui.defeat_node.ui_spine_obj"]:playAnimComplete("born", false, true, function()
uiMap["battle_result_ui.defeat_node.ui_spine_obj"]:playAnim("idle", true, true)
end)
self:refreshUnitNodeAnim(uiMap["battle_result_ui.defeat_node.unit_node"]) self:refreshUnitNodeAnim(uiMap["battle_result_ui.defeat_node.unit_node"])
end end